ActionScript 3.0 :: Swapping Parents During An Event

Feb 17, 2009

I basically have a large bar of items that fills up dynamically, they are all added to a dispCont movieclip as a container. When you click on one it gets pulled to the front, scales up and I want all the unselected Items to blur or become semi transparent. So i figured i could just tween the dispCont object, however this affects whatever is brought to the front, so i want to switch that into a new MovieClip called centerCont. Here is the code, ive been trying different things, I could just use a little input.[code]when I click on it because i am trying to set event.target.parent = centerCont;otherwise, uncommented and that removed i get Code:1118: Implicit coercion of a value with static type Object to a possibly unrelated type flash.display:DisplayObject.

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ActionScript 3.0 :: Filter XML And Get All The Parents?

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I want to get the full parent node on a result of a search.
 
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[Code].....

How can I achieve this expected XML result?

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ActionScript 3.0 :: Parents Listening For Events

Jan 25, 2009

what the most efficient method is for listening for events up and down a string of parents and children? Example:

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ActionScript 3.0 :: Use A Parents Variable In A Loaded Swf?

Mar 5, 2011

Seems simple and I've searched but can't find the answer to this simple problem.

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And well I've tried declaring the variable in the loaded swf and it still doesn't work.[code]...

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ActionScript 3.0 :: AddChild To Parents Parent?

Dec 19, 2009

There is the stage, the level object then the player object in the level. The player object has a sub-object that is a weapon. When I fire the weapon a bullet is to be placed on the level stage. At the moment I have this code in the weapon class when the weapon is fired.

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ActionScript 3.0 :: Iterate Through All The Parents From Movie Clip?

Dec 10, 2010

I would like to know is there a way to iterate through all parents in a display object.I need to do this because i am loading swfs to application and swfs have different number of nested movieClips and i would like to be able to access loader properties like width and height dynamically from within any depth.

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Oct 19, 2010

Okay, here is the relevant files for a game I am making and their structure: -Stage -->MainMenu.as --> NewGame.as --> beachArea -->barrel.as.................................................. ......-->player.as.................................................. ......--> pistolBullet.asSo, am trying to detect when a bullet hits a barrel. I was going to use the hitTestObject() functionI got as far as trying to actually access the properties of an instance of barrel from the pistolBullet.as and seem to be a little confused as to my findings.. Can anyone explain to me why the last trace function returns undefined?pistolBullet.as:

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[code].....

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Actionscript 3 :: Inheriting Constructor Arguments From Parents

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I'm making a game in action script 3. In it, I have an actor class from which player and enemy classes will be derived. I'm doing this so that unless I need to provide specific AI or fancy behavior (such as for bosses), I can just make a new clip in the library for each enemy without making an actionscript file.

However, I've run into a problem.

Whenever I try to pass arguments to the construction of an enemy (make it spawn with more health), I get error 1136 (Incorrect number of arguments.)

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Java :: Can Maven Projects Have Multiple Parents

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ActionScript 2.0 :: Any Way To Target MovieClip Other Than Using Multiple Parents?

Apr 25, 2004

I have several buttons on an externally loaded swf that work fine but I'd like to clean up the code if possible. Is there an better way to target the mc other than using multiple _parents?

Code:
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ActionScript 3.0 :: Visible Children With Invisible Parents?

Mar 27, 2009

This may well just be because it can't be done but here goes.Does anyone know of a way that I can make a MoviecClip "visible=false" whilst stopping just one of its children's, children's, children...etc from also going invisible.I am aware that it can be done by setting them all individually but this will take a lot of code (and I like tidy code...and I'm lazy), and I am reluctant to use a loop as it will interrupt the animation that is going on at the time.

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ActionScript 3.0 :: How To Not Call Parents Class Constructor

Nov 17, 2009

This is my first post. I'm new to actionscript, but not to programming. I hope to learn a lot from these forums. To the point: I decided a few days ago that I wanted to create a flash game. I'm taking an object-oriented approach to the game design since that is what I know. The issue I am having is that I have a class called Hero that inherits from a class called Entity. Now my issue is that I don't want Hero to call the Entities class constructor when I initialize a new Entity.

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ActionScript 3.0 :: Way To Iterate Through All Parents In A Display Object

Dec 10, 2010

I would like to know is there a way to iterate through all parents in a display object. I need to do this because i am loading swfs to application and swfs have different number of nested movieClips and i would like to be able to access loader properties like width and height dynamically from within any depth. How can i do that?

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Jul 23, 2011

Okay, here is the relevant files for a game I am making and their structure:

[Code]...

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Jan 15, 2010

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[code].....

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ActionScript 2.0 :: Check Hit Test Of Two Movie Clips Having Different Parents?

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To check hit test of two movie clips having different parents. is it possible?

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ActionScript 3.0 :: Sprite Parents Dont Inherit A Child Elements Height?

Oct 11, 2010

Ok every time I think I understand the DisplayObject model i find something else that seems like it should work but fails. Am I correct that if I create a sprite then create another sprite and add it as a child the original parent sprite will show a height of 0... In my case i have three classes that all extend Sprite and each one is creating the next with the "youngest child" being a class that adds an image to its "stage". I can see the image height fine but its holder does not nor does its holders parent... im having a real moment here as I debate if im just stupid and missing the obvious way to do this or if I really have to add a bunch of getters and setters to see the height that includes children.Maybe I am thinking of this too much like a CSS block element but it just seems like it should work this way...for example

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[code].....

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ActionScript 3.0 :: Flash Dealing With Parents / Children And Setting Things To Null

Jul 12, 2010

Seeing as I don't have too much formal education Flash/OOP in general, this is just one of those thing I can't seem to quite deal with gracefully. All I'm trying to do is to be able to load/reset my an instance of my game's main class (not the first class that gets pulled up by Flash, but the one that actually has games logic in it), which of course extends MovieClip. It took me a while before I could even make an instance in it, because it would silently crashed when I would try to do so, and what didn't help was that the output window stopped working, and I had to completely reinstall flash. As far as I remember I simply fixed it by taking out the "stage." from any of the lines of codes that had it.

[Code]...

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[Code]...

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Aug 4, 2011

I'm trying to build a menu system which populates itself by parsing labels from the Flash timeline. As well I have a requirement to keep this all within one FLA file... so no classes or XML files. After 2 days I'm pretty close here, but have a problem with mouse_out's. I'd like to be able to move my cursor up and down the popped-up sub menu, but as soon as my cursor leaves the first sub button it triggers the mouse_out function.

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I'm working on a web app built in Flash AS3. At a high level - the app has a main screen, and several "modal dialog"-type screens that pop-up to manage various user interactions. (This is a similar pattern I use in most of the apps I develop...) Typically - when the user clicks a UI control on the dialog screen (e.g., button, text box, slider bar, etc.) - the main screen needs to react, or manage the consequences. It seems like there are two general ways to handle this: Have the dialog screen dispatch events that the main screen listens for Allow the dialog screen to call functions in the main screen when those controls are clicked (which requires that the dialog screen maintain a reference to the main screen, and that the functions in the main screen are public)

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ActionScript 2.0 :: Swapping Within An Array?

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I'm trying to get this script running. It's to make a menu consisting of 5 buttons next to each other. When one of the buttons is clicked, it swaps position and color with the most left of the sequence. The gap created by the transition is either filled with a simple swap, or having all the buttons left of the gap slide to the right.So I figured I'd arrange all the buttons in an array. Here's my script

Code:
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function setup() {

[code]......

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IDE :: Swapping Movie Clips?

Nov 16, 2009

I am currently working on a project of a commercial flash box thing for their website.I have a thing where I need a bunch of images to wipe in this certain way. They are in mc's, and just sitting there, while I have squares moving on top of them doing the wiping. I need to know how to swap these image mc's out when it hits a certain frame e.g. frame 70.

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Randomly Swapping Movie Clips

Feb 2, 2010

I'm trying to figure out how to have a movie clip randomly replaced every time the page is refreshed. I have 4 clips that I want to have appear in the overall movie, but swapped in and out randomly. Also, I want these clips to play once, then stop, but continue to show the last frame of the clip for the remainder of the time that the main movie is playing. I must be placing the stop() in the wrong place or something. I tried placing one inside the original movie clip before I published it, it works on it's own, but not when I place it in the timeline of the other movie. No matter where I put that stop command, it doesn't seem to work.

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