ActionScript 3.0 :: Stopping Audio Streaming Inside A Layer?
Oct 8, 2009
Sometimes I get ahead of myself and have to stop and say how the hell did I do this before?'m referring to a simple stop button I need to put in a flash animation. I know how to code calling a sound from the library, starting and stopping. But how do I stop audio that is streaming inside a layer from a button ?
d(new URLRequest("yoursoundfile.mp3"));var my_channel:SoundChannel = new SoundChannel();//2.play_btn.addEventListener(MouseEvent.CLICK, playSound);stop_btn.addEventListener(MouseEvent.CLICK, stopSound);//3.function
I ran a simple live video streaming application for the first time with actual users and ran into a couple of serious performance issues that had not turned up during testing. In this instance there was one video stream from a live web cam and used FMLE at 150 kbps using VP6 and MP3 @22k. There were 16 clients and everything worked pretty good for about 30 minutes. (although some clients said their audio and video were out of sync by up to 3 seconds)
Then individual clients would have either the video freeze or the video would continue and the audio would stop. These clints had to "disconnect" and then "connect" again to the application. This happened to all of the clients at one time or another for several minutes. I stopped and restarted the FMLE with progessively lower bandwidth settings down to 75 kbps but still clients were having the same issue.
I eventually stopped the FMLE and used the applications built in publisher at 45 kbps and that seemed to eliminate the freeze/dropping issue. But of course the video quality was very poor and some clients still reported that the audio was out of sync with the video. The server hosting the FMS application is a quad processor dell with lots of memory and network connectivity. The Flash Media Admin Console performance graph showed the total Bandwidth as 3 Mbps at maximum.
I am new in action script 3.0. i am trying to build an audio player which will stream audio(mp3 etc.) from wowza media server. the player needs to have a play button, stop/pause button, a play progressbar and a volume scroll bar. i am using NetStream object to paly the audio
I am streaming to live videos with audio to our webpage, each with it's own accompanying audio. On my laptop, I could stream them without any trouble but it would overheat so I had two new computers built just for encoding. Now, on the new computers, the 2 videos stream fine but only on audio file works at a time. The other just gets hung up on one note of sound and repeats very annoyingly over and over.
I think it is loading the whole audio first into the swf, but I would like to get confirmation from someone more knowledgible.[code]I want it to stream the audio when the button is clicked only so that 100 of these swf will not slow down a whole webpage from loading.[code]I only start getting concerned when I noticed that on FF and Chrome, the page loads really quick but when I open the page in IE, it takes a very long time for the page to appear.
All i want to do is make a video streaming in a video object to stop on a cue point, and play from abother when a button is pushed. It's relatively simple, right? Wrong. Over a hundred $s in how-to books and several hours wasted searching online later and I have nothing. I have checked and re-checked the cuepoints are correct (i made them in flash video encoder CS3) and tried just about everything as far as AS is concerned. Here is my latest attempt: (obmintro is the player instance name, i have the rtmp info in source under player parameters and it plays fine)
import fl.video.MetadataEvent;obmintro.addEventListener(MetadataEvent.CUE_POINT, cp_listener);function cp_listener(eventObject:Object):void{if (eventObject.object.name == "site_end");{ obmintro.pause(); //i have also used stop, stop("obmintro"); and i don't even know what else.}}
I'm new and I've got a problem I've been trying to fix for a couple days and haven't been able to.I am loading youtube videos in to movie clips with actionscript on a frame:
Im currently making a website but ive run into a problem. i imported a flv onto the stage, all was fine. i tested it and when i navigate onto the page it starts automatically. when i navigate away from the page the audio keeps playing. is there anyway i can stop it playing automatically and have it halt after i navigate away from the page.
I have a game that has sounds for specific user actions. The second that the first sound is activated, sounds in all other flash movies stops. For example, mp3 streaming swf's or video streaming swf's from youtube, will halt, the very second the user clicks in my game. What's going on and how can I patch this?
I have scene that loops over and over if the user clicks on the wrong button. The audio is loaded at about half way through the scene.when the scene loops around again, and the user clicks the right button I want the audio to stop. BUT it doesn't and I'm using the same code as I've used before (it works normally)Is it becuase the second time round, at the time the user clicks the button the audio hasn't actually loaded and started playing. All you're listening to is what's left playing from the first loop?
I managed to use a loader to load an swf that has a video/audio track encapsulated within it. It starts and plays fine. Because of property rights considerations, I must use the provided swf with the video within it rather than converting it to an FLV.
And using the unload command I get the video portion to stop, but not the audio.
I know that I need some kind of audio stop to stop the audio, but haven't been able to figure out exactly how.
The parent swf is pretty simple, no buttons, it just plays 6 external swfs under control of another program that starts it and stops it with no other interaction.
I have 3 buttons (and 3 .swf videos).Each button makes the main timeline go to a specific frame and stop.Each Frame tells the UILoader to load a different assigned .swf video (source parameter).
Problem: when playing the project's .swf in the Flash Player, "VISUALLY" the videos properly switch,but the Audio continues, so the Audio for all 3 videos are playing simultaneously.How do I get the current video's Audio to stop when the new video is loaded ?I experimented with enabled = false;"(and other methods) between the changing videos .
switch(eventMLR.target.name) ... case "myVideo1MLR_btn": for (k= 0; k < sndArrayMLR.length; k++){[code]..........
I don't use Flash that much so the question may sound simple, but how do I pause audio in a timeline? I have added the audio, play and stop button. When I test it works fine, but I can't figure out how to add the pause button, or the play/pause button.
This is really confusing (the title of this thread probably doesn't make any sense at this point), and I'm not actually quite sure what I'm trying to do is possible, but I figured I'd throw it out there.
Basically, I have created a speaker-looking button (speakerON_btn) that plays the audio in Flash. It works fine -- starts automatically and stops when it's at the end or when somebody clicks on it.
Then, I put this Flash file into an HTML... works good. However, on this HTML page, I also have a PDF link (that links to what the audio is discussing). I have been asked to stop the audio when the user clicks on the PDF to open it. I don't want the PDF to open in the same window, so I can't use that as a method to stop the audio.
Is there any ActionScript I can add to the Audio Flash file that will tell it to stop when a user clicks on a link outside of Flash?
Also, if the above is impossible, would it be possible to add ActionScript to stop the audio if I were to build the entire HTML page as a Flash file? If that's a possibility, what ActionScript would need to be added to the my speakerON_btn?
I have a problem with an animation because I want to stop the loop sound without stop the entire animation what can I do to make correctly this action please? I tried to make a movieclip to control individually of the center time line but i dont get good results.
I am putting together a basic video portfolio and have everything working except when I click the back button to get back to the thumbnail page (contained on frame 1) the audio from the video continues to play.[code]
I've been working on an audio streaming application for the last couple days. My current progress can be viewed at figmentmedia.ca /test.html.I've got a problem with this release. Look at the tan coloured line, near the base of the window, to the right of the control buttons (of which only play and pause work). That line is supposed to be a loading bar. As you will probably notice it does not work. The code I've attached is located in the first frame of my movie. The second last line there, "mc_loaded.width =297/(soundClip.bytes Loaded/ soundClip.bytesTotal);", is the one giving me the trouble. After troubleshooting many different options.. none of which worked, I believe.. what is loading may be the variable. Regardless of what progress the bar is showing, it's not showing the progress of the sound clip.
I'm stucked in middle of my application, where I need to implement sound spectrum on streaming audio. Does any one knows how can we add sound spectrum on streaming audio.
i am New to flex.Can any one point me to a small piece of mxml code which plays audio files(mp3,wav.....) also which has the capabilities to pause, play, stop.... the audio file. Also this file would be embedded in a html file later on..
I am interested in streaming audio on my website, but I have no clue where to begin. There are two types of streaming I hope to achieve. The first would be streaming a playlist of songs stored on the server and the second would be live audio streaming. Can anybody recomend any good sites or plugins to use?
I am streaming live content via flv but the video is lagging audio by some time. I am using netstream and video but cannot find a way to set the FPS for the video, I think i could fix it if I knew how to adjust the FPS
I wanna be able to load a .mp3 file outsideside of the library (to conserve file size) which i figured out but i am having trouble with makin a progress bar for the progress of the loading mp3....
I am trying to use some streaming video and audio inside my flash movie, but can't quite figure it out..I have the video saved as an FLV file, and this file was uploaded into my streaming folder on my server. I tried to use a sample player I found, and everything should add up, but nothing is coming through. How exactly am I supposed to do this, and does anyone have a sample video controller/viewer I could borrow to test this out?
I am researching the inclusion of Flash in a PHP/MySQL application I am building to stream audio.I have done a lot of searching, but have yet to find which audio formats that Flash can stream.I know that MP3's can be streamed.
The problem is that the progress bar is not working correctly while the music is streaming (not completely downloaded to cache).I can understand why it is so.... (sound.duration is changing untill download is complete)I have a simple progress bar... no masking etc:- .. just using the good old "_xscale"
Im making a website in flash 8 pro and would like to know how i can load the music for a particular section using streaming audio. I mean i dont want the soundtracks to occupy to much space so i want to make the website load in and then if someone clicked and navigated into contacts then i want the contacts soudntrack to load only then or preferably stream from a folder.