ActionScript 3.0 :: Trace A Color In Hexadecimal Numbers?
Aug 8, 2009i want to trace(0x285D6C); or something. but i don't want it to be converted to decimals in the trace. how do i do this?
View 2 Repliesi want to trace(0x285D6C); or something. but i don't want it to be converted to decimals in the trace. how do i do this?
View 2 RepliesI have an issue working with the setStyle() on the modalTransprancyColor property. The module did not run on different variations of hexadecimal code, only one that seems to work is 0xDDDDDD. Anything else, this line of code will crash Flash.
Application.application.setStyle('modalTransparencyColor', '0xDDDDDD');
PopUpManager.removePopUp(this);
Tried: 'black', '0xff0000', '0xFF0000', '0x0116FC'
I'm using Flex 3.6v16995 with Flash Builder 4
I have an xml file containing color values to be applied in a series of shapes in my swf. However, when I try to assign the values, it doesn't work, it recognizes only a string and assigns the value 0 to the colors.
Code:
//my_color.xml
<color_list>
<color_1>0xFFBB00</color_1>
<color_n>0xAA33FF</color_n>
</color_list>
The xml is then parsed into a variable called xmlColor.
//.fla
var c1:uint = xmlColor.color_1;
trace (xmlColor.color_1) //0xFFBB00
trace (c1) //0
I passed dynamically value for color code But Its number format,but i need Hexadecimal color code?how can i convert numer format to Hexadecimal format in as3?here my code
ActionScript Code:
var tf:TextField = new TextField();
tf.text ="jkg"
[code].....
how can i create an opposite of a hexadecimal color? for example, i'd like to convert 0x000000 (black) into 0xFFFFFF (white), or 0xFF0000 (red) into 0x00FFFF (cyan). those are rather basic colors, while variants of colors can have more complex hexadecimal values, such as 0x21B813 (greenish). are bitwise operators required for this? maybe a loop of each digit to calculate it's mirror from 0 to 15, or 0 to F (0 become F, 6 becomes 9, etc.) i'm using ActionScript, so i'm almost certain that this would be done the same way in Java.
View 2 RepliesWe're making a simple input text comparisons vs. some constant floating point numbers (e.g. 4.35). Using Actionscript 2 to Flash 9 export.
Code:
trace(typeof(Number(435/100)))
trace(typeof(Number(435/100)==4.35))
trace((Number(435/100)==4.35))
[code]...
In the order listed above, I get the following trace when I export via Flash CS3 (9.0) on my PPC mac:
number
boolean
true
true
[code]....
The same exact FLA file, unmodified, gives the following trace output on 2 different intel macs (one mac pro, one imac) using Flash CS3 (9.0).
number
boolean
false
false
[code]....
have a clue why this is giving falses for statements such as "(Number(435/100)==4.35))", "(435/100==4.35)" or "(Number(input_txt.text)==4.35000)" but ISN'T giving a false for (Number(input_txt.text)==(435/100)) (NOTE: input_txt.text is an input field which contains the string 4.35) I'm expecting the latter since they're generally intel chipsets too??
Note: once i compile the code on my PPC mac, intel macs that run the SWF (but don't recompile the FLA) do return the correct booleans that match the PPC output.
Actionscript: how to output color value in format like "#FF00FF00"
So I use such code to generate colors ond simply trace tham. How to trace tham in Hex format?[code]...
i suspect the answer here is "no", but i'm wondering if it's possible to set the color of trace statements which appear in flex's console pane. ie, i have a few "levels" of log statements, and i'd like the warnings and errors to really stand out.
View 2 RepliesI am having a color array with values like 0x2EFE2E, 0xFFFF00, etc. but when i am trying to trace the values in the array, it prints something else like 95455. I think these are some converted values. But i tried using parseInt(val, 16), uint(val). None of these works. Basically, i just want to take values from this array and assign it to particleColor (a uint) and use like this:
[Code]....
Is there a way to change the color of the line numbers in the Actions Panel / .as file on Mac OS X?
i see the Windows version of Flash CS5 has this ability, or is colored blue/cyan by default (see screenshot) while the Mac version is gray.
how to convert a decimal value to a hexadecimal with actionscript...
I want to make a funtion which will assign a random color to a movieclip... And the "set rgb" function requires the variable passed to be in hex. Bummer.
Also I could solve this problem if I could convert a string to a hex number insted of a decimal like with parseInt()
I think the solution may lie within the bitwise operators >> and <<, etc,... But I have no clue as to their use...
Is it possible to convert a string to hexadecimal? For instance I have a string that says "Hello World" I want the output to be 48656C6C6F 576F726C64
View 2 Repliesin order to set the back by using this function ; SWFMovie->setbackground( int $red , int $green , int $blue ), only decimal numbers can be used in the function. but it is said that it can be set by using hexadecimal value. but when i tried putting in the hexa values, an error occured.
View 10 RepliesI want to ues XML to make various things dynamic in a site, including different background colors. XML values are always as strings and I cannot seem to find how to convert from the string to hexadecimal number that is needed to ues the setRGB function.[code]...
View 3 RepliesI want to use a TextFormat object as an argument to a function that uses its properties to generate a css style object to use to style some text. My reason for doing this is that I also use the TextFormat object directly to format som other non-html formatted text.
This all works fine except for the color property.a TextFormat object takes a color reference in the format 0xFF0000a style object takes the color ref in the format "#FF0000" I need to read the color property of the TextFormat object and reformat it to the hash prefix form that the stylesheet understands. I can't seem to get this to work though.
First off, if I try to access the textformat color property flash seems to convert it to a decimal number somehow, which does not seem terriby helpful. Secondly, even if I use bitwise operations to turn the number into r.g.b. values, I don't know how I can then turn those into a hash prefixed string of the hexadecimal value.I'm working in Flash 8 pro, AS 2.0 (using SE|PY), on windows XP
I parse a file from which I fetch String variables representing Hexadecimal values, in order to use them as RGB color codes.
How to convert these Strings into Hexadecimal values ?
For example, I load a variable with the value "0xFFFFFF" from a file. This varaible is a String. I want to use the value in a SetRGB function, but it can not handle String, and can't do the conversion itself. So, how can make such a conversion ?
my_color.setRGB("0xRRGGBB") does not work. I need my_color.setRGB(0xRRGGBB).
I am having issues with a global array. I have an actionscript file called MyGlobal.as at the same level as my main FLA:
[Code]....
I am able to trace that first element while trace is called within the function... but if I try to trace that first element outside of the function it is "undefined". Do I need to return the array at the end of the function? I tried that but I cant seem to get it working correctly.
How, through actionscript3, and not crashing (flash stucks while getting), can I get a list of all hexadecimal colors of a bitmap.
This bitmap itīs not extense (340x230)
I want to store textfield data in a variable, the textfield will only contain "red, "blue" etc, and convert these strings into their hex values and then use that variable in beginFill method.
View 2 RepliesI've been playing with prototype a bit and I've noticed that either it isn't as static as it should be or that some functions are protected from altering, or that in some cases the prototype actually extends a function. For example, I was trying to modifiy the global trace function to output the current time of a trace action, something like this :
Code:trace("lulu"); // output 12:48:17.286 lulu I DID achieve something close to it, but it seems that I haven't actually modified the global trace function, but rather it's "_root" counterpart,
[Code]...
ive got a loaded xml list for an mp3 player. from playing track1, when i select track 2, it traces "track1" but then after a second click it traces "track2" and stays on that. the actually music for track2 does load on the first click though, but not the trace. anyone know why on the first click it would still trace the previous track? here is the code for that function...
[Code]...
I have started working with colors and have got a need for playing with hexadecimals. I tried making a variable which adds two hexadecimals, and it works but when I trace the answer, it comes out in decimals. How can I make it remain in hexadecimal or convert the decimal to hexadecimal?
View 6 RepliesI want to have a base colour, say 0x0066FF and I want every iteration after that to get slightly darker for example.
View 3 RepliesI'm having this problem with sending data to back-end party. So what I'm trying to do is to send hexadecimal data to a back-end party.It is binary data that's converted to hexadecimal in order to attach an image to an e-mail.The bottom code is the image that has bin created, how ever my code works when i DON'Tadd this code to it (d.addChild(mSiloDrawing.getDrawing()); it returns a movieclip see code) when I do add this code it givesme an end of file error.
Code: Select allvar d :Sprite = new Sprite;
d.graphics.beginFill(0xFFFFFF);
d.graphics.drawRect(0, 0, LocalController.globalStage.stageWidth,
[code]....
take a look at the results of these traces:
trace(imgGal); //traces "1"
trace(itemClip1._y); //traces "32"
trace(itemClip[imgGal]._y); //traces "undefined"
why does the last trace not trace "32" like the second trace? I want to insert the variable "imgGal" onto the end of the mc "itemClip", how can I do this?
[Code]...
var dane:Array = new Array();
dane_xml = new XML();
dane_xml.ignoreWhite = true;[code]....
and this last trace gives me undefined while trace(temp) gives me what I want
how to do this and not found much, so here goes:
I want to generate a variable number of random numbers less than 16 with no duplicate numbers
Ive posted the fla, and what i'm doing is generating a random number and putting it into an array then using a for loop to cycle through the array for each new random number to check if its already there. if it is, then i want to regenerate that number.
if you test the fla you'll see that all i get in my array is some lovely zero's and i sort of know why this is, but don't know how to stop it.
I am trying to convert a string having numbers to an integer.
//15 9's are there
var str:String="999999999999999"
var res:Number = new Number(str);
But it is not able to convert correctly as the the var res now has the value 100000000000000000. I know that the number has 52 bits of memory, then why is it not able to do the conversion?
Generate four random numbers with the total of the four numbers equal to100?[code]...
View 8 Repliescreate a function that picks out X amount of numbers from a set of numbers? So if X=3, then i need this function to pick out 3 different numbers from say a set of numbers (1, 2, 3, 4, 5, 6, 7, 8) and then stored it into X number of variables.
In saying that, X will only =2, and =5. So in the first instance, i'll need 2 random numbers from the set above that are not the same numbers, and second instance 5 random numbers from the set above (also no repeats of numbers). Then i need to be able to store those 2 or 5 different random numbers from the set into variables to call them with other functions.