I have created a linear flash file to show the steps of a user flow.
This uses a single 'next' button which navigates through the flow and at the final screen navigates back to the first screen to allow the user to view the file again.
However it sticks at screen1 and will not progress.
I have addressed the following points suggested by someone else,
1. make sure your button listener code is on the first keyframe that contains your button.
2. your button should be on its own layer
3. that layer should extend to length of your timeline
4. there should be no keyframe in your button's layer OTHER than the first keyframe. ie, there's only one keyframe containing your button and your button exists throughout your timeline.
I am new to using flash and am working on small flash movie for a class assignment. I had to add a replay button at the end of my movie which I did according to my text and other tutorials I have read unfortunately my replay button is not working. Just realized I cannot upload my file as it is too large, can email them my file.
I've got a .flv file uploaded on my server that plays just fine I created the video in Apple Motion, exported out a .MOV reformatted it using Adobe Media Encoder. Imported into Flash using the import video menu command. I ended up with a .swf and a .flv. I upload both to my server, built a webpage and use the swf to play the .flv.Anyway. Everything plays. I need a button that a viewer can push and replay the video once it stops.I can create shapes in flash and can turn them into buttons. Easy enough. Seems like I need to create a script to go with that frame in the timeline?I keep reading about creating a listener and an event? But it's confusing finding answer because the is no clarification whether people are using AS2 or AS3 and I feel like I'm just chasing my tail.
I've created a repaly button to replay an imported swf file (instance name=dpCuspSub_mc) located in frame 1 of a movie clip. It works, but then it starts looping and I want it to replay only once.
replay_btn.addEventListener(MouseEvent.CLICK,replay); function replay(evt:MouseEvent):void {dpCuspSub_mc.gotoAndPlay(1);}
I'm a graphic artist who has just started learning Flash, so please simplify as much as possible.
i have a problem i have an audio file what plays and on the page i have next/back button when i click next it takes me to the next "page" but the audio still carrys on so i put StopAllSounds(); on and now when i navigate back to the audio page i click play and nothing but this only happens oce the audio file has been played ive tryed loading the audio file on entrance to the frame but nothin
I'm working on a flash video.. I have no problem converting/linking the video, etc - however, need to have a replay button as well as another button (to go to another page and such) after the video is done playing. I'm assuming that I need to check for when the video is done playing and than make the buttons visible?
I'm working on a flash video.. I have no problem converting/linking the video, etc - however, need to have a replay button as well as another button (to go to another page and such) after the video is done playing... diret me to a tutorial about this? I'm assuming that I need to check for when the video is done playing and than make the buttons visible?
I want to replay a flash video by clicking on a "replay" button. I know how to creat the buttons. I can't figure out how to create the action script.I know how to create the Action Script to replay flash, but when I have a flash video that I want to replay that's when I run into trouble.
I'm working on a slide presentation, and for the most part, I haven't had too many problems. But one quirk I'm trying to overcome is getting a slide to replay if the presenter re-enters it. Say you have a presentation with 3 slides, and each slide has an animation.After slide 1, you move to slide 2, watch the animation, and go to slide 3. After that animation plays, you want to go back to slide 2 for some reason. When you re-enter slide 2, the animation is stopped at the last frame. I'd like it so that the animation plays again from frame 1 upon re-entry. Is there any way to do this or is this just one of those "Flash Presentation" things I have to live with?
On the new site we are working on, it has Flash and HTML. The problem is when you click on the navigation buttons(which are flash) they should load a new external movie and open the new HTML page at the top. When you publish the file and click on the buttons, the HTML page loads, but flash seems to reload and play the same external movie the whole time. Here is the code I used:
I have a .swf banner embeded on my xhtml and I need it to replay after 20 seconds so if the user is still watching that page he will see the animation again. It needs to be a loop or something so the animation will play again 20 seconds after finished over and over again.
I've created a simple animation (falling snowflakes with some text that pops in and out) and I wanted to create a button that would replay it at the user's command. I've searched everywhere for the code or how to do this, but I've found nothing of relevance.
i have let's say 7 frames inside MC and every frame has another MC looping in stop button i have this AS, what it does is to w8 for every MC to finish the 221 frames and then move to next frame. (if i press the next_btn)otherwise it will loop in the same frame but if it goes to last frame (in this example frame 7) the fuction is disabled, i would like to loop again from frame 1. if it would be random is even better) if manually at frame7 add the "gotoframe (1)" it does the trick but without the fuction,it stays there with the next_btn disabled and i cannot press it i want to start the code again i tried to modify it but i'm a little confused take a look at the code...
var count:Number = 0; next_btn.onPress = function() { count<6?count++:this.enabled=false;
I've a website in wich i load some swfs for the external contents.The problem is that when i click on a menu voice called "Company" the first time the swf play than i click on another menu voice and the current swf go away than i load another swf. When i click again in the first menu voice "Company" it doesn't not replay. How can i do?[url]...
This is my code for link sound from libraryvar snd:Sound = new mySound();snd.play (0 , 0);And I made a replay button at the end of flash, with this code
stop(); replay.addEventListener(MouseEvent.CLICK,onClick); function onClick(event:MouseEvent):void {
I have a gallery of sorts and some images have a button that loads an external swf in a 3d tilting window. The problem that Im experiencing is that one of the external swfs does not replay upon pressing the button again--It loads but does not play--it was written in as2 and has some _global variables set. I was thinking that if I unloaded the the loader content and removed the loader from the display list that when it reloaded it would play again but it doesnt--This is the code Im using to unload and remove the child:
Code: imgLoader.unload(); //imgLoader is the Loader
I have a .FLV video that I have loaded via FLV playback container (AS3). At the end of the video. I then have a replay button, that when clicked would like to either fade or dissapear and play the video again.
I've been reading a lot of threads lately because I'm working on a school project. But can't really find a solution to my current "problem"I'll try to explain this as clear as possible, as it is kinda complicated and English isn't my main language.I'm making a game for a school assignment, and I have 2 MovieClips. 1 = walkCycle and 2 = jumpCycle.I gave both of these MovieClips classes so I could use the addChild function.Everything works fine, the walk animation works, the jump animation works, but here comes my problem.I have an ENTER_FRAME check on the jumpCycle to discover whether it's finished playing or not because if it is (thats what the check is for) the jumpCycle needs to be removed again and the walkCycle added again.
And the problem is, the jumpCycle only works once...After this if I press the shift key again (the jump key), the walkCycle just disappears the amount of time the jumpCycle should play and then the walkCycle comes back again, but there's no jumpCycle animation.y guess is, because I checked if it's finished or not, it needs to be reloaded to be able to use it again or something?
I made a flash movie and all i need to do is make a replay button, but i have no idea how. i am using cs5. my movies goes through multiple scenes so at the last scene i want them to click on the reply button to go to the 1st scene again. however, i have no idea where my actions layer and labels layer go or what action to put into my button. i looked around, but every video i find, they seem to only be working in one scene and within one layer too.
I have an application with microphone record and i mix another sound from song. For this step is ok i can save to my desktop and the mix is good.But i would like to play my mix from bytearray.The sound is very slow....... and not same that my file save,My code:
var epos:Number=0 //ByteArray in which the microphone sound data is stored var soundBytes:ByteArray = new ByteArray();[code].......
first time in interactive media class and flash.following the book but having a problem. just trying to get it to -stop at frame x and replay/loop from frame y rather than keyframe the same action over and over.(e-card project)
I have a single Flash layer with Action Script and I have a replay button, but it takes 2 clicks to make it replay. buttonReplay.addEventListener(MouseEvent.CLICK, playAgain); function playAgain(event:MouseEvent){ removeEventListener(Event.ENTER_FRAME,moveGift); onSnow.removeEventListener(MouseEvent.CLICK, decorationsOn); star.removeEventListener(MouseEvent.CLICK, lightsOn); bowButton.removeEventListener(MouseEvent.CLICK, surprise); myChannel.stop(); gotoAndPlay(1); }
Is there a fucntion what will play a timeline two times and after it stops ?from frame 1 to 15 i want it to play two times and stop after. I dont want to duplicate timeline
I've used some script I found on this forum to create a preloader for my animation.
[Code]...
However, once the animation loads, you click the play button, and the animation finishes and loops back to frame one, the animation stops on frame one with the preloader bar present and at 100%. How can I get the animation to continue to frame two with the play button again after looping back to the beginning?
I'm making a preloader and i want to make it so when the animation ends and goes back to frame one, the play button will be replaced by a replay button. i know i could just put it at the very end of the animation but i want to make this preloader into a template for everything else i do so i want to be able to just make an animation and not have to worry about manually putting the replay button in.[code]...