Possible To Prevent A Stroke's Weight From Scaling With Rest Of Object?
Nov 4, 2009
I want to animate a person moving off into the distance, but while I want the size of the figure to get smaller, I don't want the weight of the lines that comprise the image to scale down, too. I made this little sample of a person skating (poorly) away from the viewer, and I'd like the line weight to be 9 points in the first frame and the last frame. Is there a setting that allows me to exclude stroke weight when scaling and resizing an object?
View 1 Replies
Similar Posts:
Mar 16, 2010
I have a movieclip 'cursor' with in it two rectangles. One of them is dark and one is light, so the cursor is blinking. Now, when I want to change the width of this cursor to 150 (where it was 30 before), I do:
Code:
cursor.width = 150;
This not only changes the width of this movieclip, but also the weigth of the (whole) stroke of the two recangles. How can I prevent this strokechange from happening?
View 1 Replies
Mar 9, 2011
i have a MC of a circle with a stroke i motiontweened the circle to scale larger, but the stroke is scaling up proportionally..is there any way to maintain stroke weight when motiontween-upscaling a shape? just when i think i'm on a roll with this program, i'm stumped like every 30min.s,
View 4 Replies
Oct 2, 2007
I want to add a child to a movieclip that I am scaling. However, I would like to prevent that child from scaling when the parent scales.
View 7 Replies
Mar 19, 2011
I have a movieclip which contains nested movieclip( i mean i contains other movieclip inside it) and the outter moviclip will scale when the stage resizes and fit in the window wich is all right but the nested movieclip should not scale ( i mean i dont want to scale the inner movie clip) how can i do that in action script 3.0.
View 4 Replies
Jul 18, 2011
I have a project which has a background which is a swf that is scalable with the browser.However I do not want anything in the parent SWF to scale and want to position it in the top left of the browser regardless of size. how to do this in AS3 Currently it seems that the parent SWF is scaling everything as a result of a child swf on the stage.
View 7 Replies
Jun 14, 2009
When you scale a movieClip with some text field inside how do you prevent that text field from scaling?
View 5 Replies
Jul 13, 2011
I am currently working with a Canvas object on which I am drawing curves using the curveTo() function of the canvas' corresponding Graphics object.The following animation is being performed on the Canvas object's scaleX attribute.<mx:AnimateProperty property="scaleX" fromValue="1" toValue=".5" duration="1000" />At present, this transformation is also scaling the line weight down by some arbitrary value. Is there any way to perform a scaleX transformation on the Canvas without it modifying the line weight of the lines drawn in the canvas?
View 1 Replies
Oct 27, 2009
My class is extending Sprite and inside i have overwritten width, height, scaleX and scaleY setters and forbidden scaling if scalable property is set to false. When i test this (put it on the stage and try scaling using these methods) it works fine. However if I add it as a child of some other DisplayObjectContainer and scale it my object is scaled too. Are there other public scaling methods that I could overwrite and that I am unaware of? If not, how could I achieve this effect without overwriting it's parent container's scaling methods?
View 9 Replies
Mar 5, 2010
How can I make sure my textfield doesn't scale along with it's parent movieclip?This textfield is created dynamically inside of a randomly scaled mc. I want to prevent the child txtfield from scaling along with it's parent.
View 3 Replies
Feb 16, 2009
I've created a piece that uses various custom cursors depending on what "tool" the user is using (like in the Flash or Photoshop UI). is there was a way to disable the scaling of these custom movieClips in case the user decides to view the piece in fullscreen? I would like the cursors to remain the same size as the system cursor, regardless of how big the asset is.
View 1 Replies
Mar 3, 2011
in flash AS1,2 you just input this code Stage.scaleMode="noScale";
on a frame of the main stage to prevent scaling of movieclips on fullscreen.I tried the same thing in AS3 and its not working for me. so my question is how would i apply this in AS3?
View 8 Replies
Jul 29, 2011
I have finished my flash game, but when I used web Browser such as Chrome or FireFox to run it, it enlarged my game to full size of the browser. Is there anyway( in AS3 script) that I could prevent this from happening as well as hide the symbols that their sizes are bigger than my default size defined at the document property panel?
View 1 Replies
Apr 16, 2009
I'm having a hard time with strokes. First I selected a stroke and the properties panel would not let me change it's thickness. How to add a stroke to an object. We used to have a tool that allowed us to apply a stroke to an object. That is gone now. How we attach a line to an object now?? It looks like Adobe has changed Flash CS4 to be more like Photoshop. It is about as intuitive as a tax form.
View 1 Replies
Oct 2, 2011
I've searched all over to try and find a stroke function or a command after I have broken an object, but can't find anything. I want to apply a stroke to multiple frames. use the ink bottle, and do not suggest turning my symbol into a movie clip and adding a glow. This seems like it should be a simple function
View 1 Replies
Nov 17, 2009
I have a function that uses the ... rest argument as follows:
public function dispatchActions(... actions):void
{
var params:Object = new Object();
params.actions = actions; // I also tried casting ie. = (actions as Array)
this.target.dispatchEvent(new ActionEvent(ActionEvent.dispatchActions, params));
}
I call it using myActionObject.dispatchActions("all"); The problem is that when a listener receives the dispatched params object and try to access the actions array, it does nothing. If I try to trace evt.params.actions it traces blank and if I try to trace evt.params.actions[0] it traces undefined.
ex:
function actionsListener(evt:ActionEvent):void
{
var actions:Array = (evt.params.actions) as Array; // I also tried without casting
trace("actions", actions, "actions 0", actions[0], "action 1", actions[1]);
}
This is the output: actions actions 0 undefined actions 1 undefinedI don't understand why I can't pass the ... rest argument through an object as an event parameter. How can I make this work?
View 3 Replies
May 27, 2009
I have a TextInput object that highlights when it is focused...I would like it not to highlight when it is focused. way to stop it?
View 2 Replies
Feb 13, 2012
Is it possible the JS object object doesn't exist when the flash calls? Here is all the source and the issue ticket for the SWF project this is happening on: http:[url]....
PS - I have the swf mp3 player working with some custom JS that removes the need for the swf to call the JS, but I'd love to understand why IE9 does this while the other browsers work as expected.
View 1 Replies
Dec 22, 2004
I managed to scale a movie clip's width with easing. With this code:
onClipEvent (enterFrame) {
endWidth = 50;
_width += (endWidth-_width)/speed;
}
But it scales both from left and right sides i just want the left to be stable and right to scale.Shortly A box which width is 200 will become 50 but the scale will be from the right.
View 11 Replies
Oct 19, 2010
I am trying to avoid this error:TypeError: Error #1010: A term is undefined and has no properties.It is being caused when I reference an object that does not exist. My code automically goes through an array of objects and will sometimes try to reference a location that does not exist (like [-1][6] for example).I am trying to set a variable based on another variable from an object in that array like so:ob.upleft = Map.baseTileArr[ob.upY][ob.leftX].walkable;If it does not exist, my program stops and I am thrown that error. My question is, how can I check to see if that object's variable in the array even exists before assigning the variable?
I've tried this, but it did not work:
if(Map.baseTileArr[ob.upY][ob.leftX]){
ob.upleft = Map.baseTileArr[ob.upY][ob.leftX].walkable;
[code].....
View 5 Replies
Mar 19, 2010
I have a MovieClip object, which is exported for actionscript (AS3) in an .swc file.When I place an instance of the clip on the stage without any modifications, it appears in the upper left corner, about half off stage (i.e. only the lower right quadrant of the object is visible). I understand that this is because the clip has a registration point which is not the upper left corner.If you call getBounds() on the movieclip you can get the bounds of the clip (presumably from the "point" that it's aligned on) which looks something like (left: -303, top: -100, right: 303, bottom: 100), you can subtract the left and top values from the clip x and y:[code]matrix has a tx value of 748 (half of stage height) ty value of 426 (Half of stage height)concatenatedMatrix has a tx value of 1699.5 and ty value of 967.75That's also obviously where the movieclip is getting positioned, but why? Where is this additional translation coming from?
View 1 Replies
Mar 27, 2009
It also need to have some random scaling to it, maybe something like this code below.
Code:
targXscale = 50;
targYscale = 200;
[code]....
View 1 Replies
Dec 12, 2011
I have a rectangle drawn on the screen. I exported the center of the rectangle for action script. I have an instance of the center exported rectangle overlaying my main rectangle. I do this so that I can change the back color with actionscript. I have the blending property of the overlaying rectangle set to overlay so that borders of my original rectangle are visible.
My problem is when I scale the flash window the borders of my rectangle sometimes dissappear.
View 6 Replies
May 16, 2009
If you click the "FS" button inside the player for full screen, it goes to full screen, but does not scale my player. Here's my SWF embed code. I have tried it both this way and taking out the wmode line.
<script type="text/javascript">
// <![CDATA[
var so = new SWFObject("player_bitgravity_fs.swf", "flvplayer", "724", "409", "9", "black");
so.addParam("wmode", "transparent");
[code]....
View 1 Replies
Apr 15, 2012
I have basic shapes created using flex primitives classes like ellipse rectangle etc. Each of these are added into a graphic object.Now i am in search of a mechanism to select it and scale it (as in Photoshop Transform -dragable corners and edges, image gets scaled on dragging)
View 1 Replies
Jan 27, 2009
I'm working on a Flash application that has thumbnails and fullsize versions of an image. The steps I'm taking:
- import the image at runtime, and attach to a movieclip (we'll call it polaroid, since that's what I'm calling it).
- resize polaroid via polaroid._width=3; polarois._height=3; to get my thumb
The image quality is OK for pictures, but it's also fairly important that text not look too pixelated. Is there anything relatively simple (i.e. not too taxing on RAM) I can do here? Even a blurring layer would do the job, if there is any such thing.
View 8 Replies
Mar 30, 2005
Vector Scaling Object Without Affecting the Original Point
View 1 Replies
Jun 8, 2010
When creating banner ads, the weight is always an issue. One easy way to loose a few kb is to decrease the quality of any images in the ad. But how about your code? How does one efficiently slenderize Actionscript? Take a library such as TweenLite for instance, it consists of files above at least 60kb, but it only adds less than 5kb to your swf. Then again, I have written pieces of considerably lighter code, which in the end has added a lot more than 5kb to my swf.
View 3 Replies
Mar 11, 2008
I've search through all the threads with "scaling" and "resizing" and can't find the solution.
Basically I have a GUI element on a gallery that I don't want to scale, while the rest of the page is free to resize/scale.
I think I need to add a listener of some sort to the stage, but I'm not sure how to do this.
View 2 Replies
Sep 22, 2010
How do I get the following to weight the randomize results 3 to 1 (or 4 to 1) in favor of the Dog?
ActionScript Code:
var animalArray:Array=new Array("Cat","Dog","Hen","Bird");
shuffleArray(animalArray);
The randomization is working just great, but now client wants to weight the results.
View 3 Replies