Flash 8 - Different Colors On Opposing Side Of MovieClip
Oct 4, 2010
Is there any way to color both sides of a movieclip (a simple red square for example with green on other side) so when I rotate it the respective color will be shown?
Im in need of a simple code which makes a MovieClip move side to side horizontally preferably using the attachMovie function.The MovieClip must not go off the screen so the movement will have to be limited within the stage size.
I want to create an application that has these features
- At client side: Display a list of images, when user click on one image, data will be stored in MySQL database.
- At server side: Manage images used in client side, I can delete, add new images.
Is this possible for me to achieve this using Flex? And if it is able, will my output be 2 separate SWF files? And where can I find the materials to read on writing such applications?
I have a movie clip which has two frames. On the first frame I have the front side and on the second I have the back. I am rotating the MovieClip by rotationX, rotationY, rotationZ properties.I want to display the frame 2 when the MovieClip rotates. Please help. I dont want to use PaperVision class. Also, please consider the Perspective View of the scene.Sometimes, the MovieClip might not only be dependent on rotation. It is also equally dependent on the position (only in Perspective View).
when it comes with actionscript. So far, I dragged a MoveClip which i called "ledLight" to the stage multiple of times which resemble (you guessed it) an LED light displaying the words "EMOTION". in giving a Movie Clip that displays a slow flow of spectrum colors. The problem I have is I have no clue how to do that!
I have a movieClip on stage with the instance named btn1_btn. The original movieClip is just a white box with a black stroke created with the box tool, but when its clicked I want it to change color.
I have created an event listener for the btn1_btn and I have tried numerous properties of the movieClip class like color, fill etc but I am having no luck.
Also, would it be a better way to have another box on top with the alpha at 0 then when the event function runs, have the alpha set to 1?
I'm trying to dynamically change movieclip colors. My MovieClips (on the main timeline) are named box_mc1, box_mc2, box_mc3, etc. I have the following code, but I can't figure out why it doesn't work.[code]I don't quite understand why the trace statement doesn't work either, but the mouse pointer changes to a hand when I move over the MovieClips.
I wonder what kind of class(es) I should use to accomplish this task. I have two predefined colors, 0xFF0000 and 0x00FF00 (red and green), and I would like to set a number of gradiants of colors between these two colors. [code]This generates a random color, but I don't want to generate just any random one. Does anyone know what kind of color class I should use to accomplish my task objective?
think.. in as2, i just want to make a movieclip change colors over a period of say 30 frames when i release a button.. is there a simple way to script this?
I want to download files from the server side to client side without prompting a window to the user to download when any updates happen at server side.Right now I am using urlstream class but first file is downloading completely rest of the files contents downloading partially.
editCode sample taken from other post. Warning: it's a huuuge chunk o'code.
What I want to know is how I would go about making them all their default colors when you hit a movieClip instance that acts as a reset button. I can't seem to get it.
I have a movie clip "prog_ris" with the instance name "cont_prog1_mc". Inside this movie clip I have a button "prog_ris_btn1" with instance name "prog_ris_btn1".When I click on the button I want it to go to a new scene called "partners"
So far I have done only buttons directly on the scene and I normally use something like this:
on (release) { gotoAndStop("partners", 1); }
But with the Movieclip it doesn't work.. What should I do now? Using AS2.
Way with actionscript to determine the right and left side of a movie clip? I have a row of dynamiclly loaded pictures that load into a movieclip and then have arrows that scroll the photos left and right using an interval and _x +=10. The scroll works great. Only problem is, it just goes on and on and on if you keep pressing the arrow. Is there any way to tell it where the left and right side are and not to let either side go past a certain point.
URL..On this site it has this Image Carousel controlled by moving my mouse side to side, is there a flash component, or some flash script i could use/buy?
i have to sanp images into tile or grid form. but my images are in 4 different sizes in height/width. i have to place all images in side by side like tiling.
I am on a tight deadline and looking for the AS3 code of how to do what this company does on their site:URL...However, I don't know AS3.Literally my project requires I recreate the what is shown with the hand holding the sharpie and moving only back and forth restricted to a centered rectangular area at the bottom of the screen.I know how to import the image that follows the mouse to the stage, and to make it a movieclip. Let's say I have named the instance "Image_mc".Does anyone have the actionscript for how to do this? Do you attach it to the object or to a keyframe on a separate actions layer?
How would I be able to create a scene where you scroll left to right using the mouse, but instead of having it at a constant rate and having the picture (background) move when your mouse is at a certain x coordinate to have it be that when you move the mouse away from an object the background will move, and will move faster the farther away the mouse is? I have tried scrolling back and forth with x coordinates, but I haven't been able to get this to work.
(I found an example of what I'm trying to describe here; [URL], just click play, skip, leave, and then leave again and you'll be able to see it).
This was super easy using AS2. I had 2 'loader' movie clips placed on the stage and simply used the loadmovie to bring up the external swfs. How would i accomplish this using AS3? I simply need one movie to display on one side of the stage, and another on the other side of the stage. do i still use these 'loader' movie clips?
This post got deleted when the site was upgraded. Currently, the thumbnails load by rising I want to load the thumbnails one by one, from left to right. An example can be found here
User interacts with Adobe flex webpage to configure reports based on some data stored server side. They configure their view and have THAT view emailed to them daily. I've got the report builder, the part I'm trying to figure out is how to render the report server side and send it out as email (native flex functionality? convert to html? take screenshot? assume something is running client side?...)
I am writing a thesis and have been able to place all my frameworks under two categories (client-side frameworks and server-side frameworks), but I can't seem to finf where to place Adobe Flex...In which category should I place this or should I place it in some separate catgeory?
I have a stage on the iPhone Project in AS3/CS5, where I want two buttons to appear side by side with say 5 pixels between each button. It's the standard iPhone stage, 320x480. I can position them vertically fine, but side by side, the second button overlaps the first.
The first button, [Twitter], begins at position 10, and is painted out to 200 pixels from the right side of the stage. that is 190 pixels wide.I want the second button to begin 200 out from the left, and be painted for hmmmm 190 pixels. Too wide. Ok, adjust button widths. but you see what I mean I hope. It's probably something simple, but I can't just see it.
So really the question is, how do I get the second button to start at a position 5 pixels after the first one ends? I'll probably have to adjust the button widths so they both fit, but that's ok, so long as they are aligned left, and say 5 pixels apart[code]...
I am making an app where people upload a bunch of images and it thumbnails them and saves them to the server. Is it better to create thumbnails from the uploaded images, or to upload them to the server then re-download the thumbnails?
I'm attaching the file so that you guys can see that? pretty basic. My main problem is to find out how can the mouse check the mouse position on stage and make the coverflow animate and the movieclip change angle depending on the side, I have to animate only 5 itens, here?s the AS:
I am trying to get some words from xml and put them an the stage side by side in the center of the stage. I achieved this by the code below. I auto resize textfield according to text inside. But this time there comes space between words. What I accomplish is to have autoresized and adjacent words without space between them.
i have 2 arrays (both with same length), and i need to display them like this:[code]array1 has codes and array2 says if they are enable or disable in html i would solve the problem easily with a for loop and a table, but in flash i really don't know how to do this.and, there is any way to change the color of the word 'disable' to red and 'enable' to green?
This post got deleted when the site was upgraded. Currently, the thumbnails load by rising. I want to load the thumbnails one by one, from left to right. An example can be found here, [URL]
A question about how Actionscript interacts with the IDE timeline..If I want to have my MC bobbing slightly from side to side, does the timeline have to be playing, or can it be stopped? If I was using sin() for the MC position displacement, what would be driving it - a timer, system clock, other?
I've done AS3 straight from 100% code - never done anything with the timeline before. I'm trying to understand how keyframed motion coexists with programmatic motion.