IDE :: Make Fancy 3d Rotating Text With Flash?
Jun 12, 2009is possible to make fancy 3d rotating text with Flash?
View 1 Repliesis possible to make fancy 3d rotating text with Flash?
View 1 RepliesI am looking for a tutorial on how to make button appear on the screen in a fancy way like this website [URL] click on photography or any other buttons and you will see what i mean
View 1 Replieswhat's the main idea behind 3D in Flash. I mean, I've seen a lot of scripts to make rotating squares or triangles or whatever, but never managed to understand how they were made.
View 14 Repliesi always see some fancy/complex/elements got random motion: flash home page navigation, such as [URL] I just wondering is it very complex/hard to make one? & How can a newbi, like me get started to make one? does it involve complex/advanced actionscript?
View 1 Repliesi always see some fancy/complex/elements got random motion: flash home page navigation, such asI just wondering is it very complex/hard to make one? & How can a newbi, like me get started to make one? does it involve complex/advanced actionscript?
View 1 RepliesI am working on a Flash Project in which i have to rotate a text field.I am Rotating the text field using this function
**function rotateAroundCenter(ob:*, angleDegrees)
var m:Matrix = ob.transform.matrix;
m.tx -= point.x;
m.ty -= point.y;
m.rotate(angleDegrees*(Math.PI/180));
[Code]...
I Have also povided the dragging feature so that one can drag the text field. The problem is when i rotate the text field say 45 degrees and then i drag it to other position now if i rotate the text field again it is not rotating about its center or origin, it rotates about some other point that is calculated by the same method ---mc.x+ mc.width / 2,mc.y+ mc.height
I am using FLASH CS4 and would like to know how to rotate an object?
View 4 RepliesI have a dynamic textbox, left justified, characters embedded, set on whole pixel x and y, 266 wide and 310 high. I then made that into a movieclip with registration at the center. I then use code to flip it on the Y axis. The text is clear before the first flip when you test the movie. Flipped 180 on the Y axis so that it is backwards it is fuzzy. Flip it 180 again so it is back in its starting position it is still fuzzy. I have tried doing it without code, just flip by entering a value in the transform panel for the Y axis, it still goes fuzzy.
I need the text on the backside of my panel to be clear. go here to see the full panel in action [URL] click through to "work" on the menu. I am attaching a very simple FLA with a flipping textbox mc and a plain textbox on stage to show how the text should look
how to make a rotating menu like one of this sites? [URL]
View 8 RepliesI have multiple angle images of an object and I want the result to be the same as the link here. [URL] I don't know flash at all but it seems like there would be a simple program (even if I have to pay) that allows me to import the images, set the rotation speed and other settings and then hit export to .flv file or something. Does anyone know of a program to do this, or a simple method?
View 3 RepliesI want to make a rotating cube with rounded edges. I already saw lots of cube sources, but i need one with rounded edges. My maths actionscript is not so good.
View 0 RepliesI'm trying to animate some leaves that rotate back and forth to simulate leaves blowing in the wind. I got to animate the leaves one way, but i couldn't figure out how to make it loop (go back and forth).Here's the code: on the movie clip named "leaf" witht the following code attached to it:
onClipEvent (load) {
_root.leaf._rotation += -15
}[code].....
I'm trying to make a rotating menu for a sushi webpage, and I've almost got the coding for it solid. But I've run into a few bumps in the road. If I click on the arrows fast the rotation gets really screwed up, if I change from left to right, or right to left right away the animation screws up.And also the rotation messes up on the left arrows rotation (clockwise). Anyway, here is the code, I'm also uploading the .fla with just the menu.(This goes on the first frame before the animation)
Code:
var resting = TRUE;
var Rotation_Sushi = 1;
///////// Right Arrow[code].....
I have just made new cursor for my flash movie, and put this code into an actions layer:[code]Function doMenu is in another place, it works, I checked with normal cursor. But MyButton is unclickable with this new cursor.
View 13 RepliesI wonder if fancy animations such as this can easily be done using JavaScript and CSS. In particular, I would like to reproduce the "wind of letters" effect.
View 1 RepliesI've created a movieclip that is supposed to begin the movie with a rotation (it's a globe) and at a specific frame it should beginning to fade out. I've inserted the folowing code to the rotation and for this action it is working perfectly
Code:
onClipEvent (enterFrame) {
i = getProperty(this,_rotation);
setProperty(this,_rotation,i + 0.5);
}
But, when I try to insert any other line for the _alpha, a sintaxe error occurs and the rotation doesnt works.
How to create a sliding/easing as3 panel similar to the one in the top-right corner of [URL].
View 2 RepliesI need a menu with 7 graphical items:
1 2 3 4 5 6 7
Where the item to the farthest left is largest in physical size. If someone clicks on, say, "5" in this example, 5 will scroll to the left, getting larger as it does so. As it scrolls to the left, 1,2,3 and 4 with drop off one at a time reappearing instantaneously in small size on the right of the menu. So, after someone has clicked "5" the menu will look like this:
5 6 7 1 2 3 4
I followed a youtube tutorial on how to create a fancy Image Gallery but when I got to run it I keep getting the following error : interface 'flash.events.MouseEvent' could not be loaded.
Code:
stop()
btn1.addEventListener(MouseEvent.CLICK,play1);
function play1(event:MouseEvent):void{
gotoAndStop("img1");
}btn2.addEventListener(MouseEvent.CLICK,play2);
[Code] .....
I'm working on a 2D game that has an uneven terrain similar to sonic the hedgehog or fancy pants. I've been looking at different ways to implement the collision detection and collision reaction of the character on these uneven terrains. Basically, these terrains use curves, which makes collision reaction much more difficult to work with. My first thought was to make a grid around the terrain and then use the slope of that grid to rotate my character and give the illusion that the character is moving along with the curve. However, this isn't giving me the results that I'm looking for.
If you look at sonic the hedgehog, they were able to make sonic run on curved terrain without any issues. My question is, how can I mimic the physics in a game such as sonic the hedgehog or fancy pants.
I am trying to rotate this text 90 degrees. I've read that you're supposed to embed the text....and I've tried that and the text just vanishes. I've also tried to set my own text format, but the problem persists.
Code:
var tf:TextFormat = new TextFormat();
tf.font = "Verdana14B";
tf.size = 14;[code]...........
I found this code online and he achieved a particular movement I want to use. Unfortunately, he's using numerical values instead of text. I followed all of his instructions, but I tried to replace the Vector with an array, and received an error. The error I have been receiving is "1199:type parameters with a non-parameterized type." That's because I added an array value instead of an vector, which this guy has done. What he has in his tutorial is correct with numerical values. Also he created a .as class called Item.as. Here is the AS code that is in the main timeline in a new layer called actions of my .fla file called rotate.fla:
//Save the center coordinates of the stage
var centerX:Number=stage.stageWidth/2;
var centerY:Number=stage.stageHeight/2;
[code].....
Well i got code like this (t is dynamic text created in .fla file)
Code:
function onLoop(){
t.rotation+=3;
t.text=t.rotation.toString();
}
it rotates but the text is not changing...What the heck?
I'm encountering a weird glitch when I try to use a more complex image border: the image container and the text caption both jump into place at the last moment. A bad effect. All I've done is add two more variables, "w2" and "w3" to the code:
Code:
var w = container._width+spacing, h = container._height+spacing;
var w2 = container._width+space2, h2 = container._height+space2;
var w3 = container._width+space3, h3 = container._height+space3;
border.resizeMe(w, h, id);
border2.resizeMe(w2, h2, id);
border3.resizeMe(w3, h3, id);
The only way I can find to keep the border shapes in correct proportion is to create 3 different border clips and apply the "resizeMe" easing function to each of them.
I have downloaded the following code and tried to change it. It works so far, but the attached MC are "pulsating" - if I change them with another MC (with text inside) I can't use them as a Menu links - they are "pulsating" too much and I can't read/see the text properly. where in code I can change(reduce) this "pulsation"? how can I make the MC-s cklickable=working as a buttons with mouseover/mouseout effects (changing color etc.)
View 1 RepliesBasically what I am trying to accomplish is to make a rotating menu comprised of circles that are spinning at a slow constant speed, and when the mouse goes over a circle(button) the menu stops rotating.
View 2 RepliesIn an application, i am creating dynamic text Field and then try to rotate it by using _rotation method but it become invisible.
View 7 RepliesMy goal it so be able to rotate the text.
package com.ryancanulla.airforandroid.view {
import com.ryancanulla.airforandroid.model.MainModel;
import com.ryancanulla.airforandroid.utils.AssetsManager;
import flash.display.Shape;
import flash.display.Sprite;
[Code] .....
I have a little problem here, that I keep banging my head on for a few units now. It's fairly simple:rotate a dynamic text. Think of somekind of a quirky menu structure, with a circle in the middle and leaf-like menu items around it. I would like to rotate those, then it will look like a nifty flower-menu. Anyway, I cannot get the rotation to work. I've wandered around on the forums and Google already, and all point to the same thing. Embed a font, attach it and then rotate it. Well, I embedded the font 'Arial' in my library, linked it and called it 'Embed'. Then I create a TextFormat in AS3, use the name 'Embed', link it to my TextField and set the property embedFonts to true. All this goes fine, until I use that property. In the beginning you can still see my menu (only when it's not rotated, otherwise it disappears) and it's text, if I set embedFonts to true the text disappears.What am I forgetting or doing wrong, and is there perhaps an easier option?
View 7 RepliesOn the quiz/assessment I am building, I need to rotate embedded text a few degrees to line up with an image.
textFormat.rotation; ???