ActionScript 3.0 :: Editting A Lot Of Frames In Flash?

Jul 30, 2010

So I have to write a function.... about 10,000 times into every frame with code.I can't do this with CTRL+F because a lot of the frames are different, and I need to have this function in at the bottom of each frame.

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i'm currently having a small problem with some Actionscript 2.0 in CS3. I'm following a tutorial to make a simple maze like game Tutorial here: [URL] I'm currently at step 5 where it's coding the movement and wall detection.. The problem is the tutorial wants me to apply the code directly to the maze/wall movieclip. However as this is for a college project my lecturer will not accept actionscript directly applied to buttons or movieclips.. He basically wants all the script on a seperate actionscript layer. So basically what i'm asking is how and what part of the code do i need to change so it'll still work even though it's on a different layer!

[Code]...

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[Code]...

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[code].....

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How can I use displayObjects as animation frames?I have six symbols in my library I want to animate with a timer. The advantage would be the ability to change the speed of the animations, and the elimination of the messy timeline.

The only drawback is the initial setup of the objects in the library. I've tried switch/case design patterns, visible=true, and z-depth, but I can't get it to work properly. Any answers?

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[code].....

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[Code]...

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