I have situation I want the player to play the video from the beginning to only 15 sec, even the video length is more than 15 sec for example it will be about 10 min. but I only want it to play beginning 10 sec. Is there a way for the flash player to only play 15 sec of the video? how is this work, and what function should I look for? is it also possible with HTML5 player?
I have over 1200 videos in our catalog that were somehow transcoded with a missing duration, assigning it a value of 0 - the data rate is also 0. How do I determine the video duration by another means, with just the .flv file as a resource.
Let's say I have array foo and a positive integer y, where foo.length > y.I want to remove elements from foo so that foo.length becomes y (or very close to it).Also, I need to preserve the first and last element of foo. The indices of the removed elements must be spaced apart as equally as possible. Foo can be sliced, or it can be used to create a new array.
Example: if foo = [a,b,c,d,e,f,g,1,2,3,4,5] and y = 6, then trimmedfoo could be [a,c,e,g,2,4,5] or maybe [a,c,e,2,4,5], but not [a,c,e,g,2,4] because the last element of foo is missing.
Is there any way to determine if a (anonymous) function has defined the ...(rest) parameter in ActionScript 3? I know there's the function.length property, but it only counts the explicitly defined arguments.
Recently i have visited so many video enriched flash site like this one [URL] Most of them shows video in full size. I downloaded the video using FF plugin. Video framesize is very small compared to the stage size. When i tried to add video and resize the video acoording to the page size , it slows the browser. I tried to embed the flv inside an swf and loaded the swf using normal loader and plyed it.. but the quallity and performance comapred to these site is very low..
I am making a side scrolling flash game. The level is pre-made so there arent objects wich spawn on runtime. Now I made this level quite long, but in the editor window it suddenly stops. But in game it still scrolls on.This is in the editor.You can see that the scroll bar cant go left any more.The level is longer than then shown in editor. At first it was just putting an object at the border of the scene to increase it.
I made a video in After Effect and export it to flash as a FLV video.. and write de code to load it into flash.. but I need it to loop.. Here is the code
I have two values which are both ints: val1 and val2.
I set a movie clip's width equal to the difference of the two values: mc.width = val1 - val2
After doing this calculation, the width of the object is 149.9 when it should be 150. This happens for other values as well. When I trace(val1 - val2), it returns 150.
What seems to be happening is the width value of my movie clip is not adjusting correctly. My movie clip is composed of a bunch of bitmaps and filters. I didn't think this would be a problem, but when I switched it out for a plain shape, the problem went away.
Is there something funny about bitmaps or filters that would make the width value screw up by .1?
This is my first time posting to a forum as I have been unable to find the solution to this problem. I am receiving an array from a php script in this manner[code]...
I load a song and when I get the length the song never reach this value.Here is issue document by another guy AS3 - SoundChannel.position never reaches Sound.length.And here is my code
How would I go about using a timer to initiate multiple movie clips at once, and then loop them if they are all different lengths so that they restart in sync once more?
For example, say at t=0, 3 movie clips are started. Movie clip 1 is 3 seconds long. Movie clip 2 is 6 seconds long. Movie clip 3 is 10 seconds long. Movie clip 1 would end before movie clip 2 and 3, but I don't want it to restart until the others are both finished.
Furthermore, is it possible to set a countdown so that the the movie clips are initiated not after a duration, but after a specific time? For example, instead of having a timer countdown from 10 seconds and then playing, it instead countdowns until say 12:00 PM and then plays the movie clip.
As far as I know, Flash doesn't know the exact length of an MP3 loaded via URLLoader (or similar) before it's actually fully downloaded. There are ways to approximate it but they are close to zero precision to me:
I have an array with many values pushed into it (happen to be names of objects). I am using a for loop to check all of the objects (by index number) for collisions, etc. Periodically, depending on a condition, I want to remove the currently checked object's name from the array list. I noticed that there is a problem if I immediately splice the checked name from the list. Namely, the list gets shorter, which is what I want, but not until I'm done checking all objects. Is it a good idea to solve the issue by incrementing i-- after the splice? I do this so that the object that used to be next in the list doesn't get skipped.It seems to work very well but I want to know if this is a lame/problematic solution and if there are any better ways of dealing with it
for (i=0;i<myarray.length;i++){ var ob=myarray[i] //any old condition
I have 3 input textfield. Each textfield has a string pre-loaded into it. When user pressed Tab, the focus should be cycled around textfield 1-3. Now, I'm trying to set the caret index to the last letter of the textfield. What is wrong with the code?
Code: public function myTabKeyDown(event:KeyboardEvent):void {
i want to know if it is possible to play a video via flash player, when the video is located on different server's mysql. for example: i want to play video on [URL] which(video) is located in [URL] mysql
When working inside the Flash application every time you right click an item the context menu appears, and when you are near the bottom of you screen and there no enough space for the contextual menu to fully deploy an arrow appears at the very end of the menu to indicate you it continues (in stead of simply deploy upwards).
Now here is the problem: i'm used to the After effects interface and so i like to have the timeline sitting down at the very bottom of the interface, but then when I right click the frames to simply copy or paste keyframes (or whatever) i must navigate through a shortened-with-an-arrow context menu which it slowers my workflow a lot. It would there any chance to always have a "full length" context menu every time I right click on a frame?
I'm trying to create a flash video that will incorporate powerpoint-like slides along with video footage. So for instance I will have slide 1 (graphic) - slide 2 (video clip) - slide 3 (text). I have used CS4 before for one of my classes but that was a little while ago, and I feel like I'm starting over again. When I import the first graphic (.png), is there an option to have it resize to fit the stage?
Internet Explorer will not display flash video in stand alone video players, similar to the one at: [URL] The other embedded flash content is viewable.In the IE8 tools, manage add on's, Adobe Flash Player is not listed.I've also noticed that when I access the Adobe Flash Settings manager, I can not uncheck "hardware acceleration".Windows XP Home Service Pack 2 is the operating system.
I am currently working on a flash website that has several flv videos on it. Since the website layout has a slight tilt, I have had to transform the videos to slightly tilt as well. The problem that I am having is that when I do this the image becomes very pixelated and the edges of the video become jagged. I have somewhat fixed the edges issue by making a mask around it but i really dont know how to make the resolution better, or what causes it to loose resolution when slightly transformed. The size of the videos is the same as encoded. All I do is tilt them upwards on the right side a bit.
I'm trying to get a video (flv) or an swf video player to work on Facebook walls, however no matter what I do - facebook posts the raw fbml and ignores the code.