ActionScript 3.0 :: Unable To Add Bitmap To Flex Application
Jul 29, 2010i am trying to add a bitmap to an application container using the sprite object but i am not able to see any data.
View 0 Repliesi am trying to add a bitmap to an application container using the sprite object but i am not able to see any data.
View 0 RepliesMaybe it is a bad habbit which still i have from Flash Professional, but : I am trying to add a simple Sprite or/and Bitmap on just created, empty application, and it just not hapening.
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
[Code].....
I am trying to get some code working from an example I came across. most of the functionality works but it is failing when it tries to dispatch a custom event. At the moment the code that is trying to dispatch the event is inside a class that handles amf remoting.the example has this line in it for the dispatch:
Application.application.dispatchEvent(new
RemoteResultEvent(RemoteResultEvent.USER_UPDATE_COMPLETE,"test"));
but that fails as it does not know what application.application is "Multiple markers at this line:
-Access of undefined property application"
I assume that this is because this was not written for a mobile app. I tried changing the dispatcher to EventDispatcher
EventDispatcher(
new RemoteResultEvent(RemoteResultEvent.USER_UPDATE_COMPLETE, "worked"));
but I then get this error:
TypeError: Error #1034: Type Coercion failed: cannot convert events::RemoteResultEvent@18337731 to flash.events.EventDispatcher.
This is the code in the custom event RemoteResultEvent.as :
package events
{
import flash.events.Event;
public class RemoteResultEvent extends Event {
[code]...
I'm using the following to transform color.[/HTML]new ColorTransform(1, 1, 0, 1, 255, 0, 0, 0);[HTML]I need to know what each values represent,
View 4 RepliesIf I have a BitmapData that's already been drawn onto a Sprite. Is there a way to redraw the BitmapData onto a Sprites Graphics object without having to invoke beginBitmapFill and passing in the same BitmapData?
View 1 RepliesI am trying to store my Application.application.parameters to my local variables
For example: var myVar:Object = Application.application.parameters;
So here is the tricky part, is I do ObjectUtil.toString(myVar)
I can see all the values and properties. However if I do myVar.clientName or any other properties I always get null or undefined.
I'm trying to develop a simple mxml Flex application to start Skype from the AIR/Flashplayer runtime. Is it possible to get back events from a native Windows application? In the simple example of Skype, the OS returns control to the Flex app when Skype exits. But what about native applications which have their own event model and wants to communicate with the Flex event model. For example, a Face detection system which shows "Hello" on a Flex app when the camera detects a face. Can this be done in the current Flex framework?
View 1 RepliesI am working on an Adobe AIR Application. The size on Application window is 800X600 and is contains border container and border container contains many controls. What I want is to if user re-sizes the application then that container should also be re-sized according to scale. i.e If user maximizes or minimizes the window then that border container should also be maximized or minimized respectively.
View 3 RepliesHow I will be back in Login Page after click of logout which is in application's component.
Project.mxml
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx" width="100%" height="100%"
[Code]....
how can i delete storage directory instances or folder while uninstalling any air application. In my application when i first time run my application, application copy some data from application directory to application storage directory. now i want to delete all data and application directory folder also while uninstalling application.
I am doing that because when i launch any update then application is accessing old data which conflict with my application new features.
I'm new to flex. Now I'm writing an flex application. I plan to split my application into some MXML files(Application as the root tag). How can I switch from one mxml to another?BTW, what is the best practice for design large flex application? Just one MXML Application and many MXML component or many MXML Application?
View 1 RepliesI want to read xml data to a mxml application from a xml file on my filesystem. The example I found was for AIR,link2, link3. But I want to target the Flash Player runtime. If I use the the tag, I can do it; however the xml compiles into my swf. How can I retain the xml file in my release build?
View 2 Repliesi used systemManager.addEventListener in sub application...... it is working well....but when i load sub application into main application through swfloader it doesnot working..
View 1 RepliesI have a native (Obj-C, standard Xcode project) application and I'd like to integrate a partners iOS application (or specifically, it's functionality) into it as just another view in my application. The problem is that their application is a Flex/Air app. I really don't understand the Adobe compilation process on how it gets from a bunch of flex code down to an IPA. I don't see intermediate projects, shared objects, etc on the disk to produce that IPA. It looks like it doesn't rely on the Apple tool chain... as I understand it, you can produce the IPA on Windows as well. Is there any way to build that Flex app in such a way that I can import it into Xcode so I can link against it and use it as a library from within my application? While I specifically used iOS as an example since that is the most important platform, we'll want to apply this solution to our respective Android and Blackberry 6 apps as well.
View 1 RepliesI have an AIR application with a system tray icon. When clicked it shows and activates the app. This is working as expected when the app is hidden (docked), however if I select another application so my app is in the background clicking on the system tray icon does nothing.
Oddly I also have a contextual menu on the system tray icon, which has an option to restore, this calls the same event handler as ScreenMouseEvent.CLICK, yet works.
I expect it's something to do with the contextual menu changing the focus, perhaps it's a bug in how AIR works with the system tray, perhaps it's just something I'm missing. Would be good to know if that's the case.
I've been trying to launch a separate Air Application through my current Air Application.Both apps are compiled using the Adobe Air 2.0 SDK. The methods I have found so far involve passing the Publisher ID in addition to the Application ID, but I believe the Publisher ID became redundant past Air 1.5.3? Below is my current implementation whic seems to correctly ascertain the Air Application's version number, but when I try to launch it, nothing seems to happen.
private static var _air:Object;
private static var _loader:Loader;
private static var appID:String = "someOtherAirApplication";[code].....
I have changed the app-config.xml (app descriptor) on the application I am trying to load to allow browser invocation.The version number of the app descriptor of my application I am trying to load is "V1" which the versionDetectCallback seems to pickup. If this is the case I would expect to be able to launch it but this doesn't seem the case.
I want to load a flex application in mobile flex application and also i want it to interact with the parent application. Right now I am trying to load the swf with swfLoader in mobile app, but it gives me security error. And also should I want the parent application to be generic in terms of child application as in down the line if someone wants he can have another child application with same name run.
[Code]...
I've created a client with login acces in Flex. After the succesful login i have to show a table based on a mySQL server. The database is composed by some tables, and I have created 6 flex mxml components with each own scripts for each of those tables. How can i load sub-applications, for example with a PopUpButton or a TabBar in the main application?
View 1 RepliesI have created a style in which i am defining a font family.When i apply this style to label it reflects the font were as there is no change when it is applied to a spark button.I Tried various way to Apply font style but it doesn't work.Other properties work fine except font family. Even i tried creating skin class and set the font family style of label in it. While previewing the skin i can see the changes but when i apply it to buttonApproach 1
@font-face{
src:url("HARNGTON.TTF");
fontFamily: MyF;
[code].......
I need to convert complete .air project to flex project which can run in flash player in browser.
View 3 RepliesI have a program consisting of multiple SWF's. An AS2-SWF loads a bunch of AS1-SWFs.It's a crappy program.I'd like to specify the GUI in MXML and perhaps refactor some code to AS3. However, converting all of the 300+ symbols to AS3 or whatever is undoable.What are my options in converting to AS3/Flex/MXML? The app is very simple, only also quite large. It consists only of buttons, backgrounds and attention-texts. All the button texts are in XML files.I want to turn this into pretty code ASAP but also controlled so the code becomes:[code]Of course doing this is on my own initiative, if it'll take more than a week, I won't be able to find the time.
View 2 RepliesI work with Flash Pro allmost 11 hours per day and every while i get a error which messes up everything. Approximetly i get this after about 2-3 hours withevery project.After i get this error there is no chance to test movies afterwards.I see a fast flash of the loader window but it dissapears so fast i cant even really see if it is loader.
View 1 RepliesI'm cutting my teeth in actionscript 3 on a game that has a character running through a world. So, I have set up my Hit Testing by using the bitmap data hit test method, since I figured my world is going to be destructible - it'd be nice to update the level and then redraw it and have the character interact with the new change. (That works beautifully) I am however; a bit confused as to how I have my hit Testing set up. I've been messing around with it, and it works for now - but I'm not sure why.. currently, I have a character set up by using a class I built and using a series of animations I created. So, this character has a walking and falling animation, etc. This is a movie clip.
Then there's a bitmap 'emptyBitmap' with bitmap data created - however; I never really added this as a child to the character. This is sized to the dimensions of my character. My level is created as a movielip, then it's drawn to a bitmap - when the level movieclip is changed, the bitmap redraws, and that's how this updates.
[Code]....
I know the topic of "duplicating" movieclips is a hot issue with the new virtual machine. Luckily, I understand the implications. I only am [currently] interested in duplicating a Bitmap. See, I load an image from an URL using 'flash.display.Loader.load', which is a non-blocking operation in Flash Player.However,I may use multiple copies of the loaded image (which is reported to be a Bitmap, naturally) in the display list at the same time.Hence, I naturally do not want to load the image from an URL every time, because I don't want to wait for a non-blocking call to complete. Nor do I need to - I mean one copy is already loaded, so it should be possible to just "duplicate" it, right?
My idea is to do use the bitmapData property of a Bitmap and pass it to the constructor of a new Bitmap object. I have not tried the following in action, but I want to hear whether any of you did and if the following would not work, what would:
Code:
var original_bitmap: Bitmap;
var copy_of_original_bitmap: Bitmap = new Bitmap(original_bitmap.bitmapData);
LiveDocs mention that the BitmapData being passed to a Bitmap constructor is "being referenced", which to me might suggest it cannot be used twice? There is also the BitmapData::clone() method, which I am not sure is applicable here or not.I know this is a lot of talk instead of just trying this out, but I test so much Flash Player code daily just to see "what works" (which should be documented instead by Adobe),
I'm working on a game, and to keep performance good, instead of addChild'ing 50 new sprites to the stage every second, I decided to have each player draw to their own bitmap, and then to the 'master' bitmap. This introduces an issue though: the second player would override all data the first player has put into to bitmap...My basic debugging proof of concept:
Code:
// bitmap test
import flash.display.Bitmap;
import flash.display.Bitmap;[code]......
I am facing a problem in flex 4.1 sdk. (thou I was using flex 4.5 sdk, but for some reasons I had to use 4.1, I can explain that too, but its relevant to the problem I am facing now) I fixed all the errors that I got when I complied my code in Flex 4.5 to Flex 4.1, now I dont get any error. Basically most of the error were because there is no Image class implemented using the Spark architecture in Flex 4.1. So, I switched to mx.controls.Images class.
Now I dont get any errors, but after building the project, and running it, I do not see any images in the entire application. I also compiled the code again with 4.5 (with mx.control.Images class) I see the images properly.
[Code]...
My Flex code is unable to reach the PHP, but when i do normally it works like [URL]
$url = addslashes( $_GET['urlWeb'] );
if( !$url )
{
die( "You need to define a URL to process." );
[code].....
I have a bitmap which has several frames (packed along the horizontal axis). In order to render them I copy it to the backbuffer (larger bitmap) as follows:
Actionscript Code:
public override function copyToBackBuffer(db:BitmapData):void{ if (active) var drawRect:Rectangle = new Rectangle((currentFrame-1) * frameWidth, 0, frameWidth,
[code].....
In pure AS3, I have a pixelbender and a large bitmap. The pixelbender is configurable with a distance parameter to affect only a small area of the bitmap. The problem is that the pixelbender is executing over the whole bitmap. What would be the best way to update only the effected region of the bitmap? Given this config:
[Code]...
Is there a way to write a bitmap font right into the bitmap being desplayed? Mabey better worded: myBitmap.draw(image, t) draws a picture is there a way to draw text? I'm stuck even if its just a work around in some way I would like to know... (the current work around i have in my head is writing it in a movieclip turning that into bitmap data and drawing it... esentially creating a prototype answering my question... but a built in way would be easier probably).
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