I'm trying to figure out the best way to compare a single bitmap against perhaps an array of saved bitmaps to see how close of a match it may be to any one of the bitmaps stored in the array. Right now I'm running a for loop that uses the bitmapData.compare() method to try to compare to see how much of a variance there is but... to be honest I'm at a loss as to how to use the resulting data to do so. Does anyone know of any good method to accomplish what I am trying to do? Forget looking at my code it's a waste of time because simply, it's not working.
I'm trying to get this script running. It's to make a menu consisting of 5 buttons next to each other. When one of the buttons is clicked, it swaps position and color with the most left of the sequence. The gap created by the transition is either filled with a simple swap, or having all the buttons left of the gap slide to the right.So I figured I'd arrange all the buttons in an array. Here's my script
I am currently working on a project of a commercial flash box thing for their website.I have a thing where I need a bunch of images to wipe in this certain way. They are in mc's, and just sitting there, while I have squares moving on top of them doing the wiping. I need to know how to swap these image mc's out when it hits a certain frame e.g. frame 70.
I'm trying to figure out how to have a movie clip randomly replaced every time the page is refreshed. I have 4 clips that I want to have appear in the overall movie, but swapped in and out randomly. Also, I want these clips to play once, then stop, but continue to show the last frame of the clip for the remainder of the time that the main movie is playing. I must be placing the stop() in the wrong place or something. I tried placing one inside the original movie clip before I published it, it works on it's own, but not when I place it in the timeline of the other movie. No matter where I put that stop command, it doesn't seem to work.
I'm trying to swap movieclips in and out of an area, rather than loading an endless number via attach/getNextHighestDepth. Is there a way to swap my attached movieclip A with a new attached movieclip B, so that either clip A or Clip B is loaded, but not both? Because my current program uses attached files of identical size that overlap, I didn't realize there was a problem until things slowed down. I checked my number of objects in the debug list between hitTests and lo and behold, the list of objects got longer each time, even though to the viewer, it looked the same.
I upgraded recently to Adobe CS5 from MM Flash 8 so that I could recover some newer Flash components that were developed in a newer version. This all seemed to go with out any issue. However, once in CS5, I noticed twice that an images switched to another image in the library. So I had two copies of the image and one image that went missing. I solved this by just updating the image that was corrupted.
I was on a crunch for this project and was working 16hr days, so I just left my computer on over night with CS5 open. I published the presentation and sent it for approval. Once everything was approved closed CS5.
When I reopened it many, (around 30ish) of my images have been corrupted the same way. I went back to my previous backups and the last 8hrs worth also have the corruption.
Is this something I can easily and permanently fix in this demo or as long as I use it will it keep on screwing up?Is this issue only with images or is my action script also likely to be corrupted?
I simply want to be able to write a function within a class that swaps a button or movie clip on the stage (that sits within another movie clip)with another button/movie clip that is located within the library.I have attempted the addChild() method but that doesn't seem to be working so well...e.g.clipOnstage.myBtn.addChild("libraryClip")....was just hoping it would replace the mc that is already within the display object container (kind of like what loadMovie used to do in as2)
I basically have a large bar of items that fills up dynamically, they are all added to a dispCont movieclip as a container. When you click on one it gets pulled to the front, scales up and I want all the unselected Items to blur or become semi transparent. So i figured i could just tween the dispCont object, however this affects whatever is brought to the front, so i want to switch that into a new MovieClip called centerCont. Here is the code, ive been trying different things, I could just use a little input.[code]when I click on it because i am trying to set event.target.parent = centerCont;otherwise, uncommented and that removed i get Code:1118: Implicit coercion of a value with static type Object to a possibly unrelated type flash.display:DisplayObject.
I'm a pixel artist struggling with AS3.I want to load a sprite sheet from file, actionscript through the five rows of colors in the upper left to identify the five palattes (by default, the sprite sheet is colored using the first palette), then recolor the entire sprite sheet according the one of the five palettes, setting magenta to transparent. The end result being the ability to do this...
I can do loops and arrays, but I don't know how to actually cycle through the PNG identifying and replacing colors. I've loaded the sprite sheet and scrolled the palette out of view using scrollRect, but nothing else.
I have got an animation using 4 jpeg pictures which are of course stored in my library...I use them multiple times in the animation and I need to change them from time to time but I dont want to swap them manually in flash. The ideal solution for me would be if I could write some code that is able to swap this images in library for those I have in folder where swf is saved. here you can see my animation for better understanding: [URL]
How do you go about swapping depths in AS3? I've got a movieClip (allContent_mc) that contains a bunch of other movieClips(mc1, mc2, etc.) that expand in size when clicked on. However, when they are expanded I need to make sure that the one being viewed is on top. The control to expand each clip lives within each clip itself. Ideally, when the expand code (below) is executed, I'd like to make sure the clip's depth supersedes all others. I'm keeping all the clips together in one larger clip because the larger clip is living inside a scrollPane component. Pretty sure I'm just not defining the path to the clip correctly.
How you'd swap; after storing, _x /_y position values of movie clips on button instances ie. onClick ..... Let's say I had four 4 movies and 3 buttons the (first movie looking like a button but is active so it's not clickable at that point) mc1, mc2, mc3, mc4 when the movie loads they are in that order. When the user clicks mc2 or 3 or 4 it slides into the _x position of mc1, and mc1 slides into the _x pos. where mc2/3/ or 4 just was (they swap).... then the user clicks mc4 or 3 or 1 and it swaps pos. with mc2 and so on.... all this done with a smooth easing transition. An example similar to this is the navigation module on [URL].
I have an image (possibly in an MC), which I would like to change, depending on the section the user is in. Basically I am looking for something like what the Swap Symbol command does.. swapping the symbol with another one.
I have a list component being populated by XML. In the XML, it contains characters like & " etc.. I have a function that will replace that with its proper character like & and "
I am working on a Flash / AS3 project which has several audio tracks and starts off with an intro track. When the user clicks a button a window opens and the audio track changes, the new audio track continuously loops until the user closes the window. When the window is closed the audio track switches to a default audio track which is similar to the intro track. The problem I am having is that when the user clicks on the button and the window opens, the audio track plays as expected, but when it reaches the end, it doesn't loop, instead the intro track starts to play instead (and loop I assume).
I included trace statements to track what the value of "music" is doing. It appears that when the function repeat() occurs, "music" always seems to default to the intro music "audio/track-intro.mp3".
I want to swap depths on movieclips overlaying each other but instead of the new clip on rollover just popping up over the other one, i want it to fade into the top.
Just was wondering if anyone had any idea on how you'd swap; after storing, _x /_y position values of movie clips on button instances ie. onClick ..... Let's say I had four 4 movies and 3 buttons the (first movie looking like a button but is active so it's not clickable at that point) mc1, mc2, mc3, mc4 when the movie loads they are in that order.
When the user clicks mc2 or 3 or 4 it slides into the _x position of mc1, and mc1 slides into the _x pos. where mc2/3/ or 4 just was (they swap).... then the user clicks mc4 or 3 or 1 and it swaps pos. with mc2 and so on.... all this done with a smooth easing transistion.
I have an image (possibly in an MC), which I would like to change, depending on the section the user is in. Basically I am looking for something like what the Swap Symbol command does.. swapping the symbol with another one.
I'm probably over looking something, but does anyone know of a simple way of doing this?
I'd like to gain read only access to the following parameters of embedded Flash videos located on sites that I do not own through my own custom browser extension/add-on:
Time location of playback head (so I can display the current time in the browser extension via HTML5/JavaScript) Frames (so I can make capture them to an image file, save it and display image in browser extension) Original Dimensions in pixels (so I can display the original video dimensions via JS/HTML5 in browser extension)
Is this possible by using Javascript and HTML5 from a browser extension?
Would I have to use something like the SWFObject Javascript API [URL]
I made a flash mp3 player and it works fine in any other test pages. but when i embed it onto my site it just shows blank. what do i do? my site is [URL] and the flash player i tested here [URL] and it plays. What im i doing wrong? i tryed everything. right now i just got it in a iframe but i dont want that iframe.
Looking at the attached file, why does bottomScrollV give me the wrong value when the text is dynamically embedded and correct when manually embedded?
Here's the code: ActionScript Code: var loader:URLLoader = new URLLoader(); loader.addEventListener(Event.COMPLETE, onLoad); loader.load( new URLRequest("info.xml") );
I've 6 different movieclips on stage, with one main focal movieclip in the center. What i need is that when clicking on the surrounding movieclips they animate in to swap their position with the main focal movieclip, which then animates to take it's replacements former position. So after a few mouse clicks all of the movieclips could have had their position shuffled from it's original location.
I know i've seen a similar thing on a photo gallery where the current photo is swapped with whatever thumbnail is clicked on but can't seem to find an example.
Currently i have the positions of the movieclips controlled by variables, the animation handled by tweener, and can quite happily find the position/scale etc of the movieclip that get's clicked on, but can't figure out how to get the focal movieclips details as it might never be the same movieclip.
What I'm trying to is make a button that when you click it, it swaps the button out for an animated graphic. So that the button looks like it turns into something else. For instance, I have a house on a hill and when you click it, a person should come out of it. And another instance, there is a bottle and when you click it, it sprouts legs.
Is there a way to do this without swapping the whole scene? I have other animations that are constantly playing so if I were to do that, it would mess up the other animations.
Here is the code I have from some tutorial.
import flash.events.MouseEvent; houseBtn.addEventListener(MouseEvent.CLICK, houseClick); function houseClick(event:MouseEvent):void{ }
I create a board using the class Baldosa (which is a tile on my .fla file with 9frames, each is a tile of a different color). I first create and array of numbers which indicates which frame (color) the baldosa element will display. As grey baldosas are more than the other colors (this is intended), then I unsort the array to avoid grey baldosas accumulating on the right side of the board. Then I push each baldosa in an array, and add each of them as child of the contenedorBaldosas(container) to avoid adding events for each Baldosa.
The problem comes when I want to check collisions. If there's a collision, I swap positions of each Baldosa. It only works if I swap the tile at depth number 0 and the last at depth 79, for the rest of Baldosas, it doesn't detect any collision (the baldosa clicked will return to its original position as nothing had happened. I made a trace and it seems the baldosa clicked doesnt collide with another baldosa in the array (each baldosa is given the name baldosaxx using the variable in the for loop), but rather an unnamed instancexxxx.
Also I'm treating the baldosa elements as Sprites, but as the baldosa in my .fla is a MovieClip, and it contains a Timeline where each frame is a baldosa of a different color, the problem may be also here. package { import flash.display.*; import flash.geom.*; import flash.events.*; [Code] .....
I'm working in flash Cs4 and I just learned cash and I'm wondering if there's a way to use the Uiloader to load multiple images and have them change every couple of secondes like msn or actionvillage. This is my code so far:
next_btn.addEventListener(MouseEvent.CLICK, nextImage); var imageNumber:Number = 1 function checkNumber():void
[code]....
I have buttons below my uiloader that changes the images when you click on the manually but when you don't click on the arrows I would like the images to change automatically.
I have a class which extends a SWC , in the swc i have two boxes, front and back and an animation on the same timeline. The animation works fine without swapping when I swap them the animation stops working.[code]...
I've created a small animation containing a few images which i have converted to graphic symbols so I can alpha-tween them. I tweened the first image then copy/pasted the frames to do the next using the swap symbol function. When swapping the symbol I selected the desired symbol and pressed okay but nothing happened - I then dragged the desired symbol out of the library and onto the stage then deleted the previous symbol. As soon as I did that the new symbol I had just dragged out switched back to the previous symbol. [URL]. I have CS4 V10.0
I have a 1 row, many column flex datagrid. I would like to turn the dataGrid on its side, so that the column headers become a single column running down and v.v. Is there a way to do that in the DataGrid? Or am I stuck manipulating the data presented to the grid?
I have an object like: x=y b=u o=p u=e w=p
And I'd like a control that is visually similar to that. Currently the datagrid displays the object as: x b o u w y u p e p Which is too horizontal for my case.
I have a class which extends a SWC , in the swc i have two boxes, front and back and an animation on the same timeline. The animation works fine without swapping when I swap them the animation stops working.
I have the following code :
var frontTemp:DisplayObject = this.animationInstance.getChildByName("front"); var backTemp:DisplayObject = this.animationInstance.getChildByName("back"); this.animationInstance.swapChildren(frontTemp,backTemp); this.animationInstance.gotoAndPlay("animation");