ActionScript 2.0 :: XML Gallery Images Not Loading In WWW?
Aug 6, 2009
This is really strange, and I'm not sure what the problem could be. I essentially made an XML/Flash image gallery where the images are loaded dynamically. I followed this tutorial:[URL]When I tried the site with the "www" in IE6, it warns me that the some Active X control is attempting to be installed, and blocks the whole flash block (even though the other flash along the sides show up fine in IE6)Edit: By the way, just to be clear, the FLASH is loading in both cases, but when the "www" is present, the images do not load from the XML file, even though the flash movie itself is visible and loaded.
How would you defer loading of other graphics on the page until after the images in a Flash gallery's images.xml file are finished loading?Is there any way to detect for this, or would I only be able to check if the flash swf object is finished loading? I'm pretty sure the swf object would be loaded/ready as with document.getElementById('flashobject').onload = function(){}; before the corresponding images have loaded though, instead of after.
I modified some code for loading xml images into a gallery that I found somewhere, but I have no idea how to go about preloading the images. Everything works fine, I would just like to know the best way of going about doing this. Here's the code I got:
I watched a tutorial for a link that loads an image into a container with the code
var img1Request:URLRequest = new URLRequest("images/c1.jpg"); var img1Loader:Loader = new Loader(); load1_mc.addEventListener(MouseEvent.CLICK, clickF); function clickF(event:MouseEvent):void { img1Loader.load(img1Request); img1Loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadNowF); function loadnowF(event:Event):void {
[Code]...
is there a way to load additional images into the same container to make a picture gallery?I tried adding additional lines duplicating the "var img1Request:URLRequest = new URLRequest("images/c1.jpg");" by changing everything from 1 to 2 and so on but still errors, and i'm clueless Also another question, several tutorials tell to add actions to movie clips but i keep getting the "current selection cannot have actions applied to it"
I have followed Kirupa's XML Image Gallery tutorial. Before you ask, I have double checked my code. When I hit command+enter (mac) to preview it, everything works just fine. XML loads the correct images. My problem is when I publish it and upload it via FTP to my web server, ONLY the first image displays. When I click the next button, the first image fades out, but then it fades back in. The captions and image numbers change (like they're supposed to), but the image does not.
It remains on the first image. I know that it is able to access the XML because it loads the first image specified in the XML. That image was never imported into the Flash document. I have double checked my paths, too. All of the paths are correct. Also, I'm sure that it's not accessing a local file, because for each path, I specify the full URL, such as "[URL]", rather than just "/images/image.jpg". What do I need to do to fix this? You can see what I'm talking about by going to [URL] and clicking on "photo+art".
I just created my first website, but one of my AS3 XML image galleries are not working properly. I followed the XML Grid gallery tutorial at to "T" and am using it on 5 of my pages, however, the "PRODUCTS" will not load the "full" images.The thumbnails load, they decrease opacity when moused over, but once you click on one, the progress bar loads till complete and just stops. This problem, however, only occurred after I hosted it on When I test it (Ctrl+Enter) in Flash, test it in Dreamweaver or open the .html of it from my computer, everything works perfectly. It is only after I FTP upload all the files to iPage's server that this problem occurs. Is it a problem with Ipage?Are too many images trying to load??Furthermore, for some odd reason the 1st image, 4th row down on the "Products" page DOES load the full image but the others still dont and I can't for the life of me figure out why
I have a photo gallery that is XML based. In IE everything works fine. In Firefox, the gallery will load all the thumbnails and then hang up when loading the large image. The trouble is this only happens on the galleries that have a lot of images in them. It works fine with smaller galleries. Since it's xml driven, the images are not loaded until called for and all the thumbnails get loaded. I did see a post about a var being collected for garbage if it's defined inside a function, but I've tried to limit that to just declaring a new image to be displayed. My site is: [URL]. If for some reason you get a page saying that this site is under construction, click the link to the gallery again. I don't know why that keeps bringing up an old page.
i couldn't find a tutorial on this matter so i sorta started making my own hypothesis... what i'm trying to do is: have a gallery of images automatically scrolling horizontally while having the set of images loop. like at[URL]..
here are a couple of my theories and questions for AS commands to have this work:
1) display a range of pixels of an image at certain positions, i.e. if gallery is scrolling to the left, leftmost image when its parts are disappearing out of the viewing area, they become visible at the right.
2) have two instances of each image and when an image is disappearing on left, the second instance of that image comes visible on the right. this I imagine would take up more HD space.
i guess what i was wondering more about is how jager did their gallery where there's only enough images are in a set to be viewed in the viewing area.
Explaination: MX 04' Pro Thumbnail Nav. loading images with XML Loader resizes and displays images when users click on Nav. reading XML Problem: Users click Thumbnail Nav. first image gets loaded and loader resizes to image. However the next choice by user on thumbnail click, the second image doesnt get resized in the loader. It goes beyond holder. Here is my code for Thumbnail and Loader:
[Code]....
Now the first image loads fine and the loader sizes to file from XML. However, when users click second choice from Thumbail the loader doesnt resize to new image size. It only gets resized on the first selction or if users click the next or prev. buttons then the images fade correctly but nothing fades back in. Now if they do hit next or prev and then hit a thumbnail option it loads and resizes.
im loading multiple images but how do I make sure the program will start once all images have dispatched a complete event. like make a universal loader for all the other "small loaders" if you understand.
I need to load dynamically a few images (4-6) so that by clicking on particular image user would invoke particular action. Embedding images solves the problem but at the expense of file size. If I load them dynamically, they lose their ID.
Main requirements for that gallery are:- must be updated via xml file- must be auto resize- thumbnails must be floating like in example- also must have preloaderhat's allIt is my first serious project with flash and it will be good to get any tips how to start doing all of that.Especially I am interested how it is possible to make such floating thumbnails which are also preloading.
What i need is to be able to pull images from a folder, and just be able to dump images into a folder and not have to keep updating an xml or fla file.
I have typical situation where big loop is loading lots of images and its done asynchronous which make browser to frees during loading and I want to make it synchronous but having big trouble doing it. I found this class synchronous loader and it work great but you cant add mouse event listener to loader. Here is sample code:
I want to have an AS3 app load images from url supplied by the user. But I don't want a malicious user to be able to load an SWF file in place of the image, such as with an altered extension "maliciousSwf.png". Well, not sure how big a security threat that is above and beyond the ability of the hacker to decompile swf, but I think that ideally such behavior should not be allowed.
So, is there any way to prevent this? When people allow users to load images in their Flash apps, do they somehow guard against loading of SWF? Or is this really absolutely no big deal?
I am loading images of different size and then images are scaled and border is drawn for each image as shown in below link,[URL]... I want that border of images to be of the same width and height and for that I need to find out the max width and height size image before loading all the images. Is there any way that I can know the width and height of an image before loading it completely?
what i'm looking for is to create a gallery of images. there are 12 images in total with 3 showing. I want to add a forwards/next button that will cause the gallery of images to scroll across, with a smooth action, when the cursor hovers over the fowards button. I don't want the next images to show 1 by 1 but the gallery to gradually scroll arcoss(like all of the images are on one long reel being pulled from the left)
I created a flash image gallery for my site but the images look pixelated. I really don't like the way they look. Im fairly new to web design and very new to flash.
I am wondering if someone knows how to create a picture gallery where the images are online (web hosting folder). I need a tutorial to add the script to my existing swf.
I am putting together a gallery that will show about 60 images. basic fade-in transitions between the images. I need to animate the company logo (very basic) and show some text below each image), becasue of this I dont know if any off the shelf xml based gallery will work? As usually you just define the image name/path and run the swf. This is for a presentation and not web so maybe not possible to be Xml based. Is there anything that is out there that could work for this and if not i suppose I am doing everything in flash but fear this as thimeline will be so long and a bit of a nightmare to do, if I have to do this in flash, I would have each image occupy about 20 frames 1-9 it will fade in, frame 10- a 10 sec pause, and frame 11-20 a fade out, that will still give me a timeline of 1200 approx.
There is a site with an image gallery that uses Adobe Flash.Is there a way I could capture the images? ( Apart from print screen)Softwares like Orbit do well with .flv videos, but don't work with images.Is there something that will help me getting a direct path to the images?
Is there any ready built images gallery as shown in this link? [URL]. If I were to build it by retrieve from database contains links to images and display on each containers, would TileList be useful as I'm will be using it for displaying Classifieds images.
I'm worried about images stacking on top of each other. The thumbnails are loaded using a for loop through XML, (10 thumbnails). And by using event.target.name when you click on any thumbnail it calls a function (showPicture).
I have an image gallery into which I would like to load both image files and swf files. The content is loaded through an XML file. The images are loaded correctly, but the swf-file isn't. I get this error:
TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::MovieClip@3ffc2e1 to flash.display.Bitmap. at player_sheit_fla::MainTimeline/addSlideContent() at player_sheit_fla::MainTimeline/fadeSlideIn()
since Flash can't load an swf as bitmap. It all boils down to this function:
ActionScript Code: function addSlideContent():void { // empty current slide and delete previous bitmap
[Code].....
How can I load both swf and image files into my gallery?
I have a problem with an xml photo gallery nothing special about the code just a simple xml loader routine, everything works fine on my local machine but testing on the server only displays some of the images?
ive just butchered myself a gallery together which loads different xml documents (with image references in them) into an empty movie clip on the main stage-however- the images are all different sizes, and I cant seem to modify the script so that they will center correctly- i know I need to preload them in order to get the correct size for each image and then reload and display so that the x and y coordinates are correct-im using this script from kirupa's xml gallery tutorial- each different section of the gallery has this script attatched to the button that displays it-but im really stuck as to where to add a loop to ***** the images.- my brain hurtsI
on (release) { function loadXML(loaded) { if (loaded) {
I have it setup where you can choose multiple galleries to look at. It starts with a square image that is a movieclip. Inside that, it has the words Gallery1, Gallery 2, etc. Each of those words is a movieclip. Inside each movieclip is a XML gallery setup. So by clicking on "Gallery1" for example, it loads the images for that gallery, and buttons for previous and next image appear. The gallery works fine, except that I also have a button for returning to the gallery selection part. The return button works in the sense that it does go back to the gallery selection part. The problem is that it doesnt clear out the current XML gallery image.
The different galleries are there underneath, because they can be clicked on at that point. It just doesnt clear out whatever the last image was.