I'm trying to have a flash video, with fallback to the html5 video element for those browsers which don't support flash, such as iPhone. I'd also like to have valid html5. The issue I see is that in html5, object doesn't support the classid attribute anymore, but this would be required for a user to get flash if they don't have it but want it.
It seems my options are to accept invalid html5 but not have the flash work properly, or have the classid and not have valid html5.
I told my boss to use HTML5 with a fallback on FLASH.But he said he wants FLASH as the first option, and if the browser (ipad or any other) can't recognize the FLASH , it should play the MP4 file we got. I suggested HTML5 with fallback on Flash. But he wants the opposite.
Using SWFObject (google it) and a SWF Controller (like FlashMediaPlayback.swf).It's very important to understand that the iPad has limitations with video size. So the MP4 file can't be bigger than 720p and 160kbps for audio.
I read about a project that enables the developer to program a HTML5 web sockets application that is compatible with older browsers by automatically falling back to using a flash method.
I'm using JWPlayer to serve an html5 video with a flash fallback.I'd also like to have an image fallback if there is neither html5 nor flash support but I can't see how to do this.
I'm looking for javascript libraries and code that can simulate localStorage on browsers that do not have native support.Basically, I'd like to code my site using localStorage to store data and know that it will still work on browsers that don't natively support it. This would mean a library would detect if window.localStorage exists and use it if it does. If it doesn't exist, then it would create some sort of fallback method of local storage, by creating its own implementation in the window.localStorage namespace.I understand that Flash and Silverlight can be used for local storage as well, but haven't found anything on using them as a fallback for standard HTML5 localStorage. Perhaps Google Gears has this capability too?Please share any related libraries, resources, or code snippets that you've found! I'd be especially interested in pure javascript or jquery-based solutions, but am guessing that is unlikely.
Looking into HTML5 video tag, and researching which browsers support which video file types, and my initial thought is things just got harder than just using flash. I am wondering if there is some skeleton code (combined with development approach for videos) that someone has figured out to do the following: If flash is available, use it If not, try html5 video ogg format If that doesn't work, try html5 video h.264 format If that doesn't work, try html5 video webM format Based on what I am seeing, am I correct in thinking that now, in order to accommodate all users on all browsers, a video needs to be published in 4 formats? If so, this HTML5 video thing is an epic fail!
I need to make a video page. i used a flash player and implemented the videos on the pages. now my client needs that, the same page have to work with ipads, i know that we have to use html5 video player for that.
My question is in case eventhough html5 video supportable player available that should play the flash content first. in case it will not run the flash player then it should run the html5.
I have a web site that displays a column of flash videos. The page is w3c-valid. The problem is that the page loads very slowly and sometimes crashes my web browser. Until the page is fully loaded, the videos are slow to respond and play. Is there a way to make these videos load their preview images only? What should I do to speed the page up? The videos are 360x264.
I have a flash video(.swf) on my website and i want it to convert into such a format so that it remain available from iphone/ipad. Is there any possible way of doing so? Can i convert it into HTML5? If yes can anyone suggest the process and if no, can anyone suggest any other method?
I currently have a working Brightcove Smart Player implementation, with Flash as the default and an HTML5 fallback where Flash is not supported (read: iOS). I would like to reverse this: prefer HTML5 video, and use Flash as the fallback.Is this possible, and if so, how? Brightcove seems to have entirely missed the point of providing an HTML5 option by using it as the fallback instead of the preferred format.Additionally, although Brightcove announced plans to support WebM as well as H.264 18 months ago, it seems that the HTML5 player still only supports H.264. Firefox can't (and likely will never) support H.264 for patent (and, IMO, ideological) reasons. Firefox is used far too widel
I'm looking to duplicate the video-embedding technique shown on [URL], whereby they show the flash video to all platforms where flash is available, and only show the HTML5 player on mobile devices. (specifically, iphone / ipad)
Is there a browser-sniffing framework, or some other method available to accomplish this?
I need a audio and videoplayer that is usable both in non flash-browsers (such as iphone-safari) and in non html5-video-enabled browser (such as all old browsers)Apart from this clean asthetics(think vimeo), support for many codec-types and easyness to implement are all bonuses.
Almost every flash player has an option to display how much of buffer (or % of total video) is downloaded to the client. At the moment I don't see it in any implementation of html5 video player.
The real problem I am trying to solve is to have a way of knowing % of downloaded asset (image/swf/video whatever). In flash its easy by using MovieClipLoader and bytesLoaded property.
Is there any way of doing it in HTML/HTML5/Javascript (without relying on Flash) ?
element is upcoming cross browser standart for playing videos, while most videos out there right now are in flash format. I am new to tag, so if it is possible a code sample of how to play flash movie with tag would be nice
I would like to take a Flash video that is hosted on another site (like Youtube) and embed it into my own site with a custom designed HTML5 / CSS / jQuery GUI for player controls.
Would I have to create the new player GUI in Flash?
I have a HTML5 video with jquery hooking into the player like so: video.currentTime += 1; But when IE comes along and insists on using Flash plugins, none of my JQ will work - How am i supposed to control the video when Flash takes over from HTML5?
The player im falling back to is JQplayer as "player.swf"
I'm working on implementing a fallback mechanism for the HTML5 video player. I've got a way to replace it with the swfobject Flash player, but how should I detect if any issues have developed?
In other words, if we use the following list of error events that can be thrown, which one should trigger the Flash player replacement? Or should we simply do a replacement if any error is thrown?
Also, where should the onError handler be called? I'm thinking on the video tag, but want to make sure.
Part of a web application I am developing requires the ability to capture still images from a Flash or HTML5 video playing with in a browser. Actually, users of this web app will also have to have the ability to:
Draw a crop box on top of the Flash/HTML5 video player Be able to resize that box if necessary Capture the image with in the crop box frame Have that image be saves and sent to the server
Also, this video image crop/capture tool will also have to be restricted to the perimeter of the video frame. I don't want users getting confused and potentially capturing an image outside of the video frame because all we are concerned about is the content of the video.
I would like to add text dynamically to HTML5 video. Currently, this is achieved with Flash and passing in variables that Flash is expecting at certain time intervals. What would be the equivalent (if any) in HTML5?
I am trying to set up Adobe Media Server to stream to HTML5 pages too... It's working with Flash, with NetStream, but I need it with HTML5, to work in iPad/iPhone phones...
I get AmazonCloud and ordered Adobe Media Server, and there I found location to f4m file...
I replaced title with my stream name and I get output like this:
The video performance I get from the built in FLV video is pretty poor. I'm considering using a StageWebView to display a HTML5 page with a standard <video> in it.
The video shows up and (if I enable controls) can be played and it looks great (much better than FLV). The only issue is I cannot find a way to have the video autoplay once the StageWebView is loaded.
I've set the <video .... autoplay> parameter. I've also tried using JavaScript to send a video.play() (after the window load event is complete and the DOM is ready).
I can't wait for AIR3.0 so we can just use StageVideo.. But for now I'm using AIR2.7 via Flash CS5.5 publishing for an iPad2 via AIR for iOS.
I'm looking for a good jQuery plugin that allows HTML5 video playback, with graceful fallback to Flash (and potentially further, to default system player, etc). I've googled, but nothing I've found has been quite what I'm looking for.
I'm just trying to understand how once HTML5 enters the picture, the current concerns about browser incompatibility and other issues go away? Wouldn't HTML5 simply add another set of browsers to the large list of current browsers that the application must target?
That is, assuming the enterprise web app requires one of these new HTML5 features (e.g. playing audio and/or video, integrating SVG or vector graphics, etc.). If such a feature isn't critical then graceful degradation may be acceptable and then my question is moot.
But for those apps that require one of these new HTML5 features, are you planning to support older browsers, or expecting it's acceptable to restrict to HTML5 browsers because the enterprise in question has made one of them their new corporate standard (or other scenario, etc.)?