Creating Tween - Imported JPG Fade To Transparent?
Sep 15, 2009
I am trying to create a tween in which an imported jpg will fade away to completely transparent. After importing the jpg image and converting to a movie clip symbol, I am able to create a motion tween where it grows and moves, but using the alpha setting, I cannot get it to become transparent. Is this not possible with an imported image?
but only 1 ball restart back,other 14 ball just stop at there , try paste on action and try you will see what i mean , how i going to make all ball restart back?
I simply have one FLVPlayback component in the background and a movieclip on the layer above with an FLVPlayback component inside it. The first FLV component is constantly looping a five-second video. So all I need is for the movieclip containing the second FLV component to load the right file, fade in, and when the video ends, fade out. Absolutely all of that works... apart from the fading in. What I noticed was that my movieclip was fading in correctly, but the FLVPlayback component was empty and transparent until the fade had finished - then it played the clip. Here's my code, which gets called at random intervals:
I have a movie clip (mc) with the alpha set to 0 (invisible). if you click on the stage it sets the mc's alpha to 0.4, before fading to alpha 0 again in 1.5 seconds. Here the code:
I've got an application which gives the viewer the capability to create a design then further customize it with their own art, i.e. a logo, which can be a .jpg, .gif or .png. I may narrow the file options down, but right now I'm finding when one prints this design (I have a "print" button as well) any transparent .png file that's in this design prints out with a white "box" that is obviously the canvas on which said .png was designed.
I have two png files. I import them using loaders. The images in the png files each have opaque (solid) and transparent parts. I want to use the bitmapdata.hittest method to detect when their opaque parts have collided.
[Code]...
I've been working on this for a couple of days now and nobody seems to know how to do this. Please don't post the examples on google, I've looked through at least the first five pages of results on google and haven't gotten any of them to work. The problem is that none of them provide an example of using this method with loaders, so I'm guessing the reason I can't get it to work is some gimmick associated with them.
I have added a reflection, and it works just great. But i would like to make the right and the left side fade to transparent. I have tried to make a little demo here: [URL]
The first movie looks good, but only because I have faded from nothing to black and the background is black on the home page. And as you can see, the movie does not look that great, when the background is white.
I found this link: [URL], but I can't figure out how to implement it into my already "working" slideshow.
I have a background I want to fade out. It has multiple colours so as far as I can tell I can't just use Alpha to fade it out (because it changes the whole background to the same colour). Is there anyway I can fade it out to about half-transparent?
This is probably an easy task for most of you, but how do i get a transparent image to fade to a background image in Flash? I have several transparent product images (.png or .gif) and a patterend background. I import my .png or .gif image and convert it to a symbol. I drag the symbol on my layer but as soon as i add a keyframe, the product image background turns white and loses it's transparency!
I trying to create a fade to transparent trail/follower and I'm doing this using ColorTransform.The problem is that it simply sets the alpha value of the bitmap to 0.7 al the time, it doesn't fade at all.
Code: import caurina.transitions.*; var bmd:BitmapData = new BitmapData(550, 400, true, 0x00000000); var bm:Bitmap = new Bitmap(bmd);[code].....
I'm using a tween on an imported file on MOUSE_OVER and MOUSE_OUT that will scale it X/Y up by 1.2. The problem is that the scaling starts in the upper left hand corner and moves out from that point. I want the scaling to start from the center.
Code: new Tween(clipT,"scaleX",Elastic.easeIn,this.scaleX,1.2,.5,true); new Tween(clipT,"scaleY",Elastic.easeIn,this.scaleY,1.2,.5,true);
I made a logo for my website in Fireworks (I tried it in Flash as well, but I couldn't create even a similar one). I imported images and made the intro part. I made a new timeline for every image and tween them the slide in, rotate, etc. At the last frame I gave my movie a "stop();" command. I'm here right now.
I would like to add a shiny effect now which slides over the logo every 4-5sec. I know I have to do some mask thing, but I'm not sure how to start. Should I select everything at the last frame and create a movie clip and then inside that movie clip create a mask? would that work this way?
[URL]
I wanted that background to flow or move a bit, but I can't make a similar image in flash and if I import another image from fireworks I can't tween them. Does anyone know how to tween to similar images imported from fireworks?
I know this question has been asked a thousand times already, but I simply can't get it to work. I've looked at various other threads posts, but none of them seem to work. Here's what I'm trying to do: I have a button (Instance name: "go") and a MC (instance name: "fader"). Now, I want the MC to fade in on rollOut and fade out on rollOut. Currently, I have this code: In frame 1 of my movie: (taken from this thread)
I've got a horizontal bar on the screen following the mouse vertical motion. I would like for it to be transparent until the mouse moves, and then fade in to be 100% on mouse movement. When the mouse stops moving, I would like it to fade back to be 0% transparent after a couple of seconds. This what I have for the mouse follow on the bar MC...
I'm trying to create a rollover flash map of England. In the past I have simply got a map image, traced over each section and saved as a button with a rollover effect, job done.
However this time I have the various counties within England as individual png's with transaprent backgrounds. I have converted each of them into rollover buttons and every single button has its own layer on the timeline, but the problem arises as the mouse detects the square box around each png image, ignoring the transparency.
I want the 'hit area' for each button to just be non-transparent part of the png.
I have seen 'InteractivePNG': [URL] but am not great at actionscript and can't get it to work.
I created a button in Illustrator and imported to my Flash library. The button has drop shadows, overlay and gradients. It imports and previews just fine until I change it to a button. When I go to preview it, there are these thick red boxes that seems to incase every layer of the button?
If you take a look at [URL] you see I created a timeline motion tween on the blue transparent image. Now I want to load this image via actionscript and follow the exact guidelines I gave there.
This is what I use in AS3: Code: loader = new Loader(); loader.load(new URLRequest(lastImage)); thisMovie.imageLoader.addChild(loader);
It does load the image, however it does not place it in the imageLoader I created in Flash (yes I gave it an instance name). This is the error I get (i.e. it doesn't access the imageLoader). It does when I put it in the first frame on the timeline, but then it doesn't follow the guidelines I gave in the timeline. TypeError: Error #1009: Cannot access a property or method of a null object reference.
I'm trying to animate the mc in my fla with the tween class (specifically have it fade from 0 to 100 transparency [left-to right] as it moves). I'm not really a coder and more animation-based. If I was to create a variable (say named "Transp", how would the rest of the declaration look in AS2?
do a simple fade in of text with a motion tween. I have entered text, converted to graphic symbol, set alpha channel on frame 1 to 0% and on frame 30 to 100%, the add motion tween. The text simply pops back in at frame 30 with no fade in between 0 and 30 at all. I have text set as static. Is this a Flash bug? I am working with Flash CS3. The same thing happened when I tried to do a zoom with a graphic and I had to break the two objects apart before I got any motion tween between them. This is not working with text, however. Adobe Flash CS3 Mac Pro Tiger 10.4.11
have a flash (as3) file that has 40 some odd buttons and as you roll over each of them, a larger image appears in one of my 10 loaders on stage... straight forward enough. Now, on rollover of the buttons, i have the script fading in each of the large images, and on roll-off, they fade out. My issue being, that as I run my mouse across a row of the buttons, most of the time it works perfectly, but every now and then, an image (usually an almost gone image) remains I am assuming hitting another button has interrupted that tween fade but not sure how to remedy / avoid this.
I made the following AS tween that moves the MC from right to left. It should fade its alpha after the tween finishes. But it doesn't fade. Why not?[code]
I'm trying to animate the mc in my fla with the tween class (specifically have it fade from 0 to 100 transparency [left-to right] as it moves). I'm not really a coder and more animation-based. If I was to create a variable (say named "Transp", how would the rest of the declaration look in AS2?
I want to put a transparent area on my stage. When the mouse enters that area I want to be notified (so that I can do stuff).I expect to use some code like"addEventListener(MouseEvent.MOUSE_OVER, mouseInRemote);" - but the qustion is "What do I add to my stage?"
I'm making a graphic button for a news app that allows the user to click on a headline.The button is composed of font and a rectangular shape in the back of the text. I want the text to be 100% transparent, and create the effect that you can see in the titles of this movie poster:
[URL]
does anyone know how to do this? doing it the way you would think...which is just to make the text 100% transparant doesnt work because the the background shape of the button (about 65% transparent) is in the way.
I have a .jpg graphic in a movieclip on layer two (1024/768). This is used as a background.I have a .jpg scrolling movieclip on layer one. It is a very wide graphic used for displaying a panorama.I would like to be able to create, dynamically using actionscript, a transparent area on the layer two movieclip (create a window) to view the underlying movieclip.I believe this is possible using the Rectangle class in the flash.geom.rectangle but I can't figure out how to attach it to the layer two movieclip or how to make it transparent so shows the underlying scrolling graphic.
I have four movie clips with instance names of "purple_ob", "green_ob", "orange_ob" and "blue_ob" and four buttons "purple_but", "green_but", "orange_but" and "blue_but" I want to have the movie clips automatically fade from one to another continually with a 5 second pause inbetween, but then if the user clicks one of the four buttons it will fade the relevant movieclip in. Then if nothing else is pressed the fading will carry on working through the four images in a loop.
So far I have the movie clips fading on a button press but how do I implement the automatic fading from one MC to another?
I've added the code below into the first frame of my scene