I need to check for file existence in Flash on x number of videos. I've tried LoadVars and MovieClipLoader. LoadVars works but it actually loaded the entire video before reporting its done. Without a way of knowing that its started, I can't delete it before its done. I don't what to load the entire video, i just want to check that its there. MovieClipLoader has onLoadError and onLoadStart, which works because I can unload the MovieClip right after its starts loading and know its there and if there's a load error I know it's not there. Should work, but I need to run that x number of times to check for the other videos.
My Flex 3 application has some modal dialogs displayed via the PopUpManager, but there are times when I'd like other view components to know there is popup displayed. The PopUpManager doesn't have any method for actually checking the existence of popups. Is there any other way to detect this in flash/flex without writing my own global manager?
(also systemManager.popUpChildren.numChildren == 0 even when there's a modal popup)
I have a parent.swf file that loads a child.swf. When the child.swf is running on it's own, I'd like it to do one thing, but if it has been loaded into the parent.swf. I want it do something else (i.e. change behavior). Is there a way for the child.swf to detect whether it has been loaded into a parent.swf or not?
I'm using the FLVPlayback class to play my FLV files.
If I'm trying to play a FLV file which is not existed yet then I am getting a "VideoError: 1000" with message of Unable to make connection to server or to find FLV on server.
I want to check for the FLV file existence using the file URL or path, before playing that FLV by FLVPlayback.
I need to find a way to detect keystrokes when the flash file is not selected and send that information to an .swf file. The file would be stored locally (not on the internet).
Is there a way to detect whether an FLV file contains video, audio or both?The flv file is streamed to a flash client, that needs to show a certain view depending on the data in wrapped in the flv file.
Is posible? Flex app detect word when mouse over on message in pdf file. Now have some project translate language with tooltip or pop-up when mouse over on it. I found some code can detect word (string) on TextField class but not in pdf.
I'm mostly an art/design oriented person but am trying to learn some new things. I'm currently working on a test site for myself as a self-learning piece that will be a CSS laid out site with some Flash elements. Anyway, I'm completely stuck on this current problem..I will be placing a SWF file that will live on each page but will need to do different things based on which page the browser currently is on. It's nothing complex...will probably be something as simple as "on enter frame, if the browser is on this page 'http:www...', then jump to frame '#' ". This is how I'm placing the SWF file through the CSS.[code]
I read that "FlashVars" was the start of how to do this but as you can see in that last line, that's as far as I got on the CSS side. I have ZERO clue how to make the SWF file detect that value or detect the page the browser is on and then do something with AS3. Does this all make sense? I've searched through books and online for a little over 6 hours today and have not been able to figure this part out. Is it a simple line of code I need in the flash file or am I embarking on more than I can handle at this stage?
Why does the trace in the loop below return false for every iteration, even though there ARE nodes named with 6 of the 8 possible values??? This only happens when I have a namespace. Is there some other way to check for the node values???
What is the best method to test the existence of an attribute on an XML object in ActionScript 3 ttp://martijnvanbeek.net/weblog/40/testing_the_existance_of_an_attribute_in_xml_with_as3.html is suggesting to test using
if ( node.@test != node.@nonexistingattribute )
and I saw comments suggesting to use:
if ( node.hasOwnProperty('@test')) { // attribute qtest exists }
But in both case, tests are case sensitiveFrom the XML Specs : "XML processors should match character encoding names in a case-insensitive way" so I presume attribute name should also be match using a case-insensitive comparison.
I have a frame where there a 5 input text fields that the user can fill in. THey may not fill them all in though. In the next frame I want to push the fields that they filled in into an array.how do I determine what they filled in and what they didn't.
i want to create a pop up whenever we click a button.if that pop up is already opened i need to remove that pop up and need to add it newly. is ther any way to find existence of popup ?
I'm working on a simple non-XML-based slide show where the container MC dynamically loads sequentially numbered files (01.swf, 02.swf, 03.swf, etc). As you may already be gathering, I want to write a little loop that returns true if the file is there, e.g. if there's only files, 01.swf � 07.swf and the loop checks for 08.swf and doesn't find it, it returns false. BTW, in this particular case checking loader MC's _width won't work, so I need an alternative to that.
I have an array with some elements that may repeat themselves or not (this is actually because they're attributes retrieved from xml nodes, but you don't need to know that); what I want to do is: go through that array and check for elements and store them in another array according to the following condition (this is where it gets tricky): if that element does not exist in the final array yet, store it; if it does exist already, nevermind it.
I wrote this code: //custom method for searching through array Array.prototype.contains = function(searchValue){ for(i=0; i<this.length; i++){ if (this[i] == searchValue){ return true [Code] .....
Trace returns lisbon, oporto, oporto, coimbra, oporto, coimbra wich means that the only element in the destinations array being prevented from getting pushed into the final array is the first element in the initial array (in this case, "lisbon")... but if it prevents the first one, how come it doesn't prevent the others, damn it?...
In ActionScript 3 you can declare optional parameters like this:function (i:int = 0, s:String = "", o:Object = null):void { }So you can check if the user passed parameters s and o because you can test against the empty string or the null object if(s && o)...But how do you allow an int to be truly optional? What if all values for i are valid, including 0, negative and positive integers? And what if you want to enforce integer (not use Number?)what's the best practice here? the (...) rest may work but then you can't enforce a certain number of parameters at runtime, nor can you make for useful code completion?
I have a video in .flv format that I have converted into .swf. And this .swf file, I have added it in into my main flash file by using Loader. And now, I want to detect when this video will finish playing so that I can go to the next frame which is not looping the video again and again.
I originally had a load of .flv videos that I was playing & using an addEventListener to detect the end of the video & replay it (as in a loop), see below:[code]I now have to create a standalone copy of this Flex application that can be run from a CD.My problem is, you need to embed the video to get it to play, but you can't embed .flv files, so I converted them to .swf files,embedded them but now can't detect the end of the video playback to restart it?[code]
I am developing a video player, in which 2 files are played when the play button is clicked.The 2 files are introductory video file and content video file.When the introductory file completes playing, the content file is played next as its continuity.The problem here is, the introductory file have some error.When the current frame of file reaches the error frame, then it wont play. It ll stuck over there.If i drag the slider, it ll move ahead of the error frame and continue playing. But i want to make it detect the error when it occurs and skip that part.
I am loading an external swf file using the following code: //add close button var reqButton:URLRequest = new URLRequest(btn_close); var loader2:Loader = new Loader(); loader2.load(reqButton); addChild(loader2); [Code] .....
Once the loader loads my image, and I click on it, nothing is happening. Am I supposed to be adding the EventListener to the loader or something else? How can I detect the height and width of the swf file in the loader?
I have some animation (programmatic, I'm NOT using keyframed animation in timeline), and some music I want to play in the background. Once the music file reaches the end (about 30 seconds long), I want to trigger the end of the animation functions.I figure I could either use an actionscript timer to trigger the end of the animation or a keyframe with actionscript that is placed on the timeline near the end of the song but these methods assume knowledge about the duration of the wave file. If I changed the framerate or updated the external wave file, these triggers would possibly no longer sync upIs there some sort of event listener or other detection method for an audio file to signal it has finished playing? Or maybe there is a way to get the duration of the audio file to use in the timer
I'm wondering wether there's a Javascript way to detect wether a user has any sort of flash blocking plugin installed so i can accommodate these users properly. For example, I use 'click to flash', but sites that use SiFR to render text are littered with "click to flash" buttons, which is getting very annoying. I don't use SiFR in my designs for this reason. But if I could spot wether there's a flash blocking plugin installed, I would simply not call the SiFR function.
I'm trying to make a card game with flash. The players will be site visitors, not the computer. I searched for detecting ip (and as3 game tutorial) but I saw that flash can't detect ips.
It appears that if one has a mic available, then one can add an event listener for the StatusEvent. However, this only tells you if the mic has been allowed or disallowed.
What I'd really like to do is detect if the static Microphone.names property changes. I would have expected this property to be bindable.
If I right click and select "settings" immediately after plugging in a mic, I can see that flash has updated their list of available microphones. However, there seems to be no way in code for me to receive the same update.
The docs say "Calling Microphone.names requires an extensive examination of the hardware, and it may take several seconds to build the array." So I think polling this every few seconds is not a feasible option.