ActionScript 3.0 :: Use A Movie Clip Such As A Rim From A Car And Rotate It On Its X Axis Centered?
Jan 22, 2010
I would like to use a movie clip such as a rim from a car and rotate it on its x axis centered and then move it along the screen according to how much of the screen has loaded.here is what I have so far sorry it may be a little messy:
stop();
//rotate the rim
rim_mc.addEventListener(Event.ENTER_FRAME, rotateRim);
[code]....
NOTES: the function rotateRim works correctly rotating the rim the var xpos provides me with the correct position i would like my X position to be and traces it out perfect upon test if trace is coded for it.
When I try to rotate a movie clip along the x-axis on the default stage size (I'm using a basic rectangle right now), the rotation appears just as I expect it to. It "rolls over" with the perspective even on both sides of the rectangle.
When I try to duplicate this in a movie with different dimensions (320x480) and apply the 3D Rotation Tool, the rectangle skews to the left for some reason. (See attached .fla files)
I've tried changing the registration points on the movie clips, I've tried making new files with the "Adjust 3D Perspective Angle to preserve current stage projection" box checked both on and off, and I've tried repositioning the actual Rotation Tool, but I can't figure out what's wrong. Could it have something to do with the stage resizing?!
Been reading the tutorial on centred pop ups by Kirupa and I am wondering how to execute the javascript from an externally loaded movie?
I have a button on a clip that is loaded externally and I want this button to open a centred, non resizable pop-up window. Do I simply publish the external clip as both flash and as htm, place the javascript code on the htm file and then play the root movie clip as normal?
I've finished a site that has a listener with no scaling. Basically its the typical /2 deal to keep the movie clip centered. On a few images I have a 1 pixel black frame so the images need to remain on whole pixel locations to remain crisp. Generally everything works well but sometimes when you resize the browser just right it somehow puts them in between pixels.
So I have an array of eight mcs arranged in a circle around a larger mc and I want to make it so the user can click and drag any one of the mcs in the array and it will cause them all to rotate around the larger center mc. I can rotate one clip around using an ENTER_FRAME listener but since I want them all to rotate and not until the user clicks and drags.
I'm trying to achieve this kind of menu effect:[URL] I would like to have the menu centered under the main movie clip and follow it as it tweened to its different dimensions. I can get kinda close, but it never works out right.
I am trying to rotate a centered container from it's center. The problem with this code is when I use the rotatePicture method, it doesn't rotate from the center, instead it rotates from the box's top-left corner. Here's the code...
What I'm trying to do is something of a jumping character in a platform game. My problem is that no matter where I place the character, it's jumping to a certain height on the stage, rather than to a height relative to the movie clip's original position. As if I'm telling it to jump to a global y coordinate, when what I really want it to do is move it "n amount" in the y direction. Here's what I have so far, this is the code I placed on the movie clip itself.
I've got a 3D tween I would like to apply a mask to but am having a difficult time doing so. I'm guessing this is as a result of the tween that is happening on the Z-axis..?if this is the case then setting a mask movie clip to one increment higher on the Z-axis and setting the mask MC's layer to Mask should work; it's not, however.
I guys i am trying to make Movie clip movement to infinite loop to x axis.It should move like left to right on loop, without any jurk.i used this code. this is working fine to move left, but i am not getting how should i make it move on looop.
make some kind of Compass and I want to know how I could make the needle spin around its own axis with one of the ends following the mouse pointer. how could I do that?
I want to rotate a movie clip with the mouse and I have this code:[code]Neither looks like what I want. The first image is okay until its rotated, and the second is blurry but looks better than the first when its rotating.So I have two questions.Is there a way to get better image quality when my image is rotating with out using a bitmap?Can some one give me a code example that changes the frame in the symbol based on the position of the cursor to the symbol?
I'm using CS3 with ActionScript 3.0. What I want is simple, and I've done some searching but nothing that can get me the right results.I'm going to post a link that does exactly what I want: http:[url]......This rotates the circular object around a center point in a way that you can distort the object yet is still remains turning in a circular motion. A simple motion tween rotating the image will only work if the object is perfectly round, so distorting the object to make it more straight or curved won't work with a simple tween. I want to do exactly what is happening here (with my own object), is there some AS3 behind the scenes here making this turn on a center point?
I've got a 3D model at hand, which I have imported as a movie and an image sequence of each frame depending on which is necessary. I basically would want to rotate it by 360 degree both on the x and y axis on a canvas as well as having that done manually, such as having to drag my mouse to control which direction the model rotates in. Can I do this in Flash?
THere are 3d carousels in Web Sites for displaying image galleries which require that images are rotated in the z axis. My requirement is to do the same but for a complete flash animation so that the flash animation is displayed slightly tilted in the z-axis
The kind of tilt I am talking about is similar to the tilted images in [url]...
My requirement is to play a flash animation inside the image of a mobile phone which is tilted hence to fit the animation inside the screen of the mobile phone image, the animation also needs to be tilted
In the following, the slider sets the rotation angle of a simple Sprite around the Y axis. But the Sprite has a z coordinate set to 200, meaning the sprite is 200px behind the Stage plane. As you rotate it, it seems to rotate around it's own Y axis, not he Stage's y axis 200px in front of it.I would have expected the rectangle at 90 degrees rotation to be edge-on and 200px off to one side of it's original center.
Code: import fl.controls.Slider; import fl.events.SliderEvent; var slider = new Slider();[code].........
I am trying to have a button and text rotate on the 3d X axis. Only when the mouse hovers over the actual button.I also want it to rotate on the center right now it is rotating from the top, I think I picked top left registration, and I'm not sure how to change that if that is the cause.Here is what I have do far:
home_mc.addEventListener(MouseEvent.MOUSE_OVER, rotate3d); function rotate3d(evt:MouseEvent):void { home_mc.rotationX += 10 }
I'm not too good with for loops yet and I am guessing that is what I need to mimic the rotation.
i've been working with Senocular's tutorial for 3D scripting : [URL] //great work, by the way I made a drag function for it .. My question is how to change the code to actualy rotate on the z axis of the cube... In his tutorial the cube rotates around the z axis of the stage no matter how other axis are rotated. I think the part of the code that needs to be changed in order to simulate a more realistic rotation on z axis is :
Basically what I'm trying to do is make a sundial-style clock animation. I'm using AS2 in Flash CS4. I'm still quite new to Flash so my AS know-how is slightly limited...
I want to get the time from the user's computer (I'm using getHours) and make a line (movie clip) rotate to a certain angle based on the hour. Eg. 1pm = 13 degrees, 2pm = 26 degrees and so on. This is the script I have so far and all it seems to do is rotate the movie clip to 90 degrees.
I'm working on a tank game for my Flash class that has a cannon that's supposed to rotate with the mouse. Unfortunately I can't get the rotation to work properly.
Firstly the cannon does not follow the mouse in full 360 degrees and does this weird rubberbanding "bounce" back to a previous position. Secondly when it does follow it does so in the opposite direction in which the mouse is moved.
The cannon is a movie clip and nothing is put on the stage (this is done by the code itself). Everything is located in the library and all the coding is done through AS files.
My experience with coding in flash is minimal, the past couple of weeks being my first exposure to it, just to give you an idea where I stand. Below is the code for cannon.
I'm working on a tank game for my Flash class that has a cannon that's supposed to rotate with the mouse. Unfortunately I can't get the rotation to work properly.Firstly the cannon does not follow the mouse in full 360 degrees and does this weird rubberbanding "bounce" back to a previous position. Secondly when it does follow it does so in the opposite direction in which the mouse is moved.The cannon is a movie clip and nothing is put on the stage (this is done by the code itself). Everything is located in the library and all the coding is done through AS files.My experience with coding in flash is minimal, the past couple of weeks being my first exposure to it, just to give you an idea where I stand. Below is the code for cannon.
I have a problem, if I use this code to rotate a Symbol (Movie Clip) on Double-Click it rotates only on the first Double-Click, is there a solution that it will rotate on every Double-Click?
I have started a project for a t-shirt store with a similar featurescan any one tell me how he is controlling the designs and text rotation and scaling inside the target area
I created a movie clip, an aircraft compass which rotates till the button is pressed but I would like it to return back to its original position in opposite direction of smooth rotation and stop. I already have the following script on the clip.
Is it possible at all to have a cube rotate on its Y axis using the Tween class? transitionManager only seems to allow rotation around the z axis.. Is Papervision 3D the only way to achieve this? It seems awfully difficult for a newbie such as myself.
I'm using CS3 with ActionScript 3.0. What I want is simple, and I've done some searching but nothing that can get me the right results. I'm going to post a link that does exactly what I want:This rotates the circular object around a center point in a way that you can distort the object yet is still remains turning in a circular motion A simple motion tween rotating the image will only work if the object is perfectly round, so distorting the object to make it more straight or curved won't work with a simple tween. I want to do exactly what is happening here (with my own object), is there some AS3 behind the scenes here making this turn on a center point??