Professional :: Command Line Build Asset Replacement?
Dec 27, 2010
Inherited some flash widgets that are developed in .fla format and exported to .swf apps, using Flash Pro CS5. I have only limited understanding of AS3 or 4, flex and flash in general, but I'm quickly becoming dangerous.
My bottom line problem is I need to find a command line tool to 'build' the .fla source into .swf entities.
q1: are there any cmd line tools with the Flash Pro CS5 for such purpose? I cant seem to find any, but I may not be looking at the right places.
I know there's such a thing as the Flex SDK, but what's under Flash CS5 at "Adobe Flash CS5CommonConfigurationActionScript 3.0flex_sdk", doesn't seem to have anything useful in it, only a general flex library.
Another requirement I need to solve is to create customer specific, purpose built versions of the widget.
From the Flash IDE, I can figure out how to replace the background images, etc., but.q2: how can I do this at export/build time and later on, via the command line tool?
Basically, a build/compile directive in source would allow the swf builder to replace a given image asset with the version I intend to build with.
I am building an app using ActionScript3 with Flash Builder 4 as my IDE.
The IDE supports a unit testing framework called "FlexUnit".
I can build and run tests within the IDE, no problem.
After much pain and suffering I figured out how to build the unit tests as a swf from the command line. I can point a browser or flash player at the swf and the tests run.
But for an automated build system this is no good: I would like to build the tests, run them, and collect/analyze the results to tell which tests, if any, are failing.
I can imaging some hackery: hack FlexUnit base libraries to dump output to stderr instead of just to the IDE console. Hack some script together that points a browser at the swf, counts to 60, kills the browser and checks stderr.
But that's hideous.
I have to believe there's some way to build and run from the command line that works nicely with automated build systems.
Further complication: I am a relative noob with ActionScript (~1 month). My background is C++, makefiles, etc. All the stuff I had to do to get the tests even to build outside the ide (a build.xml file, ant) was complete greek to me, just cut n pasting from examples I could find.
i am trying to find out how to build my .as for mobile browser on Android 2.2 smartphone.I downloaded latest distribution of "Hero" SDK, but all tutorials show only how to create mobile project with Flash Builder. how to build .swf from command line mxmlc for mobile ?
I would like to know what's the exact command line used to install flash from swflash.cab. Seems that would be something like 'rundll32 advpack.dll...', and I know that FP_AX_CAB_INSTALLER.EXE uses the switch RegServer from the .inf.
A completely silent command line would be nice to!
O.S.: Windows XP Professional SP3 and Windows Server 2003.
Well i have an adobe air which runs vlc-player at background as service. i check that in Windows Task Manager , the service runs when air application launches. here is the code
processArgs.push("--extraintf"); processArgs.push("rc"); //Remote control processArgs.push("--rc-fake-tty"); //Use terminal as output
my company (FB games) has fired everyone who knew what they were doing leaving me, with no knowledge of flash, staring at my to-do list near tears, unable to complete basic tasks.I need to take an existing walk cycle animation and replace the character with another design. After breaking the new character body into symbols, I've tried to sub them in using swap symbol. The body parts do not line up with the previous symbols, and they also seem to go flying all over the place when I run the cycle. I can't figure out how to just update the symbols without disrupting the placement.
I'd like to be able to write a .swf file that is runnable as a command line app. In other words, I would be able to create actionscript classes which can interact with stdin and stdout, and could then execute that .swf directly in the command line. I suspect that this isn't really possible. Can anyone confirm that? EDIT: A couple of the answers pointed out that using Flash for command line work probably isn't the best choice. I wholeheartedly agree in most situations. The reason I am asking about this is because I want to do some AS3 code generation, and reflecting on AS3 classes within the runtime would be easier than parsing the code or walking the intermediary XML that asdoc produces. I'm doing the XML approach now in Ruby, but would love to have a cleaner solution!
Is it possible to create a command line Abode Air app? I know thats not the intended use of the framework, but I have a lot of utility code written in as3, and I have a need to programatically run some utility functions from another app (not flash). I know I can pass command line parameters to the Air app, but I would like to avoid having a window pop up while the calculations are being made.
First off - I'm not super familiar with Flash Builder or ActionScript.I have an ActionScript project in Flash Builder.I know I can generate a swc file by doing Project > Build, and it will build a swc file from my ActionScript source code.Is there a way to generate the swc in command line or ant? I'd like to be able to put this build process inside a build script so I don't need to go through Flash Builder to build the swc file everytime.
I have done a few small flash projects and have successfully passed and retrieved FlashVars when the .swf is embedded in a web page.I want to build a small app that will run standalone i.e. not in a browser and want to pass to the swf the name of a text file on the command line that has various config options in.This is for a kiosk type app. I'm aware of Zinc and maybe that's the way I need to go.
is it possible to pash FlashVars / Command Line params to a standalone swf?
I'd like to be able to write a .swf file that is runnable as a command line app. In other words, I would be able to create actionscript classes which can interact with stdin and stdout, and could then execute that .swf directly in the command line.I suspect that this isn't really possible. Can anyone confirm that?EDIT:A couple of the answers pointed out that using Flash for command line work probably isn't the best choice. I wholeheartedly agree in most situations. The reason I am asking about this is because I want to do some AS3 code generation, and reflecting on AS3 classes within the runtime would be easier than parsing the code or walking the intermediary XML that asdoc produces
I want it so that when you click a button, it will run a multiplayer game and connect to a server, WITHOUT having any .bat or .exe files beforehand. So any new guy can rock up and connect, just as long as he has the game.
It will run the game and connect to a certain server. The problem is, how do I get Flash to do that without any premade .exes with command lines?
The only other problem I can think of is, is it possible to run the game without knowing the directory the exe is in? In other words, could Flash find the game .exe if it was just given a name?
I understand that in Flex builder we can right click on a CSS file and choose 'compile to swf' and our CSS SWFs will automatically be compiled along with the main app.Is possible to compile the CSS file only (not with the main app) from the command line?Give clients a Flex CSS file to hand edit.Allow them to upload the file via a CMS.Trigger a server process to run the compiler from the command line, outputting the compiled SWF to the appropriate server path.This would of course be a whole lot simpler if Flex properly supported text-based CSS files (without requiring manually applying styles using AS3).
When working on small projects or some test classes , I would prefer to quickly compile my code from the command line as opposed to creating a full Actionscript project in Flash Builder for instance.
In a previous similar question , an answer was given referring to this article:[URL]..but this is for Windows user...
I had a look at ProjectSprouts, which seems excellent but too heavy for the sort of task I'm looking for.
Would you know of any alternative approach that could be used to quickly compile a swf from the Terminal on Mac OSX?
how do I compile Flash .FLAs using command line? I am using Eclipse + FDT for Flash development and I would like to use ANT to automatize the compilation. I am using AS3 and need to compile for Flash Player 10.1.
I have implemented a graph generator using flex. The user can edit his graph at any time. I want to save an image of this graph on the server without uploading it from the user PC. Is there a command line tool that can be used to start a flex program and pass some external parameters (file name) and store the file locally on the server ?
PS : I can convert my flex application to adobe air application if needed and use it from the server from command line
I'm trying to automate sound processing on a large number of audio files. The Actionscript API for dealing with audio files is simple and satisfies my needs, is there a way I could write a script that could be run on the command line and potentially on a cron?
I know trace() function can print information,but it must run under flex builder environment or other GUI tools environment.I want to know if there is a statement can replace of trace(),because sometimes I need print information for debug and I don't want to use flex builder too,and I only use mxmlc command to compile as file into swf file. When I click swf file,I want to get trace information. I search the google,it say C:Documents and SettingsAdministratormm.cfg can log trace information,I make following content in this file:ErrorReportingEnable=1TraceOutputFileEnable=1When I use flashplayer_10_sa_debug.exe to run this swf file,then I lookup C:Documents and SettingsAdministratorApplication DataMacromediaFlash PlayerLogsflashlog.txt,but I can't find any information in this file! Why? Where is wrong? My OS is XP.
Is it possible to pass and use command line parameters to Flash projector exe file? I have a SWF which reads few FlashVars. I need to publish that SWF as exe and pass those parameters. An option of publishing it as AIR application and then command line paramaeters is also there.
I've written few Fireworks commands (jsfw files) and Flash commands that I use for my image processing. Is it possible to run them from the command line without launching the whole UI app for Fireworks or Flash?
I am trying to compile a file into swf using mxmlc in command line. When it is a very simple mxml, compile is successful. But when the file contaion the fx name space, I get a compile error like: could not resolve (or ) to a component implementation.
I have to be able to do this, without the help of Flash Builder because I am working on a project where I will need to generate swf files from mxml files of which we generate the code.The code I am trying to compile is: