Professional :: Undefined Method With Linked Symbol?

Jul 8, 2011

I created a MovieClip and linked it to a class, in the movieclip's frame actions I am making calls to methods defined in the linked class. At first I had the class in the root folder along with the fla file. I then moved it into a sub-folder, I updated the linkage property to represent the change but I am now getting an "1108: Call to possaibly undefined method".

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how do i get more than one symbol linked to my class in my SoundClass.as file?

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ActionScript 3.0 :: Default Value (uint=null) - Create An Object From A Library Symbol With Linkage 1180: Call To A Possibly Undefined Method [linkage Name]

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Flex complains if I want to create an object from a library symbol with linkage: 1180: Call to a possibly undefined method [linkage name]. So to avoid this, I create a class for that symbol, in this case extending BitmapData using Flex's new ActionScript Class feature. Flex create that class for me and the constructor looks like this: public function CustomBitmapData(width:int, height:int, transparent:Boolean=true, fillColor:uint=null)

[Code]...

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Actionscript 3 :: Library Symbol Extend Another Library Symbol / Assuming Each Are Linked To Class?

Dec 9, 2010

Library symbol "Card" is linked to class "Card" which extends "MovieClip". Library symbol "Card" contains a card background image.Library symbol "Ace" is linked to class "Ace", which extends class "Card". Library symbol "Ace" contains a TextField with a big letter "A".So we have Ace extends Card which extends MovieClip. Ace therefore extends MovieClip, but does not DIRECTLY extend MovieClip.When I drop an instance of Ace on the stage and compile the clip, all that shows up is the big letter A. However, I expected the background image from Card to be included, since Ace extends Card, and the Card symbol contains the background.It seems like Flash ignores symbol content unless it belongs to the top-level class being instantiated.I think it's LAME that one symbol can't extend another. The IDE could easily draw Card as a non-editable background while I'm editing Ace which extends it, and it should instantiate Card's content and then Ace's content when an Ace is instantiated.

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Professional :: Error 1061 - Undefined Method SetFinalScore Through A Reference With Static Type GameOverScreen

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I was following this tutorial [URL] and I recieved this error C:UsersDevDesktopcoursework flashClassesDocumentClass.as, Line 271061: Call to a possibly undefined method setFinalScore through a reference with static type GameOverScreen. I am not too sure what that is referring too, I am also using Flash CS5

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Professional :: Making A Button With A Mouse Event - Error: Call To Possibly Undefined Method

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I am in the process of making a button (a very stubborn button) with a mouse event in the actions for a frame. Here is the full error: Error: Call to possibly undefined method addEventListener through a reference of static type Class. And here is the code for the listener:

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Nov 19, 2010

I am getting this error: 1180: Call to a possibly undefined method startWorld.but the method startWorld is defined as you can see in attachment.

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Actionscript 3 :: Must Subclass 'flash.display.MovieClip' Since It Is Linked To A Library Symbol Of That Type

Sep 5, 2011

Here is the title error with complete paths:

\psfHomeDropboxDevelopmentRepositoriesGITi-ccPowerhouseNotesmasterflashliblibnoteNotesCore.as:1: 5000: The class 'lib.libnote.NotesCore' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.

Firstly, what I have tried and what I am using:

[Code]...

I am mainly from a Java background, so perhaps I am misunderstanding an ActionScript concept; if anybody could point me in the right direction I would be extremely grateful!

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ActionScript 3.0 :: Flash Breaks When Symbol-linked Class With Constructor Args Is Put In A Directory?

Feb 10, 2010

(Spoiler alert: It's not an issue of my package statement not reflecting the location of my class file.) When I have a class linked to a MovieClip in my library and that class takes an argument in its constructor method. That class will compile properly ONLY when it's located in my top-level directory (same dir as the .fla and Document.as files). If I move that class to a deeper directory, say com.place, the compiler will generate error "1136: Incorrect number of arguments. Expected 0.

[Code]....

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ActionScript 3.0 :: Error 5000: The Class 'Particle' Must Subclass 'flash.display.MovieClip' Since It Is Linked To A Library Symbol Of That Type

Jun 7, 2009

Running Flash CS3, I've reviewed the lynda.com tutorial on building particle systems in ActionScript 3.0 to try and build some shooting sparks in an animation.I'm getting stuck at what I think is a really elementary point, but I can't seem to get past it. 

Basically, all I'm trying to do at this point is create a class called Particle (which I will teach to do things that particles do a little later) link it to a MovieClip on the stage in my .fla file and use the particle's update function to move it across the stage in a manner defined in the instance (so I can later give different movement properties to each AS generated instance of the MC).  I know there are easier ways to accomplish my base task without loading an external package, but this seems so strightforward that I must be doing something very simple wrong I just can't see so I thought I'd post the code here and see what I'm missing.
 
I start with a file called Particle.as in the same folder as my Spark Test.fla file.
 
In Particle.as I have the following code:
 
package{ import flash.display.*; public class Particle extends MovieClip {  public xVelocity:Number;  public yVelocity:Number;    public function Particle()  {   xVelocity = 0;   yVelocity = 0;  }    public function update():void  {   this.x += xVelocity;   this.y += yVelocity;     } }}
 
So I'm declaring that all particles are built with no motion, but if they are explicitly granted an x or y velocity, they will move by that much when the instance's update function is called in the timeline.
 
Then in my Spark Test.fla file, I have a small shape in a MovieClip called Spark.  In the Linkage properties of Spark I have chosen to Export for ActionScript and Export in FIrst Frame.  The class is called Spark and the Base class is Particle.  For testing purposes I've dropped an instance on the stage and called it spark.  Then in the actions layer in the first frame (the timeline is just the spark layer and the actions layer, one frame long each with no "stop();" so it should run forever) I have included the following code:
 
spark.xVelocity = 5;spark.yVelocity = -1;
function updateSpark(event:Event):void{ spark.update();}
addEventListener(Event.ENTER_FRAME, updateSpark);
 
What it looks like this should do is on each ENTER_FRAME Flash should call updateSpark which is a function that runs the update() event for the spark instance which is a instance of a movieclip that has an update event which moves x and y position by their relative velocity variables.  This all seems pretty straightforward to me, but when I ctrl-Enter to test the movie, I get the following 3 compiler errors:
 
Particle.as Line 1: 5000: The class 'Particle' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
Particle.as Line 7: 1071: Syntax error: expected a definition keyword (such as function) after attribute public, not xVelocity.
Particle.as Line 7: 1084: Syntax error: expecting rightbrace before semicolon.

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ActionScript 3.0 :: 5000: The Class 'com.decalmywall.Emb_EMB_BORDER' Must Subclass 'flash.display.BitmapData' Since It Is Linked To A Library Symbol Of That Type

Nov 15, 2011

I am having an issue with compiling a .swf. I get the following error on what seems to be related to the images. There is about 40 that are all very similar the the error code listed below:

5000: The class 'com.decalmywall.Emb_EMB_BORDER' must subclass 'flash.display.BitmapData' since it is linked to a library symbol of that type.

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Professional :: Blinking Inside Of A Movie Clip Symbol And Placed The Symbol?

Aug 5, 2011

I animated eyes blinking inside of a movie clip symbol and placed the symbol on a face outside of the symbol.The eyes are stuck on the first frame. I am using CS5. What do I do?

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Flash :: Find Out The Linked Url Of The Image And Where Is The Linked Url Code In?

Nov 29, 2011

How can find out the linked url of the image in the flash of a website? I looked for the image url some time. but couldn't find itif find the linked url of the image, and i want to alter an image linked url address. where is the code in?

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Flash :: Override A Method For A MovieClip Symbol In CS3

Mar 24, 2010

I'm using flash to draw objects, then I export them and use them from flex, and I'm a beginner in flash.

I'm trying to do the override a method from the MovieClip I created. The method I'm trying to override is stop() method. I didn't write a single line of code, my movie clip is created using entirely the flash interface. I figured out how to add actions to the movie clip when a frame is reached but I'm stucked now when I'm trying to override a MovieClip method.

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ActionScript 3.0 :: Dynamic Symbol Instantiation - Best Method?

Mar 22, 2008

I've just migrated to AS3 and am trying to get my head around how to instantiate library symbols as instances of a class.Here's the problem: I'm making a tile-based game with a Map object to which are linked many Tile objects. Now while I initially create blank tiles, I later want to populate them with terrain. This operation will change thus the tile's _terrainType property. Finally, I want to then draw the map consisting of its many tiles. Tiles without a terrain type will remain plain vanilla, but those that have terrain types specified would obviously appear different.

Now the Tile object itself extends Sprite, so it is a DisplayObjectContainer (k, no problems there). My question is, how do I now either a) directly assign it a library symbol graphic,following it's instantiation (if this is even possible?) or b) dynamically use addChild() to add a library symbol graphic of a certain classname (my preferred tactic)? The problem is if I have to do something like this...


Code:
var tileImg:MovieClip = new mountainTerrain();
addChild(tileImg);

then I have to write a bleedin' huge switch() statement to reference a hash table which specifies which terrain type refers to which symbol class type, which is just ugly and crap.The most logical thing to me would seem to be something like this...

Code:
var tileImg:MovieClip = new eval(classname)();
addChild(tileImg);

...but clearly I'm misguided because eval() doesn't even exist in AS3 and I have attempted it's equivalent with no likelihood of success.How do I dynamically add a graphic to represent each instance of my Tile class?

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Flex - Mxmlc With Both Linked And Not Linked Rsls?

Jul 27, 2009

On the mxmlc command line, I can include paths to RSL files. I can choose to link these RSLs at runtime by setting

-static-link-runtime-shared-libraries=false What if I need to link to some rsls and embed (static-link) other rsls? Is there a way to set the link settings for each rsl?

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Professional :: No FLV Video In A Linked SWF?

Jun 16, 2011

I've got an FLV video linked to an external SWF (a substage) that is itself linked to another SWF (the main stage) The FLV plays fine if I publish and run the substage independently but when the substage is loaded into the main stage at runtime I lose the video, all the other screen elements from the substage work fine. I thought it might be a path issue so I hardcoded a fully qualified URL as the video source with the same results; works independently, fails when loaded into the main stage at run time.
 
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IDE :: 1180: Possibly Undefined Method

Apr 14, 2009

I'm trying to use the AS3 version of Adobe's new Flash Media Server 3.5 bandwidth detection, using their documentation, (flashmediaserver_dev_guide).The BW detection works fine (runs a bandwidth check and displays the bandwidth in a trace statement), but that only seems to work if the flash file that accompanies the .as file is left completely blank/empty. As soon as I try to put in even the simplest actionscript, (stop() for example), I get an error message that says "1180: Call to a possibly undefined method addFrameScript." and a similar one for the stop() method.

Do I need to, in the .as class file, extend a class other than the Sprite class that's listed in the documentation?

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ActionScript 3.0 :: AddChild Is Undefined Method

May 26, 2009

I have four classes -

class Init - intialises some variables, and is the doc Class.
class Street - loads XML data for, say, a number of streets in a particular area
class House - loads in the houses data for one particular street
class DisplayHouse - displays graphics on screen for the houses

This all seems to be working apart from the actual graphical display of objects.In the ouput window I am seeing the results I need to see pertaining the the XML data loaded.The problem is that in House - I have the code :

var new _house = new DisplayHouse();
addChild (_house);

and DisplayHouse is a simple graphics-shape:

var drawHouse:Sprite=new Sprite();
code... to draw house!
addChild(drawHouse);

Now, when I comile, I keep getting this error:

Location: House.as
Description: 1180:call to undefined method addChild
Source: addChild (_house);

House extends sprite and has import Sprite and all that! - infact all the classes have the same imports and extend Sprite!semi-colons are all in right places, there are no typos!I simply cannot understand why addChild is an undefined method in this case!

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ActionScript 3.0 :: Undefined Method Of A Class

Apr 3, 2010

That's my "Rules.as" class file (which is inside a folder called Classes)[code]Why selectedHand is undifined? How code should be?

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Professional :: Putting A Symbol Into Another Symbol?

Feb 13, 2011

I am following this tutorial, [URL] and everything works until i actually try to place a graphic symbol into another symbol. I am trying to make a character walk across the stage. Flash tells me I cannot place a symbol within itself. Why not and how can i!!

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Professional :: Linked Movie Keeps Looping?

Mar 19, 2010

I have a main movie on my site with buttons that display linked movies in the right half of that main movie. One of the movies is the kind that I only want to play through once, then stop. In the FLA file of that linked movie I've put a stop(); action in the final frame, and when played alone it stops accordingly. But when it plays as a linked movie, it continues to loop. What can I do about this?  The button script on the movie doing the importing is:
 
on (press) {gotoAndStop("flash_dev");
flash_mc.loadMovie("cubeintro.swf");
clearInterval(_root.myInterval); }

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Professional :: Can Hear But Not See Linked Video

Jul 17, 2011

I can see and hear normally on youtube or some direct site. But if I try to veiw a youtube vid linked at some forum I can only hear the video and am unable to see it. I just upgraded to Windows 7 64 bit. The same thing happened on my laptop when I upgraded to Windows 7.

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Call To A Possibly Undefined Method LibraryItem?

Nov 13, 2009

Call to a possibly undefined method LibraryItem? The following code throws this error[code]...

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Jan 7, 2011

I'm trying to add the pop function to a button in flex 4. But I keep getting an error call to undefined method when I try to use it, but it's a built in function isn't it?

<s:Button x="405" y="410" label="Undo last" width="85" click="data.pop()" id="undo"/>

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ActionScript 3.0 :: Possibly Undefined Method AddEventListener?

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I'm trying to split off my game's control code into a new class. code that previously worked as part of the main timeline, is now not working and I'm not sure why.My full Control.as can be found attached to this post. The part I'm specifically having a problem with is adding event listeners:

Code:
private function beginClass(e:Event):void
{

[code].....

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IDE :: CS4 Error 1061: Undefined Method AddEventListener

Jul 30, 2009

I am new to CS4 and coding. When I test my movie it keeps going through my pics as a slide show. I just want the large pic to stay still and change when i click on my thumbnail size pics. What I noticed is that addEventListner should be blue and is not. and here is my code:

[Code]...

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ActionScript 2.0 :: How To Handle Call To Undefined Method

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I see that is possible with NetServices call a function that has not been defined, like this.

[AS]
con = NetServices.createGatewayConnection(url);
service = con.getService(serviceName, responder);

[code]......

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Error: Call To Possibly Undefined Method Startfyp

Mar 5, 2010

On my main timeline I have the code:

[Code]....

Both of the files are in the same folder, but it fails to run and constantly comes up with the error: Call to possibly undefined method startfyp. Like I said, I am extremely new to programming, and I'm sure the answer is probably really obvious.

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ActionScript 3.0 :: Parent - 'call To Possibly Undefined Method'

Sep 3, 2008

I have a custom class called ToolBar which is attached to a library item. The library item has other clips within it and each is an instance of ToolBarButtonA, B, C etc and these all extend the generic class ToolBarButton. If I set an event handler for CLICK within each ToolBarButton to trace 'parent' it comes back [Object ToolBar] which is what I expected but if I try to then call a method through 'parent.methodName()' it fails saying 'call to possibly undefined method'

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