Change Button's Text To A Random Xml Entry When Clicked?
Dec 31, 2011
I posted a question like this yesterday but I was not clear in the description....i have an app i'm making in flex and I'd like to have a button's text change to a random entry within an xml when the button is clicked....the xml is in the assets folder and is titled games.xml. I would like to have a random game name be selected from the XML when the button is pressed.[code]...
i have an app i'm making in flex and I'd like to have a button's text change to a random entry within an xml when the button is clicked....the xml is in the assets folder and is titled games.xml. I would like to have a random game be selected when the button is pressed.here is games.xml
i use FBML for the FB application.I have a flash and the flash suppose to call a javascript on the page. I read so many websites trying to figure it out but still having problem.Here is the Webpage with the javascript:
when i test, the flash loaded. The code goes through everything and show "SENT" in the flash text box. However, it doesn't seem like it is calling the javascript and change the text in the HTML page.is there something wrong I did? i try the ExternalInteface.call method but doesn't work neither. ALSO, when i run it in FireFox, not error popup.however, when i run it in IE, I got this:
VerifyError: Error #1033: Cpool entry 36 is wrong type.
ReferenceError: Error #1065: Variable FBJS is not defined.
Atm the home page loads up a swf gallery that literally just displays a photo then fades in/out onto the next photo etc
it always loads the first frame obviously but i was wondering if there was a way to randomly jump to another part of the timeline each time the home page was reloaded?? its not essential but would be a nice touch
I'm trying to "fade" out a movie clip when I click on another movie clip. I know how to change the visibility to false or alpha to 0, but I want it to do this gradually rather then instantly.This is the code I currently have placed on the movieclip I'm using as a button, I am only trying to fade the SolidPurple, everything else is working exactly like I want it to...
can change the color of the button when clicked, however I want to make sure when you click on a different button, it changes the previous button back to its original color.I know i can do this the ghetto way and list out all the buttons i want with no color each time but if later i have 50 buttons i dont want to list them. So i built a loop but the loop is not working rightThis code is an example of what might be on the first button:
I have a database all set up and working between flash and SQL .The set up allows me to add entries and receive data.. all this works great..The only problem I'm having is that when I want to update the score when clicking on a button..I can only send or receive data, and what I actually want to do is overwrite the current entry with a new entry to update the score..
I'm looking at creating some template designs for presentations and stuff like that. The only problem I have is not being able to get the consumers tastes down to a tee. The thing that is letting me down at the moment is that im not sure how to dynamically chage the colour of a graphic once a certain button has been clicked. e.g "say if i have index as my default page and the colour scheme is different tones of red how would i be able to change this to blue or green once another button has been clicked."
It would be much better to have this layed out as 'AS' rather than having many different (goto frame label and stufflike that. Im trying to phase myself out of tweens and focus more on the AS side of the whole game.
I have created a box with 5 buttons with their corroesponding color names beneath them at the left. When you click on a button it will change the box to that color. How do i get the color name that is clicked to show up under the box?
I have created a delete button and have linked it to a text box along with another button that displays "1" in the text box when clicked. I need a button that will then delete this "1" out of the text box when clicked.
i've a movie clip (e.g. scroll_text) which is consist of 5 words (each word is an individual movie clip). an instance of 'scroll_text' movie clip placed in the main timeline with the following script:
onClipEvent (enterFrame) { _x -= 30; if (_x<=-2247) {
I have a button that when clicked it displays a few lines of text. Some of the text is large, bold and some of it is normal and smaller size. The first time I click the button the text displays properly but if I click on it a second time then the text is messed up. I am new to flash and have tried several different things.
How can I change the text of a button instance without affect the other button text? I belive an AS aproach would solve it but I don't know how to do it.
The code runs fine, but the problem I'm having is that the text box that is suppose to go onto of my answer buttons is behind the button itself... however, if I change two lines of code around, the answer validation code doesn't pick up the which answer was clicked (it returns undefined). This is infuriating!Look for the line "//INSERT HERE." If I take the line, "var answerField:TextField = createText(answer,answerFormat,answerSprite,0,0,450);" and put it there instead, it returns the right answers (doesn't return undefined), but I can no longer see the text. I've included the createText function as well.
private function askQuestion() { trace("asking question...");
The cursor is blinking in the correct field but it will not allow any text to be typed into the field. Is there something in the code that is causing this problem?
I have 4 navigation button and like home, about us etc.... And i want to disable home when it is click and cannot clicked it until the user click another button first. means if a visitor is at home page then home navigation is disabled, and all other are active, and when they click at aboutus button then the pages goes to the about us page and the about us button is disabled and other get active. I want this solution in AS3 with oop concept.
I've got about 6 buttons laid out, one on top of the other in a list format. In their normal state the buttons are grey in colour, when I rollover them, the buttons flash and turn to orange. Now, what I need to happen is this: I want the buttons to stay orange once clicked and only roll out back to grey when the user has clicked on another button in the list. I've been told that the best way to do this is via adding a listener, however I am a little unsure as to how to go about this. I've checked the flash help file and have a basic understanding of how listeners work...but can't really wrap my head around applying it to this situation. Perhaps I will need to have all the buttons as separate broadcasters?
having a really frustrating problem. I have a file, originally penned by anoother developer in CS3 and resaved as CS4. It uses datagrids extensively. When clicking on a cell in a data grid it now fails to render the font (or a blinking carat for that matter). When you click off and finish the edit the text you enter is there, of course that isn't much use because you can't see what you're typing.I haven't changed how these grids work in anyway, and it was working in CS4 before *mysteriously* stopping.Have tried setting the font to one that is embedded in the setStyle of the custom renderer the cell is using but it makes no difference - everything renders fine when not editing but disappears when editing.
ok i want to make a simple word generator so for example lets say i want to do a textbox that when a button is clicked will generate either "yes" or "no"
I want to create a custom LinkBar in which the item which is selected shown with some space before the text or anything else as shown in the Image below.
when second item is selected then Two is having some effect and move slightly to left side.
when third item is selected then Three is having some effect and move slightly to left side and Two move at its original place.
If I have say 7 buttons, each containing text that changes color on rollover using the "Up" "Over" and "Down" keyframes in the buttons' timeline. Is there a simple way to get the button's text to change color when clicked, stay that way, and then change back to the original color once one of the other 6 buttons are clicked?
The only thing I can come up with is writing pages of code for each button that changes the color of every other button regardless of whether it was active.
I created a somewhat custom Spark button by doing the File > New > MXML skin and basing it on spark.components.button. The problem is that I need to add an extra text field to the button component and dynamically change that text...but of course, the property isn't recognized on a Spark Button.
Is there a simple way to add this field to my custom button skin & its property so it can be addressed? If not, is there a simple way to take what I've done and just extend the Spark Button? I can't seem to find any examples that show how to do it without writing it all up in ActionScript.
I want to make some buttons and use the buttons.fla library. The button is inserted and given an instance name. A second button is inserted (same kind) and given a new instance name. But when I am trying to change the label text in one of my buttons the text is changing on the other button as well. I believed they where separate instances?
generate random text with the click of a button. I have followed the kirupa.com tutorial for 'loading random quotes' but I am still getting a few undesirables. Firstly, I am generating an 'undefined' result occasionally. (Even with the example text from the tutorial). I have 5 quotes as per the example, but still get undefined as a result from time to time. Also, how would I go about altering the code so the same quote wasn't generated immediately after itself?
when it comes to flash but managed to learn enough this past week to get a simple website up (getting laid off so scrambling to get portfolio online!). I have an upload test at lisedupuis.net. In my work section I have a bunch of thumbnails (buttons) for all of the video. Basically, I want to add a text field under the video player which will contain a movie clip name. I want to set it up so that when you mouse over the thumbnails the text changes to the correct movie clip name. I thought maybe creating an event listener might work but can't seem to figure out how to write it. Been looking online and not finding exactly what I need and I am in a huge rush.
I have a menu with five nav buttons (atcually MovieClips). Each has three frame labels: "on", "stay", and "off". The rollover and rollout animations play flawlessly, but I'm at a loss as to how to give each button a sticky "active" state. I'd like the button to stay in it's active state until another button is clicked, then I would like it to play it's "off" animation. Each MC has this code: