Can a Flex application that was designed for use on a PC be run on an iPad, iPhone, or Android-based mobile device? Seems like a simple enough question.[URL]..yields a picture of a dude running a (presumably) Flex application on an Android. So at first glance, the answer would appear to be "yes." End of story.
There is so much (mis)information out there on various tech sites that suggest Flash-based technologies simply won't run on iOS or other mobile platforms. Why is this? Perhaps they mean to say that Flex won't run "out of the box" and requires a plugin? Or do they mean it won't run at all?
Every time I think I've reached a definitive conclusion, some post on SlashDot or CNET directly contradicts it. So what's the scoop? Can one take an existing Flex application and run it on iOS/Android? (I realize there are screen size issues to consider so the app might not run effectively. I just want to know if the runtimes are available on the mobile devices to allow the Flex app to launch at all.)
I have a grails application using jquery mobile. I am hoping to find some way to access the camera on the devices. I thought about using flash to grab the webcam but that obviously wont work on Apple devices. Does anyone know of a way to do it and keep it all browser based? I am hoping that there is a plugin somewhere or maybe html5 has some magic in there that supports it.
I am creating a sqlite database for my mobile app. once the user has supplied the correct password the database is opened. Various screens of the application will need to read and write data from the db. is there a way I can make the connection global when I open it, so it can be accessed from any view?
the code I am useing to open the DB is
var sqlConnection:SQLConnection = new SQLConnection(); sqlConnection.addEventListener(SQLEvent.OPEN,sqlOpenSuccess); sqlConnection.open(DBFile, SQLMode.CREATE, false, 1024,null);
Tried stage.stageWidth and stageHeight on applicationComplete, but for some reason the actual numbers returned do not seem to be accurate - the image always appears off-centered (stageWidth/2 - imageWidth/2). How do you determine the mobile device's actual screen size, to center an object?
I'm trying to prevent keyboard show when I click Textinput field on my device. I use Textinput only to show some text and for click event (to push a view).
How do you scroll an editable TextArea (Flex Hero) on a touch device? I am referring to the situation where the text does not fit in the TextArea height.When I try to tap and drag the text gets selected and not scrolled... Am I missing a something here? I am using verticalScrollPolicy = on (also tried auto).I am testing the code in the Blackberry Playbook simulator (my targeted device for my app).
i have asked this question before but the answer received was not applicable in my situation. I searched the net and still unable to find anything. I have a game in flash actionscript 3.0 and i would like to put it on my htc hero - android phone.
how to save score/level/etc. information for a game on a mobile device?I'm still unsure how to read/write files in the apk (Android).Basically, I want to allow the player to save his progress at some point so that they can restore it later.
Just wondering if anyone knew ofhand the AS3 code to detect whether a user is using a mobile device, so they can be redirected to the HTML version of my flash website.
I am pretty fresh into working with mobile at all here but i am having no luck finding solid info on the basic principles of file saving/loading locally on a mobile device (specifically android).
Is there a unique device ID that I can use in Flash Builder/AS3 to differentiate between devices in a Flex mobile project? I am trying to circumvent having to code a login/registration system.
I would like to move (right or left according the current view) between 2 views when I move my finger on the mobile screen; for example with Google+ mobile application, in profil section, you can change the view just on move your finger on the screen, and the offset and the moving speed must be checked before change complete view.
I have imported my wav files to my library added them to the down state of my buttons and when I test the file I get (Sound has no valid device sound path although exporting device sounds was requested in the export settings. This sound will be ignored.) I have been surching for an answer but as of yet have found none.
I am going to make an Arabic application using Flex builder 4.5. I have two questions that need to be answered What is the difference between ActionScript Mobile Project and Flex Mobile Project. (AS Mobile Project supports iOS and Android but I doubt about it!!) Is Arabic support available in Flex Mobile Projects or AS Mobile Projects? I know TLF supports Desktop and web apps but does it support mobile platforms?
I need to detect gps devices when plugged. Currently, it is a bad heuristic-based detection that is used (it tries to find specific files/directories). It uses the StorageVolumeInfo to discover plugged devices.
'd like to know if there's a way to get the USB id with Flex.
I am trying to compile an air app, and I keep getting this error: D:Tomcatwebappspublic-htmladmMain.swf (The device is not ready) It seems that someone who worked before me, had worked from a local server. I searched Flex for all known variations, I couldn't find where it is looking for this. I googled as well, which didn't get me anywhere. Does anyone know how to remove this compiling error?
I have a Flex 3 application in which embedded fonts were being used. However, due to licensing restrictions, I have to remove the embedded fonts. Not a big problem, but now legal wants to know which device font is being used? Seems like I can only provide them a list of "suggested" fonts from my css file, and not the actual font that will be used at runtime.
[URL]
"If the client's system does not have the first font in the list, Flash Player attempts to find the second, and so on, until it finds a font that matches. If no fonts match, Flash Player makes a best guess to determine which font the client uses."How can I determine what is the font that the Flash Player ultimately ends up using?
I made the simple application using flash builder 4.5.1 for both iOS and android. I test the application on my iphone and ipad, it working fine. But when I try to install on my android device(Samsung GT-5570). It get the following error message.Error occurred while installing the application:1603 KB/s (6108444 bytes in 3.719s)pkg: /data/local/tmp/Runtime.apkFailure [INSTALL_FAILED_INVALID_APK]I google about the error.I found that It is cause of my device have ARMv6 architecture.Now I have 2 question.Question 1. Is there any other reason of failing installation.Question 2. If the reason is same than any other way available to make build for ARMv6 and ARMv7 architecture phone.
I have a project that uses video for a chat application, I can get it to work in the flex emulator but when I deploy it to the device the button that initiates the video doesn't change and video never starts. My devices all have 2 cameras except my computer but specifiying Camera.getCamera([1]) didn't change anything except mess up my emulator and cause a NullPointerException. Camera.getCamera([0]) works just the same as not having the ID. I have tried messing with different values quality and nothing makes a difference
private function publishVideo():void{ _publishingVideo = true; _ns = new NetStream(_nc);
Developing APPs on IOS using Flex 4.6 I am displaying parsed epub files into stagewebview. It works fine on the device. However, when I try to add the annotation tool which (likes the ibook annotation), I can only select one single word!! I tried the "Game of Flex" which it did the same way as loading a web content into a stagewebview component, and it cannot have control to select more word as well. Therefore, I think its the current limitation (correct me if there is actually a way to do that in stagewebview) on the stagewebview. So, do you guys have other good ideas to display content as html without the limitation? like use other components, call JS? or use native object-c?
i've got a few fonts embedded and am using them in my mobile application, and they are all working, except for the ones i try to use for the "ActionBar". They work everywhere else, and substituting "Comic Sans MS" for "titleCGF" changes it to Comic Sans. So why won't it work with my custom fontFamily?
I have a flex mobile application that I am working on that I am having issues with selecting an image from roll/taking a picture. My application is not tabbed, however one part of it contains a Tabbed View Navigator with tabs across the bottom. Within one of those tabs, I have the ability to upload an image to a webservice that I have created. However, when I select an image or take the picture, it pops back out to the initial splash screen and the application restarts. If I use the component standalone (outside of the tabbed view navigator) it selects the image and uploads without any problem.
im completely lost on how to do a simple multiline label. The docs say that labels are best used as single lined elements, but that alludes to it being able to do multiline if necessary. Anyone have any clarification on the subject?
i have a mobile application that i am attempting to use to load an interactive .swf file. At first, i was just going to use the .mxml applications from my other project file in flex, but they're for desktop apps and running on Flex 3.6, and Mobile apps can't be built on less than 4.5 :P
so, i figured i'd export the first project to a .swf, and load it in my mobile application, but nothing i do will get it to show up. anyone know a solution?
I have four views:1.SplitView (main view)2.SplitViewHomeView(root Panel)3.SimpleView(Right panel)4.Details(child of Right Panel View).I am trying to accomplish the split view as in Ipad in adobe flex mobile.But unable to connect the root panel to right panel...Can any one suggest the path to me.My Code is below
I'm working on a project to make an app for the Blackberry Playbook using adobe builder, I want the app to make it easy to read pdf books (I'll embed the books in the app) I want to make bookmarks and make it look like a book.So now I'm searching for some samples or advise which technology to use for this.