ActionScript 3.0 :: Setting Button Property To XML Nodes
Oct 8, 2009I am adding some XML nodes clip_mc to my box0 movieClip and I am not able to figure out how to give them button property.[code]
View 0 RepliesI am adding some XML nodes clip_mc to my box0 movieClip and I am not able to figure out how to give them button property.[code]
View 0 RepliesI seem to be having a recurring problem attaching events to a button i have created within 2 other movieclips.I get the following error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
So it looks like it can't find the button, in order to attach the event listener. The question is why? I am attaching a similar event to a button on the main timeline and that works fine. So it looks like a scope issue, but I am referring to it properly.
code below:
Code:
import flash.net.navigateToURL;
import flash.net.URLRequest;
import flash.display.*;[code]................
Setting the text property of a flex DateField makes the selectedDate property of that DateField go to null.I need to set the text property so that I can use a particular format (DD-MMM-YYYY).
View 2 RepliesFlash 8 duplicating movie clips and setting 3 nodes from XML. I am trying to read in an xml with 3 parameters; 2 links and one text field for a caption. What am I doing wrong this time?
[Code]...
I am trying to have "bMC" load into and repeater for however many XML props there are. within "bMC" are two MC's that on click would open window or grab file and One Text field which would load in caption. For some reason the "bMC" isnt even loading at all. Attached is the .Fla
I was trying to create these 17 textfields in a for loop. I ended up instanciating them manually and now I am trying to set some of their properties in a for loop. The problem is that when I trace them I just see [object textfield] but not the names. If I try to trace the ".name" I get instance 1, instance 2, etc. The real problem is when I try to set the "y" property I get an error "1010 A term is undefined and has no properties"
Code:
var tf1:TextField = new TextField();
var tf2:TextField = new TextField();
var tf3:TextField = new TextField();
[code]....
This marks a new chapter for me asking a question about an entirely different subject that I know nothing about I'm following a book called "Flash Games" and it's not for beginners and I'm a beginner so lots of jargon that I don't know and simple google searches don't come up with anything. What is the Flash IDE? Does this author mean the application Adobe Flash to build applications. So that means there is Flex, and Flash Catalyst, and Air IDEs? I don't really treat this like IDEs in terms of programmer but I guess I just don't know. The author says to set the document property on my file.fla to Game. How to do this?
View 2 Replies<mx:Canvas id="maincanvas" backgroundColor="7000" width="100%" height="100%">
<mx:TextArea backgroundAlpha="0"/>
</mx:Canvas>
However if I try creating a new textarea object via:
var textarea:TextArea = new TextArea ();
textarea.backgroundAlpha = 0;
maincanvas.addChild(textarea);
flex throws the error :
1119: Access of possibly undefined property backgroundAlpha through a reference with static type mx.controls:TextArea.
ive got a radiobutton component on my stage named radio1. I need to duplicate it and then change a few properties, but i cant seem to get the path/naming right. This is my code:
Code:
i=2;
radio1.duplicateMovieClip("radio"+i, radio1.getNextHighestDepth(), {_x:20, _y:20});
_root["radio"+i].setLabel("test");
i++
if i use a constant name instead of "radio"+i it works but the ["radio"+i] seems to be the problem, could someone help me with this? (using flash mx)
I'm trying to convert an MXML component to an ActionScript Class. The component consists of a Form with a TextInput, TextArea, and two buttons - Save and Cancel, and a Validator for the TextInput, and other logic to handle events that occur. This component is currently extended by several other components. Now, in the MXML component binding the TextInput text property to a property in an Object was very easy:
<mx:TextInput text="{_itemToEdit.name}" />
But in ActionScript, I'm creating the TextInput and setting the text property before the Object is set, and the TextInput is not being updated:
public var itemToEdit:Object = {};
private var nameInput:TextInput = new TextInput();
public function MyClass() {
nameInput.text = itemToEdit.name;
}
How can I make sure that the TextInput text property is bound to the specified property in the Object?
I'm looping through a recordset, and for each item I create at runtime a spark Label and set the text property from a field of the recordset. The labels must have a fixed width and some text goes multiline. I want to arrange the label vertically so I need to know the height of the label so I can place the next label properly, but when I try to read this property, after the labels is added through the addElement mehtod, it returns 0.
how to get the label height?
I used the following code to read a file "images.txt" and build a movieclip by loading the images specified in the file.
I wanted to make this dyanmicaly built movieclip invisibe. i.e "setProperty (_root.preloader['part'+count], _visible, false);" line in my code below is not working.
[Code]....
Short version:Setting a TextField's 'text' property seems to be quite slow. Any way to optimize this?Long version:For a video player I'm working on, I've rewriting a bunch of code I've written in the past and optimizing where I can, and I've noticed something a bit strange.I have a time readout (the typical "00:00 / 01:00" thing) that I'm updating every frame, and it seems to be gobbling up FPS (I'm using mrdoob's great little Stats class for monitoring).The thread to make the call is a bit heavy -- involving a dispatched custom event from the FLVPlayer class (with the current netStream.time as a property) onEnterFrame, which is passed up 2 parents and then back down via a function call -- but I've isolated each step along the way and everything is totally fine (running at or close to 30fps) right up until that very last call where I set the TextField.text property, which results in about a 10fps drop.
If I comment out the setting of TextField.text it runs great, but even if I set it to something arbitrary (like currentTime.text = "0") -- bypassing the reformatting math -- it just tanks.Anyway, anyone know if there's something I can do about this? I've considered using a Timer set to 100m instead of onEnterFrame, but I actually assumed the overhead would come from the dispatching of and listening to the event as well as the reformatting of the time, but *not* the very last step of setting the .text property, which is something I can't avoid whether I use a Timer or onEnterFrame.
I used the following code to read a file "images.txt" and build a movieclip by loading the images specified in the file. I wanted to make this dyanmicaly built movieclip invisibe.i.e "setProperty (_root.preloader['part'+count], _visible, false);"line in my code below is not working.
[AS]
var count = 0;
var offset = 0;
[code].....
I develop a piece of code that brings me to an xml, all Nodes i use this code:
for(var i=0; i< menu_xml.childNodes.length; i++){
corrent_node = menu_xml.childNodes[i].length;corrent_item.action = corrent_node.attributes.action;corrent_item.variables = corrent_node.attributes.variables;corrent_item.name.text = corrent_node.attributes.name;
[code]....
What I need is for each of the nodes highlighted in green to return the child Nodes. Example: when I move the mouse over the menu Indoor lighting, the results should be: Indoorlighting | LED 10W> 3W LED> LED 6W
For those unfamiliar with tree structures, tree structures are usually dynamic lists where every node has a pointer to two other nodes. They are arranged so it makes for faster searching and stuff and are very useful in programming languages that offer direct access to heap memory. Although I don't know if there would be benefits of making tree structures in AS would be of any help but I decided to have a go at it anyway. Since there are no pointers in flash I tried to just replace pointers to nodes with nodes themselves. Such things usually work in java I think because the language just automatically makes pointers for variables.
[Code]...
I am using the combocheck example from the following site: [URL]
It's a very useful component and works very well.
Now, I need to set the text property of this combo box upon application startup with certain values (which are defined dynamically according to some criteria). The problem is that although I have no problem setting the text property of the combo box at other times of the application run, setting the property at startup seems to have no effect unfortunately.
For example, I want to set the text property of the combobox to "Bob" (which is one of the items in the dataprovider for the combobox) and the "set text" method is called on the combo box. Performing a step-through shows that the "set text" method is receiving the correct value item but not setting the _text property.
I have tried not doing anything until "ApplicationComplete" but no joy there either.
Here is the code (a combination of the code from the URL above and some other changes to it). However, as I've stated above, the codes does work. The problem is that it doesn't work at the application startup. Whenever an event is fired and setComboText is called as a result, the text of the combo box is set correctly.
private function onComboChecked(event:ComboCheckEvent):void {
var obj:Object=event.obj;
var index:int=selectedItems.getItemIndex(obj);
[Code]....
Long time listener, first time caller here. I'm having trouble with how Flash sets the _x property of a dynamically created movieclip. If I create a rectangle on the stage using the Drawing API:
Code:
//for the purposes of this example, assign a value to i
var i:Number = 0;
//assign var squareName
var squareName:String = "square" + i;
//create an empty movieclip named [squareName] at depth 1
this.createEmptyMovieClip([squareName], 1);
[Code] .....
I'm not new to Flash by any stretch of the imagination, but I have never come up against this problem before. For context, I'm actually getting my feet wet with the Tween class, and am having trouble animating dynamically created movieclips due to this confusion with coordinates. When I tween a dynamically created clip from one set of coordinates to another, they are offset by the movieclip's _x and _y properties starting at 0, 0, rather than their actual position on stage.
i'm creating a completely dynamic form. i want to assign a variable name to a textfield and then pass that variable with a LoadVars() object.
here's a small piece of code i can't get working:
//create movieclip (used like a form)
_root.createEmptyMovieClip( 'dialog_body', 0 );
//create textfield input
[Code].....
bottomline: if i create a textfield using the traditional method and assign the 'var' it works fine. if i create a textfield dynamically at run time, and use the *.variable property, the variable is NOT sent..
I want some help sorting out my buttons on a site i'm building.At the moment i can get the main page to load, but i can't work out how to make a button call a certain node of an xml file.This is what i have so far: This one is on the first frame of the site:
Code:
function loadXML(loaded) {
if (loaded) {
_root.hheaven = this.firstChild.childNodes[0].childNodes[0].firstChild.nodeValue;[code]............
does setting the fixed property of a Vector to true before entering a loop is better for performance?
View 6 RepliesI'm running flash cs4. I have an xml file I've loaded in but cs4 actually takes out the root nodes. So now I've been trying to add them back in when a button is pressed but I can't do it. I looked at creatElement and appendChild functions they seem to be what i need but I can't get them to work.
View 1 RepliesI'm new to actionscript and I've got this problem.Hypothetically, I have Button 1 and Button 2.When I click Button 1 the file goes to frame 10.What I need is that when someone clicks Button 2, Button 1 instead of go to frame 10, go to frame 20.
View 2 RepliesI want to set (manually) the skinState (for example 'disabled') of a button (that I skinned) in ActionScript.
For example: I have a button skin with hostComponent: components.backend.btnMenuBakComp The button skin has the default button states (up, over, down, ...), but I want to set one of this skinStates in ActionScript.
For example:
subMenu.btnDashboard.currentState = "disabled";
This doesn't work because the state "disabled" is not known in the component (it is only known in the skinState of btnDashboard).
Is there another solution then load a new skinClass?
I put this code into my button:
ActionScript Code:
on (release) {
if (_quality="High") {
_quality = "Medium";
[Code].....
When I click it, it will only change it into Medium Quality.
I know how to set the style for a radio button in AS3, but is it possible to apply a text format style to a radio button group, rather than each individual button?
View 2 RepliesI have 4 buttons, all of them have the same width.
<s:Button id="btn1" width="{btnWidth}" />
<s:Button id="btn2" width="{btnWidth}" />
<s:Button id="btn3" width="{btnWidth}" />
<s:Button id="btn4" width="{btnWidth}" />
Is it possible to set their width with Style, something like this: I tried it, but auto-complete isn't working, which leads me to think that there's something wrong with the syntax. Basically my goal is to not have the width property set specifically for all 4.
I have a more than one container in a view. I am trying to set default button at the moment page is loaded so that when I press enter, function that handles keydown event called. If I simply set default button in preinit() function, it does not work.
View 2 RepliesHow does one program in AS2/AS3 a "set as homepage" button?
View 1 RepliesI am placing several AS3 buttons (actual buttons not event-laden MCs)on a Flash stage and want my enlarged rollover images to always come to the front of all other dormant buttons.My script-fu is weak,but piecing together the advice from several helpful posts I have generally learned how to set the childindex on a rollover event to be high enough to go to the fore.I plugged in the appropriate language in my action frame and was psyched to see that the coding worked...but only briefly.After just a few clicks (it seems that whenever a button is hit for the second time), not only did the childindex trick stop working, but the buttons (which act to send the user to labeled frames later in the time-line) stopped working altogether.It seems that the issue is definitely related to the setting of the childindex, because when I remove those event listeners/commands,the buttons all work fine for an infinite number of clicks (but the enlarged rollover images are stacked in one static sequence, blocking each other out).Is there something inherently incorrect about this approach?Something simple that I am overlooking? Some way to reset the process on each click so it does not get gummed up (I tried re-setting childindex #s to 0 on rollout or on click, but it did not help)?
I have had it suggested that rearranging the order is destroying ability to recognize mouse events...but not sure if this is correct, what it would mean.The code that I am using for each button (for setting the depth and for redirecting on click) is below,
I am building a flash app that will asks the client to access their web camera. Users on Windows (Firefox, Safari, Chrome browsers) are able to click the allow button. However, users on Linux/Mac (Firefox, Safari, Chrome) either need to click several times until they can click allow, or they can't click at all. [URL]
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