I have 2 Android phones that I use to test the app that I'm developing. One is rooted with CyanogenMod 7 and the other one is not rooted. Also both phones have Adobe Flash Player 11.1.111.6 installed. After installing the APK to both phones, I tried the video playback. On the phone that was NOT rooted, it worked flawlessly. However on the rooted phone, I only got the audio to work with a blank video.
There was a "band-aid" fix that I found which tells me to remove all the permissions for the file /data/data/PACKAGE_NAME/app_plugins/com.adobe.flashplayer/.macromedia/Flash_Player/config.data According to the poster, this file restricts video playback of anything over 240p. Sorry but I don't have a link to that thread anymore. After removing all permissions for that file, I ran the app again on the rooted phone and it worked like a charm. What would be the best solution so that when I publish the app on the Android Market everyone who installs the app will not experience this problem on their phone?
Where can I get a definitive list of Android 2.2+ phones that don't support Flash?I released an app that uses Flash for some features if installed on Android 2.2+ phones, but found out today from a user that the T-Mobile MyTouch 3G has 2.2 but can't get Flash. At this point I'm going in and adding a check against the Build.MODEL for the MyTouch 3G but I'd like to know if there are other phones I should check for as well.
I want to download this app in the android market, but it says I need adobe flash player 10.1 but when I look for it, it doesn't show. Does anyone know what its called? I know its in the market because a lot of people are using that app. I have the Samsung Captivate. Should I just wait for Android2.2?
I have a WebView that contains a html file that contains a Flash plugin (a video).
When the user presses play on the Flash plugin, the video plays fine.
However when the user closes the app or moves to a new Activity, the Flash is still playing in the background. Going back to the view appears to create a new thread with the Flash plugin running on it.
In a small WebView app I wrote, I am able to load YouTube and see the picture the represents a video clip, with the familiar right-pointing arrow that is supposed to start playing the video:ut... when I touch that arrow, nothing happens (the video is NOT played).mWebView.getSettings().setPluginsEnabled(true);So, I searched for more clues about how to make Flash (YouTube) run embedded in my WebView and I found the following hint:I am OK with the requirement for Android 2.2 but what I don't understand is what "install Flash plugin" means: YouTube plays fine in Android's default browser (which is based on WebView AFAIK) and also in the YouTube app that's also installed in my device. Doesn't that mean that the Flash plugin is already installed?
I wanted to develop a flex based mobile project. I have Eclipse plugin for Adobe Flash Builder. But I cannot see any option in the "Create Project" list for Mobile project.I have seen Mobile Project is available in Flash Builder Standalone version, but I wanted it in eclipse plugin.
Im the new kid on the block so I apologyze if I'm not doing very well.Everything works fine till the moment in which I set the wmode param of the flash movie to transparent, then the movie completely disappears (it loads, as I can listen at the sounds) but it doesn't show.I would like to have a full background image with the transparent flash movie over it, that's all, if somebody can tell me how to fix this or even a new way to do it, it will be so good!!Here is my code, so simple, by the way:
an answer here opening swf files using WebKit framework says the following about running SWF movies inside WebView inside Cocoa application: "because the Flash plug-in is not garbage-collection supported, the plug-in won't work if your application uses garbage collection".
Meanwhile, an answer here Flash AS3 animation in Mac vs Windows discusses Flash garbage collection on Mac (likely in Safari) and says that it sucks but it does exist.
So is the first claim about no garbage collection in WebView false or is the WebView plugin distinct from Safari plugin?
Is it possible to create applications for iphone and other mobile devices using Flash is there any other convertors that i should keep in mind to use for possibly converting my games to something readable for iphone or etc?
i have an AIR android app which i am running on an android device ( samsung TAB ). i want the app to get laid out in landscape mode when the user starts the app holding the device in landscape ( same goes with portrait ).
but the AIR app always gets started in portrait mode irrespective of the way the device is held.
i tried the following ways use stage.deviceorientation (but when the app starts (after the applicationComplete notification ) the value is UNKNOWN) use stage resize event. (this gets triggered at start itself, a manual resize is not required - the values are based on portrait mode though - the width is 600 and height is 1024 (should have been otherway) )
i get correct values when i try changing the orientation of device, only at the startup i see problem with the required values.
I have an as3 built osmf video player swf that we embed on a standard HTML page. When you touch the image the video automatically goes fullscreen and begins playing. Droid and Flash often break after changing back and forth between landscape and portrait while in fullscreen.(by break I mean freeze, where you can hear the video and use the controls, but everything is just a still frozen image, the redrawing fails).Can you lock the fullscreen orientation in html, javascript, or do you have to try to handle it inside the swf?
I working on a project where the client side need to capture video and audio from the camera, use some library (proberly ffmpeg) to convert from mp4 to flv and send it to flash server on realtime,in the other side the client need to get flv and convert it to video type of android on real time. Is it possible to do?
I am porting my flash games on android. I have ported 3 successfully. But the problem with all of them is they are giving very low frame rate near about 7-8. And I have observed 1 thing that frame rate always varies. Sometimes it goes upto 45 and again in next frame it comes to 3-4 and again goes to 15-16.
I am quite confused. Please let me know if anyone is having any idea about this.
I am loading flash SWFs into an android WebView.I want the SWF to be instantly fullscreen and focused.The class name that handles flash is com.adobe.flashplayer.FlashPaintSurface .
Watching the log, when I fullscreen the flash manually, it calls com.adobe.flashplayer.FlashPaintSurface.toggleFullScreen()The first part of my question is, How can i call that method manually for my flash swf? Note that with a webview with a flash embedded, the only way i seem to be able to fullscreen it properly (to have flash's surfaceview fullscreen instead of the flash being displayed over top of the webview view) is by touching the screen with two fingers until an interface pops up at the top of the screen, and doesnt happen reliably.For focus, inside my webview class I call
@Override protected boolean drawChild (Canvas canvas, View child, long drawingTime) { if (child.getClass().getName().equals("com.adobe.flashplayer.FlashPaintSurface")) {
[code]...
This doesnt set the focus as I thought it would. Although i assume, if fullscreened properly, the flashpaintsurface should give itself focus. But if if the first part is not doable, i would wonder at least to not have to give focus to the SWF by clicking on it on startup.
I gone thorough the adobe flash builder video tutorials and did the same thing to create an application for android device, but when i run the application it is showing Sorry dialog box saying that, The application Test1-debug(process air.Test1.debug) has stopped unexpectedly. Please try again. I tried many times but it is not working. Initially i thought no Adobe-AIR in my device, but it is there. I am using Reliance 3G Tab. I don't why it is not working, if anybody know this please reply me.
One more thing, i downloaded one APK (which is designed with adobe flash or flex) file from [URL]..and installed on my android device. When i run that application only blank screen is appearing, but in video they shown, it is working. Why it is happening like this?? Is any problem with my tablet ?? or application ?? or adobe AIR not installed properly on device ?? Like this i am getting too many doubts.
What is the right way to view .Swf files that plays .Flv videos in Android? The code that I am using right now to enable Flash support in web view is
[Code]....
For the HTML file, I'm using swfObject. The problem is that I can open up the SWF file just fine from third party apps like SWF Player from the market. In addition, I can load up the HTML page from the browser by calling it directly through file:///. However, when I load it up using my webview, I'm stuck with a blank screen.
I want to use Adobe Flash in the development of Android applications. But how do I install flash on the emulator so that I can test my software with flash?
I need to add some animation to the UI of my application. Something similar to the Talking Tom application that is all the rage these days. I am a complete noob to animation, so had the following questions to zero in on a particular platform before I began with any development.
Out of Flash/Rendered Images/OpenGL which one would be the fastest to implement (assuming that I have a graphics designer to do the drawing)? If I was to go with flash, would I still be able to interact with the application or will it be more of a one-way play-and-stop kind of animation? I have looked over a lot of questions on SO about this issue and have not been able to make up my mind.
There are way for:On USB connect to PC (or other flash drive reader) - hook process and allow access only specified files and folder on android (custom store)?
I am building a mobile application in Flex 4.5 and from this app I would like to start the device's native navigation tool, like Google Navigation for example.Is there a way to open the Navigation App using Flex 4.5?
I am currently learning Actionscript 3.0, mainly to start developing mobile games for Android.Device central is really useful to emulate the Flash content running on devices, but I thought there was a way to test directly on the device itself via USB. Am I mistaken here, because I cannot for the life of me find any information on doing this.how to get the USB connection up, but the actual testing/debugging itself seems to be done exclusively in Flash Builder.
I am using Flash CS5, and I want to test my AS3 projects directly on my Nexus S via USB.The only guides I can find detail the publishing of Flash projects to Android, which is a fairly lengthy process. Surely there has to be a quicker way to preview content directly on your phone without having to go through the entire process of creating an APK for it?
I am rather new to Flash but have been in software/web development for more than 20 years.I have a project which I have to provide specs on which entails updating over 5000 SWF files from Flash 6 to Flash 9 on about 1000 classroom PCs that do not have internet connectivity.
Currently, I am simply just trying to setup one test machine but I can't seem to find the Flash 9 plugin to download and install. All I seem to find, even with a google search is Flash 10. someone direct me to where I can download the Flash 9 plugin and how to install it on my test machine?
I own Flash CS3 Pro so if there is some way to just copy components from it to the target machine,
i want my websit ui of flash or silverlight quality, but want it to work on any browser by default, i.e not asking for installing flash plugin. is it possible ? what technology should i look at ?
I have a flash banner embedded in an table in a HTML document which is the company logo. What I need is a script that will display a jpg in that table if there is no flash plugin.
I use jquery.flash() plugin to embed flash into my website. The problem is that in IE6 this doesn't work. I tried swfobject (1.5), also, but it gives me (sometimes) some strange errors with n null or something like that, so I decided to use jquery.flash() also. (I use both swfobject and jquery.flash() now)
So, basically, swfobject works but gives me that strange error sometimes (all browsers), so NOT all my flash banners work, and jquery.flash() WORKS in all other browsers, except IE6.