Loading A XML Gallery?
Oct 17, 2009Can this be done via UILoader Component?
View 3 RepliesCan this be done via UILoader Component?
View 3 RepliesHow would you defer loading of other graphics on the page until after the images in a Flash gallery's images.xml file are finished loading?Is there any way to detect for this, or would I only be able to check if the flash swf object is finished loading? I'm pretty sure the swf object would be loaded/ready as with document.getElementById('flashobject').onload = function(){}; before the corresponding images have loaded though, instead of after.
View 1 RepliesI have a gallery of photos made and i have this little problem.When i run the files from my pc it works just fine but when i upload it to my server it doesn't run . It stacks at preloaders (wherever they are).What could it be going wrong? The gallery uses an xml file for loading externally the files.
View 2 RepliesI have got a free swf flash photo gallery of the internet. using dreamweaver cs4 to install the swf file,the file plays on my local browser but only some of the master images display on the live internet gallery. the navigation icons do notcan not figure out where the problem lies, is it in the flash code or the structure of the files in the directory. I have no idea
View 1 RepliesI'm trying to create a photo gallery using XML. I know there is a lot of tutorial on this, but I cannot make my particular code to work. Actually it seem to work, but only for the first image in the XML file, the others seem to be discarded.what I am doing wrong.Here is my XML code:
Code:
<links>
<images>
[code].....
I have started putting together a flash based website to present my works. I am dynamically loading thumbnails and the larger companions using an XML file. Everything seems to work fine on my comp but when I upload it to my host sever the larger images do not want to load and on occasion a page of thumbnails doesnt want to load. My address is [URL]. Also the code I am using only places one image atop another, so when I click on a thumbnail it will place the larger image on top of the last it does not take the previous one away. which can be a problem if one image is smaller than the last. or if I wanted to load movie clips.
Here is the AS of one page.
//XML Trails stuff
//var to hold Tween;
var fadeTweenPhotoP1:Tween
// Creating image txtfield
var imageTextPhotoP1:TextField = new TextField();
// Instance of loader class
var imageLoaderPhotoP1:Loader;
[Code] ....
I'm using a gallery template from flashmo. I can see the demo perfectly but when using the flash file I get the following error:
Error loading gallery data!Error opening URL 'file:////Volumes/MannyOSX/Users/mannyv/Desktop/FM%2D2248%2DPhoto%2Dstudio%2Dfull%2Dscreen%2DXML%2 Dflash%2Dtemplate/flash/data/data/cgal.xml?1290620356308'
and also
Scene=Scene 1, layer=Action Layer, frame=9, Line 14There is no property with the name 'displayState'.
This is the script used:
ACTIONS FOR FRAME 1
function resizeBack()
{
back._width = Stage.width;[code]......
The file was created with Flash CS3 and I'm using CS5.
I have a website created all in Flash AS3 and I have a XML Photo Gallery created in a separate file and I am trying to load the gallery into a specific frame on my site.
[Code]...
I modified some code for loading xml images into a gallery that I found somewhere, but I have no idea how to go about preloading the images. Everything works fine, I would just like to know the best way of going about doing this. Here's the code I got:
[Code]...
I'm trying to load a xml gallery into a website template i've downloaded.i've tried importing it using the code below, into the main timeline.
code
var my_loader360:Loader = new Loader();
my_loader360.load(new URLRequest("gallery.swf"));
[code].....
i have a xml gallery with a mouse hover scroll bar which loads up photos. I want to have this movie clip load into a container in my menu movie clip but whenever i try nothing shows up. I can load other movie clips fine. I am guessing its something to do with the xml.
View 9 RepliesThe XML gallery I have has a pop-up window that appears after selecting a thumbnail. What I'm trying to accomplish is for the first picture in the gallery to load into the pop-up window, which is now always shown on the stage. I was able to make it so that the pop-up is always visible, but one thing I couldn't figure out is how to make it so that the first picture in the gallery loads into the pop-up box WITHOUT the user selecting the thumbnail first?I think it has to do with this code:
Code:
portfolio_xml.onLoad = function(success) {
if (success) {
var gallery = this.firstChild.childNodes[index];
galleryInfo.text = this.firstChild.childNodes[index].attributes.title;
[code]....
Ok so i have looked thru the forums for the past two days trying to solve my issue and i didnt find anything that works. I have the xml thumbnail gallery from the site working here.Its the base code except i change some things so that it would work if i loaded with the mxloader component into another movie. When i try and do so the XML file doesnt load. you can see this here. Im not sure if theres something else that i need to do to make this work or what, but i cant seem to figure it out. all the paths are absolute paths (http://ect...). and even stranger is that it worked like 3 or 4 times when i first started then stopped working. so i dont know if its
View 1 RepliesI am having a little trouble with some code:
Code:
xmlData = new XML();
xmlData.ignoreWhite = true;
xmlData.onLoad = loadXML;
[Code]....
The problem I think is on the bolded part. If I replace ref["thumb"+i] for say thumb0, it loads the first thumbnail into the first movieclip. I have on the stage ten movieclips with instance names of thumb0. thumb1, thumb2, etc. What I would like to do is to load a thumbnail in each movieclip without having to write the bolded line ten times.
the problem occurs when I put the xml gallery online, otherwise the gallery loads and works perfectly when its local. When online the thumbnails load no problem but the main image will not, I dont know what is happening?? Here is my code:
[Code]...
Im trying to create a photo gallery site with lots of menus/images using thumbnails and rollovers.I havn't placed anything onto the stage as it is all called from Action Script.My thumbnails are loaded as external jpegs from an array. So these are all on different depths. These thumbnails then load external swf's with buttons and images (also called from an array) and cover the whole stage. This is part of the script:
Code:
this["mythumb"+i].createEmptyMovieClip("visual",this["mythumb"+i].getNextDepth());
this["mythumb"+i].visual.loadMovie(thumbnail[i],i);
[code].....
This is really strange, and I'm not sure what the problem could be. I essentially made an XML/Flash image gallery where the images are loaded dynamically. I followed this tutorial:[URL]When I tried the site with the "www" in IE6, it warns me that the some Active X control is attempting to be installed, and blocks the whole flash block (even though the other flash along the sides show up fine in IE6)Edit: By the way, just to be clear, the FLASH is loading in both cases, but when the "www" is present, the images do not load from the XML file, even though the flash movie itself is visible and loaded.
View 1 RepliesI have a website created all in Flash AS3 and I have a XML Photo Gallery created in a separate file and I am trying to load the gallery into a specific frame on my site.
EDIT:Here is the code I am using:
[AS]var Xpos:Number = 152;
var Ypos:Number = 350;
var swf:MovieClip;
var loader:Loader = new Loader();
[code]....
When I have the XML file in the same folder as the gallery (which it has to be) Flash gives me an error and the gallery doesn't show up. When I move the XML file though the gallery itself loads into the correct spot but the pictures don't because the XML file isnt there to call them.This is the error it gives me when the XML is in the same file as the gallery:
"Error #2044: Unhandled ioError:. text=Error #2032: Stream Error. URL: file:///ANTHONY/Portfolio/Ggallery.xml
at Ggallery_fla::MainTimeline/frame1()"
what i would like to do is load the photo gallery template into an .swf that is to be loaded into my main .swf. sound confusing enough? yea, i know. so i know that i need to change the _root in the action script but i don't know what to chage it to. in my main swf here is the action script i am using for the button...
[AS]
onClipEvent (enterFrame) {
if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
[code]......
I want to implement Adobe Media Gallery (source available on Adobe's website) in a fully-flash website. I think the best way is to keep it as a seperate swf. I can get my parent movie (flash website) to "loadMovie(ADOBEmediaGallery.swf)" just fine, but what I would like to do is incorperate a LOGIN (username/password) into media-gallery.fla BEFORE it loads.
I can make the text boxes/button, etc, but I need a little help with the actionscript/PHP/mySQL. I've found some older tutorials on that, but I don't know how to make the ADOBEmediaGallery.fla WAIT for the Login Verification BEFORE loading...
I am building a web site and I have the main movie, which loads a picture gallery (another .swf file) using "loadMovie();" and then the problem comes in - my gallery movie has a preloader which after finishing is supposed to move on frame 2 of the gallery movie, but instead of that it moves to frame 2 of the main site...
This is the main movies button code loading the gallery:
on(release) {
gotoAndStop(5);
Gallery_Sub.loadMovie("../Flash/murals.swf");
Here is my preloaders code on the frame 100:
_level0.gotoAndPlay(2);
And at last my gallery movie's code on the preloader frame:
stop();
percent = Math.floor(getBytesLoaded()/getBytesTotal()*100);
if (percent == 100){
_level5.gotoAndPlay (2);
}else{
_preloader.gotoAndPlay(percent);
}
I tried using loadMovieNum(); but somehow it didn't work as well.
I am loading a photo gallery with an external swf. The swf loads and then there is a delay before the 1st image starts to load. There is a preloader for the swf - that finishes loading - then there is a delay and after a few seconds, the preloader for the gallery starts to load.
Why is there a delay before the image gallery preloader begins?
I have a movie gallery (they are basically images with a fading effect), and I got it setup, and working, but I cannot get right the action script to make the first movie load when the page opens. The only thing I get to see is the scroll bar with the thumbnails, and after I click on the images I can see the full size. I would like the full size image of the first thumbnail to show up as default when the page opens. And then, if you click on the thumbnails the other images will appear.This is the action script for a typical Thumbnail (setup as a button):
on (release) {
loadMovie("clip0.swf", "_root.screen");
}
I watched a tutorial for a link that loads an image into a container with the code
var img1Request:URLRequest = new URLRequest("images/c1.jpg");
var img1Loader:Loader = new Loader();
load1_mc.addEventListener(MouseEvent.CLICK, clickF);
function clickF(event:MouseEvent):void {
img1Loader.load(img1Request);
img1Loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadNowF);
function loadnowF(event:Event):void {
[Code]...
is there a way to load additional images into the same container to make a picture gallery?I tried adding additional lines duplicating the "var img1Request:URLRequest = new URLRequest("images/c1.jpg");" by changing everything from 1 to 2 and so on but still errors, and i'm clueless Also another question, several tutorials tell to add actions to movie clips but i keep getting the "current selection cannot have actions applied to it"
This is my code:
var loader:Loader = new Loader();
addChild(loader);
var url:URLRequest = new URLRequest("/clientes/clientes_.swf");
loader.load(url);
I'm trying to load an external gallery. It works fine, but, the external gallery needs two xml files to work. My gallery with the xml are located in the folder "/clientes", and main swf is in root. When i load the swf gallery, the main swf load the xml files from the root, not in the folder clients, and is that what I need. I need to find a way to load the client_.swf an his xml files, all from the clientes folder.
I have one swf that was made by Wondershare Flash Gallery Factory Deluxe program, and some other files comes with it.
The problem is that when it loads into my main swf doesn't appear into the movieclip that i target to the code but on the stage, on top of all others, i don't know exactly what happens, it seems not to be in the display list!!!
The point is that i'd like a back button showing in front of the gallery in order to be able to close it and go back.
I am loading a photo gallery as an external swf.So I have a preloader for the ext swf that loads.Then there is a 3 - 4 second delay before the % preloader for the photo gallery starts to load.I'm loading it via xml - is it taking 3 - 4 seconds to read the xml page before the image starts to load?
View 6 RepliesI'm doing as 3 + xml gallery, my client want photos to be loaded in the background, so first we load one foto, user cant change the photo until the next one is loaded. so I am loading the photos until each of them is fully loaded, when the foto is loaded I use the addChild and set alpha of the photo to 0. The problem is this gallery works like shoot. The animations has like 2fps and everythink is laggy :/ any ideas why? I thought loading photos is not so exhausting for flash player.
View 14 Repliesi would like to change the order in wich the kirupa photo gallery script worksnow: fading out old image => loading new image (with loader) => fading in new imagei would like to have this changed in:loading new image (while old image can still be seen) => fading out old image => fading in nex image.
View 3 RepliesCurrently I am using the gallery that has been posted on a link on Kirupa.com where it uses XML and loads in my case .swfs into a border that resizes according to the size of what is loaded. The reason I am using .swfs is because I plan to somehow make it so that the artwork being loaded can be zoomed in on once they are loaded, how I am not sure quite yet. Anyway, I was wondering if anyone could please tell me why that sometimes the .swfs load once or twice and then when clicking on other artwork thumbnails they do not load at all. THis just happens for the swfs and not when I would use the jpegs instead of swfs. The swfs just do not seem to be loading as planned, sometimes one or two load sometimes none. Was wondering if someone knew why this is happening and could please give me some help if possible, maybe pertaining to actionscript?[code]
View 1 Replies