I am developing an application using Flash Media Server 4. I am calling some server side methods and response is an error while executing. How can I debug my server side script to watch exactly what is the error? I am unable to access its log also...I have administrator username and password too but everytime it fails to login on administrator due to invalid username or password.
Below is the code. When the swf is connected to FMS(the connection is successful) I use this application.user_so.send("enterContestGroup"); to call the client side mothed. You can see that in the client side I have defined the "enterContestGroup" mothed. However the fact is it doesn't call that mothed. Can anybody tell me what the error is
The $995.00 version is listed as not supporting server side playlists. Is it possible to implement internet TV station like functionality using that version? I would like to have a list of files to play out and have it so those connected are all viewing the same thing.
I am new to flash media server side scripting, i want to know that is there any tool or editor available to write server side script easily like we are doing in Adobe Flex or Flash Builder
I want to learn multi-player programming with AS3.The backend code aspect I am hazy on. I need to write the server side code in something else other than AS3 with a regular web server? what are my options?vb.net socket programming consol app running on IIS?
can you write and modify XML files using server-side Actionscript? I've been going through Adobe's Server-side Actionscript reference, reading up on the File class that lets you modify files on the server, and the server-side XML class that lets you read and 'understand' XML data, but can you put them together and essentially edit XML files on the server?
I have an *.flv file on a FMS. When I play it on the client side the video plays just fine, but when I call Stream.play(filename, 0, -1, false) on the server side the video turns out really choppy.I both cases I use NetConnection to connect to an rtmp and NetStream to play the stream, but in one case I connect to a stream and request the server to play my file on that stream. Apparently that doesn't work with files? It works just fine for live streams.
I am streaming pre recorded audio files (mp4) to an AIR client. I have tried two different solutions, streaming the file directly with the NetStream.play("mp4:xxxxx.m4a") and creating a server side playlist, adding the same sound clip and then streaming the playlist. The problem is, when streaming the playlist i get a few NetStream.Play.InsufficientBW, this does not happen when streaming the file direct. Both solutions uses bufferTime=1.0
I would like to use a server side playlist to implement a simple key solution so that the client dont know the full path to the file, but instead sends a key to a custom server side function that looks up the file path and creates a stream for the client.
Finding faults in my reasoning, or expanding the discussion further. We are benchmarking FMS 3.5.x for live dynamic streaming and we have run across an issue. When throttling the client from a high bandwidth (1500kbps) to a low bandwidth (325kbps) via a bandwidth shaper (a physical firewall) it takes a very long (real-) time for the client to see the new stream-quality.
During the investigation of this issue we have narrowed this down to:
1. when transition is requested from client, the client-side buffer is 1/2 i.e. 4-5seconds. 2. if transition is request on a client with unlimited bandwidth, it takes about 6 seconds for the server to process, find an acceptable switching position and send a "transition.complete" event. 3. on the throttled client however, this event takes much longer.
Does anyone knows if it's possible to write some bytes received from an AIR or Flex client in a server side file using the File class ? I have been trying for hours without any result.My goal is to store on the server side a swf file sended by a client in a ByateArray.Here is the code I have ended with, assuming that myfile.swf alreadey exists on the server prior to the code execution, and is at the right place, and that pBytes is a ByteArray received from the client which contains a swf file :
function writeFile( pBytes ) { var myFile = new File( "myFile.swf" );
to generate thumbnails of the streaming video to control de contents of the video streaming. Could I do that in the server side?There is any setting to do that? Could I use the getOnMetadata method to catch a bitarray and then put in into a bitmap file?
I have created a script for an Adobe FMS application to broadcast a playlist of video files as a live stream. (internet tv)
I am now working on a custom Flash-based video player to play my stream.
How do I send information from my server-side FMS application (main.asc) to the client-side video player? (e.g: title, duration of current video player)
I understand how clients use bandwidth detection etc to dynamically switch streams via client calls with ns.play2( ... ), but I was wondering if it's possible to only ever use 1 initial ns.play( ... ) call on the client side, but let FMS server side logic that I write dictate which client sees what content. For example, I have 3 clients connected to my FMS server, all watching a live stream. I then decide I want clientA to see 'recordedMovieA.flv', clientB to continue seeing the live stream, and clientC to watch 'recordedMovieB.flv'.
I am recording a video and while recording I issue some NetStream.send("doSomething", params) commands from client side. When I am playing back this video I receive the doSomething events on client side. No problems so far.Can I receive those events on server side? I want to handle those events on server side. Not client side.
We have mutiple live streams(games) in our application and one of our requirement is to record the games when they start and end the record after stop.We have written a servere side Code based on guidelines provided in the forums. Our Sample code looks like this.
We have written a PHP page which receives the Game Start and Game Stop and calls the FMS startRecord and stopRecord functions accordingly.We tested this record manuall by passing the values to PHP page and recording works perfectly.Our problem arises when we automate this recording. Every minutes we have 10 games that are created and hence the PHP page calls FMS 10 times a minute to startRecord and stopRecord.Some of the recorded flv are inconsistent and recording is never complete.
Can FMS take such sequential request? We are stuck with this because the recording is partial sometimes.We are using FMS 4 with Red Hat. Any other information will be provided.
I have configured FMS on Amazon EC2 I am trying to capture data from my webcam and push it to the server.For storing the webcam i created a new folder but as it is recommended in other forums "You need to replace the signed Live application (main.far) with main.asc in[FMS-Install-Dir]/samples/applications/live/ ;(For more Info: refer to documentations & live/readme.txt) "I am not able to locate samples folder from where i can get my main.asc file
I was wondering. is it possible to manipulate in any way the video streams on the server side? Like for example,to have two streams coming from two clients and mix them into one stream,so a third client (or more) can play just one stream per client instead of two?
Why can't (or better yet) you kill client stream from server side - I seen some code that FME may call on server side like s= stream.get(streamOBJ.name); s.play(false); delete s; application.gc(); // over kill but still did not work
Now I want to do a different test, I put two origin, you can share the same application from two origins? The idea is to have two edges, and two origins, sharing the same server-side application.
I am generating a playlist server-side but am having problems when I try and scrub it on the client-side.Here's the contents of main.asc of my application:
The client calls "getStreamLength" to get the length of the sequence from the server; I do this in order to set the length of the scrub bar correctly.The problem is when I try and scrub - both forwards and backwards - it doesn't work; the stream just pauses then picks up where it last stopped, regardless of the position of the scrub bar.Is it possible to scrub a server-side generated playlist using Flash Media Server?I am using both Flash Player 10 and 10.1 and version 3.5.3 of Flash Media Server.
I'm trying to figure out how to set metadatafor a streamvia server-side action script but can't find any reference how to do this, can anyone point me in the right direction?
I try to switch or change a server-side stream, it starts lagging after 2 seconds of playing and sound disappears. Here are scenarios that result in that terrible lag:
1. I create server-side playlist with stream.play() with reset=false; when it is time to play the next movie in the playlist, it starts lagging after 2 seconds.
2. The same problems appears when I just switch streams. I installed FMF Feature Explorer and tried to launch SwitchStreams sample application: the same problem - server stream starts lagging after I switch streams with stream.play().
I tried on different servers (local and remote), with different players (debug player of FMS Admin Console, Standard Flash videoplayer component, OSMF player, Flex video player). I also tried all possible flv, f4v and mp4 file compression options for video files - still the same problem. I have also tried literally thousands of Application.xml settings: changing buffer, buffer ration etc. Is there any tip where I should search for a solution?
I want that every stream is changed every 10 seconds and that the complete playlist starts again after the last stream was played. So far it works but only for three times. Then the messages "NetStream.Play.Stop" occurs.
I have installed FMS 3.5 onto my system.I am working with videoconference examples witth flex 3.0.While working with that I am able to get trace output in flex when debugging.But I am unable to get trace outputs from server side scripts. application.onConnect=function(currentClient){ trace("currentClient is unable to trace How and where to get trace outputs from server side script.
I have a problem with server side caching on FMS (3.5.3).I've taken the live main.asc and modified it in order to record streams on the server with timestamp names.as follows:
/* * application.onAppStart: * is called when application load. It contains Live (out of the box) * application specific initializations.
[code]....
I use FMLE (3.1) to stream to the server and all works fine when i have only 1 stream going at one only time.Now when i have several clients streaming to my server, the new client will stop the old client recording after a minute or so. tracing doesnt even flag the fact that the stream is stopping recording.