Its been a while since my last post and i apologise if this has come up before, but what im basically trying to do is insert (not load) a swf into my main fla file. I have my home page (index.fla) and i've downloaded this cool image viewer or slideshow, and i want to insert that into my index.fla file. What I've tried so far. I've inserted a movie clip and named it imageViewer, I then imported (to stage) viewer.swf. This does not work. Something that looks nothing like the image viewer briefly pops up when i run index.fla.
i have few button to let user click and the symbol will insert into the input text. i change my input box to 'symbol' but i facing the problem that i can't insert character other than symbol...
I have two separte files that i need to compile into one single file....and (i may be wrong in thinking this) if i make one main movie and load the two in as external .swf files...i'll have to change all the _root.blah blah blah code (which there is a lot of) so i want to avoid that.
I've finished my flash file. I created it with Flash CS3. I didn't use any scripting, dynamic stuff, etc.. It's a simple flash movie of vectors/tweening.I want to insert it in my homepage, but when I publish it, I get quite a lot of code. I've been looking around & I see some sites that have all this javascript & some that don't.Could someone help me identify the correct way to embed my .swf file? I'm not a fan of .js since it doesn't work if it's turned off in a user's browser. I want my .swf file to play as long as the visitor has Flash 8 or higher installed. And if they don't, I want to display a .png instead.[code]
Whenever i watch the tuts on Macromedia they click the time line and it automatically make the Key frames for them, but tmine when i clicked it, it only highlights the section on the time line, and i have to right click on the frame and insert key frames for there. How do you make it so that when u click or double clicked it automaticlally make the key frames on the section of the frame selected
I use a handful of shortcuts daily while developing in Flash on OSX. The shortcuts I use the most are when I'm working on the timeline with key frames. F5, f6, F7 etc. However, I cannot use the F6 key to insert keyframes. It's not an option as a shortcut in the drop down and the option to change or assign it is grayed out in the Keyboard Preferences menu.My first thought is that I have another program running or setting in OSX that's blocking that ability or overriding it. I have tried reinstalling CS4 entirely with no luck. Does anyone have any suggestions of how to track down the problem? It's a huge time killer when doing animation.
What I want to do is inserting and ad inside a flv video in my website, such as youtube is doing early, or insert a publicity video BEFORE the real one begins, without letting the possibility of quiting the ad. It has to be called apart by code, and I don't really know if it's possible.
Say I got an mc..that I attached dynamically to a certain Movie Clip now I need to detach it and insert it into another one that's in a different place (with something like onRelease...) I'm having a hard time cause you can't duplicate movies with dynamically loaded jpgs... it gives me the initial emptyMC with no jpg..
how can i insert a swf into a vb? i dont understand the part there that drag an instance of shockwave flash component into your main form. I really cant figure this thing out.
I've been manually creating a slideshow with flash (I like my final product better than the auto-approaches), and have reached a sort of odd situation.When trying to insert a new keyfram at fram 1675 of my animation, instead of a new keyframe, I'm getting my last keyframe's run (from 1650) extended to here.Is there a per-layer keyframe limit?And is there an FAQ that would cover this (fairly obvious seeming) question, rather than posting?
I have a menu bar which has several submenu items. The homepage contains a flash animation which is located under the menu bar. When the submenu items are over the flash file, the flash file will be displayed over the menu bar. I tried with z-index, but it won't work.
I would like to isert flash upload into my index file but I dont knoz how to insert flash. this is the link of the flash [URL] i would like to insert like [URL] when you click to UPLOAED to MEDIAFIRE.
i would like to insert my adsense while swf(game) is loading, and when swf(game) is just finished loading, then show swf(game). Something like this: [URL] You can see first name of website , then google adsense... And here is my current situation: [URL]
How can insert sprites from the IDE? When I press f8 the only options are MovieClip, Buttons and Shapes. If I export to ActionScript I can change the class to Sprite, but I want to insert a Sprite directly from the IDE.
I looked at the Timer function but I guess I am not using it right. I have something like this: var mytimer:Timer = new Timer(1000, 1); addChild(blah); mytimer.Start(); addChild(blah2); I was hoping I'd see a 1 second delay between the first and 2nd movieclips being added, but I'm not. How do I insert a delay between actions?
The bold below is what I would like to work, however it does not. It might not be able to happen like this at all.
basically on mouse down I take the event.target.name and perform a string manipulation to get the number out of the target and add some string to front and end to get the name of the movieclip I would like to effect. Is it possible to insert the value of dotName into the path?
eventName = event.target.name; stringManip1 = eventName.substring(13, eventName.indexOf("_")); //get the Number before the _ dotName = "dot" + stringManip1 +"_mc"
I am trying to insert code from Paypal that takes the user directly to the website's paypal account with all it's pay options and I have the html code from Paypal, but my entire site is in Flash. Is there a way to insert this code into a flash file?
I made a little movieclip animation, it can be seen on [URL]. I have written the code for it but then have realised that I need to insert a link to the images, each image is supposed to have its own link. When I go to insert a button flash somehow decides to ignore part of the code I wrote and not function properly therefore I cannot have a link and a working animation going on at the same time. The worst thing is that I need to put two separate links in the same movie clip. Is there any way of doing it so it wont disturb the code? or maybe is there a way to insert a link to the images?
When I wanted to insert a SWF into a PowerPoint 2007 presentation, I would use the More Controls dialog in PowerPoint's Developer tab to insert a Shockwave/Flash object. But in PowerPoint 2010, that control is missing from the dialog. Where did it go? When I click the Register Custom DLL, there's no obvious file to choose, either.
Has anyone else run into this? I'm not looking for a way to convert a SWF into a video that can be embedded or using a 3rd-party plug-in or anything like that. I know how to do those things. I'm specifically looking to insert a SWF using only what's built into PowerPoint and Flash
I've remarked on the web that many clips are precede by an advert. Does this advert is added in the code? Or, there is a way to tell the player to play first, the advert, and secondly the movie?
I recently bought this template: [URL] but I have a big problem. I want to add a hyperlink over the big images which appears when you click on bedrooms for example. There are 9 small images in the right side and 1 big image on the left. I changed all the images but I want also to add hyperlinks on some big images. The action script import an xml file like: <?xml version="1.0" encoding="iso-8859-1"?><root>
I want to display Day and time in flash with AS2 not only that i want to put certain event on certain date and time that means i have a movie clip with object on it ,when i run it,it changes its positionBUT now i want to change movie clip position on certain date and timefor eg;I have made a simple move clip of firework i want it auto play when it is(01.01.2012) (12:00 AM)
stop(); var nextImage:Timer = new Timer(2000);nextImage.addEventListener(TimerEvent.TIMER, playNext);nextImage.start(); function playNext(event:Event):void{nextFrame();}