each frame on the main movie pulls in an external jpg. on entering that frame.this movieclip ( slideshow timer) is associated with a play button.frame 1 (slideshow timer)just has a stop.once the play button is pressed then the following code in frame 2.(slideshow timer) begins to switch through the frames on the main movie.but if i want to stop the slide show it doesn't seem to do anything.i suspect that a function cannot be removed but have not found anything to say whether it can or can't.
I have been working on an xml based flash slideshow. However, I am now running into some problems as I try to create a pause button. Is it possible to pause/continue the slideshow? The main functionality code for the slideshow is below:
delay = 5000; function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild; image = []; [Code] .....
I built an XML based slideshow, but need to delay the actions of it for 10 seconds. basically, I want the first image to come up and pause for 10 seconds, then resume with the original speed. Everything works, except I can't figure out how to pause it. I tried using a separate function to call the first image, then a setTimeout for the main slideshow function, but when the main slideshow came up, it had already started and first two slides were already gone. so I removed the setTimeout and have tried a few different things, but nothing seems to work how i need it to. [code]...
I'm making a banner for a personal site that cycles through a set of images loaded from XML (makes it easier to add/remove images whenever I need to) and I have used the slidshow script located here:how.htm for the base.What I have so far is working as expected, my images load with a fade in effect pause for a moment then cut off and the next image loads with the fade in effect (loop).My problem is that I would like the images to fade out (quicker than the fade in) after the short pause but I cant work out where in the script I need to execute this.Here is the script so far:
I have a slideshow with 3 sections. The slideshow loops automatically as well as when being prompted by a button to go to a particular section. I also added a play/pause button which works initially, however, when clicked on one of the buttons to go to another section, the slideshow resumes looping..I"m assuming I need to check weather the pause button has been clicked to resume/or not resume the slideshow... but I'm unable to figure out how to do that.head of time! Here's the code:
import fl.transitions.Tween;import fl.transitions.TweenEvent;import fl.transitions.easing.*; //Timervar tl:MovieClip = this;var slideDuration:uint = 12000;// or use whatevervar slideTimer:Timer=new
I need to create a slideshow that allows me to pause movement onRollOver and resumes movement onRollOut. Ive tried using onEnterFrame to control the speed of the movieclip but it seems to run infinitely. Also, the slideshow should run on a continuous loop.
Having some trouble with a slideshow flash file. The snippet of AS is attached below. The play functionality is working fine, but when the slideshow is running, the pause button won't work.
NextFrame = function(){ if (whichPic<NumCount) { bLoad = true; whichpic++; } else { if (whichPic==NumCount){ [Code] .....
The slideshow on the left is the one I'm talking about, not the Flash video on right.
Anyway, to make it work, I added a whole bunch of frames between the moving images to pause it - to give reader time to see pictures and words - then it goes on to next one. instead of doing it this way, I am wondering if I can just put an action of some kind on a frame to tell it to pause for X number of seconds, then play again?
I need to stop a slideshow(from rhamej on kirupa), once it's started, when one of the image thumbsis clicked.I've tried in many ways, but nothing works.newBut(thumb button)
I've got a fairly short little animation sequence that the folks here at my work would like to insert into one of our web pages on our site. It's a demo on how to use one of our products, so I'd like to add a few buttons so the user can pause and then resume the entire movie. There is absolutely no scripting applied to the FLA right now.
I've been working on another project that involves scripting some buttons with AS3, so I have some knowledge, but am still having a lot of difficulty,
I can do this in AS2 but am struggling in 3. I've got the Play/Pause working and toggling and the Stop button stopping but I can't get the Play/Pause to toggle when the Stop button is pushed.
Here's my code:
var isPlaying:Boolean;var soundChannel:SoundChannel = new SoundChannel();var sound:Sound = new Sound(new URLRequest("commercial.mp3"));xstop.addEventListener(MouseEvent.CLICK, clickStop);xplay.addEventListener(MouseEvent.CLICK, clickPlayPause);
The Flash site I am building includes an FLV video which is embedded into a SWF (SWF1), which contains the video control components. SWF1 is in turn loaded into another SWF (SWF2) after SWF2 is launched. After I leave the part of SWF2 which contains the video, the video and audio continue to play. You can still hear the audio after you have moved away from the SWF1 video.The SWF1 video is part of a set of mostly PNG images that slide like a slide show along the X axis. When I hit the forward arrow, the SWF1 video slides out to the left and a loaded PNG image slides in from the right and into view. But you still hear the audio from SWF1 and the video continues to play.All of the loaded SWF video (there are three total) and PNG images are loaded into the same movie clip.Question: How can I tell the FLV video embedded in SWF1 to stop playing once SWF1 has moved out of view? I would like SWF2 to tell SWF1 to stop the video.
I already have an mp3 player I've built that uses dynamic text (song title and track info) and variables to load an mp3 dynamically through .php & FlashVars. I only need 1 mp3 playing at one time and so this method works great for me. This way I can update it without going into Flash at all (but XML is overkill so no need for that either). Thing is, I would like to have a play and stop button that actually stops and starts the track where it last was stopped / paused, rather than resuming from the beginning. I also have built in a volume slider.
Here is the Actionscript I've been using: On Volume Slider MC [mySlider]: Code: onClipEvent (load) { mySound = new Sound(); mySound.loadSound(mp3Title,true); } onClipEvent (enterFrame) { mySound.setVolume(_root.volume); [Code] .....
It Works ok, but like I said...stop does not "pause" the mp3 but rather stops it irrecoverably. Play starts from the beginning which I would like to avoid.
I have a slideshow of images which a user can cycle through with the next button, but I want it to stop on the last frame/image so they can then use the previous_btn to go back? this is my code,
I am still new to flash and creating button which allows you to click a button to go to that slide. And also have the flash to automatically play/stop. The slideshow will go to the next slide when you click on the picture, but I am in the dark. The flash uses xml to load the picture and I am having a hard time trying to grasp understanding xml.
I'va any troubles in controlling sound in an external swf. I need to stop/play/pause it. I've put the sound file on the timeline of the external swf and I want to control it from tha main movie in wich I've load it. the swfs are made using AS2.0
My final goal would be to have the animation pause after the first click, then resume with the next click and so on.So, after successfully having started the animation on I tried adding a
this.addEventListener(MouseEvent.CLICK,stopF); function stopF(e:MouseEvent):void{ this.stop();
I have a flash player that plays an MP3 from my website. On one of my pages i have around 20 of these flash players embeded on the website. i've seen on other websites so when the user presses the play on flash player #1 and then while that's playing, they press play on flash player #2, it would first pause and stop flash player #1 and then start flash player #2 and so on.
I have a swf that has embedded audio on the swf's timeline which is set to Stream. This swf is then loaded into my main flash timeline via the loader class. I have a button coded as a toggle switch that pauses the loaded swf via the stop() and play() command. This works fine. The issue is that when the swf is paused (stop()), the audio is longer heard, but it continues to play. When I press my toggle switch again, the swf begins to play exactly where it was paused and the audio is now heard, but the issue is that the streaming audio is now out of sync since the swf timeline paused, but the audio continued to play. Is it possible to stop or pause the embedded audio on the timeline? I've tried looking at the SoundMixer static class, but this doesn't seem to help. I can use SoundMixer.stopAll(), but there's no way to start the audio again.
How can I stop this slideshow flicking through the images automatically? I just want it so that people click next or previous and then it goes to the next or previous.[code]...
Pause and Resume external SWF sound filesI have this code that plays the sound through linkage. It reside in scene1.fla -> scene1.swf.
var mc:MovieClip = this.createEmptyMovieClip("mc",1);var myLoop:Sound = new Sound(mc);myLoop.attachSound("bg_sound");myLoopVolume=0;myLoop.setVolume(myLoopVolume); mc.onEnterFrame = function () { if (fadeIn01==1) {
How can I get the pause button to stop sounds and music, and the play button to start them up again? As of now, it only stops the animation, and lets the music continue.
I am trying to make a play, pause and stop btns controlling a mp3 file which is in the library which has a linkage id of Speakers. I've manage to get the pause and play to work but now incorporating a stop button isn't working for me
To say basically if you have pressed the pause btn, then the play btn, play from state pause at, but if you have pressed the stop btn then pressed the play btn, play from start and also if the play btn has been pressed and the audio is playing if pressed again dont play again do nothing.
I created a basic slideshow with a Next and Previous button. I attach this code in the first frame of the main timeline: Code: stop(); next_btn.addEventListener(MouseEvent.CLICK, moveNext, false, 0, true); function moveNext(e:MouseEvent):void {nextFrame();} prev_btn.addEventListener(MouseEvent.CLICK, movePrev, false, 0, true); function movePrev(e:MouseEvent):void {prevFrame();} It works fine, until I get to the last frame of the timeline (10th frame in this case). Then both buttons cease functioning. Why? The listeners should still be working.
i'm habing abit of problem with this code, its supposed to play pause and stop, the problem being that when i press stop then play it only plays from the last pause and not the beggining how to get it to play from the start after the stop button is pressed