We have some Raptivity generated Flash content that worked fine for a few years. All of a suddent, our trainers noticed that the Flash files display as a black block. I can see the loading text and small bar so the Flash should be playing initially. Then it becomes write. Click on it, it becomes black. I can see them OK. My Flash Player version is 10.3.183.7 while one trainer is 10.3.183.5. Not too big a difference. I will ask them to upgrade too. Does the Flash player make older Flash content obsolete? The Raptivity we have is 4 years or more old.
I've tried it on several different copies on Flash(on college computers and at home) with different files and no matter what, once I save the file, any action script I had will stop working and will never work again no matter what.
When I create a new document and put in some Actionscript (3), it will work at first. For example if I have one line telling an object to have a lower alpha. Then, consistantly, when I go to "save" it'll stop working.
function dataImporting(target, type, path) { if(type == "IMAGE") {
[Code].....
This function is suppose to deal with loading requests from different kind of movieclips throughout the movie. There is something wrong with 'load(path as URLRequest)'. It compiles fine, but upon running flash simply crashes over and over (flash stopped working). It seems as if there is something wrong with it but flash not being able to catch the error.
The path is given as an argument to the function in the form of a string, but should be converted to a URLRequest before being able to be loaded.
Im working on something it coming right a long, but i think i did something wrong. I have a script see buttom, but is stops working after 3 or 4 clicks, the thing is that the bar is supposed to slide if you click on it end if ther is a bar in the way its going to take that with him.
I'm using the gskinner.com bridge to load and talk between a as2.0 object in as3.0 . The library works smoothly. If I upload the html it works smoothly. But when I embed it as using fb:swf on facebook, the as2.0 object stops loading, any clues?
I'm developing a new website one with a dynamic slideshow which can be found here. [URL] The problem is, after weeks of it working it all of a sudden now has issues loading the xml data into the swf. The swf loads but nothing displays in it, this worked and I changed nothing but updated the graphics which would display in it. If you hit refresh an untold number of times eventually it loads. To me this sounds like a server issue, but I'm not sure.
I've tried updating my flash player, updated the swfobject.js to the latest one I could find. I've made all my .js local on the server instead of calling externally to a source. I'm not sure what the problem might be. I've attached a working and not working example graphic to this post. I've tested this out on 7 different PC's both of which running either Windows 7 or Windows XP. Out of 7, 4 of them load the slideshow properly each and every time. 3 of them however loads it, but will randomly get the issue where it doesn't load properly.
I'm a total begginer in flash and action script, I do have some knowledge in other programming languages.By trying to help a friend I added a contact form in his company website, that was made by someone else.his site is full flash with a index frame that loads several pages.After I built the new contact.swf and tested locally and also hosted by accessing it straight from the browser and embeded I tried to replace it with the old contact.swf that had no contact form.During the tests, everything was fine but when included in the site the form is not functioning.The form has a few rules that prevent empty fields with a green text warning. when I access it embeded separatelly in a web page it works, when I access it loaded by index.swf it does nothinh even if I press the submit button.So I assume the problem is in the index.swf action script.the button that loads the contact page has this code:
I have a problem with the following code:[code]The problem is that the code is working when I test the scene (ctr+alt+enter in flash), but after I publish it it doesn't work... not sending any request nor redirect.What I want to do is to log in a file on the server what the users typed (related with Related with: Flash actionscript - save a text file on server).
I have three buttons, each time you hover over a button an image related to that button will appear. Got this to work by following this tutorial: [URL]
I have the buttons inside a movieclip and the code on each movie clip is
on (rollOver) { _root.x +=2; _root.But1_MC.swapDepths(_root.x);
[Code]....
This works together nicely until I roll my mouse over one of the buttons, and pretty much whatever the last button was that I rolled over that's what image stays up. The side buttons still keep rotating at the correct interval, but the images are not the correct ones
I downloaded OSMF Sample player and opened osmf.html, (C:playerosmf.html)it worked perfectly without any problem.The same file when I deployed onto tomcat server,[URL] I get the error "The specified capability is not currently supported" while debugging.
i am trying to create a flash movie for my browser page. i am able to import and export the movie just fine, the problem comes after i export the movie. As long as i leave the flash file in the folder it was created in things work great. If i try to move the folder or rename the folder it stops working. It acts like it cant find the flv file i created the flash with. if i rename or move the folder back where it was created things work fine.
I've tried for hours and days to make my vertical text content scroller working in a flash fake 3d environment with rotationX / Y. But because of vector>bitmap conversion when 3d roationing, the scroller fails to works. I know the stratDrag method fails to work in a 3d environment. other than using PV3D or so ? cause I don't know how to work with PV3D, it's just tooooo complicated to get it for me.
I have some movie clips that hold the contents. (ie I have a movie clip to hold my navigation buttons and another to hold the actual content.) I wrote some action script on a separate layer that is outside of the movie clips, the AS adds event listeners and a few simple functions. All my navigational buttons work prefectly, I have a button that I use for email, this works the first the frame is loaded. If I go to another frame (another page of the website), and then go back, the button no longer works, I tested with just using trace("the email button was clicked"); oh, I thought I might add that each page of the website is a different frame, that is inside my content movie clip. my AS looks like this:
I updated FlashPro from 10.0 to 10.0.2 through the adobe updater.After the update applied, Flash ignores any code entered on my action layers as if it were not there, even simple stop(); command.
I have a Flash Animation which i am running in a Browser Window .. Suppose a Man moving from Left to Right and also a BackGround MusicNow when I change the browser Tab to suppose check my gmail account while the man completes his walk from Left to Right .. The problem is the music is running but the man freezes at his place and continues his animation only after i return to the Flash animation containing browser Tab.
1 main flash movie called game.swf 1 external flash movie called maze.swf
The thing is from my main movie game.swf I load the external "maze.swf" true the LoadClip procedure. This works "fine".
The maze.swf as you can guess contains a maze game, and as you all will know this works with the Hittest commando to check if the character doesn't walk up against the wall.
If I start the maze.swf as a stand-a-lone this works fine, but as soon as I load maze.swf in my main movie. The hittest doesn't work anymore, because in some way the hittest is now checking with the coordinates of the entire main movie instead of only the boundaries of the maze.
I checked If I was calling to the right path, with _root and _level0 and etc. This is al correct because I can trace all the properties from maze.swf in my main movie. But the hittest simply won't work.
I'm trying to set up an app that moves one movie clip to the top of the screen, regardless of where it is or how deeply it is nested. To do this, I take the full path of the movie clip and go in, movie clip by movie clip, putting the depth of each nested clip on top. This part works perfectly. Afterwards, I want to move everything back to where it was. In the first step, I store the current depths of everything in an array before changing depths. In the second step, I'm trying to change everything back to its original depth, as shown in the array.
The code is below: _global.videoPath = _root.clip1.clip2; var pathString = String(_global.videoPath); var videoPathArray = pathString.split("."); var depthArray:Array = new Array(); [Code] .....
I imported a .aif sound in to my library and gave it a class name of "Beat". I'm using this sound as a rollover effect. So I have my variable initiated at the top like so:
Code: var snd:Beat= new Beat(); My listener's function like so:
When creating a dropdown for a button, I noticed the dropdown will stop working if the button does not run the entire length of the timeline. i.e.: if you navigate to a page that is out of that button's "range" it will stop working unless reset by returning to the root page. Nesting the problematic button in a movie, however, solves this problem...
I have installed FMS 3.5 on an Intranet server, and it installs its own version of Apache.This has now caused the localhost to open the FMS page. Disabling FMS 3.5 returns back to the Localhost page.It is not possible to run FMS 3.5 on an existing Webserver with Apache?
The following code is from the CS3 Language Reference.Pasted into a new file it works.Pasted into my current project it doesn't.what settings I might have that are disabling it?
this.createTextField("news_txt", this.getNextHighestDepth(), 10, 10, 320, 240);news_txt.border = true;news_txt.wordWrap = true;news_txt.multiline = true;news_txt.text = "To see the custom context menu item, right click (PC) or ";news_txt.text += "control [code]....
I have a class which extends a SWC , in the swc i have two boxes, front and back and an animation on the same timeline. The animation works fine without swapping when I swap them the animation stops working.[code]...
My friend and I have been working on a game for about a year. There's a few buttons on the stage that have been on the stage for six months, and always worked fine, but today my friend moved them and I just realized they don't work anymore. They are literally completely unresponsive to all mouse input, they have event listeners for mouseover and click but the events never get triggered (I checked for sure with breakpoints and traces).
I tried the obvious things first; move the buttons to the top layer and set .mouseEnabled = true, but that didn't do anything. I tried moving them around the stage in case something invisible was covering them but that didn't work.
We've got one button instance named "btnSell" that is broken, and another named "btnMenu" that works. They are instances of different objects in the library, but I tried swapping their instance names on the stage; then "btnMenu" was broken and "btnSell" worked.
So I swapped the names back, deleted the broken "btnSell" and created a new instance from the library. Only, it still doesn't work.
My friend deleted a bunch of old and no-longer-used assets, including previous versions of the PNGs that make up those buttons, so maybe that's related to the problem?
I made a flash file with buttons that go here and there and everything was fine except it takes a while to load so i added a preloader and suddenly the compiler is throwing the following error:
I have a class which extends a SWC , in the swc i have two boxes, front and back and an animation on the same timeline. The animation works fine without swapping when I swap them the animation stops working.
I have the following code :
var frontTemp:DisplayObject = this.animationInstance.getChildByName("front"); var backTemp:DisplayObject = this.animationInstance.getChildByName("back"); this.animationInstance.swapChildren(frontTemp,backTemp); this.animationInstance.gotoAndPlay("animation");
it's a little ridiculous; and probably unbelievable, but when I have more than five hundred lines of actionscript in tags in my MXML FLEX Main.mxml, all syntax highlighting, error and syntax verification, error reporting, "Problems" pane, and even sometimes compilation fail. Upon removing any chunk of code, it works again.I don't see why Adobe could release a product such as Flash Builder 4.5 Premium, have this big of a problem; and nobody notice. Therefore I believe the problem has to do with my computer, or my project; as there's now ay more people have had this happen if I can't even find it on Google.
Additionally, many objects that have been defined in the MXML properties above the code, even those in All States, are now showing as warning: Access of undefined property down the side of my document. However, these warnings are not showing up in the "Problems pane", and aren't even yellow squigly underlining the right sections of code to pertain to the message.Steps I have taken to TRY and fix this:I have tried restarting, as well as re-installing the IDE (Adobe Flash Builder 4.5).I have tried creating a new projectI have tried splitting my code into smaller .as files and including them.I have tried compiling my application.
In my current flash application I and my co-workers are using Loader to load some SWFs from our server. It works perfectly while we have the flash application on our computers running it trough Adobe Flash CS3 but when we publish it and move the html page to our server and try and run it from there the loading doesn't seem to start. I have the firebug plugin for Firefox so I checked if flash actually loaded the images and according to firebugs network monitor it found all needed resources and downloaded them successfully. But the behaviour of our application is as if the loading starts but the complete event is never sent.
I have a problem getting my flash to resize when changing the size of the browser window. It behaves perfectly from the beginning but when i resize the window to less then the minimum movie height to get a scroll (620 px) the Stage.height never changes to bigger than 620 px if I enlarger the window. It seams as if the flash don�t get information that the browser window changes...
This is my code in flash: var movieWidth = 1000; var movieHeight = 620;
I have a class which extends a SWC , in the swc i have two boxes, front and back and an animation on the same timeline. The animation works fine without swapping when I swap them the animation stops working
I have the following code : var frontTemp: DisplayObject = this.animationInstance.getChildByName("front"); var backTemp: DisplayObject = this.animationInstance.getChildByName("back");
I have a flash app that I have been working on for 5 months or so, it relies heavily on Flash remoting with numerous custom classes each making service calls via AMF.I have been developing this app in CS4 on Windows and never had any trouble, it works great.I just got CS4 for my Mac and installed it and copied over the flash files for this app so I can continue working on it on the mac instead of the PC, but on the Mac the app stops working after a few seconds, particularly after doing a few commands that issue flash remoting calls.Even stranger is it will not return to working condition again until I close all of the files involved with the project( the .fla and all .as files involved) and then reload them,if I keep trying to test run the movie from the flash editor it hangs at the first flash remoting call and never returns any error message or any indication that its trying to connect, on the server end my logs show no requests are going to gateway.php.So basically to continue working on the mac I'd have to keep closing down the files every few mins and reloading them.