Actionscript 3.0 :: Importing Files From Directory?
Jun 28, 2009
As expected I have a question, which is the following: Is it possible to load a complete directory into Flash. So that the only thing you will have to do is copy/paste the file to the directory and Flash loads it automaticaly?
I'm following a tutorial I found on these forums about importing. I'm trying to understand it, but I can't even get the simplest import to work. I get a compiling error: 1084: Syntax error: expecting identifier before as. My form.fla:
My company has recently asked me to install the Adobe Streaming Server 4.0.I was wondering if it is possible to have the server software reside on the C: drive, while having my VOD files on seperate D: drive.The staff here wants to separate the software (server in this instance) from the individual flash video files, so they have set up two drives.
I am testing fms this days, I have put all my files(such as 1.mp3,2.mp3...n.mp3) in my directory.I can play single file fine with url like this: rtmp://localhost/mp3/mp3:x/2
but i want to know is there any way to play all files in my direcotry? for example, user click the play button, the player(smp) automatic plays all files in the directory, link windows media server.Should I use playlist? Or there is another better way?
This hopefully should be an easy fix. Part of my program calls for extracting the number of files within a given directory. This is done easily using the code below:
[Code]....
However, this code only works using AIR as the runtime player. There should be an equivalent command that can be used with Flash layer 10.2 or earlier.
I want to populate my listbox with all the XML files in the same directory as the .swf, but I also want to release my final .swf to others, so I can't just use the directory that directs toward the folder on just my computer. How would I go around doing this, and how would I refer to the selected item in the listbox in order to use the selected file? Sorry if this is actually really easy, but as indicated in the topic title, I not sure how I would go around doing this due to my noobiness in coding.
I want to change the logs files directory from: C:Program Files (x86)AdobeFlash Media Server 3.5/logs to: D:fmsLogs in adobe in: Home / Flash Media Server 3.5 Configuration and Administration Guide / XML configuration files reference it says:
We develope for multy users OS. So my Air App needs to save some files to let all users acsess them (and be able to acsess them on its own). So I need a function to save files into public directoris (crossplatform function).
I was wondering if it is possible to make and App capable of listening when the user "adds" new files to a directory.
Example:
The User opens up our Application. The user adds new files on the desktop (using the Microsoft Explorer). Our application automatically detects that new files have been added and executes a function or whatever.
Maybe, this could be done using a programming language like Visual Basic and open the executable with the NativeProcess api and listen for an stdOut event.
I really don't know where to start with this. I have many xml files in a specific directory and would like to have a listbox become populated with only those xml file names when a button is pressed.
is there a way to have flash read swf from a directory dynamicaly. so if you add a new one it reads it and you could have a next and previouse button to dynamicly browse throught them.
this way you could just upload new swf and it would automaticaly add it to the set so when you hit next at the end it would read the new one.
I write a flex + java application using the blazeds framework. when i write log files in my java classes the default path is the java path on the server. I want it to be my application at the tomcat/webapps/application directory when i write it hard-coded it failed (maybe bacause of permissions) but, i want it to be general (not hard-coded) so, what do i need to change in my java code in order to write files in my webapps directory? maybe it just an xml configuration?
I'm creating a simple online, Flash-based music player; the user clicks on a song in a DataGrid and then it plays, simple. I will display the song information with the ID3 method in the 'sound' class, but I don't want to hard-code all the songs into the ActionScript, because I might change them. I have created a "tracks" folder in the site directory; how can I extract the names of the files within that folder without knowing how many files there are, and inherently, without knowing the URLs?
I am new to flash and decided to start out using templates to gain a beter understanding. I grabbed a template - that when I went to save it said it was an MX version - once I began to make changes in it re-save and publish it I noticed that some of the elements were missing. I thought it was something I did so I copied the entire directory and just opened the .fla and saved it without making a change and then published it and the items were gone again. I saved it in the same directory only changing the output .swf file and used all of the same html files
I've always been able to import dwg/dwx files into Illustrator, edit out layers I dont need, export to swf, and import into Flash MX. I just got some new CAD files that wont open in Illustrator and am kinda stuck without a solution. Purchasing new software is no big deal I just want to be sure that it will open these new files and be able to export to Flash in a usable format.
I've masked out the backgrounds around some photos (of people) in Photoshop, and I'm importing them into Flash CS3 (Mac). When I import them in, they appear to have a color shift...they look lighter, more washed out than they did in Photoshop. My color space in Photoshop is sRGB, and I've tried importing the images as PSD and as PNG files, but no difference.
I'm importing a swf file with on/off buttons into Captivate, and the sound is not playing. I'm not sure if this is a Flash issue or a Captivate issue. I have posted this same question on the Captivate forum and have not received a response. The swf file seems to be playing fine, however, when I import it into Captivate the sound will not play anymore.
When I have a class linked to a MovieClip in my library and that class takes an argument in its constructor method. That class will compile properly ONLY when it's located in my top-level directory (same dir as the .fla and Document.as files). If I move that class to a deeper directory, say com.place, and update the package statement and symbol link appropriately, the compiler will generate error "1136: Incorrect number of arguments. Expected 0."Create flash project and put a rectangle on the stage. Covert it to symbol and assign it to class TestPanel - or whatever you choose. Also configure the fla so that is uses a Document (Main) class.Create Main.as and TestPanel.as in the same folder. In the Main class, instantiate a instance of TestPanel and add it to the stage. Flash will, predictably, add the rectangle symbol and everything is fine.Now modify TestPanel so that its constructor method takes a Number and have Main.as pass some number to TestPanel.[code]You now get the error: 1136: Incorrect number of arguments.Expected 0.When I move the TestPanel.as into a deeper directory, Flash somehow is looking elsewhere for the base class for Symbol, even though I'm mapping that Symbol to com.place.TestPanel.
I have inherited a website - http:[url].... and I will need to edit the first page from time to time (Flash). I have the original .fla files and I only have Flash CS4. Not sure which version of Flash the originals were built in, but opening in CS4 I can only see 35 frames - not enough to go through the whole thing. If anyone cares to have a look at the site there's a stopwatch in front of a garage door. This quickly fades in and out, then a car and other stuff appears. I can only get as far as the stopwatch. I can see the whole lot in Flash player though.what I am not doing right?
I'm trying to approach another method for making a particular game that I've been working on for the past year. I'm wondering if it's possible to create the game in 'pieces' and import all of the files into one .FLA file. For example, some of the game features include:
-a turn-based tic-tac-toe system (player vs. computer)
-File save/load storage system that will save/load the game files from the user's computer (note: this is NOT an online game)
-An options screen for the user to toggle sound and controls
-The game is played using the mouse
Is it possible to create separate .FLA files and import them into one single main FLA file? For example: For the turn-based game, could I just develop the AI portion of this (since this is extremely difficult to do and will take a lengthly amount of code) in a single FLA/SWF file, then develop the interface, graphics and controls in another separate FLA/SWF file and import all of that into a single, main FLA file where the actual game will be compiled for the final version? For the options screen, can I create all of this in a separate FLA/SWF file and import it in a single, main FLA file with the rest? if I can organize each part of the game into separate FLA/SWF files and then when I get ready to compile the entire game into a single, stand-alone EXE file, everything will all be together? If the game is compiled into a stand-alone file, will it still need all of those separate FLA/SWF files each time it's run? or when I import those files while I'm developing the game, will they already be included once I compile it?
im trying import multiple swf files(games) into one fla so i can have a little gallery for all my games. the games imported fine but im trying make a button in each game after it is over to gotoAndPlay(1) on my main timeline but it doesnt seem to be communicating, heres the method im trying to use
startGame("game_1"); function startGame(gameName:String) { trace("game_1")
I have imported few external file (jpg) into a grid of 9 empty mcl. The import works perfectly but if I click them they disappear (?!) and they are not button but simple images .
I am using the following code to import the files
Also I get this output log: initHandler: [Event type="init" bubbles=false cancelable=false eventPhase=2] httpStatusHandler: [HTTPStatusEvent type="httpStatus"
I was working with a sample code and when I do a 'cntrl + ENTER' I get a 'Type was not found or was not a compile-time constant: LoginEvent' error I also get the same error for the other events of 'RoomEvent' and 'XIFFErrorEvent'. My source files 'Test.FLA' and 'Test.AS' are located here: 'xiff_3_0_0src' whereas the various packages refered to in the source file are located here: 'xiff_3_0_0srcorgigniterealtimexiff'. My import statements are as follows:
so Flash was importing my PSD files in the folders I had my layers filed into. Well ... now, Flash will only import PSD folders as one big file and so I cannot edit in Flash.
I have a problem while trying to import any sound file into flash CS5.5. I have not successfully done it since purchasing the program. I have tried opening the file in a sound editor and saving it, as well as trying to convert to a different sound type that is still Flash compatible. I'm trying with .mp3 and .wav files mostly. The error messages i receive are "Couldn't import C://*file location* or else i get"One or more files were not imported because there were problems reading them." I havent figured out a pattern as to why either might be showing or the connection to the file.
i created a 3d model using sketchup and exported it as a DAE file.
then i try to import the model into papervision, but the model never appear.
when i use the DAE file provided in the examples, it works. only when i tried to create my own models, it doesn't work. does this have anything to do with sketchup?