ActionScript 3.0 :: Searching Through All Descendants Of XML And Replacing Instances Of Text?
Aug 29, 2011
cleaner way of searching through all of the descendants of an XML object and replacing all % values with actual values. I specify x, y, height and width positions in terms of percentages, and so must convert these to actual positions - it seems madness to first search and replace x values, then y values,
i have made a dynamic text box which pulls a twitter status using the API. what i want to do is find and replace ': )' (without the space)with a small graphic called 'smile.gif'
Is it possible to have a textfield with a Dummy text (for animation purpose) and then replace that one text from XML? When i try to do it i only get the letters from the Dummy text to te there if the dummy text has the same or some letters that the XML text have.
If my dummy text is hello and my xml text it sweden i only see " e e " when i run the flash file.
AS: 3.0 | Platform: Flex 3.I've been trying to figure this out for hours now and I've unable to decipher how to either correct or workaround this problem. Let me bring you up to speed. My user is doing a search, through a Tree component. To maintain the speed of the app, I convert the dataprovider to XML using the SimpleXMLEncoder (Of course this could be the start of my fall). Anyway, I have a list similar to this:[code]If that is the case, I would like the search to check those children and the grandchildren, and great grandchildren is any. So I've been trying to figure out the best method to perform this. Unfortunately, I haven't deviced a way to actually do it.I will need to be able to search the itemname and the parentid. So when I was using the descendant function I was doing this:[code]However using this method, it would never return a value, even though I know the value I am searching for is within the XML variable. So with that failure, I've decided to manually zoom through the XML to find what I am looking for. I am using a FOR LOOP to accomplish this.[code]
I'm playing with Modules and they work as advertised: the module swf's ares built and deployed in the output directories automatically. My problem is that if I use descendants of mx:Module, the IDE does NOT do all this nice work for me. I've listed the module in the Flex Modules section of the project properties, but still nothing. I'm going to end up repeating a lot of code in each module (to fulfill an interface) if I cannot figure out how to make the IDE do its thing.
var test:XML = new XML( <record id="5" name="AccountTransactions" <field id="34" type="Nuber"/> </record>);
i want to remove all the attributes other than id and type in all nodes of XML. by this code i am unable to do this. can you suggest better solution, other than loops.
var atts:XMLListCollection = new XMLListCollection(test.descendants().attributes().((localName() != "id") && (localName() != "type"))); atts.removeAll(); trace(test)
I am trying to determine what events I need to wait for in a test in order to ensure that my custom component has updated all of its properties. I was using VALUE_COMMIT, but for some reason that isn't working out for me. I want some easy mechanism for tracing every event dispatched from a component. Is this possible?
I've been trying to figure out how to display the descendants (in this case exchangeRate and PlacesOfInterest) of a parent node with a specific attribute.To set the scene - the user clicks on a button which sets a string variable to a destination eg. japan or australia.The code then runs through a set of nodes in the XML and any that have a matching attribute is traced - simple enoughWhat I can't figure out is how to then display only the child nodes of the node with that attribute.I'm sure there has to be a way of doing it and I'll probably be banging my head against the desk when I find it
public function ParseDestinations(destinationInput:XML):void { var destAttributes:XMLList = destinationInput.adventure.destination.attributes();
i have several instances of the same class on stage every time i change the text in the text field of one of the instances, they all change i would like to have different text in each instance?
A client has asked me to update the create for a flash widget, they have a problem with the widget displaying "Undefined" where there is no data being pulled in from the XML. What they have asked me to do is write a bit of actionscript to display "Sorry, there is no offers at the moment" instead of it dipslaying "Undefined".
I am trying to create several texts with animation on mouseover (basically animated menu).
Steps followed: created text, converted to movie clip (m_text), put a stop() in first frame added animation movie clip in second frame, which is played on mouseover (added onrollover function AS2.0)
It works fine. Now I tried to create multiple instances of this m_text, tried to change the text. But it changes in all instances.
If I try to create multiple instances of text only, then I will have to repeat the procedure of adding frames, adding animation clip, add AS for mouseover etc for each of them.
All I am trying to do is create one text with animation on mouseover, copy paste it several times and change only the text for each of them.
I have several Text components added to my application and the value of their text changes depending on different users. I have a problem where if the user uses their mouse wheel to scroll down the page while it is over one of these Text instances then the text seems to scroll up and the first line disappears.
I want to do is a map of russia with circles on it, denoting cities, where dealerships of my company reside. So the european part is so adlomerated that it would be insane placing city name in there, so i though of making a script that would make the circle grow onRollOver and shrink it onRollOut (which I made, based on some exmamples on [URL] - as said before - total noob) and would make the city name come out or appear onRelease. I can't figure the onRelease part.
NOTHING. The buttons/circles are all instances of one movieclip with unique names, placed in an array. So on load the init() function fires off, which takes care of onRollOver and onRollOut methods and SHOULD take care of the onRelease part, but I can't figure out how the code should be like.
My game is rather dependant on dynamic text fields, for giving players in game hints, signalling to them how far they've progressed (round/wave), how many points they've scored for destroying an enemy ect.
It's come to my attention that, the game lags whenever I update these dynamic text boxes. This happens particularly with the in game messages, (black glow filter) that fade in and out. Without any dynamic text messages at all, the game seems to run fine even on battery saving mode/slow computers.
Is there anyway to keep the dynamic text and get rid of the lag? I think I've tried all the different options for the textfields (I'm using CS4):Character Embedding Bitmap/Antialiazed text (Bitmap works slightly better) Multiline/single line Non selectable [URL]..
I have several instances of a movieclip which I placed on stage dynamically out of the library. Inside these movieclips I have a textfield. Is there a way that I can change the text of each instance independently?
Code: var backing1:mcBacking = new mcBacking ; backing1.x = 94;
I'd like to create a Hangman game, only instead of having the player enter a letter, I'd like to have 26 clickable buttons on the screen. Now, I could make 26 symbols, but that seems ridiculous when I could create a letter_button.as class and just create 26 instances of letter_button, where I can just do something like letter_button.letter_id to get the value. That part's easy. The hard part is, uh. Well. 1- How do I create a button that will accept dynamic text? How do I add these buttons to the stage? Will parent.addChild(new letter_button(letter)) work? Or do I need something else?
Here's how far I've gotten in my solution, tell me if I'm barking up the wrong tree. To begin, I created a button called "Letter_Button". It has a text field on it called "letter_text". It's a MovieClip and it links to Letter_Button.as
i created lil bit complex button (for me ) and i want to use that button lets say 6 times, but what i want is every other button have different text.i tried everything and i failed, ill attach my .FLA a quick explanation:i have master mc_homeContainer,when u enter there is a label called btn text,when u enter in that button text u r now in sprite 58.in that sprite i want to but 6 keframes and each to contain different text. lets say keyframe 1 is home, keyframe 2 is about us etc.and then how can i call that text when i put 6 instances of mc_homecontainer to main stage.WOW i complicated all
(All the words are in alphabetical order)All in all, I have around 400,000 words neatly organized in 31 XMLs.
1. The CPU randomly picks a letter from A to Z. Based on that letter, it loads the appropriate XML file. From that XML file, it randomly loads one word (and when it first loads it, it skips words ending in "nt" - last two characters).
2. When it is presented with the word, the user needs to type in another word, which must start with the two characters that the previous word ended with. Here, the same rule of "nt" applies. Also, Flash needs to check if the word is valid (must check inside the XMLs for the word.
3. If the word is valid, Flash picks another word that starts with the last two characters of the previous word. (Here, the "nt" rule doesn't apply).
In Flash CS3 when you did Modify/Document it allowed you to type in a document Title and Description which were metadata searchable by internet search engines. According to the book "Brilliant Flash CS4" this is still possible in CS4, but I think they have removed the option, and the book is wrong. add metadata for searching to FLA documents or is this now gone?
Usually when I am looking for a specific field name, section of code or variable, I will run a GREP regex search to search through my ASP files, which works great as they are just stored as plain text, however I was wondering if anyone knows of a way to do the same with ".fla" files.
The GREP search looks through all my files in one go and returns a list of files which match the search terms; but wouldn't work on .fla files as the actionscript is not stored as plain text. Possibly this would work if I converted all my ".fla"s to use seperate ".as" files but this would be a lot of work and I'd rather avoid it if possible.
I have a few different XML documents that get loaded into my app. What I would like to know how to do is search the incoming XML string for a certain attribute (apple or peach) then route its use to the correct location.example:
<boringExample1 apple ="somevalue" ... /> <boringExample2 peach="somevalue" ... />
I am not trying to read the value of the attribute but the name of attribute itself. if my XML string has apple attribute go here else if my XML string has peach attribute go there. I hope that makes sense
I have gone thru the Kirupa's tutorial "Using XML in Flash CS3/AS3", and it helped a lot in my project. Now, I have a question in XML searching. If an attribute's value is say title="kirupa tutorial" and a user wanted to search only the word "kirupa", then how can i get this node of xml, which title is "kirupa tutorial"..
@title == "kirupa" only works when the whole word matches the value of "title" attribute, but i want to search a partial word.