I heard this is a great forum for Flash. I aspire to make flash games. I am learning from a book at the moment "Actionscript 3.0 Game Programming" and I'm going through it and trying to improve the example games in order to understand flash better. I am stuck with a problem and can't find the answer on the internet.In a game I load up some pictures and have them slide around. The problem is I want to have a dynamic text over the pictures but it always gets covered up. I tried putting the text field in a new layer and have that layer on top but when the pictures load it covers it up.
This goes for a football (soccer) game. The guy ("messi" is the name of the mc in the script down) is supposed to run all over the field following a random curved trajectory. That works fine, but i cant make the mc to stay inside the limits of the field. I dont wont it to turn (no scale = -100), i want it to keep the curvy movements inside the document dimensions or increase the rotation when it comes close to the edge in order to avoid desapearing. Heres the code:
Code: var nTurnFactor:Number = 7; var nBaseTurn:Number = 2; messi.nAngle = 0;
Is there a way to pass the textfield A text to a dynamic text input (flash) as I'd like to use the font embedding flash offers. I can make it work when loading a value from a txt file but I'm not sure how to access the value identified above as KitGroupID_16_TextOption_38 and make it appear in a dynamic input box. Eventually I might want to have 3 font choices for the user but I'd like to just see if I can get this working properly first.
Is it possible to login through flash using one Dynamic Text Field and one Input Text Field and no buttons? If so how? I have seen many tutorials dealing with logging in to PHP using flash but it requires you to make your own php scripts which i am not familiar with. Can some one tell me how to do this with PHPBBs existing php scripts... I want to be able to login thorugh a Input Text Field box and have it verify it in PHP and also be able to register and view other PHP info such as users online and FAQ..
I'm making a calculator using Flash MX that works the same way as the basic calculator found on windows (not the scientific one). But having the user input a number, store it as a variable, store which function the user wants to perform and clear the text field then store the new input in the same text field as a different variable and multiply or add or divide or subtract the 2 numbers and getting the equals sign to display the answer when clicked is harder than I thought it would be.
I am working on a file that has a rotating dial, and I'd like the dial to reveal contents of a text field (a link) as the dial points in the direction of the text field. I have 4 text fields located at 90, 180, 270 and 360 degrees (top, bottom, left and right). I have it controlled via AS, so I've got all the Math but I was hoping someone might know how to reveal the links when the arrow (in the dial) is pointing in these directions.I set up a text field for testing, which shows the degrees, but I'm getting 'NaN' in the field (problems with Theta and converting degrees to Radians, I think). I thought this might help me figure out how to reveal those links, if I can get the NaN to work.Currently, the file is rotating with an onPress, but I'm going to convert it to a mouse follow, instead, so the user only has to float around to see the links.
What I'm trying to do is to write something in an input field and then it should show up in a dinamic field. I can make this happen, but the problem is that the dinamic field shows its new text in the same format as the Input field. For example, the input text is written in TimesNewRoman and the dinamic text is in Arial, but when the dinamic text shows the input, the text is still in TimesNewRoman when I want it to be in Arial.
I've created a dynamic text field - mediaImportName001 (created , and populated it with the name of a file that I choose to import using a browse button (as3 and AIR).This works fine - I can import the file, and the name appears in the field.
I'd now like to pass the contents of the text field to another text field. But I can't get the contents. If I try to trace the contents of the textField trace("mediaImportName"+thisNum).text - Flash returns "undefined" (even though I'm asking it to trace after the field has been populated).
I use the following code to check that the field really is there and named correctly (the code returns the children):
have a very simple webpage that I want to have a very simple, respectively, flash object. It is a jpeg banner that I want to have text come in from both sides at different times and then stay put... I got the text timing and end locations where but the text disapperars after the tween. Maybe I went about it the wrong way, but what I have tried so far is:
Making a new layer and creating a text field and trying to position it in the same spot on the next frame and tried it on the last frame of the tween( two different tries). When I try to change the location and size of the text box (so that it theoretically is in the same spot) the changes wont stick.. Is that supposed to happen.
So how to I get it to look like the text tweened to the spot I wanted it to and then stay there?
I want to make a search button on my site. I have a bunch of pdf files in a specific location on my site. I want to create a search field where the end user inputs text into a field and flash locates and opens the corresponding pdf file.
Trying to get a text field in my Flash MX movie to pull from and XML file with CDATA tags to show as HTML. I've checked the box to render as HTML for the text data field... but I'm having problems with the Actionscripting.
The field from this line is what I need to recognize as HTML reading CDATA tags:
How can I type something in my input text field without clicking on the field first? Basically I just have one input text field on the stage and when I Test Movie I would like to just type in some text without clicking on the field...
Someone has created a map where there are little colored buttons over building locationsThe buttons were made so that when you hover your cursor over them, they will bring up a little chat bubble (like the ones you see in comics) with the appropriate street address text. What I cannot figure out is how to, after removing the cursor from over a button, make the text bubble stay put so that those who see the map can highlight then copy and paste the street address from it.
I'm trying to create a flash animation similar to this one and I want my text box to appear when the mouse is Down. I've created Whitebox and Text Layer but the problem is that they only appear when I make the click then dissapear immediately. How do I make the text box stay on the screen until another button is clicked?
I have a dynamic text on the stage which gets updated (shows numbers) when some buttons are pressed.I just need to know if it is possible to show the first dynamic textfield in another dynamic textfield.Lets say the first dynamic textfield called "price" and the second one called "price2". when a button is pressed, the first dynamic textfield "price" will show a number. is it possible to show whatever is shown in the "price" in "price2" ?
I'm creating an XML-driven pie chart in AS3 with 2 text boxes in each pie slice. Both text fields are dynamic in the sense that they are populated by the XML doc and then told where to place themselves in the AS3. I've got them both using the same x and y position to place themselves at the moment (which of course puts them right one top of each other), but I'd like to make one of the fields (which acts like a label or a title to the larger number and % text field) place itself in a particular spot around the other text field. The result I'm looking for is to have the smaller "title" text field appear approximately 5 pixels above and left-justified to the larger "percentage" field.
Anyway, here are two sections of code that I've currently got. The first chunk, for the Tags portion, sets the position for the "percentage" text field using a good old x and y method. The second chunk, for Titles, is setting the position for the smaller "title" text.
//evaluate tags private function evaluateTags():void{ for (s=0; s
When you drag the screen in any direction the background scales and rezises.But How do I make the text stay center and a certain size so that it wont scale to fit the screen and will stay a certain size
Problem: I am trying to get a very simple text resize going, for my main content area in a flash website. My aim is to get a button, that on click, increases the text size of a dynamic text field.
[Code]....
This is what I tried, I am very new to Action Script, so excuse the futility of my code.
Is it possible to create gradient text with text in a text field, without using a different object?
I have three text fields sitting right next to each other, to create a row. Some times the text is longer than the width of the text field, I don't want to widen the the text field to make it fit, I just want to fade the last 20 - 50 pixels of the text out.
Is this possible to do without using an object above it, such as a gradient?
I have a problem with a dynamic text field. I have 1 text field on frome 10 which displays text from a text file. This text can change when a button is clicked. I have another text file on frame 20, which i want to display what ever text is in the text filed on frame 10.
I have tried:- [AS]MyTextboxFrame20.text = MyTextboxFrame10.text;[/AS] but it doesn't work.
I have the folowing codo to load text from a text file into a text field in my flash document:
loadVarsText = new loadVars(); loadVarsText.load("homePage.txt"); loadVarsText.onLoad = function(success) {
[Code]....
the same, and I want to make the homePage.txt file load when the flash file starts, that is what it does right now by placing the code on the main timeline.
I have a text field component that I am dynamically populating with text. The words appear one letter at a time in a teleprinter style fashion. I also have rendered certain words with HTML to make style changes within the text.Now all this works fine, except because the HTML text is larger than the body of the other text, I am losing theteleprintereffect at the bottom of the text field. In other words, after a set amount has been printed, users are not seeing the letters printed out one at a time, but instead just get a printed line of text appear from beneath the visible section of the text window.
I created a somewhat custom Spark button by doing the File > New > MXML skin and basing it on spark.components.button. The problem is that I need to add an extra text field to the button component and dynamically change that text...but of course, the property isn't recognized on a Spark Button.
Is there a simple way to add this field to my custom button skin & its property so it can be addressed? If not, is there a simple way to take what I've done and just extend the Spark Button? I can't seem to find any examples that show how to do it without writing it all up in ActionScript.
I have a dynamic text filed scrolling with a drag button on a track or the mousewheel. What I am trying to do now is have the scroll button and track not visible if the content is smaller than the text field.
ActionScript Code: //this if statement not working as should. button and track are always invisible. //txt is text field name if (txt.textHeight < txt.height){[code]......
i have a dynamic text field that loads a variable into it (just a simple text file). this text file will be updated on occasion. i also have a movie clip to be positioned below the text field, however i want the movie clip to change position depending on how much text is in the text field so there isnt a large gap and so they dont overlap. is this possible? i tried the following actionscript to adjust the size of the text field depending on the amount of text. textField2.autosize = "center"; however i have no idea how to get the y position of the movie clip to adjust accordingly.
I 'm trying to make it so an image will scroll with a specific line of text in a text field. I know that using delta of the scrollEvent will give me direction but everytime i try to increment and decrement the y value of the image the image doesn't follow the line of text perfectly it tends to "crawl" if you will.