Im trying to get rid of the track that is used in scroll panel. It seems that I have no way to remove it.I tried checking visible to false,alpha=0,and color to white. It wont affect the skin track at all in the scroll panel.
So I have to write a function.... about 10,000 times into every frame with code.I can't do this with CTRL+F because a lot of the frames are different, and I need to have this function in at the bottom of each frame.
Is there a way to create an automatic slideshow gallery that is controlled by the thumb position on a scrollbar?
I'm a FLash AS3 noob and I'd like to place an article or story inside a scrollpanel. At certain points of the story, I'd like the thumb (on the scrollbar) to trigger an event that transitions to a new image inside the slideshow gallery.
I have this scrollpanel that gets its source from another container that builds content dynamically from an xml. So the content is in the scrollpanel with scroll. No i want to auto-scroll the content depending on the mouse position within that scrollpanel
[Code]...
the result of this is a flickering of the content.
i'm currently having a small problem with some Actionscript 2.0 in CS3.I'm following a tutorial to make a simple maze like game URL...I'm currently at step 5 where it's coding the movement and wall detection.. The problem is the tutorial wants me to apply the code directly to the maze/wall movieclip. However as this is for a college project my lecturer will not accept actionscript directly applied to buttons or movieclips.. He basically wants all the script on a seperate actionscript layer. So basically what i'm asking is how and what part of the code do i need to change so it'll still work even though it's on a different layer from the object![code]
i'm currently having a small problem with some Actionscript 2.0 in CS3. I'm following a tutorial to make a simple maze like game Tutorial here: [URL] I'm currently at step 5 where it's coding the movement and wall detection.. The problem is the tutorial wants me to apply the code directly to the maze/wall movieclip. However as this is for a college project my lecturer will not accept actionscript directly applied to buttons or movieclips.. He basically wants all the script on a seperate actionscript layer. So basically what i'm asking is how and what part of the code do i need to change so it'll still work even though it's on a different layer!
I'm very novice at actionscript 3.0 so I can't handle custom components so I just use components given to me through flash professional. I want to scroll through a list by clicking down and moving mouse up and down (Almost like touchscreen model scrolling eg. iphone, andorid, ipad). I've tried startDrag() after adding EventhandlerI(ListEvent.ITEM_CLICK) to the list but it would start dragging the WHOLE list not through the data in the list. If my explanation isn't clear enough I'll be gladly be able to answer your question! So basically I dont want to see the scrollpanel skin on the right. If there is a way create this scrolling effect any way possible.
I have a ScrollPane component instance that I expect to throw an IOErrorEvent as it tries to load a file. Essentially, I want to set it up to look for one file, and if it doesn't find it, it throws an errorEvent and then I handle that by looking for a different file. I understand that the ScrollPane doesn't throw a standard IOError when this happens because the load is asynchronous, and that I need to listen for an IOErrorEvent.IO_ERROR event instead. I've attached a listener for this on my ScrollPane, but it doesn't seem to ever catch the event. Here's my code:
I'm wanting to create a moving object that will be exported into a tv commercial. Object has already been created in Adobe Illustrator, and now will be dropped into flash for adding movement. The destination commercial will be created in Sony Vegas, with the settings of (Australian) PAL television (25 fps, 576x720 pixels, lower field first).Thus keeping it simple, I want to set Adobe flash with the same output format, meaning that the canvas will have to be 576x720 pixels at 25 fps. So far this seems to have worked okay.Now I'm wanting to get rid of the canvas colour, just like I have here in this photoshop screen shot.
Judging by the colour palette in Flash Professional, it looks like it can't be done. I've checked "transparent palette" through yahoo and google, and had no results. The adobe documentation only details how to remove a background in Photoshop.
I have created drawings in Adobe Flash and saved them as .fla files. However, when I try to save the files as JPEGs beyond a certain resolution (such as 4000x4000 pixels), the image gets altered. Essentially, it get's cropped, but some background is left in the remaining pixels. Original image (.fla) Jpeg image (with the saving problem):
I'm a bit confused with the purpose of these programs. For example if I want to create a game or utility app that runs on air. Can I design it in Flash Professional and later open in Builder for more heavy coding? Or is Catalyst supposed to be used as the design program?
I used to think that you design stuff in Flash Professional and then open the project up in Builder to do more deep coding.
i am trying to install a copy of Flash macromeadia 2004 mx profesional. the software installs fine when i go to open it it apears in the dock and nothing happens. right clicking on the icon in the dock the program says it's not reasponding.
on the box on my flash it syas made for mac osx 10.2.6 and my mac is running mac osx 10.6.7
I downloaded the trial version so I could work on the final project for class but for some reason when I tried to save it my computer froze up. Is this because the save feature is turned off for the trial version or was it just my computer? If I can't save using the trial version than I wasted memory on my computer and a lot of my time downloading the trial version that isn't going to be very useful to me.
I recently purchased and installed Flash CS4 Professional on my home computer (HP Windows XP Media Center Edition). AS2 works as a Publish Setting, but AS3 does not function in any way.After my initial installation, I ran a CS4 update of all programs, including updating Flash CS4 to 10.0.2.I have uninstalled the software and re-installed it in the "simplified" mode. Updated to v10.0.2; no change in AS3 failure. I have run the Adobe Support Analyzer, and an error has been found in the installation log file (for both the initial installation and the re-installation). But use of the Package for Support button (repeatedly, over 4 days) fails to upload and fails to produce a "key", yielding this message: "The storage server is unavailable! Please try again later."Here is what I mean by ActionScript 3 failure:With any script in the Actions-Frame panel, clicking Check Syntax produces this message: "This script contains errors. The errors encountered are listed in the Compiler Errors Panel." The Compiler Errors Panel is always blank. When I am working in AS2, an intentional script error immediately is identified correctly in the Compiler Errors Panel.With any script in the Actions-Frame panel, clicking Auto Format produces this message: "This script contains syntax errors, so it cannot be Auto Formatted. Fix the errors and try again."Any .swf produced with CTRL+Enter sits in its initial state and does not run or otherwise have interactivity..
fla files I have found the failure with include: AS3 examples from the Adobe Flash website; AS3 files I produced with Flash CS3 Professional on a previous employer's computer; a simple "stop();" in the Actions-Frame panel for the first frame of a movie clip.I have also made sure that my computer has updated versions of the Flash 10, 9, and 8 players. A .swf file (AS3, Player 9) I made with my employer's Flash CS3 software runs fine on my computer. But producing a new .swf from the same .fla file on my home computer with CS4 yields an inactive file.Adobe technical support is unable to deal with ActionScript problems and referred me to the community of Adobe expert users.
i am new with adobe flash and i have made 2 swf files that need to link to one main one, i am not sure what the actions should say. so far my programming for my main swf where i want all the other swfs to open from are:
var movieLoader:Loader = new Loader();function addMovie(event:Event):void {var movieRequest:URLRequest=new URLRequest ("slideshow.swf");//define a loader to load a movie to the stage//Set the loaders load property to the the var movieRequestmovieLoader.load(movieRequest);//add the image to the stageaddChild(movieLoader);//set its x and y positionsmovieLoader.x=0;movieLoader.y=0;}PictureSlideshow.addEventListener (MouseEvent.MOUSE_DOWN,addMovie); function activateButtons() { removeChild(movieLoader); }
I'm running Flash Professional CS5 on Windows XP OS. When using Flash the program is freezing on me. So far this has happened when importing images to the stage, publishing the file and testing the movie. My only option is to force Flash to close. Sometimes, this freezing is accompanied by the standard "Adobe Flash has encountered an error and needs to close" message, but this is not always the case. This is my first time using Flash, and I'm creating a video using ~400 BMP's so the .fla file is quite large (12MB).
I was going to download the trial version of Flash Professional CS5.5 but when I got to the download page it wasn't downloading. The "Download now" button was there, but it was unclickable, when I clicked on it it didn't work, plus it was a little dimmer than I remember it was when I downloaded another trial. I'm also using the latest version of Google Chrome and I tried downloading it on IE and Firefox.So, is there any solution to this?
I'd like to convert a Adobe Flash Professional CS5.5 .fla file to an Adobe Flash Professional 8 .fla file. Is this possible without downloading Adobe Flash Professional CS4 and CS3?
<body><p>hello!</p><p> </p><p><strong>problem 1.</strong></p><p> </p><p>Why the blur and frame is covered by two books, while i set it should be on the top?</p><p> </p><p style="text-align: center;"><a href="http://img94.imageshack.us/i/32651165.png/" target="_blank"><img border="0"
My site that mainly has Flash was recently updated with a file made from CS5. In my google dashboard there are a lot of new keywords that are only in the Flash file. My page ranking also dropped from 4 to 11. Does anyone know if any changes from CS4 to CS5 could have caused this? If so, what can I do to disable this compatibility with search engines?
I'm a designer considering creating a video project with Flash. I've read some of the security threads on the board, but they are way over my head. I will have a simple Flash file with text and a dozen imported FLV video files.If I use the "protect from import" option, will that keep the videos from being stolen from within the swf? Or, is that just a mediocre hurdle that can be easily overcome by someone wanting to dig into my file?
Alright I know this is gonna seem ridiculous, but I've done it a few times and something always goes buggar.. so using a button already made from a template the code is this:
onClipEvent (load) { num = 5; link_num = _root.getMenuSystemOrder(num-1);
I have a swf video with sound and I would like to convert it to a mov file. When I inport the swf file into After Effects, the sound does not inport. How can I convert this file to a mov file along with the sound? I have Master Collection CS3.
I have a swf file that I need to convert to Quicktime mov file. I have looked on the internet and found many programs but they are all trial and you must purchase to fully complete the conversion.
I have a _mc made visible by, instruct_mc._visible = true;Once the _mc is visible I would like to have a button 'within instruct_mc' that will make, 'instruct_mc._visible = false; again' is this possible? If so what would the AS2 command have to be because the button dose nothing until I take it out of ' instruct_mc
I'd like to have my viewers mouse over any of the MovieClips on the scene and using the keyup / keydown have only that MC scale up or down. The scaling should only effect the moused over MC.Here is what I'm using for the scaling on one MC now...
var Listener:Object;Listener = new Object();Listener.onKeyDown = function(){ if (Key.isDown(Key.UP)) { container._xscale = container._xscale + 10; container._yscale = container._yscale + 10; } if (Key.isDown(Key.DOWN)) { container._xscale = container._xscale - 10; container._yscale = container._yscale - 10; } };Key.addListener(Listener);