Is there a way to get a reliable machine time that cannot be altered by changing the time/date on a mobile device or computer?I'm looking to find a way to see time elapsed in an air app where you can...
run the app
change the system time (back an hour, or change the date forward by two weeks, etc.)
run the app again with the correct time passed
how to implement this without relying on server connection?
I want to create a game similar to all the reaction time games out there, with the difference that my game has a set amount of time that you as the player will have to guess when it occurs (with a simple click). Each player has a number of tries where the closest time from the set time wins.
I have an html website that displays still photographs contained in a swf built in flash. I refer in particular to the images in the rectangle window on the right. [URL]As you can see the swf starts with a % preloader. The images are fairly high resolution, 14 in total (each embedded into movie clips and not dynamically loaded)I just wish to know if there is a way of SPEEDING up the time it takes for the swf to load and open in the web page, to aid users with a slower connection.I understand that if my host server is reaonably fast (which I believe it is) then the problem lies with the users connection speed, but IS THERE ANY ADD ON ACCELERATOR or CODING I can apply from my side of things ?
I'm trying to make a game similar to bejeweled or diamond mine in flash. I found source code for a game someone made but it was pre function flash 4 craziness. It's not really helping at all because the person who built it had to hack around the limitations of flash 4.
I want to design a web page that will display a visual aid representing real time data. Real time for me means updating at least every few seconds, or literally realtime/event based if that is possible. The data displayed will be displayed in a rather visual/graphical way rather than simple text or a table.
I do not have a lot of knowledge of web development other than a little knowledge of HTML, so I do not know what options are available to create a web page that does what I want. My search has seemed to point towards Flash as being the technology best suited to do this, but I have also seen several articles which caution against flash (but mention no alternative).
The main alternative contender instead of Flash seems to be Comet style programming which I understand would likely utilize (in my case at least) a system called "long polling" to update data regularly. This could work, however the nature of the way I would like the information displayed leads me to believe that flash might be better than this as it sounds like longpolling is well suited for simple display of text inofrmation based on results, whereas I will need certain details of the visual display to change as well depending on results.
My research has also lead me to believe that an ASP.NET or PHP page would almost do what I want, but my understanding is that these two frameworks'/ languages' purpose is more along the lines of generation of a unique web page when loading rather than updating it as someone is looking at it.To make sure it is clear: communiciation is COMPLETELY one way in my imaginary web page. the user's display needs to update but they in no way send data back.What tools are best suited to create a webpage which will update/display (in a visual manner) data in real time in as someone is viewing it?
after finding this article: How does facebook, gmail send the real time notification?, I am thinking Comet could still be a really good option as I can just use it really as the messenger of events rather than having the direct result displayed as text or something. Still looking for advice on which way may be easier though due to my impression that Flash may be easier to program the graphics in a dynamic way.
I just created a basic flash file to play a video on my web page and it's taking several minutes to load before it starts playback. I'm using progressive downlaod and the file is in *.mov format and is 84MB in size. At first that seemed large to me for web play back, but I thought it could handle it since I thought the way progressive download works is that it would start playing the first frame right away and progressively play other frames as they download. However, this seems to be downloading the whole file first (or a major part of it) before starting any playback at all.
Is there some kind of setting I'm missing or is my understanding of the download incorrect and the file size is too large? Some vitals: I'm using Flash Pro CS5 - To create my flash file, I used the standard import video wizard and selected the a file that is "on my computer" and "load external video with playback component" and then, I selected one of the standard skins.- To deploy the vidoe on my webiste I have three files:
1) swf file containing the FLV component
2) the swf file related to skin
3) the actual video (84MB, mov file) - Web page includes/embeds reference to swf file
I'm using ActionScript 2 and I already placed the progress bar on the stage assigned it the instance name ProgressBar0 but i'm confused on how to give it a label, have it start at a certain time and end at a certain and show the percentage complete in the label.
I have a webpage that I have a video linked to play when a user clicks on it - simple enough. With flv (v9 and below) videos, I have no issues serving it up to the user and them viewing it - with a f4v file this is a different animal, nothing happens, the web page player sits there spinning like it is going to do something and never does, like it cannot read or understand the video file.
how to make f4v videos play in a web page? My flv's are working fine, but cannot seem to get the better compressed f4v's to work right. I do not have DW CS4 or I would have tried to see how the code worked there. I created these videos in Premier Pro and exported via the Adobe Encoder in CS4. The video is beautiful for the same size and quality compared to the hazy flv's, so I really want to use the f4v's, I just cannot seem to get it to work.
I have a question, i have created my website and I publish the settings to swf-file and html-file and when I open the html file my website is to the left. But I want my website to be in center of the screen, can anyone tell my how to center the flash file?
Is there a way to embed a .swf file in a webpage and provide a way to make it fullscreen? I'm creating these files with Adobe Captivate, which doesn't seem to provide a way to publish in other usable formats (.avi files are too big, and no .flv is available, to which there seem to have some players around that allow fullscreen).
If there's a way to convert .swf to some other "embedable" format,
I've done a search and found out about LocalConnections but I don't seem to be able to apply them to my issue.
I have two separate SWF files that appear on the same web page. Both are simple animations and all I want is when the first has finished playing for the second to start, and them when that has completed restart the first one again (and so on...).
I'm also guessing that in order for this to work I'll need some code in the first SWF to detect that the second has finished loading otherwise nothing will happen when the first SWF reaches the end.
I am trying to make a swf talk to another swf on a web page, i.e. to separate flash pieces would be able to pass information back and forth to each other on a page. I have some thoughts on how this might work, but I am curious if anyone has done this before, and or what you would think the best way off achieving this would be. Haven't found much about this topic on the web...
my initial thought would be to have flash update something like an xml file via a webservice, then have the other piece constantly look for a change in information, but that seems forced.
I'm trying to make a rotating menu for a sushi webpage, and I've almost got the coding for it solid. But I've run into a few bumps in the road. If I click on the arrows fast the rotation gets really screwed up, if I change from left to right, or right to left right away the animation screws up.And also the rotation messes up on the left arrows rotation (clockwise). Anyway, here is the code, I'm also uploading the .fla with just the menu.(This goes on the first frame before the animation)
Code: var resting = TRUE; var Rotation_Sushi = 1; ///////// Right Arrow[code].....
When working in flash I can control size of my web like so (and other alignments):some_background.width = stage.stageWidth;some_background.height = stage.stageHeight;And with resize and fullscreen functions web is always going to populate size of a flash window.And lets say I make 1280x1024 web, when I publish it, it is going to be that size in a browser window.But how do I make it fir browser windows completely whatever the size of it?