I have written a Flex Library project - a .swc file - which is supposed to read default configuration from a XML file inside .swc. This .swc file would be used by other modules to perform some operation. I am unable to make the URLLoader to load the XML inside the .swc file.When i run this as a normal Flex project, things work fine without any issue. With swc, it looks bin-debug folder for the XML and not inside .swc. I want the URLLoader to look inside .swc for the config file. How do i achieve this?
myLoader.load(new URLRequest("config.xml"));
For the above code i get the following error:
Error #2044: Unhandled ioError:. text=Error #2032: Stream Error. URL:
is there any way I can link a button inside a MC on frame1 to a frame inside another MC that is located on another frame.Ive got 2 frames in total. On the first frame Ive got an Mc and inside this one Ive got a button that needs to be linked to frame number 50 which is inside a MC located on frame number 2.
I've been trying to write a function to create a simple circle in Box2DFlash . but it keeps telling me that the object is null and I can't access it's properties here's the code:
public var f1:b2Body; public var f2:b2Body; public function addACrate(fallingCrate:b2Body,
[Code]....
and when I try to access the "y" property of my "f1" object it tells me that it's null .
I decided to rearange my flash site and now things don't work.I used to have an image collage where all the images were buttons and each image was located on the stage ( which made a stage with 10+ loose images)I made each image a button. Below is a code example for one of the images named "icysophistication_app_btn". The previously working code for it was:
icysophistication_app_btn.addEventListener(MouseEvent.CLICK, onClick_IcySophisticationPopUp); function onClick_IcySophisticationPopUp(event:MouseEvent) :void {
I have a movie clip on the stage which contains 4 frames and i wanna call a function from for example frame number 4... Obviously i wanna call this function from the main timeline containing all the MC. How can i do that, i have been looking around but cannot find much...
I'm using the preloader like the one rhamej posted here:[URL]The part of the code I need help with is as follows:
[AS] //fire the MovieClipLoader and attach the listener to it var container1:MovieClipLoader = new MovieClipLoader(); container1.addListener(mclListener);
[code]....
I realize the code is wrong. I wondered if it was possible after loading an external .swf ("1_movie.swf") within the container, if you could then press a button (enter_button) located within the external .swf ("1_movie.swf") , and use the preloader code to load another external .swf on release ("tree20.swf"). I'm having trouble because the preloader code is in the main timeline of my main flash file ("index.fla"), and I don't know how to make the preloader code recognize the button located within the external .swf, and use it to load another external .swf within the same movie clip.
I'm using the preloader like the one rhamej posted here:
[URL]
The part of the code I need help with is as follows:
[AS] //fire the MovieClipLoader and attach the listener to it var container1:MovieClipLoader = new MovieClipLoader(); container1.addListener(mclListener);
[Code].....
I realize the code is wrong. I wondered if it was possible after loading an external .swf ("1_movie.swf") within the container, if you could then press a button (enter_button) located within the external .swf ("1_movie.swf") , and use the preloader code to load another external .swf on release ("tree20.swf"). I'm having trouble because the preloader code is in the main timeline of my main flash file ("index.fla"), and I don't know how to make the preloader code recognize the button located within the external .swf, and use it to load another external .swf within the same movie clip.
How can I load/unload a movie located on the main scene, from a movie clip, or vice versa. Right now I can only load/unload a movie if located in the same timeline.
hen in a project folder, all there is is an fla file, it still runs but with the actionscript files hidden somewhere. Where do I find them? If you don't know what i'm talking about here's an examplehttp:[url]....If you download the game file, it's just the fla, the as files must be hidden.
I am trying to create a SWC library for use in my Flash AIR project. I have created a seperate FLA called SceneLibrary and followed the steps defined here:[URL]..to create a new SWC component. I saved the created SWC into a lib folder within my Flash Dev project, I then right click on the SWC item in my project window and choose "Add to Library" This all seems to go fine.
In my code i then go import FirstScene (this is auto completed by Flash Dev) It seems a bit weird to me that the path to this class would simply be
This is how ActionScript sorts array of integers in script and every time after first sort it starts with 301 but When I try to sort same array in c# it always starts with 101. here is how I sort it in c#
I made a simple project which you paste XML into a TextField and and uses this. It works great however it doesn't keep the original structure which wasn't much of a problem until i recently noticed if i load or copy and paste XML which contain comments like:
<min>0.0</min> <max>255.0</max>
In the TextField it turns to this:
<min>0.0</min> // <max>255.0</max>
Which creates problems as from what i can tell it would then run lines of code it should not. I would prefer if it kept the same text structure as the loading/copy and paste method seems to adjust it for some reason.can you keep the exact same XML text structure with working comments? when the XML is in the TextField it removes this part:
<?xml version="1.0" encoding="UTF-8"?>
why does it remove that rather than keeping the text exactly the same? and can i make it keep that or would i have to manually append that text again?
Because also the photo-url-tag has a dash, I needed to parse it with ...child("photo-url"). This worked fine, but if I want to filter these tags(photo-url), in order to receive all photo-url's with the same attribute: "max-widht='1280'", I couldn't manage to do so. I tried this approach:
var photoUrl:XMLList = xml.posts.post.child("photo-url").(@max-width==1280);
I get this error:
ReferenceError: Error #1065: Variable @max is not defined.
I have a situation where I use loadvars to load an xml file, which has the address of 2 swf's on the server. I can trace the xml items so know they are loading. So I'm trying to load the swf's but am running into problems. First problem, the swf always gives an error when I publish from flash, "TypeError: Error #2007: Parameter url must be non-null." as it can't find the mention of the xml file, as it's just being published. I'm not sure this affects the next issue which is the swf not loading when I try to load it like this:
var loader:Loader = new Loader(); var defaultSWF:URLRequest = new URLRequest(loadswf1); // where I know loadswf1 = "myswf.swf" loader.load(defaultSWF);
Having some problems adding the default spark.components.VScrollBar scrollbar. All I'm doing is creating a new VScrollBar, setting it's coordinates, a width and height and doing an addChild but it's not showing up. I'm adding other components too that do show up in the same code so that shouldn't not be the problem.What might I be missing?
var a:VScrollBar = new VScrollBar(); a.x = 100; a.y = 100;[code].....
I m developing an app that pulls android device IMEI and matches it against the database Is there a way to retrieve android device IMEI using actions script?
i want to have the music always playing and the ability to mute different parts. It is for a project where you click on different people and they come to life to play music. a stop and play would not have them in snyc. I have not been using action script long
var my_sound:Sound = new Sound(); my_sound.load(new URLRequest("triumphant.mp3" ) ); function setMute(vol){ var sTransform:SoundTransform = new SoundTransform(0);
Im trying to make a simple interactive flash animation so when you roll over a invisible button a sound plays from the library, then when you roll out the sound stops.
how to move the stage within the actual .fla file by modifying this.x and this.y variables in the layer 1 actionscript.
But within the document class- public class Starlight extends MovieClip, it does not seem to work no matter what i try and my research lead me to this use code instead:
for( i = 0; i < stage.numChildren; i ++){ stage.getChildAt(i).x -= player.speedx * player.bounceSpeed; stage.getChildAt(i).y -= player.speedy * player.bounceSpeed; }
I do realize that its hacky and slower as compared to actually moving the stage itself. And i'm not sure what's going to happen if another object that moves comes into the stage because technically this code is unnaturally altering the x,y of everything in the stage.
I am new to AS3, and I am trying to make an XML music player. For reasons unknown, the music player that I have coded (GUI was made an placed on the stage, so coding for those are not included.) will not display text or play the music. The code I have so far is:
var my_songs:XMLList; var my_total:Number; var my_sound:Sound;[code]....
In ActionScript3 i wanted to get the text between 2 quotes from some HTML using a input index value where i would simply increase the 2nd quote characters value by 1. This would be very simple however i have now noticed using indexOf does not seem to work correctly with quotes and other special characters.[code]...
I want to check for the _x value of an MC, then move every MC that is to the right of that MC left by 60px (-60).
For example, let's say I have an MC called "Main".Within Main is a bunch of MCs, I'll call them "obj1", "obj2", "obj3", and "obj4". Let's assume they are positioned in that order from left to right.I want to be able to check for the _x value of obj2, and move all MC's to the right of it (in this case obj3 and obj4) to the left by 60px, and of course keep obj1 in its current position because it's to the left of obj2.