ActionScript 3 :: How To Compile One Class From MXML File
May 10, 2011
I want to compile one class from MXML to as3 as a learning experience. The class had dependencies on other classes in my project but I don't think that should matter if I am just compiling it to as3 right? Currently I have Flash Builder 4 (in Eclipse) but I would be happy just to use a command line compiler if that exists.
Is there any way how to compile maven/flex project which does not contain any *.mxml? The flex project contains ActionScript classes only (i.e. "src/flex" directory contains *.as files only). My pom.xml is here:
I am taking over a Flex / MXML project for work. The last programmer lost the original source code so I ran it through a decompiler. In the main MXML file there are 3 lines that return errors. IMPORT COM.TURBO.*I've never heard of this and I can't seem to find anything on it. I assume its some kind of plug-in. Does anyone know what it is?
This is a project I'm working on for a simple demo tutorial application in Flex. I am using mxml pages. You can see to the left that I will have my main application and then other mxml files (In the Examples Package) as the examples that will be loaded into the main application mxml. How can I dynamically pull the value from the object in the list to load the child mxml file into the container that I have further down in the application?
I have extended an mxml component with an actionscript class. I'm trying to access a component in the mxml file using the id (in order to add an event listener) but I cant seem to do it.
I get:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
Our application has over 15 different top-level mxml files to create individual controls that are used in our pages. We are using Ant to do our automated builds, and are calling the mxmlc task for each mxml file separately (See question 78230 similar example). Running the compiler separately for each mxml file, however, is already adding up to a considerable amount of time. Our build time is approaching 10 minutes, 5 minutes for compiling our flex apps, and 5 minutes for compiling hundreads of java classes, building jars, installer etc. Each flex compile run is reasonably quick (15-20 seconds), but they add up.
Is there a way to compile all of them with one call to mxmlc?
I would like to include an MXML file in my MXML file in the same way you can include an external file in AS3 using the include directive. Using the include directive brings the code from the external file into the original file at compile time placing it in the same scope. For example,
I'm interested in learning just enough Flash/Flex to do things that I can't do from HTML and JavaScript alone - play sound files and video, use multiple file upload things, perform cross-domain Ajax requests using the crossdomain.xml file etc. As such, I don't really want to learn (or pay for) the Flex IDE. I'm not much of an IDE guy in any case.
The problem is, most of the tutorials I've found talk about the IDE. I've figured out how to compile .mxml files at the command line using bin/mxmlc - now I just need to learn MXML, ActionScript and the various APIs! What are the best resources for learning these? I'm fine with buying a book, I just don't want to shell out for the API itself.
Iīm using flex with Ruby on Rails backend to develop rich internet apps. Recently flash has been attacked, an example is Steve Jobīs thoughts on Flash.
I think flex is a wonderfull tool, but to be honest I really would rather to have a tool as productive as flex but compliant with open standards.
For me, in a perfect world I would code in MXML just like I do now and Flex Builder would build a pure html5 front-end.
I have a application developed in flex deployed on server. In the application data is filled by user and saved in cookies so as to be available even when the user closes the application. However if new version of application is released the user can still access the older version saved in the cahe. How can it be assured that whenever a new version of application is released the application is loaded from the server and not from the cache and at the same time data saved in the older version (in cookies) can also be accessed in the new version.
I have to make a project for school. It will be like a tutorial, but into an application. I already made a part of it in MXML and a bit of action script but I encountered a few problems that are over my newbie limits. So the Flex Builder 2 makes a SFW file, in the main folder of the "project". I want to make that SWF file my main executable file. I have a folder with some pics, and another folder with Action Script Files. The code lvl that I know atm is ABSOLUTE BEGINER... I don know how to make my SWF file have a specific name when I run it.Here is a picture of a training exercices that should make thing more clear:Some people told me that I should use a HexEditor and stuff. Is it ture(what u think?).
Next problem. I dont know how to make the Stage to be fix. I mean.. I dont want the stage to be resizeble. I tryed to change the stagescalemode but that wasn't it. I toke a look at the help files of Flex from the net, about the Resize action and SystemManegment, but I didn't find out what I wantend.
I am creating a SWF file using a MXML file. The MXML file define several MX:Button and uses an external stylesheet to style them. There is a problem I am facing at the moment, I am aiming to style the buttons in a way that is similar to the way I can style HTML button elements. However, I could not achieve such look and feel. For example, I could not find a way to define the color and thickness of the borders for each side of the button (top, bottom, left, right), the background color, the margins, the padding, the width, and the height of the button. Also, selector such as hover, active, focus are not available. I was only able to change the size and the font color of the button successfully.
I want to retrieve data from a Database and display inside a datagrid in a Flex web application. The way I'm thinking of doing it is :
Send the Query data from .mxml file to the .jsp page using HTTPService. In the .jsp, connect to the database and retrieve the data using select statements. send the results back to the .mxml using HTTPService.
I know what to use but I have an ambiguity. In the (.mxml) I use xxx.send() to send the data. What do I use in the (.jsp) to send it back ? I know that I should store the results in an XML in the .jsp file, but how to do that ?
Through researching, i've discovered that the problem with using getDefinitionByName is that the compiler believes that my classes aren't being used, unless they're explicitly referenced in the code, and thus isn't compiling them into the swf.I'm having no luck finding an amicable solution to this problem though. So far the only thing that i've found which works, is explicitly mentioning the name of the class, somewhere in my code. This creates huge problems as it forces me to manually edit an additional part of the code. And really, harcoding anything is horribly sloppy.this isn't an acceptable solution as i'm designing a game with potentially hundreds of weapons, and two classes for each one. I need some way to automate this, and force them to compile.
I want to use some assets ( buttons, etc. ) I'm creating in flash in a flex actionscript project. Since all my assets are bellow 10K, I'm not planning to load a swf ,wait until it's loaded and create the interface. I want to use a swc and just instance the clips I need. Also, I want my Button class to have some extra properties, and this is where the problem occurs.
If in the Linkage Properties in the Flash IDE I add a reference to a custom Button Class and trace a child of the Button MovieClip, I get the right trace. If then I create a Button, in the Main class in Flex, using the generated swc file and trace the same child of the Button MovieClip, I get null. Why is that ? Is there anyway to get around this ? I've considered using the Flex Component Kit, but since I'm working on a simple actionscript project and I'm not using the Flex framework, I see no point in using the Component Kit at this point.
I have a piece of art I made on the timeline that I want to turn into a button, so I comverted it to a symbol and exported it to actionscript with a linkage class, but when I compile it and run it I get the error, 1046 type was not found or was not a compile time constant: playButton22.[code]
MyRenderer is a class that I wrote, but Flex doesn't see it and gives "defintion not found" error, because it is not within the mx namespace. What is a clean way to make this to work?
How do I configure an ActionScript Project in Flex Builder 3 Pro so that I can compile an ActionScript class that is part of a package into a swf. For example, the class that I want to compile to swf is:
package utils { import flash.display.Sprite; public class Tool extends Sprite {[code]....
RootASProject is being produced by one developer, subASProject1 and subSubASProject1a by another developer, utils.Tool by yet another person.This directory structure enables each person to independently build modules and other resources, and quickly test the entire product.It is also important to note that these resources are loaded at runtime.So, class definitions must be fully qualified. For example, Tool.swf contains/defines "utils.Tool" not "Tool".
Developing with just the Flash IDE, this directory structure is not a problem. We create a Tool.fla and assign utils.Tool as it's Document Class then in the Flash IDE's Publish Setting, we set the class path to be NOT the current directory (.), but instead the RootASProject directory. If it were set to the current directory, the error would be: A file found in a source-path must have the same package structure '', as the definition's package, 'utils'. ToolTool.as. We're familiar with this error message and so I recognize that the Flex IDE is by default looking in the current directory for a subfolder, utils, to match the packaged class.
In the Flex IDE, I can add the utils parent, RootASProject, as an additional source path, but I do not know how to stop flex from looking in the current directory first.Using an ant build file, I can set the source path to RootASProject and the mxmlc is able to build utils/Tool.swf just fine. Apparently, it uses just the source paths passed to it, and does not automatically look for utils in the current directory.
I have a page made of custom components. In that page I have a button. If I click the button I have to call another page (page.mxml consisting of custom components). Then click event handler is written in Action-script, in a separate file. How to make a object of an MXML class, in ActionScript? How to display the object (i.e. the page)?
I have 2 files: Main.mxml with application and one MyObject.as.I create the instance of MyObject in mxml and can call its every public function from mxml. But what if for some reason I need to call some function declared in mxml from MyObject class?
I'm having a problem that has been really getting to me for the last 12 hours or so and I can't seem to find the answer anywhere. I know it's something simple, but I just don't know the correct syntax.
I've got a Flex Application in Flash Builder 4 with a file called "Test.mxml" which looks like this (simplified):