ActionScript 3.0 :: Using Textformat Class Dynamically?
Nov 18, 2009
I've recently started to learn/use AS 3.0 and am now exploring the use of external custom classes.I have an fla with a text field in place. I want to write an AS 3.0 class in an external .as file which sets a text format, and apply that format to the text field in the fla file - how do i so this?
I'm having a problem with a my TextFormat object in the Letter class I've created. Whenever I call a class function that alters the TextFormat object (formatText,sizeText,colorText), the next time that one of these functions is called on a different instance the common formatting is applied. I've read that you need to redefine objects or arrays within the class constructor in order to make them unique to instances. I think I've done here with this code but it is not working:
I'm trying to understand the properties of the TextFormat class.[code]In the code above I defined my variable sir of type TextFormat (sir is an instance of the class TextFormat). What I want to do is to experiment some of the properties for that class.In the example above I want to make the string of type textformat class arial , align him to right, block indent=10, style bold etc.I made a switch here because I understood that function but I don't know how to integrate this to my first 2 lines of code to complete understand all properties of class TextFormat.[code]
I have 1 class that extends movieclip, let's call it Class0. I have 1 class that extends movieclip, let's call it Class1.
I create an instance of Class0 on stage like : var myClip0:Class0 = new Class0(this, "Class1");
The class Class0 when initializing, will create a new movieclip (myClip1) and add it as child, as an instance of Class1, like myClip0.myClip1. But it's when i create that clip, i want to tell it, it's an instance of Class1, like :
private var myClip1:Class1 = new Class1(this);
Where Class1 could be any class.
How do i pass Class1 to Class0 so it can create it dynamically?? Do i have to use the apply function??
randomize the calling of different classes / functions.How would I go about invoking a new class using dynamic input? here is what i would like to do in my best code explaination
Code:
function addEnemy(screenType,enemyType) { //in this senario screenType = "H"; //& enemyType = "1";
Version: Flash CS4, AS3 is it possible to turn a given sprite into a Class with a given string as its name? The resulting class should then be available under that name in the current domain's definitions.ie.
createClass(someSprite, "someName"); .... var someClass:Class = getDefinitionByName("someName") as Class;
i am currently having a scenario where I have a Container class and wish to extend it's capabilities to TabContainer and SliderContainer. Both the component are using the same swf file.
Can I define a linkage for the movieclip in library using Container and change it to TabContainer dynamically through actionscript? How?
I need to load all images that I have used in my project externally without embedding. The images are present either in skins or as icons for items in trees. I came across the IconUtility class here I was able to modify it and use it for trees but the problem is we cannot use iconutility for the same component to set 2 different skins (like for a button - upskin downskin). I was not able to think of a workaround with iconutility. Is it possible to simulate embed and create a class dynamically and return the class at runtime?
I have a line of code like this: var myObj:[SomeClass] = new [SomeClass](); I want to choose which class this object will belong to randomly at runtime. Is there a way to do this in Actionscript 3?
Can I access these attributes dynamically? I've got a number of which sound I want to play, and I want to do something like this: SndFx["s"+numberStr+"s"].play();
I am working on a large project that displays a fair amount of text.how to best handle the formatting of the text globally? what is the best way to handle the text formatting on a global level ? Through the TextFormat class, through style sheets, a combination of these two depending on the specific situation ?
Is it a best practice for large projects to use style sheets for all of the texts ? Implying that all texts must be written with tags.Using only style sheets seems like the best approach at this time to me but before going into coding this approach on a large scale in my project,
Im new to As3 and theres an issue thats driving me crazy. I need to know the name (or reference) of a TextFormat and I cant seem to do it.
Heres some of the code
ActionScript Code: var f:TextFormat=tf.getTextFormat(); trace ("f.size"+f.size) trace("****** "+f as String);
Basically I need to find the name of the textformat, which when I created i named like this:
ActionScript Code: // for example "menuTextSmall"... var nombreFormato:String = formatosXML.estilo[i].@nombre; global.formatos[nombreFormato]=new TextFormat();
I have my formats in an xml file with name, attributes, etc. I can get the properties of the TextFormat but I dont know which TextFormat it actually is!!
I have an text field set as HTML and Im pulling in some text from XML and I can't figure out how to use textformat HTML tag with tabstops, here is XML:
I've created a price updater project to retreive the foreign exchange rate and reload for every 2sec. However, the exported swf only working under firefox and Chrome, but not IE. I had also tried to embedded teh font inside, but still not be able to work out
This is a bit of code that lets the user click somewhere and type in some text. Everything in my code works except I can't seem to set the text format. It defaults to Times New Roman. Do I need to embed the fonts or something?
I have created a new textFormat for some dynamic text that is loaded into a textfield. Is there a way to change the style of the text when hovering over it?
ok. so here's the thing..i have a class from where i created an array with the time, name, and position of each movieclip data.. and wanted it to go through each one and execute at a certain time.. So i tried something like this:
[Code]...
the first part works well.. but its when i try and add it to the stage that i get confused.. i tried something but i think its wrong.. can anyone help me? Basicly i want flash to get the array.. use index 1 for the name.. index 2 for the x position and index 3 for the y position.. but all this name referencing in as3 really confuses me.
public function addNewMc():void{ var newMC:MovieClip= new MovieClip(); this.addChild(newMC); } public function removeOldMc(newMC):void{ this.removeChild(newMC); }
How can I create a new MovieClip within a method, which can be used throughout the class, without defining it at the top of the class? And for extra points, without using return. I can get it to work, if the first function addNewMc returns the value newMC, and passing that to any other methods.
i have a class from where i created an array with the time, name, and position of each movieclip data.. and wanted it to go through each one and execute at a certain time.. So i tried something like this:[code]the first part works well.. but its when i try and add it to the stage. Basicly i want flash to get the array.. use index 1 for the name.. index 2 for the x position and index 3 for the y position.i have already linked the movieclips on the stage