I need help with MC's animation causing a weird conflict. I have a movie clip come out and appear to drag another to the side of the stage. I get a weird wobble and dither from the mc that is dragged in horizontal motion. I have included a simple example, the original has complex motion on the "arms: so I used a simple box to demonstrate problem. I am at a loss as to what is causing this. This is a flash cs4 file.
I have been working on a horizontal AS3 draggable menu for some time now and i am almost there with it. I am basically trying to replicate the menu at [url]...
So far i have got everything to work apart from the easing movement when the menu is dragged. The menu is quite simple, it is made up of a container mc.Inside this container there are 6 buttons which fill the dimensions of the container.The container itself is bigger than the stage and the user must click and drag the menu horizontally to see the rest of the menu.This is working. However, i am still after an easing effect when the menu is being dragged as it stops dead (because it is using the startDrag and stopDrag commands).how to implement an easing effect on the dragging of this menu i would be so grateful as i cannot manage to do it! (perhaps using tweenlite or tweenmax if its easier, or by using simple physics - I have attached a zip file that contains a compiled SWF and a CS4 FLA file.This is the AS3 i have so far:
I have a horizontal motion tween that is juddering as it moves across the page - it's text and very noticeable although I can't seem to find a resolution to make it move smoothly...
URL...I really like the style and I think it's Flash but not sure.How do they get the whole animation to fit the whole screen without a users horizontal scrollbar coming in? Is this something you can set in Dreamweaver when you upload it?
I created a very simple animation of a speaker with vibrating screens in flash. I have saved the animation as an SWF file and it works just fine. I need to duplicate the animation and flip it so that the speaker faces the opposite direction in a Dreamweaver layout.
Is there a simple(ha!) way to do this with either the Flash file or with the SWF file.
I have been trying to create a animation with horizontal scroll to begin on mouseOver. There are a set of 8-10 swfs movie, which I am calling though a xml file into the main scroll movie clip. I would like to animate and call the swfs in such a way that they drop into the screen and stay on a 800px width movie screen, on mouseOver the horizontal scroll should begin.I have seen a lot of threads for the sroll, in all the threads the movie is scrolling and on MouseOver it stops.
Let me start by stating that I am a complete and total noob to web design, programming of any type, and flash animation. I've spent more hours watching videos on YouTube and reading web pages than I ever should have.I've created my first flash animation for my business website that consists of four pictures moving across the pageThe problem I'm having is that as the first two pictures reach the side of the page where they exit, they pause for a second or two. This happens even when the animation is fully loaded.
I am facing a problem with one of my animation containing a 3D motion tween. When I play it, it is not fluid, it get stuck, the rendering is not good at all.
lets say we want to animate an object using the 3d position its (Z position)to be exact, from keyrame 1 to keyframe 40 or so on. i put the object on keyrame 1 to 10000position and view and then its keyframe on 40 to 0 position and view,so it looks like a nice object zooming towards you as you see it.but how can we get the object to constantly spin around and around(like from the motion presets from the default:spiral 3D ) .so it seems like a coin been tossed.
I want to create animations in flash, and then export a sprite sheet with the sprites and a xml(or another format) with information about how to "cut" and move the sprites.
I don't know where to start, use some library for reading swf in c# or java? try to export using AS3 inside the swf?
after i done all the animations and i want to paste it another fla. the movie clip animation positions not in the stage anymore, after i click on the timeline of the movie clip, it set path the movie clip to -8000+ X and Y. even i want to set to any number, it pop out invalid position. i have to use mouse drag the number back to position that i want. it's totally drive me crazy... really unstable.. sometimes i open back my fla, the movie clip position run too and i need to use transform tool double click set back to 0.
I have a project for mobile where some of my animations scenes look as though they are winding up or playing in slow motion (from the start). They start out slow for about three seconds, as if they are winding up or in slow motion, and then they run at a normal pace. It only happens on specific animations and is consistent on different devices. Also, once I come back to the scene (revisit), the animations run normally from start to finish.
I have had some success in speeding up some animation by doing the following: In some scenes, the following would occurr: 1) a character was walking 2) the character grew in size though tweening 3) the background was animated as well ect. In other words, there were several things happening in the animation. In this example, I made it less complex by keeping the character the same size and making the background static. This helped alot. However, for the aforemation animations, I have tried everything (I am aware of) and nothing has helped. I'm not sure what to do next.
I'm currently learning Flash (CS4, AS3) and am creating a game. I have currently 1 flv file with 4 scenes, I then move from left to right and then to scene 2 and go from left to right. This is the game where items pop up that need to be clicked on and you get points.
Is there any way I can combine these onto 1 scene? Flash only allows you to have a maximum of 2880px wide.The reason for this is the transition between the scenes is RUBBISH and that my AS is not working correctly in between scenes (it loses values).
I created a motion preset of a 3D text animation that made the text swing back and forth like a gate with the hinge on the far left side. However, when I apply the motion preset to other text, the text moves to a new location and the text swings closer to the center than the far left side. Moving the text only creates a travel path that further complicates matters.
what am I doing wrong with the motion preset? How can I save something into a preset and apply it to other things and have the animation work the way it was designed?
If I perform a motion tween along a curved path, Flash CS4 does not allow to change the curves to "corner point" or "linear" in the motion editor. URL...
I have been searching far and wide for a solution on how to offer slow motion and fast motion options for users that upload video to my webstie. There is an implementation on Google Video that has exactly what I am looking for: the option to speed up or slow down the video and continue to play the audio. The screenshot is below. I know that Flowplayer has an option to slow down or speed up video when implemented with Wowza server. However, when using that approach, there is no sound.
I have also seen the option from Enounce called MySpeed that allows video to be slowed or quickened, but this requires a browser plugin which is too much of a barrier for our users. How does Google do it? How can you add an option to a flash player to slow down or speed up video?Here is a screen shot. You can see the option to change the speed of the video to 1.5x. It also has options to go to 0.5x, 1.25x, 1.5x, 1.75x, 2.0x, 2.5x, and 3.0x.
I would like to create a polygon that changes its shape (circle, trapezium, square, rectangle, triangle) based on specific buttons that the user clicks? An existing shape has to be able to morph into all the others. For instance, the trapezium has to morph to a square, circle, rectangle or triangle.
If I were to create each transition manually, I would end up with 5x4=20 scenes. Is there a way that I can just assign each shape to its own frame, and deploy actionscript to set in motion the transitions from one frame to the 4 other possible frames? I am very grateful to anyone to just point me in the right direction,
I have a movieclip that shows an animation onRollOver and an animation on RollOut but onRelease the animation enlarge itselfs but now when I'll roll out when the animation isn't open (so i didn't release) the animation plays the animation for the minimizing of the animation. Here's my code (I know its a bit amateuristic but I'm not a programmer )
im writing AS3 under linux and as such do not have access to ANY of the fl.* packages, including tweens, motions, special animations and components. I can only use Math.* and XY Grid Coordinates to calculate motion manually.
I can make movement of sprites fairly easily on a coordinate system, but this restricts how the path can go. Usualy only an up,down,left,right movements for the simplest math. I suppose this could be expanded to move in more varied directions but its not quite what im looking for.
I would like to be able to draw an invisible line that a shape can follow. Then it can have curves or bends in it without problem. I want to then start the sprite at the 1st pixel of the line and set its next coorinate based on where the line is at, but at 10px down it (and so on) till it reaches the end of the line. Is it possible because I cant think of a way? Are there any other good PureAs3 motion tutorials around?
I'm getting the following error: Motion tweening will not occur on layers with ungrouped shapes or on layers with more than one group or symbol. I don't have any ungrouped shapes (it's all text), each layer has 5 instances of only one symbol (keyframes), no objects are grouped and text is all static text.
When watching the animation, the first word (web) looks fine, on the second word (design) the tween fails on the last couple of frames of that clip (the blur filter disappears), the third word (and) is OK, and on the forth word (development) the blur filter is not applied to the last 16 frames of that clip.I broke each animation into its own MC thinking that was causing the issue, but that didn't fix anything.
I have 2 mc's which can be dragged. When one is dragged I want the other to mirror the position of the dragged one.
say they are mcA and mcB if mcA is dragged, mcB's x should = mcA's x and mcB'sY should = mcA's Y * -1
same for when B is being dragged but reverse obviously
I want this to execute continuously while one of the mc's is being dragged. I tried using while with a boolean, maybe you can't? here is what I tried to simply get one to work, just B to follow A when A is dragged.
PHP Code:
var dragging:Boolean = false; main_mc.mcA.addEventListener(MouseEvent.MOUSE_DOWN, startDraggingAB); main_mc.mcB.addEventListener(MouseEvent.MOUSE_DOWN, startDraggingAB);
I have set up some objects so that they can be dragged and dropped into an area(suitcase). This works fine but the thing is that when I move to another part of the timeline the object is put back in the same position it was in before being dropped in the suitcase. I need to be pointed in the right direction with this:
a) If an item is dropped into the suitcase then a message is displayed saying for example "you packed the socks"( I think I can handle this).
b) The object should stay in the case and be displayed there until the interaction moves on(I need this to happen).
c) The user must pack all objects before moving, so I need a way of recognising all objects are packed so that the user can move on..(I need this to happen).
Can i create a custom text animation or something. Ofcourse without involving variables. And can i use this Movie clip in various projects. What am i supposed to do, save it and keep it as a .fla or can the movie clip alone be saved and imported into various projects ?
I'm just wondering if it's possible to have a page of text that is 'invisible' (for want of a better word) and when you move your mouse over the page, the text appears in a circle (of whatever radius) around the mouse point.The text would be clearest and darkest at the mouse point, and fade out towards the outer circle, and 'appear' smoothly as the mouse is dragged around the white page.
how to determine if there's a dragged object. Is there a way to do this?
I know if you start another drag on the other object it will stop the current dragged object. Maybe there's a public function that will query about this?
I am using PopupManager in FB4 to display a custom dialog.
popwin = new TitleWindow(); popwin.addElement(myCustomDialog); PopUpManager.addPopUp(popwin,this,false); PopUpManager.centerPopUp(popwin);
It's possible to drag the popped up TitleWindow and let go of it when its gray title bar lies outside the bounds of the Flex app rectangle,and then the popup cannot be grabbed again.It's also possible to drag the TitleWindow downwards so it becomes completely invisible below the bottom edge of the Flex app rectangle.When the Flex app bounds are less than the full browser window,and the user is working quickly, this chances of this happening increase.Is there a simple setting that will keep this from happening, or must the programmer intercept the behavior during the drag operation?
how to make a draggable map but the map can only be dragged in an area. let say if i did a rectangle as the limit,so the map can only be dragged within the rectangle... outside of the rectangle cant be dragged and cant be seen...