Actionscript 3.0 :: Textfield Going Blank Of Second Update
Jan 1, 2012
I'm building a simple quiz app. Programing in class, 6 buttons, Q's in xml etc. Everything running fine.
First question loads fine. All buttons with alternatives update fine with info from Xml.Push the right button, gives correct feedback, runs animation and runs "addframescript" code correctly at end of frame.The addFrameScript call's up function to reset button animation and newlevel function. this works just fine, all the buttons update with the new alternatives that correspond with the new question, except for the button 1, which is programed to be the button with the right answer every time. It goes blank. I've traced out the textfield on the button and it says that the textfield contains the correct text. It just goes invisible for some reason
I did test every functions before implementing the "addFrameScript" and everything work fine at that time. newlevel function called inn every text.[code]...
I have two text fields and the user can use a button to underline text in either field. I have a listener on each field that keeps tracks of the last clicked in field.
public function setLastActiveTextField(event:FocusEvent):void { lastTextActiveField=event.currentTarget; trace(lastTextActiveField.name); }
[Code]....
lastActiveTextField is defined as an Object. When the highlight button is hit, it reports the correct the range, but I can't figure out how to send the formatting to the actual textfield without setting up another if (lastActiveTextField.name==field2) control. Also, stage.focus won't work because the object isn't really on the stage, I guess. There has to be a way to refer to the textField object.
I have a Textfield that I have drawn on the stage. I have another TextField that I have created in AS3. The TextField I created in AS3 appears on the stage without an issue. However, I am later setting the TEXT of both TextFields to the same variable, the TextField I drew on the stage, it shows no problem, the one I created in AS3, it comes up blank. The two calls to update the text are right under each other, so the variable cant be unsetting between them (at least I dont see how it would be).
I am creating a fill-in blank...The problem, if the user leaves the input text field blank, "undefined" will be reflected on dynamic text field. I do not want "undefined" to appear on it. How do I make the dynamic text field blank?
Currently I have a for loop which goes through and draws a really long list of objects. Each object is contained in its own sprite and as it draws them I wanted to have a text box saying "Ojects" + nObjectsTotalLoaded + " of " + nObjectsTotal + " have been Loaded." Right now I am timing out because my loops takes so long, but i figured that if I have a textbox updating as it creates each object that it will also fix my problem with timeout.
I have created a dynamic textfield, but I doesn't change after the defined number of iterations .At the end of the script is a conditional setting, changing the textField.However, the text just dissapears.
I have 2 textfields...They have to be related to each other so when I change the data in one of them, the other changes too (not identically... calculations and stuff) And when I change the second one the, first one has to change accordingly... like a 2-way thing Has that something to do with listeners mby?
i have this problem with my text field. i have this dynamic text field, and i want to load external text files and show them there. this all works fine and dandy but when i try to make a scrollbar along with it, it gives the height of the text field as the original one from the flash file, not the new text.
I'm trying to update some TextField's style, eg. color, fontSize, fontFamily. I'm creating field by:
var textField:TextField = new TextField(); var style:StyleSheet = new StyleSheet(); style.parseCSS("p{color: #000000; fontFamily: System; fontSize: 20px;}"); textField.styleSheet = style;
I tried something which was very simple in AS2, attaching dynamic movieclip and then attaching dynamic textfield inside that MC, which should update on progress event for loading an image, displaying percentage of loading done. Surprisingly, I have no problem with displaying accurate percentage info, my problem is this: most of the updates of textfield.text writes itself OVER the old text, instead of replacing it. Hehehehehe, LOL! You get it? It behaves like I create new textfield over the old one each time I update text. And I'm sure the code is not recreating textfield or MC, at least I'm positive thats not what I told it to do. So although I'm a bit new to AS3, and may probably doing something wrong, I'm getting more and more suspicious that this is a bug within flash itself, the thing that should not be.
It will be hard for me to recreate the code here, as I tried many different things in the meantime, so I'll just show bits of latest version which doesn't create totally dynamic MC and textfield, but attaches dynamically MC containing textfield which is inside library. The problem remains the same, and I'm sure I compile/upload latest swf version and clean browser cache everytime...Code://btw, timeline is public static MovieClip, which is like root,//and containerMC is public static MovieClip which is attached separately//Also if you see something without being declared as var, be sure its a static property declared in class
//func called after thumbnail button is clicked to open image public static function prepareImageOpen(imgObj:Object) {
I am deploying Updates via SCUP and SCCM to hundreds of Computers. Fortunately Adobe provides an SCCM Update Catalog for both Adobe Flash ActiveX and Adobe Flash Plugin. But now my Problem: After publishing the Update via SCCM, the client is not supposed to be interfered with the Update Progress (which is working) I figured the Updater works like this: First SCCM checks if a Update needs to be deployed, if this is the case, The Flash Updater begins. First the old Flash Version is beeing uninstalled. But now: if the Client has a Browser Window (IE, or Firefox) open, the Updater is not able to install the new Flash Version and quits with an Error. This leaves the Client PC without any Flash (because its being uninstalled before) How can I prevent Flash being uninstalled due to the Update progress not working while a Browser window is open?
I've got a movieclip, which has got a dynamic text element.The movieclip uses a package for its codeThe package if obviously derived from the MovieClip classI've got a timer, that updates the dynamic text field every second.When debugging the code, I see that the timer works well. Its updates the value of the dynamic text field.
how can i make a movieclip and a textfield to resize to the content of the text in the textfield? I mean, if I have a textfield with 3 letters font name XXX and then the content of the field change, how can i resize te textfield so the text dont autoadjust to the 3 letter space?
Does anyone know, why a textfield may become white when loading text + JPGs into it? Sometimes it happens to me, sometimes not. I haven't figured out why. If you have any clues... The AS I'm using:
I am looking to change the background color of a input textField when the user selects that testfield to start populating it. I have done a bunch of searching and I keep coming up with this type of answer...
Code: myTextField.onSetFocus = Set(evt:Event){ // Change color }
Problems...
1) Is onSetFocus/onKillFocus still available? From what I can tell it is not.
2) I have my text objects encapsulasted in a class so I do not believe I am able to do it like I have been suggested.
I'm using the following to remove a textFeild from the stage I then need to add this textField back to the stage at a later time....i tried using addChild the problem is the text that was in the text field prior to the removal is still in the textfield when i re add it......How do i remove the textfield and replace it with a fresh textfield at a later time?....using msgTa.text =""; is not an option.
I just recently started playing with cs5 and it's new features. I tried to rotate a textfield with the 3D rotation tool, but when you do this, the textfields gets blurry.And it seems like it's not a vector text anymore, because when you zoom in, it still is blurry.Is there a way to prevent that?
i would just like to ask why is the case that when i use embedfonts = true on a textfield, the textfield's text only resizes according to the textfield's height but not the textfield's width. meaning if i make the textfield's height bigger, the text also gets bigger in terms of height, but not width, can't the embedded font maintain aspect ratio according to the textfield height?
I'm only wondering about this because this is not the case when embedfonts= false
Attached is basically a recreation of the problem. What I'm basically trying to do is a tooltip window with 4 frames. Each frame has different textfields but also some the same. Like the "Weapon" frame has textfields called namebox, typebox, levelbox, and damagebox, while the "Armor" frame has namebox, typebox, levelbox, and defensebox.
In the attachment there is a Movieclip called awd on the stage. It has 2 keyframes in it called "Weapon" and "Drop" each with their own textfields but they are both called "box". I have a click event listener that makes awd go to its second frame and outputs the second child in awd, which will be the textfield. The problem is when I click the first time, awd goes to the second frame but it outputs null instead of Object TextField. When I click again it outputs Object TextField. If I trace the number of children it gives me 2. So I don't know how it can be null.
I've got a flash document using AS3. It dynamically reads data from an XML file, and creates a bunch of single line textFields. Could be like this:
<XMLdata> <Line>this is line 1</Line> <Line>this is line 2</Line> <Line>this is line 3</Line> </XMLdata>
So, for each node, it would create a new TextField, and change the textField.y value so that they are "stacked" on top of each other. All this if fine, except that if you hae so many "lines" (or textfields) that the "stack" is taller than the Flash Document size. What I would like to do is have a scroll bar or something so you can scroll the stack of TextFields. Doesnt' even need to be a scroll bar. Maybe an arrow button at the bottom, and when you click on it, it scrolls down. One for up too.
I have a numerical stepper,and a user can click on a textfield, then click the up and down arrows on the stepper to change the font size,i then try and set the focus back to the textfield and put the caret at the end of the textfield, but the stepper keeps focus anyway.Here is the event handler for when the stepper value is changed.Get the textfield's current format, change the size, set the new format, then focus on the textfield and set the caret position, but the caret just stays inside the stepper.
Code: private function handleChangeTextSize(e:Event):void { var tField:TextField = Main.LAST_FOCUSED_OBJECT;[code]....
I've had problems with other components too with the exact same focus issue and the only solution i've ever come up with is to set a timeout for like 100 milliseconds to set the focus back then and it works. another way to do this without the "hack"?
What I have is a dynamicly created row of movieClips. In which TextFields are added with text that's received from an Array. What I would like to be able to do is click on the movieClip that's visible and have the code understand I clicked array[3] for example and it will show the 4th array item in another textfield.
So I made an animation a while ago and exported it no problem as an .avi. Recently I've needed to make changes, but whenever I try to export it, it is a blank video.
There is no sound, so I'm not sure whether or not that is working, but the video turns out as just a black movie with the proper length.
When I test it in flash or export it as a .swf, it is fine, only the .avi is the problem.
I'm trying to make a simple Flash application to be placed on a web site. It is intended to take data from an .xml file and display it in the Flash movie. There are a number of buttons that display different nodes of the .xml file when clicked. (Not all the buttons are functional yet in this code; I know that.)It runs just fine in Flash. It even runs fine when I publish it and then run it by clicking on the html file on my computer.When I upload the html and swf files to my server, the html file works fine (gives me a solid colored background) but the swf is just a white box, nothing in it and no functionality.Something needs to be declared, imported or linked, I think, but I do not know what or how to do it. (Most irritating is the fact that the code is substantially taken from an online tutorial, with nary a word about this issue.)
ar chineseSentence:Array=new Array(); [many other Array vars deleted for space] var loader:URLLoader = new URLLoader();