ActionScript 3.0 :: Use Enter Key With Input Text?
Sep 7, 2009
So, I'm trying to call the function with the enter key. The function is to examine text inputted in an input text box then return "good job"(if the text was correct) or "try again" (if not) in a dynamic text box.
The problem I have is it returns "try again" as soon as I start typing. Anyway to resolve this?
Here is the code
ActionScript Code:
txtyour.addEventListener(KeyboardEvent.KEY_DOWN, textHandler);
function textHandler(event:KeyboardEvent):void{
if (event.keyCode == Keyboard.ENTER && txtyour.text == "your") {
I have created an input textbox and a dynamic textbox. My idea is to enter something into the input textbox, and on pressing ENTER key it would show up in the dynamic textbox. When I press ENTER, the text dissapears from the input txt, and nothing happens.
I have an input text box where users enter search words and whenever you hit enter it clears the contents.This is obvioulsy annoying as users would expect to hit enter after they have typed the word(s) and have the search performed, not have what they typed removed.How do I stop this?How do I assign the event listener I have on my submit button to the enter key as well?
i have input text box i want user can enter only number between 0 to 255. if tries to enter greater number thar 255 then it show previous one e.g user entert 64 and then 6, in that case only 64 shown in text box .
I tried to create a input text that asks the user to enter a value then i wanted that value to be compared with another var by an if statement but when it gets to that part it always goes to the else condition. I did check the values by making the flash view, they are the same but its still not running as i want it to.
anyways ill leave you with the code :
variables: btn: a button i created maq: an empty string that stores the value of the input text GPA.text: name of the input text V3: is just a dynamic text to let me know if the condition is met or not
Code: stop(); btn.addEventListener(MouseEvent.MOUSE_UP,checker); function checker(Event:MouseEvent):void
When the user hits enter, their input is to be compared to an existing input, then stored if there is no match. The problem is, the file is storing the "enter" key as well, so the database input looks like this:
word/r
instead of just
word
Code: //user presses enter to enter their tag stage.addEventListener(KeyboardEvent.KEY_DOWN, checkTag); function checkTag(evt:KeyboardEvent):void {
I'm pretty new to AS 3. I've been tasked with converting an online calculator from AS2 to AS3 and am having trouble figuring out how to get one of the functions to work. There are several input fields, restricted to numbers, which are ordered by tabIndex. When you enter a value and hit the 'Enter' key, it deletes the numbers the user just typed and focuses in on the now blank text field. What I need it to do is focus on the text field, and instead of deleting the text, select it.
I have taken over an old project of a registration page after a short quiz and for some reason it is not possible to enter special characters in the text input field. example: @ but it is also not possible to enter a y or a capital W and some others. I have not found any thread or google infos on this problem and am short of reprogramming the whole thing in as3 which is very tedious because the whole site is still running as2 and we do not have time nor money to update.
I am making a little banner for my site that makes different offers based on geo location (zipcode). I have the code working pretty much except for a few elements I want.
1) I want the input box to say "Enter Zip Code" until the user clicks on the input box. Then it clears out and the user can enter their zip code. The text box at this point should only take in 5 digits and no more.
2) Instead of having to click on the button to submit the form I want the user to also have an option just press enter when they are on the input text field and it process the form.
I am using Flash CS5 with AS2
This is the code I have so far:
ActionScript Code:
Code: TraceOutputFileEnable=1 trace('this is the begining of the code'); var nameText:String = "Zip Code";
If I have an input text field on frame 1 and I enter text in it then I have a button that say sends me to frame 2. On frame 2 I have a button which sends me back to frame 1. Why when I got back to frame 1 is my text not shown?Why does an input text field go blank when leaving the frame? How can I make it so when i enter text on frame 1 and then go to frame 2 and then back to frame 1 the text i entered is still there?
I know how to enter information into a field using a button or an event, but I can't find any material on how to do it with the enter key. I want it so you can just enter something into an input field and press enter, instead of using a button.
I want the user to enter text in the input textbox field. Any text. There is no correct answer. My existing code below--leaving empty quotations--doesn't work. on(release) { if(InputBox.text = " "){ this.gotoAndStop(2); } else { gotoAndStop(3); }}
I'm very new to Flash, and I'm not a programmer, I have an Input text box named txtNe2 where a user will type an answer to a question. I want to evaluate the answer when the user pushes the Enter key and respond by sending the movie to either the "Ne2C" frame or the "Ne2I" frame (for the response to the correct or incorrect answer).
For an input field - i need to have some action when user enters something in the input field and hit ENTER.I am using this: but with this user can hit enter anywhere on the screen and get the action- i need to have it only when user selects the input field.
Code: myNewObject = new Object(); myNewObject.onKeyDown = function() {[code]...
I have an issue with font scaling of a dynamic text box.
Currently i have one input box named input_1 with a variable attached to it named "choc_1".
Also, i have a dynamic text box named dynamic_1 with variable "choc_1".
When the user types something on the input box then the dynamic box changes instantly and displays what the user has written.
auto scale-size the fonts to a smaller size if the user types many letters.
The input_1 box has a 13 character limit. My initial font size is 200, i want to scale down so when the user types 10 letters they fit the box and they don't go out of screen. I want to use one line, so wrap or multiline is not possible.
here's a code that i'm trying to fix but i can't get the dynamic box to change:
I have an issue with font scaling of a dynamic text box.
Currently i have one input box named input_1 with a variable attached to it named "choc_1".
Also, i have a dynamic text box named dynamic_1 with variable "choc_1".
When the user types something on the input box then the dynamic box changes instantly and displays what the user has written.
I've googled a lot, but i can't find a solution to auto scale-size the fonts to a smaller size if the user types many letters.
The input_1 box has a 13 character limit. My initial font size is 200, i want to scale down so when the user types 10 letters they fit the box and they don't go out of screen. I want to use one line, so wrap or multiline is not possible.
here's a code that i'm trying to fix but i can't get the dynamic box to change:
I have a search input textfield on stage that searches my list component...there is no search button, instead the search is performed 1 second after the user stops typing...(this is done with a key listener)...however the input focus gets stuck in the textfield if you type something (anything) and hit the enter key multiple times...I hit it like 5-10 real quick....then I tried to click my address bar in the browser, and I am unable to type a new URL...it just continues to type in the input text field on screen..
I'm trying to extend the text input that comes in flex to support an icon, just like mac os x search text input has a grey circle aligned to the right, the text input has a addChild method, but it didn't work for me.
the last of many problems, is that at the very end of the test, you're shown your score, and you have the option to type your name in a text box and click "save". Doing so will apply you score data (time elapsed, date, correct answers and percentage) along with the name you typed in, and output in a form, that you can save or print off, or whatever. The problem is, the input text box will not let you type in it. If you mouse over it, the mouse stays a pointer, you don't get the text tool. If you click on it, the cursor appears for a split second after you release the mouse button, but you cannot type anything in it.This is the actionscript for the output form:
Code: // function saveRecord(record:String, field:String, now:Object, score:Object):Void {
How can I have an input textfield and when you type something and then press "ENTER" on the keyboard something happens? Just need to know how to make an enter listener!
I have 2 keyframes on my timeline.The first keyframe has an input text field (instance name: inputTxt) and a button (instance name: btnTester).When the user clicks the button it takes them to the second keyframe where their text should be displayed in a dynamic text box (instance name: txtBox).I get a null value in keyframe 2.
i created an input text box that puts the users input into a global variable, but when i test it it gives me not only what i have typed in but all the html formatting for the font that my input text box has on it.I only want the text that i have typed in to go into the variable but the wackload of html is going in there too. ive tried a few different things, rewriting my code, recreating the text box, changing settings, dont know what im missing.
I'm trying to build a fahrenheit to celsius convertor in AS3. How can I test to see whether what is input into a text input box (flash component) is not a number? This isn't correct but you can get an idea of what i'm trying to do:
if (celsius_txt.text == NaN || fahrenheit_txt.text == NaN) { //do something; }
i have an one input text box, first i type text into it and press space bar at this it will become empty and ready to accept next input from starting position, i make the text box empty by
textbox.text = "";
but the cursor not set to initial position in text box it consider "" as "space" and cursor will display after one space only, i need that cursor again move to starting position..