ActionScript 3.0 :: Setting TextField's 'text' Property Slow?

Apr 1, 2010

Short version:Setting a TextField's 'text' property seems to be quite slow. Any way to optimize this?Long version:For a video player I'm working on, I've rewriting a bunch of code I've written in the past and optimizing where I can, and I've noticed something a bit strange.I have a time readout (the typical "00:00 / 01:00" thing) that I'm updating every frame, and it seems to be gobbling up FPS (I'm using mrdoob's great little Stats class for monitoring).The thread to make the call is a bit heavy -- involving a dispatched custom event from the FLVPlayer class (with the current netStream.time as a property) onEnterFrame, which is passed up 2 parents and then back down via a function call -- but I've isolated each step along the way and everything is totally fine (running at or close to 30fps) right up until that very last call where I set the TextField.text property, which results in about a 10fps drop.

If I comment out the setting of TextField.text it runs great, but even if I set it to something arbitrary (like currentTime.text = "0") -- bypassing the reformatting math -- it just tanks.Anyway, anyone know if there's something I can do about this? I've considered using a Timer set to 100m instead of onEnterFrame, but I actually assumed the overhead would come from the dispatching of and listening to the event as well as the reformatting of the time, but *not* the very last step of setting the .text property, which is something I can't avoid whether I use a Timer or onEnterFrame.

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