ActionScript 3.0 :: Test If There Is Too Much Text For A Textbox?
Sep 3, 2010
With Flash CS5 and AS3, I have created a textbox and I load some html text (with CSS) into it. This works great. This textbox has fixed width & height.
I would like to show another component, say "component1", only if the loaded text is too long to be entirely displayed in the textbox.
How can I detect that the text which is loaded with AS3 is too big to be entirely displayed in a textbox ?
basically sending and recieving variables from a php page. I want to be able to specify what my textbox on frame 5 says in the onLoad statement. Is this possible?
Currently the only way I have been able to get the text to display is either to use the textbox variable and declare that in the onload statement, or to put textbox.text = mylogin.message; on the actual frame.I doubt there is a way to do it, because the actual textbox hasn't be created yet, but if there were a way, that would be nice.
basically sending and recieving variables from a php page. I want to be able to specify what my textbox on frame 5 says in the onLoad statement. Currently the only way I have been able to get the text to display is either to use the textbox variable and declare that in the onload statement, or to put textbox.text = mylogin.message; on the actual frame.
I have really no idea how to do this, but i have a textbox and a button.When this button is clicked, i want it to add "<b>" before the currently selected text in the textbox. How would i go by this?
I have a textbox (actually, quite a few, I am working with lots of actionscripting/manipulating text), and it seems like the more text that's in the textboxes, the slower flash processes things. I understand like if I had 2 billion characters or something, but were talking a major slowdown between a difference of 300 and 800 words. I would think that flash should be able to handle that. Some are htmlText boxes, and so this added 'hidden' html tags creates lots of slowdown as well. I have cleared variables after using them, and it has helped somewhat, but not very noticably.
I am importing the class from as file in that as file I have one loop [code]It will trace message properly.my problem is that I will not able to map "Custom Msg" in dynamic text which is in MovieClip (mc) of fla file, how could I go wtih this ?If I include same as file in flash It will shows as error.1037: Packages cannot be nested. What the solution for this ?
I am making something where a user is able to type text into an input box and it is added to the stage inside a movieclip. I then make that movieclip draggable.Problem is the textbox height is sometimes even double the height of the height of the text inside. I need it to fit tight
had a problem where writing to a textbox with .text simply doesn't work?I am addressing the textbox with the right name and using .text like so.tbox.text = "blah blah blah"but it doesn't change from the text it has at design time.It is set to dynamic text and for the system font _sans.I don't recall ever having this problem with as2 before.
I have a textbox that will display numbers,but not text.I'm fairly certain it can't be anything to do with the code, so could it be something to do with the properties?
Code: var words:String = "default"; var multiplier:int = 10; var scoreBubble:ScoreBubble = new ScoreBubble();[code]....
I want to identify specific strings in a text box from user input to add to a score variable, like so -
[Code]...
The example given adds 1 to the score, but if a user adds a space then a second word the text box views it as a whole and not individual words, resulting in no values added to the score variable.The problem lies with the whole text box being viewed as one entire string. Instead, I want to split it up so word1 will add 1 to the score, word2 will add 1 to the score, etc.
I created a text area on my stage using the text tool, then converted it to a MovieClip symbol. I called it ScoreLabel and I clicked "Export for ActionScript". I named the instance of the text area scoreLabel. However, when I do this in my code:
scoreLabel.text = this.score;
it doesn't change. That line is in my Main.as file, which is the document class. How can I change the text shown in this text area using ActionScript? Maybe I need to import a library?
ok, heres my prob... I got a textbox with a external file with html... this is working fine ! the problem is, that the textbox (with a scroller) shows only the 1/2 of the whole text.. is there a max of characters to put in my .txt file ? is there something to put it longer...
i have an mc with a textbox which i'm loading with data from an external text file. the box is set to 'render as html' but the tags in the text file are being ignored.
(i've tried everything i can think of, including starting from scratch several times...)
is there something that i'm missing, or is flash just playing up?
I made a movie clip to show instructions for a study people will participate in. I wanted to make it look nice so it has a lot of movement and fades and stuff. This required the use of more nested movie clips than i probably need. However, now when I want to attach a string var to a text box in the movie clip, it doesn't show whencompiled.Code:instructions_mc_m.large_instuctions_mc.large_instructions_tb_container.large_instructions_tb.text=matchedInstrThere are no errors, so I'm assuming the path is correct (and i dbl checked it anyway)
I am using Flash Professional 8. I tried to create a scrollable textbox, which has two columns, please see attached image (menu.gif). Unfortunately i have to type out the whole text, even though i have the text already formatted correctly using tables in a html file. Also, why is the keyboard tab button not working within a scrollable text box?? Is there a way to activate it? I have been using the space bar to align text within the textbox. And the alignment is not exact!?
Anyway, when i test (Ctrl+Enter) the movie In Flash 8, the two column text formatting is lost and the text is spread out all over the textbox?? It seems at runtime, the text formatting does not apply? I have managed to create tables in html which display the above text exactly how i want it. However, how can this html file be imported into the textbox in Flash 8?
I searched the forum first, found a lot of answers, but not for this question.I need to display a dynamic text in a textbox. In my txt file there are some "&" and "+" characters that need to be displayed. So I URL encoded these characters. "&" becomes %26 and "+" becomes %2b. Strange thing is: it works perfect for the "+", but the "&" won't show nowhere...
Changing my txt file from Unicode into UTF 8 doesn't.Tried using System.useCodepage = true;
I can't figure out why my font (type) hasn't been showing up in my Test Movie. I tried it first along with my first scene, and it didn't work. I put the type in a second scene (now 74, don't ask) within the same file, and it still doesn't show up. I'm using a mask to make the type appear and I know from tutorials, I have it going in the correct position to reveal the type. It's clearly not showing up. Even in Test Scene, it's not showing up. I've exhausted all my experience (which isn't saying much) to try
I'm trying to test a custom Flex 4 skinnable component, using the FlexUnit UIImpersonator class. If I run my tests from a FlashBuilder Spark only project everything works fine. If I try to test from a project with the mx component set on the classpath I get a "getElementIndex not available in non Flex 4 projects" error.Can I unit test spark components in FlexUnits visual test environment while still having the mx component set on the classpath?
UIImpersonator delegates it's method calls to a "testEnvironment".The implementation used for this "testEnvironment" is decided by the VisualTest EnvironmentBuilder class and the FlexEnvironmentBuilder class. If the FlexEnvironmentBuilder class can find the "mx.core.Container" on the classpath it returns a MX environment, else a Spark environment. Only the spark environment has valid implementations for Flex 4 relevant method calls on the UIImpersonator - like the addElement method.
how to make a textbox that when a line of text is inputed, it doesnt overwrite whats already in the textbox, but instead goes to the next line.example:
I am trying to create a tshirt design tool in flash as2. I have created 2 textboxes one is dynamic and one is input. When i type in the text in the input textbox it should appear on the other dynamic textbox as i type. I tried various methods and tried lots of search on the internet but couldn't find what i was looking for.
I've made a imput box (textbox) with the name "user" I've declared an array:
var word = new Array(500); word[0]="";(I need this for first word from a text)
When I try to compare the user.text to word [i] for example even if this values appear at trace() the same, the if (user.text=word[i]) give me everytime false.
Ok, so i have this problem with text dissapearing if i use one font, it shows in one textbox, but the other ones are odd, they either show 0 or 1, or the first letter only, or nothing at all. What's the problem?In the beggining i tried to ignore the problem by changing the font or the font style, but now, it's becoming to ugly if i use too many different fonts.
where i can find Dynamic Text Effect Tutorials. I'm trying to create a textbox that loads external text and, upon loading, displays the text like its being typed. In addition the new letters fade from white to a shade of blue, and lastly as the letters are being typed a sound clip is played per typed letter.