ActionScript 3.0 :: Using Triggering A Custom Class Method When An Animation Completes?
Mar 30, 2009What's the preferred OOP way to run a method of a custom class when you reach a certain frame in a movieclip?
View 1 RepliesWhat's the preferred OOP way to run a method of a custom class when you reach a certain frame in a movieclip?
View 1 RepliesWhat's the preferred OOP way to run a method of a custom class when you reach a certain frame in a movieclip?
View 1 RepliesI have a class called Animal that has a method foo() and I call it out within the Animal class.
Code:
protected function foo():void
{
trace("Animal");
}
I also have a class called Cat that extends Animal and overrides the method foo()
Code:
override protected function foo():void
{
trace("Cat");
}
However when calling the function foo() from the superclass it traces out Animal not Cat (using a Cat object).How can I make superclass call out methods in the subclass?
I have a button on frame 1 that, when pressed advances to frame 2. On frame 2, there is an animated symbol that starts playing right as you get to the frame. I want this to play once, and then advane to frame 3, but I can't seem to figure out how to do it? Please help, all it does now is loop continuously on frame 2, and I can't figure out how to advance to frame 3.
View 3 RepliesI am trying to call a method that has some xml functionality and It keeps coming up null.What I am trying to do is; I have a page that has four dynamic text fields that get their content from an xml file. I would like to create a method that will output the contents to display in the dynamic field. Maybe my approach is WAY off here, but my supervisor wants all xml related tasks contained in a xml.as fileMain.as
package classes
{
import flash.display.*;
[code]....
I have this sample class
Code:
class TestPrivate{
public function TestPrivate(){};
private function getGo(){
trace("can execute");
}}
And then after instantiate I just calling the method...for testing the "public" and "private" keyword purposing only...
Code:
import TestPrivate;
var obj1 = new TestPrivate();
obj1.getGo();
The result is still can be execute even though I put the private keyword in front of the methods. So what's the private keyword stands for actually...I thought it prevent been get accessed from outside...
I am trying to make a class that plays an animation from code when the user clicks on a MovieClip.I copied the animation from the time line using "Copy motion as actionscript3", and made a class that plays it. However, when I try to add the mouse click functionality I run into problems:
1. If there are several instances of the class on the stage, clicking on one instance plays the animation on that instance, as expected. But if I then click on the other instance the animation plays on both clips.2. Repeatedly clicking on the same instance results in the animation eventually only playing partially, as if the animation got terminated early. This is the case even when I wait until the animation finishes before clicking again.I suspect that this behaviour is caused by AnimationFactory.addTarget getting called repeatedly.
Code:
package { import flash.display.MovieClip; import fl.motion.AnimatorFactory; import fl.motion.MotionBase; import flash.filters.*; import flash.geom.Point; import flash.events.MouseEvent; public class Square extends MovieClip { public function Square():void { addEventListener(MouseEvent.CLICK, playAnimation); } public function playAnimation(e:MouseEvent):void {
[code]....
I have a menu at the bottom of my site. I want this menu to appear when the mouse moves and to fade out when there is no movement?
View 4 RepliesI have a menu at the bottom of my site. I want this menu to appear when the mouse moves and to fade out when there is no movement?
View 4 RepliesI am trying to write a custom class for image loading.
public function imageLoader(url:String, mc:MovieClip):void {
loader = new Loader();
loader.load(new URLRequest(url));
[Code]....
I ll get the events in these listeners in the loadImage class. But i want to trigger a function in the calling class or root or stage, when these loader events are fired.
I am new to AS3, as well as Flash in general, so forgive me if this seems highly elementary. All I am trying to do is create a custom class that extends the MovieClip class and contains a custom property of "marker". I want to be able to use and change the value of this custom property on the timeline for an instance of this class and have it behave just like any other (Ex: this.x ==> this.marker).
[Code].....
I have a custom class being constructed from my main class. In the custom class it has another custom class that is passed in as a parameter. I would like to strictly type the parameter variable but when I do, 'the type is not a compile type constant etc'.This, I understand, is because the custom class used as a parameter has not yet been constructed.It all works when I use the variable type ( * ) to type the parameter.I suspect this is a design flaw, in that I am using an incorrect design pattern.It is actually hand-me-down code, having received a large project from someone else who is not entirely familiar with oop concepts and design patterns.
I have considered using a dummy constructor for the parametered class in my main class but the passed in class also takes a custom class (itself with a parametered constructor). I am considering using ... (rest) so that the custom classes' parameters are optional.Is there any other way to control the order of construction of classes? Would the rest variables work?edit)in main.as within the constructor or another function
var parameter1:customclass2;
customclass1(parameter1);
in customclass1 constructor:
[code].....
This is my first time working with a class attached to a movieclip that is nested inside a class attached to a movie clip.I've tested all the properties and methods of PTListItem.as and they work properly but when I try to call them on the list item through PTListTop.as it returns undefined.The end goal is to dynamically load a checklist via a txt file.
View 1 RepliesI have the following situation:I have an event handler, that displays small messages in my application's statusbar.These messages get passes through by dispatching events from custom components.A simple message could be like "HTTP Error" or so.Now, the main event listener, in the main application file, listens to the event dispatched by any custom component,but seems to refuse listening to events dispatched by custom AS classes.Here is my code for the custom event:
package main.events
{
import flash.events.Event;[code]..
So to sum it all up:
- The event listener listens to the custom event dispatched by any custom component.
- The event listener does not listen to the custom event duspatched by an AS class.
Those who wonder, the event really gets dispatched, that's why I added a trace call.
I couldn't work it out yet...
package components {
public class templateSelection extends VBox {
static public var tempSelectionBag:Dictionary;
[Code]....
I want to have a custom class tempSelection with a Dictionary as a public accessable property of that class. If I use this code, the compiler tells me:
1046: Typ wurde nicht gefunden oder war keine Kompilierungszeit- onstante:Dictionary
Which translates to:
Type was not found or was not a compile-time constant: Dictionary
I have two classes. The Main class calls a function, which is defined in a Second class.I'm getting the following error:Error 1120: Access of undefined property myFunctionBasically, I am creating buttons in the Main class that will add a corresponding Child to an Object in the Second class (if you click one button, child x1 will be added, if you click another button, child x2 will be added, and so forth).Here's the relevant code for the Main.as file:
package
{
import flash.display.MovieClip;
[code].....
I have the following parent class that I'm working with:
Code:
package {
import com.poptent.SubClassOne;
import com.poptent.SubClassTwo;
[Code].....
I am trying to set it up so that a parent method called by subClassOneInstance can affect subClassTwoInstance.
I have a rather silly question but as3's document class always gets me confused.I have a public method on my document class. I want to call this method from another class that is instantiated from within an object in the library of the flash file (the same one on whose document class I want to call a method).
View 6 RepliesI have two classes:
1. DocumentClass
2. GameClass
I would like to be able to call a public method of DocumentClass from GameClass. I don't know how to do that, I tried instantiating an object of DocumentClass within GameClass which simply throws me into an endless loop and after a short while application crashes.
I have a class, my document class, called SilkRoadTweeter. as I also have a class called User.as In my User class I need to call a method called nonce() I have tried this, trace(SilkRoadTweeter(root).nonce()); But I get the error, TypeError: Error #1009: Cannot access a property or method of a null object reference.
View 4 RepliesI have a public method on my document class. I want to call this method from another class that is instantiated from within an object in the library of the flash file (the same one on whose document class I want to call a method).
I have tried everything and nothing seems to work. How do I do this?
I have a class called Unit. When I use this class in a .fla file, I create it by saying:
var unit00:Unit = new Unit(...);
So then it creates a gfx representation of the screen for me. I would like to have a method like this:
PHP Code:
[code]....
So how do I get this to work? I know that delete this will not work when defined inside the class. How do I target the .fla's instance name when I don't know what it will be called?
I am trying to call a custom method of an embedded flash like so:
var flash =
navigation_get_flash_movie_object('main');
if (flash) {
flash.continentOut(id); }
Which works great in Chrome ans Safari, but fails utterly in IE7 & IE8. The browsers throws an error that the object doesn't have such a method.
I am using the example from [URL], and now that I've tested it, it also fails at it's testing page as well [URL]
invoke custom functions in a Flash object from Javascript?
I am lesrning actionscript. I am trying to call an instance method called "resizeSection". But I get the error "access of undefined property _header".
Below is the class where I'm calling the function.
package {
import flash.display.*;
import flash.events.*;
import Header;
[Code].....
If I have a Document class that extends MovieClip, and I want to use it as the basis for another Document class, is it possible to create a subclass that extends the main document class and use that for a different FLA?
For example,
fla1.fla has a document class of MyMainClass:
public class MyMainClass extends MovieClip
fla2.fla has a document class of MySubClass:
public class MySubClass extends MyMainClass
I've tried, but now I'm getting errors that all of my variables that reference stage instances aren't being found.
I have a custom class created by a main document class, and I want the custom class to run a function in document class after some time.
How can I sent the instruction from custom class back to the document class?[code]...
get a bunch of objects in my library to inherit from (or even be) one class that i have made, but without having to make .as files for every single one is this possible, or is there any other way to give objects another classes functionality in an auto-generated class?
View 3 RepliesIs there a way I can reference a Movie clip I have on the main stage from a custom class of a document class?[code]
View 1 RepliesHow do I accept multiple arguments in a custom method? Like:
Proxy(101, 2.02, "303");
function Proxy(args:Arguments){
Task(args);
}
function Task(var1:int, var2:Number, var3:String){
// work with vars
}
I'm programming a kind of "Lights Off" game in Flash Professional (not Flash/Flex Builder)and it would be very nice if I could manage on/off state in a grphically designed Symbol like this[code]...
View 2 Replies