Actionscript 3 :: Putsave Files Into Some Public Directory (adobe Air)?
May 20, 2010
We develope for multy users OS. So my Air App needs to save some files to let all users acsess them (and be able to acsess them on its own). So I need a function to save files into public directoris (crossplatform function).
I have a bit of code that I want to change to make it save to the application directory. (the directory the application is installed at). While currently the bit of code I have works it just brings up a browse window for me to pick where to save the file. I want it to default to the application directory though.
As expected I have a question, which is the following: Is it possible to load a complete directory into Flash. So that the only thing you will have to do is copy/paste the file to the directory and Flash loads it automaticaly?
so I've worked with AS for a while now but I've always managed to avoid using external AS files so my knowledge of how to work with them is lacking. Right now I'm trying to work with the sample files from the vimeo API found a the bottom of the page here: It all works fine but I'm confused about how to call functions in these external files.I want to dynamically change the video being played from the fla file and have how to call the function VimeoPlayer from the fla file
My company has recently asked me to install the Adobe Streaming Server 4.0.I was wondering if it is possible to have the server software reside on the C: drive, while having my VOD files on seperate D: drive.The staff here wants to separate the software (server in this instance) from the individual flash video files, so they have set up two drives.
I am testing fms this days, I have put all my files(such as 1.mp3,2.mp3...n.mp3) in my directory.I can play single file fine with url like this: rtmp://localhost/mp3/mp3:x/2
but i want to know is there any way to play all files in my direcotry? for example, user click the play button, the player(smp) automatic plays all files in the directory, link windows media server.Should I use playlist? Or there is another better way?
This hopefully should be an easy fix. Part of my program calls for extracting the number of files within a given directory. This is done easily using the code below:
[Code]....
However, this code only works using AIR as the runtime player. There should be an equivalent command that can be used with Flash layer 10.2 or earlier.
I want to populate my listbox with all the XML files in the same directory as the .swf, but I also want to release my final .swf to others, so I can't just use the directory that directs toward the folder on just my computer. How would I go around doing this, and how would I refer to the selected item in the listbox in order to use the selected file? Sorry if this is actually really easy, but as indicated in the topic title, I not sure how I would go around doing this due to my noobiness in coding.
I want to change the logs files directory from: C:Program Files (x86)AdobeFlash Media Server 3.5/logs to: D:fmsLogs in adobe in: Home / Flash Media Server 3.5 Configuration and Administration Guide / XML configuration files reference it says:
I was wondering if it is possible to make and App capable of listening when the user "adds" new files to a directory.
Example:
The User opens up our Application. The user adds new files on the desktop (using the Microsoft Explorer). Our application automatically detects that new files have been added and executes a function or whatever.
Maybe, this could be done using a programming language like Visual Basic and open the executable with the NativeProcess api and listen for an stdOut event.
I really don't know where to start with this. I have many xml files in a specific directory and would like to have a listbox become populated with only those xml file names when a button is pressed.
is there a way to have flash read swf from a directory dynamicaly. so if you add a new one it reads it and you could have a next and previouse button to dynamicly browse throught them.
this way you could just upload new swf and it would automaticaly add it to the set so when you hit next at the end it would read the new one.
I write a flex + java application using the blazeds framework. when i write log files in my java classes the default path is the java path on the server. I want it to be my application at the tomcat/webapps/application directory when i write it hard-coded it failed (maybe bacause of permissions) but, i want it to be general (not hard-coded) so, what do i need to change in my java code in order to write files in my webapps directory? maybe it just an xml configuration?
I have some files in my src directory, some are .class files (Java class files) and some are .properties files, when I create the Adobe air native installer these files are not included. Why is that? How can I work around that?
Also it excludes .mxml files, but that's good. I'm sure that's related, how to change what it includes or excludes?
I'm creating a simple online, Flash-based music player; the user clicks on a song in a DataGrid and then it plays, simple. I will display the song information with the ID3 method in the 'sound' class, but I don't want to hard-code all the songs into the ActionScript, because I might change them. I have created a "tracks" folder in the site directory; how can I extract the names of the files within that folder without knowing how many files there are, and inherently, without knowing the URLs?
I am new to flash and decided to start out using templates to gain a beter understanding. I grabbed a template - that when I went to save it said it was an MX version - once I began to make changes in it re-save and publish it I noticed that some of the elements were missing. I thought it was something I did so I copied the entire directory and just opened the .fla and saved it without making a change and then published it and the items were gone again. I saved it in the same directory only changing the output .swf file and used all of the same html files
I am working through an audio player demonstration in the book "Foundation Actionscript 3.0". When I try to publish my AudioDemo_final.FLA file I get the following error, "Adobe Flash CS3 - Error creating flash movie file. Destination directory does not exist. Change your publish settings."The following is displayed in my output panel >> Error opening URL 'file:///C|/Sites/flashcoder.net/FAS3/Audio/AudioDemo%5Ffinal.swf'My file directory is set up like this:AudioDemo_final.flasong1.mp3com.fas3.smc (folder)Main.asSounds.as
When I have a class linked to a MovieClip in my library and that class takes an argument in its constructor method. That class will compile properly ONLY when it's located in my top-level directory (same dir as the .fla and Document.as files). If I move that class to a deeper directory, say com.place, and update the package statement and symbol link appropriately, the compiler will generate error "1136: Incorrect number of arguments. Expected 0."Create flash project and put a rectangle on the stage. Covert it to symbol and assign it to class TestPanel - or whatever you choose. Also configure the fla so that is uses a Document (Main) class.Create Main.as and TestPanel.as in the same folder. In the Main class, instantiate a instance of TestPanel and add it to the stage. Flash will, predictably, add the rectangle symbol and everything is fine.Now modify TestPanel so that its constructor method takes a Number and have Main.as pass some number to TestPanel.[code]You now get the error: 1136: Incorrect number of arguments.Expected 0.When I move the TestPanel.as into a deeper directory, Flash somehow is looking elsewhere for the base class for Symbol, even though I'm mapping that Symbol to com.place.TestPanel.
I have an AIR app that gets bundled with XML files that the app needs. These get put into the APP Storage Directory, of course. Works great. But when I install a new version ( which includes new XML files) , the new files don't get added or overwrite the ones from the previous version. It seems that if that directory is there from a previous install, the installer will ignore the part where it moves included files.
I use javascript to play a flash file, and it plays correctly. But it also needs to parse some configuration files in the flash default directory. So the problem is: the flash file I am going to play can't access its config file for the wrong working directory.
For example, I specify the swf path value as 'falsh/list/test.swf', so my javascript will give this swf value by swfobject.embedSWF to play this flash. But the flash file flash/list/test.swf needs to parse a config file in the same directory with flash file like flash/list/config.xml. The problem is flash attempts to parse this config file under the current javascript working directory.
What I want is for flash to grab files from a directory without knowing what files are there. I dont think it's possible with AS3 but I'm not too sure about XML, and if I can get it into a xml file, then i can ccess it from as3. The concept might be confusing so an example would be if I had a mp3 player and I wanted to play files from a certain directory but not know what files were in that directory. I would assume XML can "scan" folders for files with a specified exstention and store that information in an array of somesort.
I am writing a basic Air app where one of the features is the ability to stream voicemail off of a local PBX.The voicemails are saved in WAV format and due to outside factors this cannot be changed. According to the Air docs there is no support for the audio tag because the flash player is built in, however, the flash player doesn't support wav files.
Was this just a large oversight on Adobe's part or am I missing something obvious here?
I'm trying to use Adobe's OggVorbis library. But I can't seem to get the Sound object to loop. I even tried looping the _sound object inside the AudioDecoder.as in the "com.automatastudios.audio.audiodecoder" package. Do you really have to reload the file and stream it over and over?