ActionScript 3.0 :: Use "sw" Or Stage.stageWidth A Number Of Times?
Mar 23, 2010
If I have a variable like this:
var sw:Number = stage.stageWidth;
and I need to use "sw" or stage.stageWidth a number of times, is my code then better optimized if I only write "sw" or might I as well write stage.stageWidth all the time?I mean, I know it's easier to just write "sw" but does flash "figure my code out" faster if I've already defined what the stageWidth is once? (sw).
I am using SWFOBJECT to embed my flash content. I have been worried about stage.stageWidth and stage.stageHeight returning 0 in Firefox/Internet Explorer; this problem is referred to in question #21 on the SWFOBJECT FAQ [URL]..I have been told that this problem is particularly prevelant on Macs. The SWFOBJECT FAQ (question 21) indirectly suggests that this problem does not occur with static publishing. Is this correct? Is it still advisable to implement a solution to this stageWidth/stageHeight problem, even if you are using static publishing?
I've been working on a project that requires lots of scaling around a center point.
I always thought that stage.stageWidth and stage.stageHeight give you the dimensions of the stage you set in the properties panel no matter what. But when I went into fullscreen mode (with scaling), both the width and the height changed to the dimensions of the screen rather than staying the dimensions I specified.
In my AS3 code all the elements on the page are dynamically positioned depending on the current width and height of the SWF - providing it's not under a certain value, then the items are back in their original position.
When debugging in the Flash player the size all reports correctly however when run from a web browser it does not - initially.
This is my HTML & PHP code for the entire page:
HTML Code: <?php function hashId($fn) { $hash=md5_file($fn);
[Code].....
But I cannot get the size to report correctly without, say, clicking a button.
It seems to me like I need to force flash to re-draw the screen, but I had no luck trying to do that.
In as3 What is the difference between calling stage.width and stage.stageWidth I read somewhere that if we have nothing on stage then the value of stage.width is 0,but what happen when I have nothing on stage but loading contents dynamically on stage?I have tried this and when i have loaded content dynamically on stage then i have got
stage.width=value; // where value is dynamic number
In actionscript 3 (as3) What is the difference between calling stage.width and stage.stageWidth. This was something I remember I got confused about in the past (Adobe's api docs are an artform in obfuscation
When the value of the scaleMode property is not set to StageScaleMode.NO_SCALE, the stageWidth property represents the width of the SWF file as set during authoring in the Document Properties dialog box. This means that the value of the stageWidth property stays constant as you resize the Flash Player window. This property cannot be set. So stick this in a new FLA
[Code]...
and the traces are of different values. According to the docs, this shouldn't be happening. What's going on? Did I miss something little?
So I'm trying to do a simple graph with rollover definitions. I have the graph on one layer in the root along with the definitions. On a hit testing MC I have the following:
var defbox:info = new info(); var mcName = this.name; var xPos = (MovieClip(parent).stage.stageWidth)/2;
Experimenting with Flash as usual.Preloader's are always something that have caused me trouble.Here's what I typically use for a timeline based preloader in AS3:
this.addEventListener(Event.ENTER_FRAME, loading); function loading(e:Event):void { var total:Number = this.stage.loaderInfo.bytesTotal;[code].......
I'm really interested in a preloader that loads right across the stage however - regardless of if the stage is resized.I should imagine it'll involve implementing = Math.round(stage.stageWidth); at some point?
I am trying to set masks and other component positions in relation to Stage size.AS3 CS5I trace stage.stageWidth on a 800x600 pixel stage and I get - 100My stage will scale within a Director piece.Is this a bug? Modal condition? Releated to scaling??
I'm having issue regarding the display when using Firefox 3.5 on MAC, I can see my menu and the display is correct. The menu just position above what it supposed to be positioned. It works fine with Safari on MACOSX.My flash size is: 1440x750It looks like Firefox can't recognize stage.StageWidth and stage.StageHeight. It returns 0.Some suggest implementing was to pass in the actual width and height of movie via FlashVars. The movie uses these instead of stage.stageWidth and stage.stageHeightDoes anyone have an example of code of how to fix that issue??
public function Main() { addEventListener(Event.ADDED_TO_STAGE, handleOnStage, false, 0, true);
I created a custom class in a .as file. I then linked this custom class with a symbol from the library in my .fla file. However, I can't reference stage.stageWidth in my custom class file. I get a null object error.
I think this happens because the custom class file is associated with a symbol on the stage and not the stage itself. For example, if I set the fla file's Document Class to the name of my custom class I can reference stage.stageWidth in the custom class. But I don't do this because I am creating multiple instances of the symbol on the stage. In order to do that properly i found I have to set the class in the properties panel of the symbol to the underlying class which then defines how each symbol behaves.
Under this type of linkage, is there a way to reference the stage width from the class? I've tried root.stage.stageWidth and parent.stage.stageWidth to no avail. I also made sure to import flash.display.* in my custom class. Below is the code for my .fla file and my .as file. In the .as file you'll see the line "x = Math.random() * stage.stageWidth;". This is the line giving me problems. I could hard code it, as I do for the y variable on the next line, but I'd prefer not to in order to keep the code flexible.
The old loaded swf issue. How can I keep the dimensions of the loaded SWF to that of its FLA, and not to the new stage where it is loading? I know there is only one stage, so i just have to hard-code this into the loaded SWF right?
I made a class to create and handle a google map in my swf and everything works very well. But I want to make my layout completely liquid. To acomplish this, I need to call the stage from the class... But it doesnt seem to be so easy.
Working on personal full flash site and I can't really figure out how to make MC's position on Stage aligned on Firefox browser. Everything goes fine using Safari.
I have tried a method of set a timer every time it goes off (every 200 ms or so) it checks to see if stage.stageWidth > 0. If that is the case, do stop the timer and start resize on stage. However it's still not working on Firefox of MAC. :(
I've decided to start re-writing my project, but this time making the use of class files rather than nesting code inside my MovieClips.
Now it's come to the "message box" that I previously wrote, and I'm having some troubles. (note: I don't really want to download a pre-built one as my message box class end up being the backbone for several custom interfaces).The problem is that I cannot, for the life of me, figure out why my message box class cannot access "stage.stageWidth", "stage.stageHeight", "MovieClip(root).currentWidth", etc.
I've tried several variations of creating the movie clip, but to no avail. I've tried like creating a global movie clip variable and that attatching the movieclip to it in this function, the same with a display object, creating a function variable and doing both of the above, etc.I just cannot figure it out! All of my other classes are working just fine!
I am building a simple ToolTip-Class. In case the cursor gets to close to the stage's border's I'd like it to flip accordingly, so it won't get cropped.
For this I'd like to compare the stage width and my mouseX and then scale and wove things accordingly.
However when I try to get stage.stageWidth from inside my package it will return null.
I have a main.swf and a slider.swf. I load the slider.swf into main.swf. In my slider.swf I have this code which adds an image to the stage from the Library:
[Code]...
I assume it has to do with the stage.stageWidth. Is there a another way to reference the stage. If I load the the image externally via a loader I can use the stage.stage Width.
I'm after a way to implement a similar style of navigation as the blue strip that enters from the right hand side of the stage on this website:
[URL]
I'm fairly sure it will revolve around the use of a stage.stageWidth listener on an mc and then subtracting a certain amount to ensure it doesn't span the entire width..
I am creating a android app using adobe air (flex sdk 4.6.0) and i am trying to find out what the width of the phone screen is in pixels. So I am fallowing the tutorial here but when ever i copy the code into my project and click run it always gives me this error "TypeError: Error #1009: Cannot access a property or method of a null object reference." and goes to the line that has stage.stageWidth I have also tried stage.width but it does the same thing. So does stage.stageWidth no longer work or how do you tell the screen size of the tablet or phone? Was it replaced with something else for phones? I am trying to get the information so i can center images in the center of the screen using action script.[code]
i have a main .swf that automatically loads a second .swf on its last frame (via loadMovie.) it loads this second .swf to level 0 (replacing itself).
when the second .swf reaches it's own last frame it loads the main .swf into it, beginning the whole process again. here's the thing...
i only want this to happen 3 times. in other words, the third time that the second .swf is loaded into the main .swf. i want the whole thing to stop-freeze-on the last frame of the second .swf.
I created a button.....it will be clicked 2 times. When clicking on button 1st time, the ball 01 will appear. When clicking on button 2nd time, the ball 02 will appear.
Code: var i:Number = 2; _root.next.onPress = function() {
I need to take a jpg and clone it 200 (can be any number) times. I want the files to all be saved in the same directory but with numbers. Essentially creating an image sequence of one image. Photo001.jpg ... Photo200.jpg Is this possible? The file reference class seems like would ask me each time where to save the file, I clearly don't want that. Ideas?
I've got a presentation that continually reads an XML and displays content based on that. It works fine for 2-3 hours then just stops. No errors, just stops.
What I'm doing is adding and removing eventListeners throughout the process using two alternative loader objects.
I have 1 button that when pressed 1 time should play "movieclip 1" and when hit for the second time should play "mc 2" on so on untill "mc9"(each movieclip plays continously when once activated)
so I need the button to register how many times it has been activated to play the right movie at the right time
I know I saw a script once that would work sometime, just cant find at anymore