ActionScript 2.0 :: Rotating And Ease - Make It Loop (go Back And Forth)?
Nov 28, 2005
I'm trying to animate some leaves that rotate back and forth to simulate leaves blowing in the wind. I got to animate the leaves one way, but i couldn't figure out how to make it loop (go back and forth).Here's the code: on the movie clip named "leaf" witht the following code attached to it:
I have used the flash accessibility tab to add index numbers to 19 elements on my page.However, once I reach tab number 19 I cant get it to loop back to tab index number 1.
I'm playing around with mac os x-like dock in flash, but I've got a problem with it. I found this at flashkit.com, see it here. For your convenience i'll post the entire code below (it's quite long though).
Now what i want it to do: if the mouse is not 'on' the menu, i want the buttons to ease back to their original position instead of just spawning there. How can i do this via AS ? The _xscale and _yscale values should also ease back to original state.
Actions applied on the first (and only) frame:
[AS]startDrag ("_root.drag", true); stop ();[/AS]
Actions applied on the control movieclip:
[AS]onClipEvent (load) { function checkOffset (coffset) { if (coffset<-175) {
I have a movieclip that I am using greensocks transformManager with so the user can rotate, skew, and scale the clip. This works fine, but I am trying to add a crop tool. If the image is rotated, when I send the image to the crop tool it measures the height of the image by the bounds of the rotated image, not the actual height of the image if it were square (re: not rotated).
So, what I tried to do what, after sending it to the crop tool, rotate it back to 0 before getting the bounds using this code:
[Code]....
I don't understand the math here. Shouldn't it just rotate 3rads in the positive direction to equal it out? How would I return it to 0;
I am still quite new to AS. I'd like to rotate a circle (compass_mc) around its centerpoint slowly forth/back with +/- 45 degree...or better with random degree. As file size is important, I can not solve it with MotionTween. Up to this time I applied this code to the MC, which endlessly rotates it: iranytu_mc.onEnterFrame = function(){ this._rotation+=1; } How to apply that sort of random slow forth/back rotation to the circle with AS?
I have a project (see attached) where I need to have the folders seem like they are floating in space, and I need the best way to make it so when you click on a back folder, it slides off the screen and come back in front of all the folders.
I've set a hover on and hover off tween to a certain element in flash, where you hover over an element, and an informational window slides in off the bottom, and when you hover off it slides back. Hover, when I hover off before the hover on animation is over, the given object jumps to the end of the first animation and back. How do I make the animation ease in and out when someone hovers over something?
the animation is 40 frames long and I have stop frames on 1, 10, 20, 30, and 40. everytime the user clicks the "rotate" btn, it will go through the animation
This is the code I have on the rotate button:
on (release) { for (var i = 0; i<=5; i++) { _root.play(); trace(i); }}
It works for the most part, BUT, once the animation starts over again, it hesitates for a frame when you click the rotate button then it goes back to normal.
I'm creating a thermometer with the mercury animated as donations come in. I haven't touched flash in a long time, so be gentle. How can I change the code below so the animation is faster without increasing the framerate?
ActionScript Code: var maxMercuryHeight = 192; // Mercury height at 100% var currentDonations = 80; // Percentage of donations taken var currentHeight = (currentDonations / 100) * maxMercuryHeight;
[code]....
How can I make the animation ease out so it starts fast and slows down at the end?
Here my attempt at creating the Kirupa's Spinning Images gallery. I'm so damn close it somewhat works, I'm still having trouble with the rotational calculations. Not sure, but I think I might be passing the wrong values from the onRelease to the enterFrame loop?
spin3a.fla var world:Array = []; var rotate = 0; var fl = 1000; var clip; function spin() { [Code] .....
Is there a way to increase the ease in and ease out effect? It will only let you choose -100 to 100, and I've messed around with the length of the tween, and the FPS of the movie, but I want the acceleration to be greater.
I have a simple motion tween from fr 1 - 52 (x and y property movement only). I create a custom ease - standard 100 ease in and then a 100 ease out. When this ease is applied to the motion, the ease "happens" after fr 52. So the object does not stop until fr 63 (eased out at 63. How can I get the ease to match / ease out to the last keyframe on 52, rather than 63??? See the attached image of the motion editor.
We are developing a video chatting application on flex, it works well on Desktop systems and while running on a laptop the sound is loop backed and becomming a large noise, Please help me to fix the problem.
I have a for loop that attaches a new mc to the stage fills it with info from a database. I should be left with three mc's but not the case. only the last one shows up on the stage. I went thru it with the debugger and it is filling all those movieClips with data but, overwrites them when it goes back to the top of the for loop.
How do you make a loop go back and start at 0 again? var mySWF:Array; var currentSWF:Number = 0; var myXML:XML = new XML(); myXML.ignoreWhite = true; myXML.load("myXML.xml"); [Code] .....
I'm trying to make my movie loop, but when I enter the following code in the last movie clip (layer) of my swf movie, it only loops back to the first frame of that movie clip (layer).
gotoAnd Play (1);
When I do the code above it doesn't loop back to the beginning of my movie.
What is the proper code for making it loop to the very beginning?
I tried to do the following code, but I got an error message. I'm not sure of the proper syntax for the code.
tli_logo.gotoAndPlay(1);
tli_logo is the name of the very first movie clip (layer) of the swf movie.
I believe that making the last frame of the last movie clip (layer) loop back to the first frame of the first movie clip (layer) will be what I am trying to achieve. Is this the proper way to go about this, or there a better and more proper way to do this. If there is, then please send me the proper syntax AS cs3 code to do it.
I know that I can send a string back to AS2 and read it but I'm not sure how to work with arrays, do I have to save everything to an array and pass the array to AS2 and then have a function in AS2 to output all the elements of the array to the dynamic text box?
I'm trying to make a button that when clicked will make my movie clip go to the next frame, and it works fine only when it gets to the last frame in the movie clip it just stops. How can I make it loop back to the first frame with the same button. I know I can have next/previous buttons but I'm using only one button and need it to change frames on a loop.
Code: stop(); circleBtn.addEventListener(MouseEvent.CLICK, onNext); function onNext(evt:MouseEvent){ circle.nextFrame(); }
i wanna make an object ease after another object that is easing... like a motion trail. but the objects just go to the corner of the screen....and won't ease after each other.
I've got an interesting issue with the actionscript in my file. I've created a slide show with 27 labeled frames - they've been labeled "frame 1", "frame 2", "frame 3", etc... My issue is the first time everything works perfectly, if you hit next or previous. It goes to the correct frame. On the last frame if you click next it should take you back to "frame 1" and basically loop through all the frames again if you keep pressing next. The problem is it goes back to frame 1, and then next doesn't work on this frame. I don't understand what's going on considering the first time around - these frames work perfectly.Here's the code on frame 1: