Actionscript 3.0 :: Prototype - Interface - Get Content Swfs Talking To Each Other?
Sep 21, 2009
I've got a container swf that loads a few content swfs... now what I'm trying to do is get those content swfs talking to each other (the site is [URL], where the home slideshow, work and firm sections are each separate flash files). Specifically, I'm trying to get buttons on the home slideshow to link to their respective projects in the work section.
I've got home.swf dispatching a custom NavigationEvent when a button is clicked, with the clicked project's id attached to it. My index.swf catches the event, but this is where I'm stuck. I can't get it talking to work.swf. As far as index is concerned work.swf is an instance of Loader, and doesn't have the functions I'm trying to call. Right now the functions are on the timeline on frame 1. Do I have to move all the AS in work.swf into a document class and implement an interface that I can use to cast the Loader in index.swf?
I need to prototype a tabbed interface in Flash, AS3. I was thinking of 3 MC buttons on my timeline (let's say there instance names are; tab1, tab2, tab3).
In theory I would have a respective MC (instance names; content1, content2, content3) for each tab and when the tab was clicked on, it's MC would appear below (i.e. tab1 was clicked and in result shows content1).
Any guidance as to how I would structure this in Flash I'm blanking on the code structure to get this working and can't use easy goto's on frame ids as once performed in AS2
On my html page I have two frames, one for navigation and the other for content. The navigation menu is an swf. Most of the content is html, except for the 'gallery' page.
The thumbnails for the gallery appear within the navigation. I can get the pictures to load from the thumbnails into the 'content' frame using LoadVars sendAndLoad.
However, doing this means that the flash gallery refreshes itself each time a thumbnail is clicked (thereby losing the transition effect).
So, how do I load the images in the other frame without reloading the flash??
The flash reads the XML file, to create the dynamic content (like a picture gallery) The php creates the XML, and it has a user interface where we can upload pictures.
We're using External Interface for interfacing between Flash and JavaScript on the HTML page. All works fine online. When we try to localize the pages though (so that a Salesperson can have a CD full of demos), none of them seem to work.Is this an over-sensitive Flash security issue? We already have allowscriptaccess='always' and swliveconnect=true in the object/embed tags.
What can we do that doesn't require changes on each individual machine to set trust paths or any other kind of browser configuration? Not only do we want to have this content working on the machine of a salesperson, we may get clients that want to deploy content offline (kiosks, machines without any network access).
I'm trying to load a external swf using the Loader object, and that part seems to be working fine. But, I can't seem to be able to cast the LoaderInfo.content to a interface that it's document class implements. This should be possible, shouldn't it?
My client has approx 12 different presentation .swf's all with a beginning, middle and an end (phew!). I need to build an interface that views those 12 individual presentations as thumbnails on a single page and allows my client to click and drag whichever ones they wish to use into a separate little container above and in-doing so create a new required running order (left to right) each time they use my interface... so that once they have decided that running order they can somehow use the result for their required presentation. They will be using this interface ongoing throughout the year for various presentations all that will require maybe just a few of those individual swf's in different orders.
How to load external swfs into the an MC content box using movies with embedded buttons? The problem I'm running into is this: I have animated buttons within movie clips. I also have a main_content MC in my scene into which I'm trying to load background images from another file. This other file has 3 frames, each with a different image. I don't know what the action script would be for a movie/button to load my external swf frames into the main_content MC.
In my main time line I have: var _side = new Side(); var _main = new Main();
I have Main.as and Side.as saved in the same folder as Main.fla.
Here is Main.as
ActionScript Code: class Main { public function Main(){
[Code]....
Now the Main.as knows nothing of the variables speed and velocity. Is there a way to reference back and forth? Say for instance I have a dog class that drinks water from the water class.
If it rains then the water class changes var Water from 4 to 8; When the dog drink the water he can drink until the water is gone, but how the water variable was changed in the water class not the dog class.
I have a SWF file that I call the a parent, it imports a number of SWF(children) which I can switch through. is it possible to have a function in the parent SWF that the child SWF can launch?
The reason I need this is because each child SWF is a sort of small game, so when each game is finished I need some kind of way to let the parent SWF know that the player can continue.
i can make Flash execute JavaScript functions, but I don't know how to communicate to flash with javascript. For example, I have a flash header with an XHTML body. When link is clicked in the body, I need the flash header to move to a new frame. The frame is dependent on the link.
i'm still in the process of grasping my move from AS2 to AS3 (or from timeline coding to external classes), and here's a problem i've run into.i have two classes, for the sake of easiness, call them Class1 and Class2.in frame 1, if i have
ActionScript Code: var c1:Class1 = new Class1(); var c2:Class2 = new Class2();
In my ContentSWFDocClass I reference library elements that were "exported for actionscript", so they only exist in the ContentSWF. The ContentSWF compiles fine because my ContentSWFDocClass can find all the resources in the library....
The problem is that I need my LoadingSWFDocClass to talk to my ContentSWFDocClass. However, when I try to include a variable (or make any reference to something) of type ContentSWFDocClass in my LoadingSWFDocClass I get a compile error because the compiler doesn't recognize the library symbols that ContentSWFDocClass is referencing.
How can I get around this? I really need to reference elements in the library in my ContentSWFDocClass, and I also really need to be able to send commands from my LoadingSWFDocClass to my ContentSWFDocClass.
can download animated talking characters for flash? I like to create a presentation which has an animated character similar to this -I was able to find (google) several tutorials for creating animated characters, but I'm not really good at drawing avatars, so now I'm looking to download one (a .fla file)
I am building a quiz using XML for the questions and a ButtonTopLevel class to control the behaviour of the buttons tasked with choosing a question. Basically, the docClass imports the XML, makes sure it is fully loaded and then adds these top level buttons as children. I need to maintain the MouseEvent.CLICK in the button class because once the button has been used, it will switch to feedback mode and no longer be available as a button. Once clicked, the button says:
[Code]....
I have a sort of "go back" button in during development, and if I go back to the top level buttons and click any one of them, it works as it should. There is nothing undefined, with the possible exception of a variable or two I've declared and not yet used. Is it something in the way I'm telling the child to talk to its parent? My code is rather lengthy, but I will post if need be - just hoping it might be something I'm missing in this call to the parent.
Currently I have a flash based application (game) which I need to put on facebook, the users could save their scores and resume their game. For the task I was wondering which scripting language would be appropriate. And are there any API's available which could in the process. Or does one has to make all of it from scratch.
Basically I am trying to get buttons that I have in a drop down menu load an external .swf into an empty movie clip placed on the main timeline. However for some reason it is not working. The buttons are contained in a movie called "menuItems" which is then placed in a movieclip called "mainMenu" which is then placed on the main timeline.
on (release) { _parent.gotoAndPlay("reverse"); if (_root._root._root.currMovie == undefined) { _root._root._root.currMovie = "personalData";
I went through Claudio's preloader transition tutorial on kirupa ([URL]). I have tried to apply it to my own fla and everything seems to work fine EXCEPT I can't get any of the external swfs to load into the empty movie clip called "content". And yes, I have checked and rechecked to make sure that all MCs have instance names!
I have a main "shell" swf which, by clicking several buttons, will load/unload various external swfs into a Placeholder_mc which resides on the main timeline in Shell.swf In the documentation and tutorials I've seen a couple different methods, and I'm not sure I quite understand the difference, or at least the reason you would use one over the other...In the 1st method, you can just add the Loader object using the addChild() method:
Code:
var myLoader:Loader = new Loader(); var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf"); myLoader.load(myURLRequest); Placeholder_mc.addChild(myLoader);
This will apparently add myLoader to the display list once it has completely loaded.The 2nd method, you supposedly can add the Loader.content; however, it appears you can only do this once the content has completed loading, so you need to incorporate an event handler with the contentLoaderInfo object:
Code:
var myLoader:Loader = new Loader(); var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf"); myLoader.load(myURLRequest);
[code]....
What are the pros/cons of adding the entire Loader object, as opposed to the Loader.content and vice versa?
I have seen that some websites offer talking characters (very human looking avatars), but I do not want to pay HUGE money for those. So I started thinking about some of the cartoons I used to watch and if there was a talking computer, their way of visually portraying speech was with an equalizer.
For the "robot", I would just have 2 dots for the eyes, a nose, and a "mouth", but this mouth would really be an equalizer, and I could animate that with flash so that when there is loud sound, the mouth would open wider than it would for a soft sound ( if you watch an equalizer, the bars go way up and turn red when the music is loud, and remain low and green when sound is soft )
The only web technology that I imagine could do such a thing is flash, but I know very very little flash. I have been searching and searching and searching and all of the equalizer tutorials I have found are just bars with random movements that do not sync with the audio.
I am a US Marine and I am trying to help my shop out by building a program that would allow me to maintain records of gear so we do not have to count millions of pieces of gear everyday. So i built a database:
I have a main fla file which loads an external swf into an empty movieclip on the main timeline which works fine but I want a button in the external swf to load another external swf into another empty movie clip on the main timeline.eg. start.swf loads UKEIAMap.swf into (empty movie clip within start.swf) MapLoader_mc then a button havant_b within UKEIAMap.swf needs to load HavantProjectSheet.swf into (empty movie clip within start.swf) ProjectSheetLoader_mc without unloading UKEIAMap.swf
I am loading eight external swfs by way of eight buttons with actionscript to remove the swfs and sound after a new button is clicked. This works fine except that as soon as you get to the frame where the actionscript is all the swfs load at one time on top of each other. I don't want any to load until the button is clicked for the right one. MouseEvent listener works but only after all the swfs have loaded. How do I get the swfs to load only when the buttons are clicked. I can't figure out what I am doing wrong.
I am trying to find a way to preload swfs while other swfs are playing, i've found several scripts and tutorials, but none of them seem to work for my needs.
Flash - 8 : Above is an example of what I would like to do/have done. I've gotten as far as loading the "loaded.swf" into the "start.swf" but my problem is I'd love to use that little loading action I made earlier without copying and pasting into the new movie the same actions for a different link. So, how do I load "loaded2.swf" into "loaded.swf" via the link in "loaded.swf"?
In a ActionScript 2 code sample it uses some MovieClip.prototype's functions, as MovieClip.prototype.setModel;I'm trying to write this example using an ActionScrip 3 class, but the MoviewClip.prototype does not exists, where can I get it from? Does it exists in ActionScrip 3?
--update as you are asking, here goes, this code works just fine as an actionscript included on frame1, but I want to make a ActionScript 3 class with this same code:
//package //{ // public class asteroids extends MovieClip // {