FlashCS5 :: Set Icons For Air For Android Settings Within It?
Oct 26, 2010
I'm trying to set my own icons for Air for Android using Flash CS5. I see the icon tab within the Air Android Settings panel, but it won't let me navigate to my icons. Also, I would add the path to my manifest.xml file, but it gets overwritten while publishing.
I am creating images in Photoshop with a transparent background. I am calling them into flash dynamically with actionscript 3 but the transparency has a white ghostly look to them. I can see the boxes move around on my ANDROID devices.I found this tutorial and it helps: http:[url]....
HOWEVER I want to import the images dynamically and not have to bring each image in to flash and fix it. what settings will work when exporting from photoshop?
I am having a problem with Flash.I get the message Movie not loaded if I right clich where the video should be.I may have set the hardware acceleration on/off by mistake, but I cannot get the Settings manager to open to check it.I am running Feroda rc14.If I go to http:[url].... and right click in to white area at the top, I get the message 'Movie not loaded' and the flash version - 10.2.159.1. This is where I should be able to open the settings window.Where does Flash store that info on my PC? How can I check it/change it without Settings manager?
I am fairly new with using FlashCS5. I just finished the class and created a button with text in it for class but now when I need to do it for a project I can't seem to get it to work.I am trying to create a simple start and stop button to start and stop a Flash movie.I can get the buttons to work without any text, such as the word start and stop in the middle of each.Everything I've tried to do with the text on the button turns out the same.What happens is that in Flash the buttons appear to work fine The little hand with the finger shows no matter where I place my cursor on the button but when I test them the area where the text is does not allow the click to work. I have tried specifying a hit area and made sure that the hit area was larger than the entire button but still the middle where the text is doesn't work.
I was wondering what is everyone's experience are on why a network request would work in FlashCS5 and in a browser locally but when i post it online it fails.The survivorId is sent from the string query. Both tests were done calling a network database.I've tried the following:Outputing the survivorId in a text field and seeing if the parameter variables were being sent correctly.Set the "Networking Only" option in the publish settings.Also is there a way to output trace actions from browsers for more in depth debugging?*EDIT: I have recreated the bug locally in a browser. Without trace actions i don't know if i can figure it out.*EDIT2: That bug only showed up because its from localhost (Apolligies, this is just wierd)Heres My Code, There is the "Stage" then it goes "localSurvivor"(movieClip) then in side that localSurvivor movieclip the "lPlayer" class is addChild() to localSurvivor MovieClipStage-> localSurivor-> lPlayer(survivorId);On the stage is this code:
//Set localP Id var survId:Number = root.loaderInfo.parameters.sId; //Object(root).informationTxt.text = survId;
I have a website project to finish on monday and I'm with a huge problem. I need to create textFields from AS3, load it's text from xml and use loaded CSS file in it. I've embedded the font but it doen't work, and worst, not working even with Times or Verdana fonts. I have embedded the fonts using default name, "Font 1", etc, since I read those export names must be different then system font name. Here are the code (bad one, only to show the problem), the CSS, and the capture of the swf is here:
I have two dynamic classic TextFields in a MovieClip, one with Arial Regular embedded and the other with Arial Bold, but the second TextField is not showing the bold text. It shows regular text. Here is how I am doing it:I change the text of two fields using c.txt1.text="changed text90";mc.txt2.text="changed text90";
i have an AIR android app which i am running on an android device ( samsung TAB ). i want the app to get laid out in landscape mode when the user starts the app holding the device in landscape ( same goes with portrait ).
but the AIR app always gets started in portrait mode irrespective of the way the device is held.
i tried the following ways use stage.deviceorientation (but when the app starts (after the applicationComplete notification ) the value is UNKNOWN) use stage resize event. (this gets triggered at start itself, a manual resize is not required - the values are based on portrait mode though - the width is 600 and height is 1024 (should have been otherway) )
i get correct values when i try changing the orientation of device, only at the startup i see problem with the required values.
I have an as3 built osmf video player swf that we embed on a standard HTML page. When you touch the image the video automatically goes fullscreen and begins playing. Droid and Flash often break after changing back and forth between landscape and portrait while in fullscreen.(by break I mean freeze, where you can hear the video and use the controls, but everything is just a still frozen image, the redrawing fails).Can you lock the fullscreen orientation in html, javascript, or do you have to try to handle it inside the swf?
I working on a project where the client side need to capture video and audio from the camera, use some library (proberly ffmpeg) to convert from mp4 to flv and send it to flash server on realtime,in the other side the client need to get flv and convert it to video type of android on real time. Is it possible to do?
I am porting my flash games on android. I have ported 3 successfully. But the problem with all of them is they are giving very low frame rate near about 7-8. And I have observed 1 thing that frame rate always varies. Sometimes it goes upto 45 and again in next frame it comes to 3-4 and again goes to 15-16.
I am quite confused. Please let me know if anyone is having any idea about this.
I am loading flash SWFs into an android WebView.I want the SWF to be instantly fullscreen and focused.The class name that handles flash is com.adobe.flashplayer.FlashPaintSurface .
Watching the log, when I fullscreen the flash manually, it calls com.adobe.flashplayer.FlashPaintSurface.toggleFullScreen()The first part of my question is, How can i call that method manually for my flash swf? Note that with a webview with a flash embedded, the only way i seem to be able to fullscreen it properly (to have flash's surfaceview fullscreen instead of the flash being displayed over top of the webview view) is by touching the screen with two fingers until an interface pops up at the top of the screen, and doesnt happen reliably.For focus, inside my webview class I call
@Override protected boolean drawChild (Canvas canvas, View child, long drawingTime) { if (child.getClass().getName().equals("com.adobe.flashplayer.FlashPaintSurface")) {
[code]...
This doesnt set the focus as I thought it would. Although i assume, if fullscreened properly, the flashpaintsurface should give itself focus. But if if the first part is not doable, i would wonder at least to not have to give focus to the SWF by clicking on it on startup.
I have loading the webview in my Activity. the Web content is having some flash content. when i try to finish the Activity. Its taking too much time. the screen goes to blank screen for little time and resuming to the app.
I can't find this information online or in the documentation, does anyone know what versions of Android and iOS the AIR 3.0 captive runtime is compatible with? I'm assuming there is some restriction there, but short of actually compiling a program and trying it on iPhone for example, which I don't have, how can I tell which OS versions are supported?
I know that you can compile an Adobe AIR 2.7(?) application to target say Android 2.2, but what about the captive runtime with AIR 3.0? Also I don't see anywhere to find out the iOS version restriction with AIR, as you have to pay $100 to Apple to even get the SDK which would allow me to make an iOS project in the first place.
I gone thorough the adobe flash builder video tutorials and did the same thing to create an application for android device, but when i run the application it is showing Sorry dialog box saying that, The application Test1-debug(process air.Test1.debug) has stopped unexpectedly. Please try again. I tried many times but it is not working. Initially i thought no Adobe-AIR in my device, but it is there. I am using Reliance 3G Tab. I don't why it is not working, if anybody know this please reply me.
One more thing, i downloaded one APK (which is designed with adobe flash or flex) file from [URL]..and installed on my android device. When i run that application only blank screen is appearing, but in video they shown, it is working. Why it is happening like this?? Is any problem with my tablet ?? or application ?? or adobe AIR not installed properly on device ?? Like this i am getting too many doubts.
but when I import android.webkit.WebSettings.PluginState; eclipse return an error, asking me to search repositories to find it , the minSDK of my app is 7, any ideas?
What is the right way to view .Swf files that plays .Flv videos in Android? The code that I am using right now to enable Flash support in web view is
[Code]....
For the HTML file, I'm using swfObject. The problem is that I can open up the SWF file just fine from third party apps like SWF Player from the market. In addition, I can load up the HTML page from the browser by calling it directly through file:///. However, when I load it up using my webview, I'm stuck with a blank screen.
I want to use Adobe Flash in the development of Android applications. But how do I install flash on the emulator so that I can test my software with flash?
I have implemented an Augmented Reality application on Adobe Air for Android. When I publish my app on the android mobile phone (Nexus One) the 3D models that I have created don't appear on the screen.On flash CS5 it is working fine.I have used Away3DLite engine and I have imported a 3D collada object.I have also tried to publish some projects that I found online and I checked if the the 3D model appears on the screen but it doesn't show it either. how the 3D Models that I have imported in my project using Away3DLite can be visible when I publish the application on the android phone. Some extra stuff be usefull: I'm using GPU rendering.A also using a combination of the following softwares in order to create my AR application:
FLARToolkit FLARManager Away3DLite
I have created one 3D Model on 3DS MAX and another one on Maya 2010.
I need to add some animation to the UI of my application. Something similar to the Talking Tom application that is all the rage these days. I am a complete noob to animation, so had the following questions to zero in on a particular platform before I began with any development.
Out of Flash/Rendered Images/OpenGL which one would be the fastest to implement (assuming that I have a graphics designer to do the drawing)? If I was to go with flash, would I still be able to interact with the application or will it be more of a one-way play-and-stop kind of animation? I have looked over a lot of questions on SO about this issue and have not been able to make up my mind.
There are way for:On USB connect to PC (or other flash drive reader) - hook process and allow access only specified files and folder on android (custom store)?
I've recompiled my app with Flex 4.6 / AIR 3.1 and now when I upload to the Android market it says my app is using a "android.permission.BROADCAST_STICKY" permission. In it's simplest terms what is it and can or should I turn it off (it's not in the app descriptor file)?
BTW I used captive runtime for the first time in this upload. Would that have anything to do with it?
Using AIR for Android, is it possible to call from Flex into an NDK library? If so, how can this be done? I have a large C library that I need to use. I know that I can do this from an Android Java app (through JNI), but I have a large Flex codebase that I'd like to reuse.
Is it possible to use Air on android and access the compass? I saw there is some acceleration support[URL]..If it is NOT accessible, would it be possible to do some communication between a native android-app listening for compass update and an air application?