IDE :: Sharing Art Across Multiple Files In Flash 8
Feb 17, 2010
I'm using Flash 8, and I hope I word this correctly.How would I set it up so that I can share a single piece of art across multiple files?My goal is to arrange it so that I can edit the art in the original file and automatically update the art in all files linked to it when published?For example, I'm working on a character animation where the character appears in many episodes and the episodes are split into many .fla files.If I needed to change the appearance of the character in all of the episodes which are spread across many .fla files, I would I have to do it manually?
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Dec 20, 2010
Let's say I have multiple projects organized as
commonlib
superorg
org1
[code].....
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Apr 22, 2009
I am customizing Google Maps for Flash.I have an external .AS file for my document class and one .AS file that extends the look of the Google Maps popup window.I am importing the locations of many apartment buildings from an XML file. The XML is being read in the main .AS file.There are textfields I need to populate in the popup.AS file but I don't know how to get that XML information from the document class .AS file into the popup.AS file. I wouldn't think I need to run an XML loading function in the popup.AS file right? how I can get variables from one .AS file to another?
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Feb 16, 2010
How would I set it up so that I can share a single piece of art across multiple files? My goal is to arrange it so that I can edit the art in the original file and automatically update the art in all files linked to it when published?
For example, I'm working on a character animation where the character appears in many episodes and the episodes are split into many .fla files. If I needed to change the appearance of the character in all of the episodes which are spread across many .fla files, I would I have to do it manually?
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Nov 1, 2011
I'm currently planning out the UI for a game with a complex UI system. I have done some runtime sharing tests using fonts that are setup for sharing in one fla, and I've setup the import in another. Both files are exported as swc files and are included in the flash develop project (the font is included completely). This worked fine.What I would like to do is have my UI loaded on-demand. I was planning to have a general UI elements library that contains elements setup for sharing (similar to the font), then have separate swfs that are loaded into the main swf when they are needed. These separate swfs would use elements from the shared library. I can get this to work exclusively in the IDE, or exclusively on the server, but not both (making development awkward).
The big stumbling block I'm hitting is to do with setting up the URL paths.I think that all of the runtime paths will be based on the running 'Main' swf location. So all import/export paths need to use paths that work from this root location.for example 'data/ui/top_ui.swf' might import objects from 'ui_elements.swf' (effectively 'data/ui/ui_elements.swf'). This import will function fine when testing from the IDE, but when running on the server, this will fail as it will try to load 'ui_elements.swf' from the root folder. Worse still, it will not fire an error (as it has found 'top_ui.swf' fine) but the load will never complete as it cannot find the runtime swf.
The reason for this folder structure is that we would really prefer to keep our assets in a folder that could in theory be re-located to another server (should the bandwidth usage dictate it). To put these ui swfs in their own folder then causes all the linkage to break in the Flash IDE making editing a kludge. Fix it in the IDE and it will no longer function on load.At the moment it looks like we will just have to export swc files and embed the lot in the main swf to keep this easy for code and art.
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Jun 2, 2011
I have a project that I think may be more manageable if I break it up into multiple small .swf files rather than having a gargantuan mega .swf.Now, I know that I could use a root .swf and load data from the others, but I think that it'll be a lot easier to debug and update if I'm using separate self-contained .swfs, so this is the direction I'm currently investigating.
However, the .swfs won't really work unless I can have user-data persist between them, so I'm wondering if I can load a SharedObject saved by another .swf file? Are there any important caveats that I need to be aware of?In particular, can anyone give me sample code that would allow me to do this with both an online and offline copy of the files; i.e - if I run the same set of .swfs from haravikk.com, and locally, I want them to still be able to share data with one-another. In this case though I won't need to worry about sharing data between a local copy and [url]..., just so long as the files themselves can pass data within whatever domain they're loaded it should be fine.
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Nov 2, 2009
I have a series of animations of graphs etc in different flash files. Tried to put everything on the one timeline but was getting way too confusing so thought I would put each part in a separate flash file.
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I'm using Flash CS4 on a Mac with Action Script 3.0.
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Jan 29, 2010
I'm writing a small game app in Flash, and I'm wondering what the benefits of having one giant SWF loading everything vs multiple webpages and multiple SWF's.
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Jan 28, 2009
I'm curently using:
Code:
var example:XML;
var exampleLoader:URLLoader = new URLLoader();
exampleLoader.addEventListener(Event.COMPLETE,XMLLoaded);
[Code]....
Do I have to declare a new Loader and a new function for every XML file I load? Is there a way to load multiple XML files easily ?
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Feb 29, 2012
I'm getting a long fine with AS3 (taking a while) however I've just downloaded an example file and can't see how multiple external .as files are linked to a the FLA. I understand how the first file (InventoryDemo.as) is set as the class in the FLA and is referenced but cannot see anywhere where the second is referenced (Inventory.as).URL...
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Dec 8, 2011
Im always encountering this same bug since I got Flash CS5 everytime I open multiple files on Flash, my instance names lock in this case I have to restart flash and pray the instance names wont lock up again... It's really getting annoying because I could be working on up to 10 files at a time which forces me to individually open each file everytime I start my project.
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Feb 5, 2010
how do you properly handle namespace collisions in SWC files if one SWC has fewer classes from that namespace than another?I have a rather large Flash application which I'm building in Flash Builder (because coding/debugging in the Flash IDE is.not good) and I've got a ton of external SWC files which I'm linking in to my application. This has worked well so far - the file size is on the large side, but it's a lot simpler than loading in SWFs, especially since I am extending most of the classes in each SWC and adding custom code that way (it's a very design-heavy app.) The problem I'm having is when I have Flash Components, like ComboBox or TextInput, in more than one SWC. Whichever SWC was compiled last will work fine, but the others will fail with errors like the following:
TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::MovieClip@1f21adc1 to fl.controls.TextInput.
at flash.display::Sprite/constructChildren()
at flash.display::Sprite()
[code].....
I've been researching components, ComponentShim, etc. but I'm running up against a brick wall. I thought it might be the fact that some of the components had their skins modified in the source FLA, so I tried replacing them with the default skins. How can I ensure that I have the components imported and available to all my classes, yet still be able to skin them and include them in my various FLAs?
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Jun 19, 2010
As known, each subsequent time that the FileReferenceList.browse() method is called, the FileReferenceList.fileList property is reset to the file(s) that the user selects in the dialog box. And my question is:
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Feb 16, 2011
My project is made from multiple SWF files. I'm able to create .app from the main SWF file. Is it possible to put the related files into the .app directory structure? Where should be placed? Into .app/Contents/Resources/? Would it be possible to access these files using some relative path to this location from the main SWF?
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Jan 30, 2012
I'm working on a Flash project that deals with multiple files. There is a main file that loads in individual SWF files as they click on different buttons. The course has dynamic text Fields that are populated via XML. So right now, my idea is to give each page it's own XML file? Would this be better suited to have one single XML file for all the pages, and the container file or multiple files?
Also, this is going to be a multilingual project. EDIT: The XML files will just be storing text information to populate the text fields, and some links to load in images. Also, the loaded SWFs will never be accessed without the use of the main "container" SWF.
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Nov 3, 2010
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Jun 3, 2011
I'm trying to combine movieclips that I've created in multiple flash files and bring them into a single flash file. The structure of this "program" is it has navigation (forward, backward, menu, contents, etc...) and it is timeline based. On each frame there is a MC that is a mini game (matching game, multiple choice, drag and drop) and the user makes there way through each page. The problem that I'm having is that alone in there respective flash files they work fine and there are no errors or bugs. Then when I try to bring these together and essentially make a longer "program" with all of the smaller flash files put together by coping the frame and pasting it into the bigger file it gives me all kinds of errors and output warnings.
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Aug 10, 2006
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Jun 24, 2009
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Apr 18, 2010
I have created a number of flash files, and now want to combine them all into one single movie file. For example, the files run like this: section1.swf - section2.swf - section3.swf - section4.swfI have created a 'host' file, to load the individual files, but I want to play these files in sequence. So that at the end of section1.swf, section2.swf will play and so on.... Can anybody guide me as to what is the most straightforward method of doing this? I have little or no knowledge of actionscript so the simpler the better for me
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Feb 3, 2010
I have been working on a flex uploader, where the user can select multiple files.It works fine when the files are uploaded in a queue (one at a time), however as soon as I try to have it upload 2 files at once I run into issues.
It seems that files will often lock up, and either stay at 1% until every other file is uploaded, or just not complete at all. There is never more than one file uploading at a time.Is there some issue with calling .upload on multiple files at once in Flex?
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Nov 11, 2010
Is it possible to play multiple sound files using a single sound object? (I've looked into this back when I was using Flash CS3, but I want to know if anything has changed.)
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Mar 24, 2011
I'm need to simulate a web form's ability to include as many File inputs as one wishes in the FORM and have all the files arrive together in one request.
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Mar 1, 2011
I am currently developing a form that saves all text fields, and creates a text file for each field. Some fields require a lot of information, so I figured (I think its called) URL Encoding wouldn't be useful. I can save one text field, to one text file good. The issue I'm running into, is how to save multiple text fields on the same frame, to multiple text files.Currently this is the code I have now:
Code:
sInfoSave.addEventListener(MouseEvent.CLICK, sInfoSaveF);
MovieClip(this.root).i=2;/*load counter*/
[code].....
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Aug 26, 2009
I have a flash component that is an image gallery. I want to have multiple image galleries on my site, but instead of multiple instances of the component, I want to have multiple buttons that can be clicked that will load in different xml files to populate the component.
Would code like this do something like that:
var eventListener = new Object();
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Jan 23, 2010
I would like to have one controller to sync and control multiple video objects(start/stop simultaneously).
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Aug 24, 2010
I have 8 flash movies, each with 3 scenes within each one.What is the most effective way (by which I mean, takes the least amount of time to implement and produces a file without each and every object used in the library) to combine these 24 scenes into a single flash file so that they play consecutively and can be exported as a single SWF?EDIT: I know there is a method whereby you select all frames in each scene and convert these frames to a movie clip, however the main document then inherits all the objects from each MC in its library- this seems a cluttered approach. Is there a better way?
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Dec 8, 2010
When i make a release build the folder is populated with a number of swfs. Are all these swfs necessary?Is there a option to generate one swf?
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framework_4.5.0.18623.swf
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Feb 7, 2012
I'm now working on multiple config files(about 16 .txt form files) in a actionscript 3.0 project. I think it is not good to load so many files. maybe I should package them into a swf(But I do not know how to do this) or do sth else.
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Mar 1, 2012
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There must be some simple way to run those .mxml files that I'm missing.
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