Xml - Get The Index Of First Element To Mach A Condition In An XMLListCollection Object?
Oct 13, 2009
I have an XMLListCollection object that contains items with an ID property. I want to find one particular item by id and then get it's index in the collection. This is done to be able to tell the comboBox (whose dataProvider is the XMLListCollection) the index of the item to display.
I have a simple list in Flex that is populated every N seconds by a dataprovider. My goal is to avoid scrolling the list after the dataprovider has been changed.
So, before I populate the list, I save the selectedIndex, and once the dataProvider is filled, I call:
Trouble is that this moves the selected item of the list to the top. The solution would be to get the index of the first element displayed in the list: but I have no idea on how to get that.
I search the stage for the level I created and put the floor pieces into an array. I'm trying to test the properties I created for each piece by tracing to output when the hero sprite is within the floor pieces sides. This works fine when I specify the array index to do this for, but does not work when I try to loop through every element of the array. I see no reason why this code should not work.
package { import flash.display.*; import flash.events.*; import flash.utils.getTimer; import flash.utils.Timer; public class MegaManTest extends MovieClip { private var hero:Object; [Code] .....
Say, I have an array of movie clips (dummies). Each dummy has an event listener and reacts to clicks. And when a dummy is clicked, I want to know the index of the clicked dummy.
I've only come up with this solution: run through the whole array of dummies and find out which dummy is the target, then exit the 'for' cycle and assign some global variable the value of counter variable, but this way the application I am building will demontsrate poor performance.
Supposing that i've a lot of MC placed on stage, every MC is stored into an array. Clicking on one of it, can i retrive the position in which it's stored into the array?
I have an array of movie clips (dummies). Each dummy has an event listener and reacts to clicks. And when a dummy is clicked, I want to know the index of the clicked dummy.I've only come up with this solution: run through the whole array of dummies and find out which dummy is the target, then exit the 'for' cycle and assign some global variable the value of counter variable, but this way the application I am building will demontsrate poor performance.
Here is the problem I have: after I change the index of one movieclip using this code
oldIndex=getChildIndex(DisplayObject(e.target)); setChildIndex(DisplayObject(e.target), numChildren - 1); when I give the object its old index setChildIndex(DisplayObject(e.target), oldIndex);
and go to another frame of the movie, this element I have changed the index of stays on top of all elements on the new frame. My question is am I doing something wrong and if not, what can I do so that this element stays only in the frame it is placed.
I want to check the RGB color of the object using actionscript in flash. The name of the object is object1. I checked like this but it didnt worked.[code]...
i'm breaking my head over something, and will be very grateful to any creative ideas:
I created kind of drag and drop game: i have cards that should be placed on squares.
in case the card touches any square, the square changes it's color. the problem occurs when the card touches 2 squares at their middle: they both change their color.
in fact, I need that only one of the square will change it's color, and it should be the square that the card touches it with "the most of him". i thought of using the hitpoint but i know it won't work, because in case the card touches both square in the middle it won't work..
Like I have a parent with 5 children which are the same type of object, like the same class. Is there a function or property that tells me what index this particular child is in its parent? Like this child is the 3rd child in its parent.
how do you find an object's index / position within an array in flash actionscript 3? I am trying to set a conditional up in a loop where, if an object's id is equal to the current_item variable, I can return its position within the array.
I have the following divs and I'm trying to make the iframe layer infront of my_flash. It's a common problem and I've read through all the solutions I could find and still I'm getting issues in IE8. I'm using SWFobject by the way.
I'm writing a multi-layered drawing app, and I want to be able to move the layers up and down. It's easy enough to change the objects in the display list and move the buttons, but in order for it to work continuously I need to be able to change the index of the button objects in the array so they are targeted properly by the function. Is there a way to do this in AS3?
I am trying to get the index of an object which is an instance of a class. I need to get the index from within the class.So I have an instance of a class. When its clicked I need to get the index. I dont really know how to write this. I tried a few things like:[code]
Is it possible to control an object/element on a instance? If so, how is it done through actionscript? There is an instance "instance140" off of the root, that has an element named img4 that i need to reference... does anyone know how I would go about that? using root.instance.object form returns undefined.
Is there any way to convert an object into an XML element in AS3?
I found this tutorial to serialize them:[URL]... But I also need a way to unserialize to get the original object (with its own properties) and ready to stage.addChild
Is it possible to control an object/element on a instance? If so, how is it done through actionscript?There is an instance "instance140" off of the root, that has an element named img4 that i need to reference... does anyone know how I would go about that?
know if the index effect the scope of an object because I am creating a game and for some reason, I get an error like below
TypeError: Error #1009: Cannot access a property or method of a null object reference. at com.objects::Torret/updateObject() at com.objects::EngineApi/loop()
[Code].....
updateObject is the loop for all my objects. I have one centralized loop and in that loop it calls on an array of objects that have been placed on the stage. all of them containing the method updateObject. to update the status of the object. addGameChild() is a encapsulated addChild() , that not only adds the object to the stage, but places it in a array so it's updateObject() method can be called on. it is also used to make it easier for garbage collection.
After chatting with my coworkers, they have suggested I enumerate this into a large array of indexed values with references to which index they are associated with, for instance [code]...
I was just wondering whether it would be possible to remove an object from an array without referencing its index, for example when the index is unknown, or when you want to splice it from within the class itself, like ina die function for an enemy in an array. I have a project due on Friday morning, GMT.
Assume I have an array with references to different display objects on the stage. The display objects do not have any other explicit references except for the array indexes. How do I evaluate if a certain index of the array is a reference to a certain display object?Some code to clarify: