I have project Business card design, my app have feature save their design with PNG extension after customer design their business card to server. I sent binary of PNG to server by urlRequest and urlLoader. But with files have file size more than 5mb, it can't upload.
I am working on the web base flash application I am trying to communicate with server through binary socket to the server IP Address and Port using Action script 3.0 at the server side we are using java. I will like to send binary data string to the server in a clubbed single packet.
I've got XML data in AS3 that needs to be compressed, validated on my Java Google App Engine servlet then saved to a file in Google Cloud Storage. Later that file will be opened and decompressed by the AS3 client. The process works if I do it with plain XML or text, but if I ByteArray#compress the data, it dies during ByteArray#uncompress with "There was an error decompressing the data".
I've tried setting the content type and mime type at various points, as well as encoding with Base64, but every attempt seems to break in a different way and I never get the same XML back that I sent in. Do I need to use multipart? Should I compress on the server? [code]...
I'm new to Flex and couldn't figure out yet how to send binary data to the server as the body of a POST request. The HTTPService component doesn't seem to support this. The FileReference doesn't seem to support setting the data via the Flex API.
I am working on the web base flash application I am trying to communicate with server through binary socket to the server through IP Address and Port using Action script 3.0 at the server side we are using java. I will like to send binary data string to the server in a clubbed single packet. I dont know the Action Script 3.0 as much.for this We will have to communicate through IP and Port only
I'm trying to load some binary data from server like this
var urlRequest:URLRequest = new URLRequest("http://localhost/test.php"); var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler);
I'm trying to make a little ftp upload app - not a full FTP client, just something to enable image upload with decent performance. I basically took the approach Lee used in his POP3 socket tutorial. The problem I'm having is that I can connect to the FTP server and I can authenticate and log in but as soon as I try to enter passive mode for data transfer I get nothing- not even an error. From looking at the FTP RFCs, FTP requires two TCP connections - a command connection and a data connection - does this mean that I need to open a second socket for the data transfer? Another possible issue is the Flash Player security policy not allowing conection to ports under 1024 - I have not placed a policy file or policy server on the host running the FTP server but as I can successfully login, I appear to be able to connect to port 21 (standard FTP port) anyway. The code I'm using is:
Code: Select allvar s:Socket = new Socket("ftp.actechnology.co.uk",21); var ftp_response:String; s.addEventListener(ProgressEvent.SOCKET_DATA, receiveReply); s.addEventListener(IOErrorEvent.IO_ERROR, showError);
[Code].....
why passive mode kills it or has successfully connected to a FTP server with the socket class
I am attempting to setup a binary socket connection between flash running on my desktop and a Rabbit RCM3800 Microcontroller providing the server on my home network, which has no file system and has a very basic http server on it. Due to limitations of the microC I cannot run Java/Perl/Python or any other server on it other than setting up a server using its own native Dynamic C language (essentially manually opening and controlling sockets in C). I am able to successfully connect to a socket on port 3333 of the server and transfer information between the server and the .swf file when it is the sandbox type "local-trusted" (while I'm debugging in Flash).
Because of this I'm fairly certain the code to setup the socket between the server and flash works fine. My problem occurs when I try to run the .swf file as "local-with-network" (such as running it after publishing on my desktop) or "remote" (accessing the .swf file when it is located on the server) and it then requires a socket policy server to host a socket policy file on the server. On my server I have code setup such that whenever a socket opens on port 843 or port 3333 (my data port) and sends a stream of raw data containing the request <policy-file-request/>, the server writes back in ASCII the below code and closes the socket.
So for some reason flash times out while waiting for the socket policy file. I have tested sending the <policy-request-file/> over telnet, and have received the above policy file. I have also sniffed using wireshark and saw that my desktop sent the policy request and received the policy file. I am guessing that Flash times out because it is waiting for some kind of terminating character that states the end of the policy file, and to that end I have tried sending. Interestingly, instead of sending the policy file I have tried sending random data from the server to flash, and flash displayed the Warning: Ignoring policy file at (URL) due to incorrect syntax. Because I don't receive this warning when I send my policy file I don't think it is formatted incorrectly.
I have also tried using the below flash code to hold the socket request open indefinitely, but it also errors after 20seconds. Code: Select allSecurity.loadPolicyFile("xmlsocket://192.168.1.59:843"); The .swf file will eventually reside on the server itself at 192.168.1.59/myProg.html. I have only tested the flash file remotely on the server a couple times, and in addition to the previous warnings/errors, I received the warning: SWF from (URL) may not connect to a socket in its own domain without a policy file.
I'm trying to send about 1 MB of binary data to server via URLLoader. But when I call method load of this class, my application hangs for about 1-1.5 seconds, then uploading runs normally. How can I prevent it?
I originally tried to capture, encode and upload the audio using Silverlight, but because of the lack of suitable client-side encoding options, I'm now giving Flash a shot (Flash has baked-in support for encoding to Speex).I think I've figured out how to capture and encode the audio... But now what was easy in Silverlight, is the challenge in Flash.My server-side is .NET: MVC2-I'm open to receiving the audio in whatever manner is best- REST, WCF..So that's my question: How could one upload binary data from Flash, to a .NET server-side endpoint
I am recording a video and while recording I issue some NetStream.send("doSomething", params) commands from client side. When I am playing back this video I receive the doSomething events on client side. No problems so far.Can I receive those events on server side? I want to handle those events on server side. Not client side.
I made a server connection with AC3 and C, I need the client(AC3) to be able to send a 3 byte message to the server (C) and have the server return a resopnse. So far everything works except for the fact that the feedback isn't fast enough becuase AC3 just tests for data once and moves on instead of waiting like in C. I'm using a binary socket at the moment but I was wondering if there was any way to wait for new data before moving on
I want to write application for facebook and vkontakte, which will consist of such main blocks as: SocialNetworkAPI (which include all work dedicated to social networks: posting to wall, get all user's info) and ServerAPI (which will send HTTP POST requests to my Java based server and receive data from there in JSON).
I am looking now to Adobe flash URLLoader
is there any good ServerAPI libraries, which I can use or rework to prevent rewriting standart code lines.
I'm trying to make a software which sends video and audio data to a flash media server by using RTMP protocol. Currently, my program can communicate with a flash media server correctly. RTMP specifications does not describe about the raw data in video/audio messages, so I muxed raw H.264 and AAC data into video/audio messages and sent to the server. The server seems to accept them, but a video player cannot playback the stream sending from the server. The player just says "Loading..." For a test purpose, I sniffed the network packets between Wirecast and the flash media server and ripped off only video and audio data. Then, I muxed those data into video/audio message and sent to the flash media server. In this case, the video player connected to the server can playback the stream correctly.
I checked the stream sent from Wirecast, the stream seems not to be H.264 raw data because those data are not started from 0x17 instead of H.264 start code. With those situation, I am wondering what kind of container format I should use for H.264/AAC data to the flash media server.
I am trying to send some xml to server side script, but im having problems when it gets to the server. Namely its messing up the xml data as soon as it hits a quotion. My fucntion is below:
function sendSavedData(e:Event){ var dataXML:XML = <test id="1" gfx="8">
[Code]....
I am not a server side guy at all btw:) Also would anyone know why when I try and POST this data nothing appears at all on the server?
How can I send a photo for example to mount a virtual catalog and preview my album?I use a simple form with 5 fields of transmission and viewed the small image after submission.
I have a client in flash sending values to server. At first time i am sending the value 150. The server responds to returns some data. On receiving that data the client should again send some value to server. Where should i have to write mySocket.send to do it. i tried doing it inside the function[code]...
I want to send data of bytes from .net server to flash client. i have created a simple .net tcp server but what code would i need to create the flash tcp client in order to receive bytes NOT string or xml, just bytes?
How can I send a photo for example to mount a virtual catalog and preview my album?I use a simple form with 5 fields of transmission and viewed the small image after submission.
I am working in flash chat in that I need font type,size and color for typed text. how to send the html data from client to server and get back for client.
I need to record the voice of the student from the client and send it to server to check whether there are any gramatical mistakes in it. I have designed the client in flexMy problem is, i have no idea of how to store the recorded sound and send it to the server
i am sending a flash reqesut to a url when i make request from local computer its working but when i upload on my server its not working i think flash is not sending request from my server to another server
I'm trying to build an Air application where a user can drop in an image. That image needs to resize if it's bigger than 1024px 1024px.
What's the best practice for resizing an image in Air development? And what's the best practice if I want to send this to codeigniter amf server in Air 2.0, bytearray format?
Ok so I can send and receive XML nodes from the socket server I need to know how to take the nodes and the values within them.... like for example I want the X Y positions from the node sent to me from the server "<playerpos name="javageek1212" X="34" Y="23" />" Basically I want the values from within that node ok?