This marks a new chapter for me asking a question about an entirely different subject that I know nothing about I'm following a book called "Flash Games" and it's not for beginners and I'm a beginner so lots of jargon that I don't know and simple google searches don't come up with anything. What is the Flash IDE? Does this author mean the application Adobe Flash to build applications. So that means there is Flex, and Flash Catalyst, and Air IDEs? I don't really treat this like IDEs in terms of programmer but I guess I just don't know. The author says to set the document property on my file.fla to Game. How to do this?
Setting the text property of a flex DateField makes the selectedDate property of that DateField go to null.I need to set the text property so that I can use a particular format (DD-MMM-YYYY).
I have a simple Flash document with a single rectangle on a stage. I've made the rectangle a symbol, a MovieClip, and set its instance name to "test_symbol_name". I've published this document to a .swf. (Here's the .fla and .swf)In an AS3 Flash Builder project I load the swf with a Loader, then trace everything on it's display list with this function:
public static function traceDisplayList(container:DisplayObjectContainer, indentString:String = "->"):void { var child:DisplayObject;
I am making my very first AS3 game, and though it's quite simple I'm having trouble setting up a scoring system. The concept of the game is simple. Objects appear on the screen, clicking the objects adds points. For this project I am working with 3 AS files, a Document class and two movieclip class files. I would also like to track how many objects have been added to the stage in addition to the score which should track how many objects have been clicked. Here is my Doc Class
Long time listener, first time caller here. I'm having trouble with how Flash sets the _x property of a dynamically created movieclip. If I create a rectangle on the stage using the Drawing API:
Code: //for the purposes of this example, assign a value to i var i:Number = 0; //assign var squareName var squareName:String = "square" + i; //create an empty movieclip named [squareName] at depth 1 this.createEmptyMovieClip([squareName], 1); [Code] .....
I'm not new to Flash by any stretch of the imagination, but I have never come up against this problem before. For context, I'm actually getting my feet wet with the Tween class, and am having trouble animating dynamically created movieclips due to this confusion with coordinates. When I tween a dynamically created clip from one set of coordinates to another, they are offset by the movieclip's _x and _y properties starting at 0, 0, rather than their actual position on stage.
Setting properties of a nested clip from the associated document class of the parent clip. I am developing a Jigsaw puzzle in Flash. I am developing a class for puzzle piece. The code of the PuzzlePiece class in given as follows.
PuzzlePiece class package { import flash.display.MovieClip; import flash.events.MouseEvent; public class PuzzlePiece extends MovieClip { private var pieceX:Number; [Code] .....
Is it wrong to access it like that. The PuzzlePiece is the export for a puzzle clip. For the time being I am hard coding the dimension as 60. I have aloso uploaded the fla and as files. [URL].
Is there a way wherein I can enlarge the document property size and force the contents to align to the center? I'm new, so I probably started backwards. I made my file with animation just how I wanted it, then realized it would look better if I put a frame around it. But, when I enlarge the document properties to accommodate the frame, all content, including associated animations, are top flush left. I need them middle center.
I was trying to create these 17 textfields in a for loop. I ended up instanciating them manually and now I am trying to set some of their properties in a for loop. The problem is that when I trace them I just see [object textfield] but not the names. If I try to trace the ".name" I get instance 1, instance 2, etc. The real problem is when I try to set the "y" property I get an error "1010 A term is undefined and has no properties"
Code: var tf1:TextField = new TextField(); var tf2:TextField = new TextField(); var tf3:TextField = new TextField();
ive got a radiobutton component on my stage named radio1. I need to duplicate it and then change a few properties, but i cant seem to get the path/naming right. This is my code:
I have problem with the setInterval function. I have a game application that sets a time limit of 3 minutes. From 3 minutes counting down by 1 second up to zero. The problem is, the counting of the timer is by 2 seconds and sometimes by 4 seconds. I tested the movie in my local computer and looks fine but when I upload it to a server and it is embeded in a website. And by the time the user clicks the link to play the game application and starts playing the problem about the timer occurs.
I m trying to access stage.width property but sometimes it trace 650 and 720 but i see my flash file dimension is 500x400, I need to align objects on stage..
This is my first time trying to use document classes in AS3. I am trying to add event listeners to a 2 levels deep movie clip, waiting for a click however I am getting the following error. ERROR: Access of undefined property MouseEvent
package { import flash.display.MovieClip; import flash.media.Sound; import flash.media.SoundChannel; public class game extends MovieClip { [Code] .....
I have a document class that is connected to a swf but for some reason I can't access the stage/root property. I can access all instance names that are on stage but trying to access stage will return "null". What's up?
I'm trying to convert an MXML component to an ActionScript Class. The component consists of a Form with a TextInput, TextArea, and two buttons - Save and Cancel, and a Validator for the TextInput, and other logic to handle events that occur. This component is currently extended by several other components. Now, in the MXML component binding the TextInput text property to a property in an Object was very easy: <mx:TextInput text="{_itemToEdit.name}" />
But in ActionScript, I'm creating the TextInput and setting the text property before the Object is set, and the TextInput is not being updated: public var itemToEdit:Object = {}; private var nameInput:TextInput = new TextInput(); public function MyClass() { nameInput.text = itemToEdit.name; }
How can I make sure that the TextInput text property is bound to the specified property in the Object?
I'm looping through a recordset, and for each item I create at runtime a spark Label and set the text property from a field of the recordset. The labels must have a fixed width and some text goes multiline. I want to arrange the label vertically so I need to know the height of the label so I can place the next label properly, but when I try to read this property, after the labels is added through the addElement mehtod, it returns 0.
I used the following code to read a file "images.txt" and build a movieclip by loading the images specified in the file.
I wanted to make this dyanmicaly built movieclip invisibe. i.e "setProperty (_root.preloader['part'+count], _visible, false);" line in my code below is not working.
Short version:Setting a TextField's 'text' property seems to be quite slow. Any way to optimize this?Long version:For a video player I'm working on, I've rewriting a bunch of code I've written in the past and optimizing where I can, and I've noticed something a bit strange.I have a time readout (the typical "00:00 / 01:00" thing) that I'm updating every frame, and it seems to be gobbling up FPS (I'm using mrdoob's great little Stats class for monitoring).The thread to make the call is a bit heavy -- involving a dispatched custom event from the FLVPlayer class (with the current netStream.time as a property) onEnterFrame, which is passed up 2 parents and then back down via a function call -- but I've isolated each step along the way and everything is totally fine (running at or close to 30fps) right up until that very last call where I set the TextField.text property, which results in about a 10fps drop.
If I comment out the setting of TextField.text it runs great, but even if I set it to something arbitrary (like currentTime.text = "0") -- bypassing the reformatting math -- it just tanks.Anyway, anyone know if there's something I can do about this? I've considered using a Timer set to 100m instead of onEnterFrame, but I actually assumed the overhead would come from the dispatching of and listening to the event as well as the reformatting of the time, but *not* the very last step of setting the .text property, which is something I can't avoid whether I use a Timer or onEnterFrame.
I used the following code to read a file "images.txt" and build a movieclip by loading the images specified in the file. I wanted to make this dyanmicaly built movieclip invisibe.i.e "setProperty (_root.preloader['part'+count], _visible, false);"line in my code below is not working.
in AS3, I have an external class ImageLoader, that loads an image upon request. In that class, I have an event handlers:
[Code]...
I am trying to send the download progress updates back to the main Document Class and display it on screen, so I am trying to dispatch the event "PROGRESS_INFO" and then get the information from the passed Event Object, like so: Document Class
[Code]...
This however, is proving futile... any ideas on how I can get the progress info out of the IMageLoader class? note: I know I can add bytesLoaded & bytesTotal to a public variable, but then I won't get the benefit of seeing the bytesLoaded property update in the ProgressEvent class.
I am using the combocheck example from the following site: [URL]
It's a very useful component and works very well.
Now, I need to set the text property of this combo box upon application startup with certain values (which are defined dynamically according to some criteria). The problem is that although I have no problem setting the text property of the combo box at other times of the application run, setting the property at startup seems to have no effect unfortunately.
For example, I want to set the text property of the combobox to "Bob" (which is one of the items in the dataprovider for the combobox) and the "set text" method is called on the combo box. Performing a step-through shows that the "set text" method is receiving the correct value item but not setting the _text property.
I have tried not doing anything until "ApplicationComplete" but no joy there either.
Here is the code (a combination of the code from the URL above and some other changes to it). However, as I've stated above, the codes does work. The problem is that it doesn't work at the application startup. Whenever an event is fired and setComboText is called as a result, the text of the combo box is set correctly.
private function onComboChecked(event:ComboCheckEvent):void { var obj:Object=event.obj; var index:int=selectedItems.getItemIndex(obj);
i'm creating a completely dynamic form. i want to assign a variable name to a textfield and then pass that variable with a LoadVars() object.
here's a small piece of code i can't get working:
//create movieclip (used like a form) _root.createEmptyMovieClip( 'dialog_body', 0 ); //create textfield input
[Code].....
bottomline: if i create a textfield using the traditional method and assign the 'var' it works fine. if i create a textfield dynamically at run time, and use the *.variable property, the variable is NOT sent..
I've been looking on the net for some time now (about 4 weeks on and off) and i've come across various ways of producing high score tables for both online and offline games. My query is:
Is it possible to produce a high score table for an online game using a document in the same location as the swf without using a PHP, SQL or any of the like languages? Either using a text document, xml, another swf or something else like that?
I cannot get my buttons to work. Here is my new document class. http:[url].....And here are the errors I got for each mention of b1_mc, which is just a movie clip on the stage.
1120: Access of undefined property b1_mc
Since I have import flash.display.MovieClip; at the top of my class, why do I keep getting this error?
I have a MovieClip in my library called WindowHider. The timeline for WindowHider contains a frame-by-frame animation that is made up of individual PNG images that I imported. Each of the 10 or so PNG images sits on it's own frame within WindowHider.I can successfully create an instance of WindowHider within my Document class and add it to the display list.
Question: Is it possible to access the smoothing property of the PNG images within WindowHider's timeline, from the Document class? The WindowHider class is animated and rotates, thus the pixels show and the image is jagged. I know if I could access the smoothing property it would solve the issue.
We have a requirement to show documents (if we have URL for a document) within Flash. We have a need use embedded document viewer for MS Office and PDF documents. Are there any Flash controls available to acheive this?
I seem to be having a recurring problem attaching events to a button i have created within 2 other movieclips.I get the following error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
So it looks like it can't find the button, in order to attach the event listener. The question is why? I am attaching a similar event to a button on the main timeline and that works fine. So it looks like a scope issue, but I am referring to it properly.